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@@ -59,5 +59,5 @@ jobs:
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|||||||
version: ${{github.event.release.tag_name}}
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version: ${{github.event.release.tag_name}}
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||||||
manifest: "https://www.uberwald.me/gitea/public/bol/releases/download/latest/system.json"
|
manifest: "https://www.uberwald.me/gitea/public/bol/releases/download/latest/system.json"
|
||||||
notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/bol.zip"
|
notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/bol.zip"
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||||||
compatibility-minimum: "13"
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compatibility-minimum: "14"
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||||||
compatibility-verified: "13"
|
compatibility-verified: "14"
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||||||
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|||||||
@@ -8,3 +8,4 @@ todo.md
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|||||||
/jsconfig.json
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/jsconfig.json
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||||||
/package.json
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/package.json
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||||||
/package-lock.json
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/package-lock.json
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||||||
|
/.github
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||||||
@@ -0,0 +1,51 @@
|
|||||||
|
# BoL — FoundryVTT Game System
|
||||||
|
|
||||||
|
FoundryVTT game system for Barbarians of Lemuria (French edition, Ludospherik). System id `bol`. Compatible Foundry v13–v14.
|
||||||
|
|
||||||
|
## Commands
|
||||||
|
|
||||||
|
| Command | Action |
|
||||||
|
|---------|--------|
|
||||||
|
| `npm run css` | Compile LESS → `css/bol.css` (one-shot) |
|
||||||
|
| `npm run watch` / `npm start` | Watch `styles/**/*.less`, recompile on change |
|
||||||
|
|
||||||
|
No test or lint scripts exist.
|
||||||
|
|
||||||
|
## Entry Point & Architecture
|
||||||
|
|
||||||
|
`module/bol.js` — wires everything in `Hooks.once('init', ...)` and `Hooks.once('ready', ...)`.
|
||||||
|
|
||||||
|
| Path | Role |
|
||||||
|
|------|------|
|
||||||
|
| `module/bol.js` | System init, sheet/data model registration, socket setup |
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||||||
|
| `module/system/config.js` | `BOL` constants, `System.debugMode` flag |
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||||||
|
| `module/system/bol-utility.js` | Static helpers, settings (`bol` namespace), socket handler (`system.bol`) |
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||||||
|
| `module/controllers/bol-rolls.js` | All roll logic — `BoLRoll` static methods |
|
||||||
|
| `module/models/` | DataModel classes (`.mjs`) for Actor/Item types |
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||||||
|
| `module/applications/sheets/` | **AppV2 sheets** (`ActorSheetV2`/`ItemSheetV2` + `HandlebarsApplicationMixin`) |
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||||||
|
| `styles/` | LESS sources → compiled to `css/bol.css` |
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|
| `templates/` | Handlebars `.hbs` partials |
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||||||
|
| `lang/` | `fr.json`, `en.json`, `de.json`, `es.json` |
|
||||||
|
|
||||||
|
## Key Conventions
|
||||||
|
|
||||||
|
- **AppV2 sheets** — base classes are `foundry.applications.sheets.ActorSheetV2` / `ItemSheetV2` mixed with `HandlebarsApplicationMixin`. Do NOT use `foundry.appv1.sheets.*`.
|
||||||
|
- **`game.bol`** — system exposes `BoLActor`, `BoLItem`, `BoLRoll`, `BoLUtility`, `Macros`, `BOL` config, `models`, `sheets` on this namespace after init.
|
||||||
|
- **i18n prefix** — all keys start with `BOL.`; use `game.i18n.localize("BOL.xxx")`.
|
||||||
|
- **FR-first** — `fr.json` is most complete. EN compendium translation requires [Babele](https://gitlab.com/riccisi/foundryvtt-babele) module. A warning fires at startup if EN is selected without Babele.
|
||||||
|
- **`System.debugMode = true`** in `module/system/config.js:8` — set to `false` before release.
|
||||||
|
- **LESS only** — never edit `css/bol.css` directly. Edit `.less` files under `styles/`, recompile with `npm run css`.
|
||||||
|
- **Data models** — `template.json` defines schema via `Actor.types` (character, encounter, horde, vehicle) and `Item.types` (item, feature). All data lives under `.system`.
|
||||||
|
- **Sheet partials** — registered in `module/system/templates.js`. Add new partials there.
|
||||||
|
- **Static classes** — `BoLRoll` and `BoLUtility` are purely static; never instantiate.
|
||||||
|
- **`template.json.SAVED`** in root is the data model reference; the actual `template.json` may need regeneration.
|
||||||
|
- **`package.json` and lockfile are in `.gitignore`** — npm is dev-only for LESS compilation. Not needed to run the system in Foundry.
|
||||||
|
- **`{{formInput}}` for HTML fields** — always use `{{formInput fieldDef enriched=x value=y name="system.path" toggled=isEditable}}` for `HTMLField` in AppV2 sheets. Never use raw `<prose-mirror>` elements; they break form submission.
|
||||||
|
- **Tab switching** — use CSS-only toggle (no `this.render()`) to preserve ProseMirror editor state. See `base-item-sheet.mjs` pattern.
|
||||||
|
|
||||||
|
## CI & Release
|
||||||
|
|
||||||
|
- CI triggers **only on release publish** (`.gitea/workflows/main.yml`).
|
||||||
|
- Release zips: `system.json template.json README.md LICENSE assets/ compendiums/ css/ fonts/ images/ lang/ module/ packs/ styles/ templates/ ui/`.
|
||||||
|
- Version/URL manifest/download are substituted in `system.json` during CI.
|
||||||
|
- Published to Foundry package registry via `foundryvtt-publish-package-action`.
|
||||||
@@ -1,286 +0,0 @@
|
|||||||
# Migration AppV2 - Item Sheets
|
|
||||||
|
|
||||||
## Vue d'ensemble
|
|
||||||
|
|
||||||
Migration des feuilles d'items de BoL vers l'architecture **ApplicationV2** de Foundry VTT v12+.
|
|
||||||
|
|
||||||
## Fichiers créés
|
|
||||||
|
|
||||||
### Classes AppV2 (module/applications/sheets/)
|
|
||||||
|
|
||||||
1. **base-item-sheet.mjs** - Classe de base pour tous les item sheets
|
|
||||||
- Hérite de `foundry.applications.sheets.ItemSheetV2`
|
|
||||||
- Utilise `HandlebarsApplicationMixin`
|
|
||||||
- Gère les tabs, drag & drop, actions communes
|
|
||||||
- 272 lignes de code
|
|
||||||
|
|
||||||
2. **item-sheet.mjs** - Sheet pour le type "item"
|
|
||||||
- Équipements, armes, protections, sorts, etc.
|
|
||||||
- Hérite de `BoLBaseItemSheet`
|
|
||||||
- Contexte spécifique aux items
|
|
||||||
|
|
||||||
3. **feature-sheet.mjs** - Sheet pour le type "feature"
|
|
||||||
- Boons, flaws, careers, origins, races, etc.
|
|
||||||
- Hérite de `BoLBaseItemSheet`
|
|
||||||
- Contexte spécifique aux features
|
|
||||||
|
|
||||||
4. **_module.mjs** - Export des sheets
|
|
||||||
|
|
||||||
### Templates (templates/item/)
|
|
||||||
|
|
||||||
1. **item-sheet.hbs** - Template pour les items
|
|
||||||
2. **feature-sheet.hbs** - Template pour les features
|
|
||||||
3. **parts/item-header.hbs** - Header mis à jour pour AppV2
|
|
||||||
|
|
||||||
### Backups
|
|
||||||
|
|
||||||
- `templates/item.backup/` - Backup des templates originaux
|
|
||||||
- `module/item.backup/` - Backup de l'ancienne classe ItemSheet
|
|
||||||
- `templates/item/parts/item-header.hbs.backup` - Backup du header
|
|
||||||
|
|
||||||
## Architecture AppV2
|
|
||||||
|
|
||||||
### Différences avec AppV1
|
|
||||||
|
|
||||||
| Aspect | AppV1 (avant) | AppV2 (après) |
|
|
||||||
|--------|---------------|---------------|
|
|
||||||
| Classe de base | `ItemSheet` | `ItemSheetV2` |
|
|
||||||
| Options | `static get defaultOptions()` | `static DEFAULT_OPTIONS` |
|
|
||||||
| getData | `async getData()` | `async _prepareContext()` |
|
|
||||||
| Template | Unique | Peut utiliser PARTS |
|
|
||||||
| Tabs | Automatiques | Gestion manuelle |
|
|
||||||
| Actions | Event listeners | `actions:` dans OPTIONS |
|
|
||||||
| Render | `activateListeners()` | `_onRender()` |
|
|
||||||
|
|
||||||
### Structure de BoLBaseItemSheet
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
class BoLBaseItemSheet extends ItemSheetV2 {
|
|
||||||
// Options statiques
|
|
||||||
static DEFAULT_OPTIONS = {
|
|
||||||
classes, position, form, window,
|
|
||||||
actions, dragDrop, tabs
|
|
||||||
}
|
|
||||||
|
|
||||||
// State
|
|
||||||
tabGroups = { primary: "description" }
|
|
||||||
|
|
||||||
// Méthodes principales
|
|
||||||
async _prepareContext() // Prépare les données
|
|
||||||
_onRender() // Après le render
|
|
||||||
_activateTabs() // Active les tabs
|
|
||||||
_activateListeners() // Event listeners
|
|
||||||
|
|
||||||
// Actions
|
|
||||||
static #onEditImage() // data-action="editImage"
|
|
||||||
static #onPostItem() // data-action="postItem"
|
|
||||||
|
|
||||||
// Drag & Drop
|
|
||||||
#createDragDropHandlers()
|
|
||||||
_canDragStart()
|
|
||||||
_onDragStart()
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Fonctionnalités migrées
|
|
||||||
|
|
||||||
### ✅ Depuis l'ancien BoLItemSheet
|
|
||||||
|
|
||||||
1. **getData** → **_prepareContext**
|
|
||||||
- Enrichissement de la description
|
|
||||||
- Configuration des données dynamiques
|
|
||||||
- Gestion des catégories
|
|
||||||
- Propriétés des items
|
|
||||||
- Careers depuis l'actor
|
|
||||||
|
|
||||||
2. **Tabs**
|
|
||||||
- Navigation entre Description et Properties
|
|
||||||
- State persistant avec `tabGroups`
|
|
||||||
- Activation manuelle des tabs
|
|
||||||
|
|
||||||
3. **Actions**
|
|
||||||
- Edit Image (FilePicker)
|
|
||||||
- Post Item (chat)
|
|
||||||
|
|
||||||
4. **Listeners spécifiques**
|
|
||||||
- Armor quality → soak formula
|
|
||||||
|
|
||||||
5. **Dynamic defaults**
|
|
||||||
- Category par défaut
|
|
||||||
- Spell conditions (mandatory/optional)
|
|
||||||
- Equipment slots
|
|
||||||
|
|
||||||
## Utilisation dans les templates
|
|
||||||
|
|
||||||
### Actions (data-action)
|
|
||||||
|
|
||||||
```handlebars
|
|
||||||
{{!-- Éditer l'image --}}
|
|
||||||
<img data-action="editImage" src="{{item.img}}" />
|
|
||||||
|
|
||||||
{{!-- Poster au chat --}}
|
|
||||||
<button data-action="postItem">
|
|
||||||
<i class="fas fa-comment"></i>
|
|
||||||
</button>
|
|
||||||
```
|
|
||||||
|
|
||||||
### Tabs
|
|
||||||
|
|
||||||
```handlebars
|
|
||||||
{{!-- Navigation --}}
|
|
||||||
<nav class="tabs" data-group="primary">
|
|
||||||
{{#each tabs}}
|
|
||||||
<a data-tab="{{this.id}}" class="{{#if (eq ../activeTab this.id)}}active{{/if}}">
|
|
||||||
{{localize this.label}}
|
|
||||||
</a>
|
|
||||||
{{/each}}
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
{{!-- Contenu --}}
|
|
||||||
<div class="tab {{#if (eq activeTab 'description')}}active{{/if}}"
|
|
||||||
data-tab="description">
|
|
||||||
...
|
|
||||||
</div>
|
|
||||||
```
|
|
||||||
|
|
||||||
### Editor
|
|
||||||
|
|
||||||
```handlebars
|
|
||||||
{{!-- AppV2 avec ProseMirror --}}
|
|
||||||
{{editor enrichedDescription
|
|
||||||
target="system.description"
|
|
||||||
button=true
|
|
||||||
editable=isEditable
|
|
||||||
engine="prosemirror"}}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Context disponible dans les templates
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
{
|
|
||||||
// Document & system
|
|
||||||
fields: schema.fields,
|
|
||||||
systemFields: system.schema.fields,
|
|
||||||
item: document,
|
|
||||||
system: document.system,
|
|
||||||
source: document.toObject(),
|
|
||||||
|
|
||||||
// Content
|
|
||||||
enrichedDescription: "HTML enrichi",
|
|
||||||
category: "equipment|weapon|spell|...",
|
|
||||||
itemProperties: ["prop1", "prop2"],
|
|
||||||
|
|
||||||
// Config
|
|
||||||
config: game.bol.config,
|
|
||||||
isGM: boolean,
|
|
||||||
isEditable: boolean,
|
|
||||||
|
|
||||||
// Tabs
|
|
||||||
tabs: [{id, label, icon}],
|
|
||||||
activeTab: "description|properties",
|
|
||||||
|
|
||||||
// Type-specific (item-sheet.mjs)
|
|
||||||
isItem: true,
|
|
||||||
isEquipment: boolean,
|
|
||||||
isWeapon: boolean,
|
|
||||||
isProtection: boolean,
|
|
||||||
isSpell: boolean,
|
|
||||||
|
|
||||||
// Type-specific (feature-sheet.mjs)
|
|
||||||
isFeature: true,
|
|
||||||
isBoon: boolean,
|
|
||||||
isFlaw: boolean,
|
|
||||||
isCareer: boolean,
|
|
||||||
isOrigin: boolean,
|
|
||||||
isRace: boolean,
|
|
||||||
|
|
||||||
// Optional
|
|
||||||
careers: actor.careers // Si item sur actor
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Configuration dans bol.js
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
// Import
|
|
||||||
import * as sheets from "./applications/sheets/_module.mjs"
|
|
||||||
|
|
||||||
// Enregistrement
|
|
||||||
foundry.documents.collections.Items.unregisterSheet("core", ...)
|
|
||||||
foundry.documents.collections.Items.registerSheet("bol",
|
|
||||||
sheets.BoLItemSheet,
|
|
||||||
{ types: ["item"], makeDefault: true }
|
|
||||||
)
|
|
||||||
foundry.documents.collections.Items.registerSheet("bol",
|
|
||||||
sheets.BoLFeatureSheet,
|
|
||||||
{ types: ["feature"], makeDefault: true }
|
|
||||||
)
|
|
||||||
```
|
|
||||||
|
|
||||||
## Avantages de AppV2
|
|
||||||
|
|
||||||
1. **Performance** : Meilleur rendu et gestion des updates
|
|
||||||
2. **Structure** : Code plus organisé et maintenable
|
|
||||||
3. **Actions** : Système d'actions déclaratif
|
|
||||||
4. **Context** : Préparation des données séparée du template
|
|
||||||
5. **Standard** : Aligné sur Foundry VTT v12+
|
|
||||||
6. **Future-proof** : Architecture pérenne
|
|
||||||
|
|
||||||
## Points d'attention
|
|
||||||
|
|
||||||
### Compatibilité
|
|
||||||
|
|
||||||
- Les données restent 100% compatibles
|
|
||||||
- Seule l'interface de sheet change
|
|
||||||
- Pas de migration de données nécessaire
|
|
||||||
|
|
||||||
### Tabs
|
|
||||||
|
|
||||||
Les tabs ne sont plus automatiques dans AppV2 :
|
|
||||||
- Navigation manuelle avec `_activateTabs()`
|
|
||||||
- State persistant avec `tabGroups`
|
|
||||||
- CSS `.active` géré manuellement
|
|
||||||
|
|
||||||
### Editor
|
|
||||||
|
|
||||||
ProseMirror est maintenant le moteur par défaut :
|
|
||||||
```handlebars
|
|
||||||
{{editor content engine="prosemirror"}}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Actions
|
|
||||||
|
|
||||||
Système déclaratif :
|
|
||||||
```javascript
|
|
||||||
actions: {
|
|
||||||
myAction: ClassName.#onMyAction
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Dans le template :
|
|
||||||
```handlebars
|
|
||||||
<button data-action="myAction">Click</button>
|
|
||||||
```
|
|
||||||
|
|
||||||
## Prochaines étapes
|
|
||||||
|
|
||||||
### Court terme
|
|
||||||
1. Tester les sheets dans Foundry
|
|
||||||
2. Vérifier toutes les fonctionnalités
|
|
||||||
3. Ajuster les CSS si nécessaire
|
|
||||||
|
|
||||||
### Moyen terme
|
|
||||||
4. Migrer les actor sheets vers AppV2
|
|
||||||
5. Ajouter des features AppV2 (parts, etc.)
|
|
||||||
6. Optimiser les templates
|
|
||||||
|
|
||||||
### Long terme
|
|
||||||
7. Utiliser PARTS pour modularité
|
|
||||||
8. Ajouter des actions avancées
|
|
||||||
9. Améliorer la UX
|
|
||||||
|
|
||||||
## Références
|
|
||||||
|
|
||||||
- [Foundry AppV2 Documentation](https://foundryvtt.com/api/classes/foundry.applications.api.ApplicationV2.html)
|
|
||||||
- [ItemSheetV2 API](https://foundryvtt.com/api/classes/foundry.applications.sheets.ItemSheetV2.html)
|
|
||||||
- Exemples : fvtt-cthulhu-eternal, fvtt-mournblade
|
|
||||||
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 151 KiB |
|
After Width: | Height: | Size: 517 KiB |
|
After Width: | Height: | Size: 109 KiB |
|
After Width: | Height: | Size: 96 KiB |
|
After Width: | Height: | Size: 272 KiB |
|
After Width: | Height: | Size: 275 KiB |
|
After Width: | Height: | Size: 247 KiB |
|
After Width: | Height: | Size: 248 KiB |
|
After Width: | Height: | Size: 242 KiB |
|
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{
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"label": "Game Aid",
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"mapping": {
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"name": "name",
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|
"description": "content",
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||||||
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"categories": {
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"path": "categories",
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"converter": "nameCollection"
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},
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"pages": {
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"path": "pages",
|
||||||
|
"converter": "pages"
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}
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},
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"entries": {
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"Aide du Jeu": "Game Aid",
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||||||
|
"8ihDiCxC47fcdKVA": {
|
||||||
|
"name": "Game Aid",
|
||||||
|
"pages": {
|
||||||
|
"8agBoLYo99u530d1": {
|
||||||
|
"name": "Credits",
|
||||||
|
"text": "<p>This system was started by Zigmund, then taken over, completed and maintained by LeRatierBretonnien.</p><p>You can contact me on the French Foundry Discord: LeRatierBretonnien#2065</p><p>The git repository is available here: <a href=\"https://www.uberwald.me/gitea/public/bol\">https://www.uberwald.me/gitea/public/bol</a></p><p>Barbarians of Lemuria is a game by Simon Washbourne (Beyond Belief Games), translated into French by Ludospherik.</p><p>The full range is available on this page: <a href=\"http://www.ludospherik.fr/content/14-barbarians-of-lemuria\">http://www.ludospherik.fr/content/14-barbarians-of-lemuria</a></p><img src=\"systems/bol/assets/pages/b9BjVFaWB6uyyKsD-pages-8agBoLYo99u530d1-image-Rg2nVaMlglfJ6Qcm.png\" />"
|
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|
},
|
||||||
|
"NAcpMm6NlyhwvWRA": {
|
||||||
|
"name": "Features",
|
||||||
|
"text": "<p>The BoL system under Foundry allows you to:</p><ul><li><p>create characters and NPCs (minions, toughs, rivals),</p></li><li><p>create creatures,</p></li><li><p>make dice rolls for attributes, aptitudes, and careers,</p></li><li><p>make dice rolls for combat attacks,</p></li><li><p>manage initiative,</p></li><li><p>make dice rolls to cast spells or perform alchemical recipes,</p></li><li><p>manage damage and lifeblood loss,</p></li><li><p>display and manage automations in chat windows, with assistance for the use of Hero Points and critical successes.</p></li></ul>"
|
||||||
|
},
|
||||||
|
"hdQixhZGfAytdbSg": {
|
||||||
|
"name": "Compendiums",
|
||||||
|
"text": "<p>The system comes with a series of compendiums providing quick access to careers, boons, and equipment.</p><p>The official cards are available, with the kind permission of Ludospherik.</p><p>To use content from a compendium, simply drag and drop the item into the world. For example: open the armours compendium, select <em>Light Armour</em>, and drag it onto a character sheet.</p><img src=\"systems/bol/assets/pages/help-en-compendium.png\" />"
|
||||||
|
},
|
||||||
|
"UfvTY80U49k6YFwe": {
|
||||||
|
"name": "Dice Rolls (Attributes/Aptitudes)",
|
||||||
|
"text": "<p>When a player clicks an attribute or aptitude, the following window appears:</p><img src=\"systems/bol/assets/pages/help-en-attribute-dialog.png\" /><ol><li><p>Attribute the player clicked on. It can be changed with this drop-down menu.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
|
||||||
|
},
|
||||||
|
"4CLyyt3dtpG6YNMi": {
|
||||||
|
"name": "Dice Rolls (Weapon)",
|
||||||
|
"text": "<p>To make an attack with a weapon, go to the <strong>Actions</strong> tab and click the weapon's name. Targeting an opponent is recommended in order to take advantage of the system automations.</p><img src=\"systems/bol/assets/pages/help-en-weapon-dialog.png\" /><ol><li><p>Default weapon attribute. It can be changed with this drop-down menu.</p></li><li><p>Default weapon aptitude. It can be changed with this drop-down menu.</p></li><li><p>Possible weapon bonus on the attack roll.</p></li><li><p>Target defence, when an opponent is targeted.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Information area if the weapon has the <em>Bonus Die</em> option enabled.</p></li><li><p>Agility penalty from armour and shield.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
|
||||||
|
},
|
||||||
|
"r003R5yIaiKxThOc": {
|
||||||
|
"name": "Character Sheet",
|
||||||
|
"text": "<h2>Attributes</h2><img src=\"systems/bol/assets/pages/help-en-sheet-attributes.png\" /><ol><li><p>Name + Experience area.</p></li><li><p>Tab bar for moving between sections.</p></li><li><p>Attributes area. Clicking a name opens the roll dialog, clicking a number allows editing.</p></li><li><p>Aptitudes area, same idea as attributes.</p></li><li><p>Counters area. The red value is the current one, the black value underneath is the maximum.</p></li></ol><h2>Actions</h2><img src=\"systems/bol/assets/pages/help-en-sheet-actions.png\" /><ol><li><p>Weapons. Clicking the name opens the attack dialog for that weapon.</p></li><li><p>Damage. Clicking the damage formula rolls it.</p></li><li><p>List of protections.</p></li><li><p>Clicking the protection formula rolls it.</p></li><li><p>List of shields.</p></li><li><p>Combat options the character knows. Once activated, they appear in the weapon attack dialog.</p></li></ol><h2>Traits</h2><img src=\"systems/bol/assets/pages/help-en-sheet-traits.png\" /><ol><li><p>List of careers. Left-click a career for details.</p></li><li><p>Career rank helper.</p></li><li><p>List of origins. Left-click for details.</p></li><li><p>List of boons. Left-click for details.</p></li><li><p>List of flaws. Left-click for details.</p></li><li><p>List of spoken languages. Left-click for details.</p></li><li><p>List of known combat options. Left-click for details.</p></li><li><p>List of beliefs. Left-click for details.</p></li><li><p>List of active effects. Left-click for details.</p></li></ol><h2>Equipment</h2><img src=\"systems/bol/assets/pages/help-en-sheet-equipment.png\" /><ol><li><p>Quick equipment creation controls.</p></li><li><p>Purse state (optional rule, system setting).</p></li><li><p>Weapons, with quantity management.</p></li><li><p>Shield equip / unequip control.</p></li><li><p>List of protections.</p></li><li><p>Armour equip / unequip control.</p></li></ol><h2>Spells & Alchemy</h2><p>This tab is only available if the character has the Alchemist or Sorcerer career.</p><img src=\"systems/bol/assets/pages/help-en-sheet-spells.png\" /><ol><li><p>List of spells. Left-click the name to open the dedicated roll dialog.</p></li><li><p>Reminder of circle and difficulty.</p></li><li><p>The square button opens the spell details.</p></li><li><p>List of known alchemical preparations.</p></li><li><p>Crafting progress management.</p></li><li><p>The square button opens the preparation details.</p></li></ol><h2>Description</h2><img src=\"systems/bol/assets/pages/help-en-sheet-description.png\" /><p>The description area contains free-form fields for customising the character.</p>"
|
||||||
|
},
|
||||||
|
"eRbEqbCW4AhU0cpm": {
|
||||||
|
"name": "Effects",
|
||||||
|
"text": "<p>Effects allow permanent modifiers to be applied as long as they are present on the character sheet.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Example</span></span>: a character is poisoned, and the poison causes mental fatigue. In game terms, they suffer a -2 penalty to all Mind rolls. To represent this, create an <em>Effect</em> like this:</p><img src=\"systems/bol/assets/pages/help-en-effect-sheet.png\" /><ol><li><p>Create a <em>Trait</em>, and in the <em>Details</em> tab select the subtype <em>Effect</em>.</p></li><li><p>Select <em>Mind</em>.</p></li><li><p>Set a -2 modifier.</p></li></ol><p>Once placed on a character, the penalty is automatically applied whenever a Mind roll is requested. Remove the effect from the character sheet (<em>Traits</em> tab) to remove both the effect and its penalty.<br />A compendium of basic effects is available in the system.</p>"
|
||||||
|
},
|
||||||
|
"QmNF6p0lJf3pJoAy": {
|
||||||
|
"name": "Commands",
|
||||||
|
"text": "<p>The system provides commands (currently just one) for a few automated tasks.</p><p><strong><span style=\"text-decoration:underline\">This command is only available if the BoL-rulebook module is installed.</span></strong></p><h3>/adventure command</h3><img src=\"systems/bol/assets/pages/help-en-command.png\" /><ol><li><p>Type <code>/adventure</code> in the chat input area (or trigger it from a macro).</p></li><li><p>The system generates an adventure from the core rulebook tables and posts the result in chat.</p></li></ol>"
|
||||||
|
},
|
||||||
|
"MOWru5Dbvs4iozXm": {
|
||||||
|
"name": "Macros",
|
||||||
|
"text": "<p>The system exposes macros through <code>game.bol.macros</code>. They provide quick access to the most common rolls from a Foundry macro.</p><p><strong>Automatic actor selection:</strong></p><ul><li><p>if exactly one token is selected, the macro uses it;</p></li><li><p>if several tokens are selected, the macro shows a warning;</p></li><li><p>if no token is selected, a GM must select one; a player automatically falls back to their assigned character.</p></li></ul><p><strong>Available rolls</strong></p><p>Attributes (internal keys):</p><pre><code>game.bol.macros.rollAttribute(\"vigor\")\ngame.bol.macros.rollAttribute(\"agility\")\ngame.bol.macros.rollAttribute(\"mind\")\ngame.bol.macros.rollAttribute(\"appeal\")</code></pre><p>Aptitudes:</p><pre><code>game.bol.macros.rollAptitude(\"init\")\ngame.bol.macros.rollAptitude(\"melee\")\ngame.bol.macros.rollAptitude(\"ranged\")\ngame.bol.macros.rollAptitude(\"def\")</code></pre><p>Weapons, spells, and alchemy:</p><pre><code>game.bol.macros.rollWeapon(\"Spear\")\ngame.bol.macros.rollWeapon(0)\n\ngame.bol.macros.rollSpell(\"Javelin\")\ngame.bol.macros.rollSpell(0)\n\ngame.bol.macros.rollAlchemy(\"Fire\")\ngame.bol.macros.rollAlchemy(0)</code></pre><p>For weapons, spells, and alchemical preparations, name lookup is <strong>partial</strong> and <strong>case-insensitive</strong>. You may also use a numeric index.</p><p>Horoscope:</p><pre><code>game.bol.macros.rollHoroscope(\"minor\")\ngame.bol.macros.rollHoroscope(\"major\")</code></pre><p><strong>Generic macro</strong></p><pre><code>game.bol.macros.roll(\"attribute\", \"vigor\")\ngame.bol.macros.roll(\"aptitude\", \"melee\")\ngame.bol.macros.roll(\"weapon\", \"Spear\")\ngame.bol.macros.roll(\"spell\", \"Javelin\")\ngame.bol.macros.roll(\"alchemy\", 0)\ngame.bol.macros.roll(\"horoscope\", \"minor\")</code></pre><p><strong>Compatibility</strong></p><p>The legacy entry point <code>game.bol.macros.rollMacro(type, key)</code> is still available for existing macros.</p>"
|
||||||
|
},
|
||||||
|
"rERizrPxSAsvsZY2": {
|
||||||
|
"name": "Initiative",
|
||||||
|
"text": "<p>In BoL, initiative is rolled once at the start of combat.</p><p>You can request it automatically through the Combat Tracker, or roll Initiative manually and tick the corresponding box in the dialog:</p><img src=\"systems/bol/assets/pages/help-en-initiative-dialog.png\" /><p>According to the roll result, an initiative rank from 10 to 3 is assigned as follows:</p><p><strong>10</strong> - PC: Legendary Success<br /><strong>9</strong> - PC: Heroic Success<br /><strong>8</strong> - PC: Normal Success<br /><strong>7</strong> - NPC: Opponents or creatures larger than medium size<br /><strong>6</strong> - NPC: Toughs or creatures of medium size or smaller<br /><strong>5</strong> - PC: Normal Failure<br /><strong>4</strong> - NPC: Minions<br /><strong>3</strong> - PC: Critical Failure</p>"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"label": "Boons",
|
"label": "Boons",
|
||||||
"mapping": {
|
"mapping": {
|
||||||
"description": "system.description"
|
"description": "system.description"
|
||||||
},
|
},
|
||||||
"entries": {
|
"entries": {
|
||||||
"Agilité de l’homme-oiseau": {
|
"Agilité de l’homme-oiseau": {
|
||||||
@@ -96,6 +96,10 @@
|
|||||||
"name": "Plains-Born",
|
"name": "Plains-Born",
|
||||||
"description": "<h1>Plains-Born</h1><p>You grew up on the plains. When tracking, trapping, hunting, or carrying out other similar activities (not fighting) in a plains environment, you receive a bonus die.</p>"
|
"description": "<h1>Plains-Born</h1><p>You grew up on the plains. When tracking, trapping, hunting, or carrying out other similar activities (not fighting) in a plains environment, you receive a bonus die.</p>"
|
||||||
},
|
},
|
||||||
|
"Envoûtant": {
|
||||||
|
"name": "Beguiling",
|
||||||
|
"description": "<h1>Beguiling</h1><p> Your looks and bearing are such that people who might be attracted to your type are enchanted by you. Once per day you may suggest a course of action to a number of rabble equal to appeal + d6, who will do their best to please you, even if it potentially puts them in danger.</p><p>You must have the temptress career to take this boon.</p>"
|
||||||
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},
|
||||||
"Fortuné": {
|
"Fortuné": {
|
||||||
"name": "Great Wealth",
|
"name": "Great Wealth",
|
||||||
"description": "<h1>Great Wealth</h1><p>You have a source of income or an inheritance. Roll a bonus die on any attempt to obtain any goods, services, or other items you need whilst in your home city.</p>"
|
"description": "<h1>Great Wealth</h1><p>You have a source of income or an inheritance. Roll a bonus die on any attempt to obtain any goods, services, or other items you need whilst in your home city.</p>"
|
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@@ -1,10 +1,34 @@
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{
|
{
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||||||
"label": "Weapons",
|
"label": "Weapons",
|
||||||
"mapping": {
|
"mapping": {
|
||||||
"description": "system.description"
|
"description": "system.description"
|
||||||
},
|
},
|
||||||
|
|
||||||
"entries": {
|
"entries": {
|
||||||
|
"Arc de guerre de Tyrus": {
|
||||||
|
"name": "Tyrus Warbow",
|
||||||
|
"description": "<h1>Tyrus Warbow</h1><p> The archers of Tyrus train from a very young age in the use of this powerful bow. Tyrus archers have fun with other warriors by lending their bows to them and then watching them struggle to aim at the proverbial “barn door”.</p>"
|
||||||
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},
|
||||||
|
"Épée Valgardienne (1 Main)": {
|
||||||
|
"name": "Valgardian Blade (1H)",
|
||||||
|
"description": "<h1>Valgardian Blade (1H)</h1><p>Around 3’-4’ in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
|
||||||
|
},
|
||||||
|
"Épée Valgardienne (2 mains)": {
|
||||||
|
"name": "Valgardian Blade (2H)",
|
||||||
|
"description": "<h1>Valgardian Blade (2H)</h1><p>Around 3’-4’ in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
|
||||||
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},
|
||||||
|
"Fronde de l’Axos": {
|
||||||
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"name": "Axish Sling",
|
||||||
|
"description": "<h1>Axish Sling</h1><p>Sling: The sling is inexpensive and easy to build. It is a simple leather thong whirled around the head to cast small stones or cast lead bullets with some force, at 30’ range increments. Two-handed versions are fitted onto a staff and are called staff-slings. This imparts a greater range, making the increments 60’. The Axish sling is actually little different to any other common sling; it’s just that the people of the Axos mountains are particularly proficient with them. They have however played up the idea that there is some special plant fibre that the thongs are made from that gives them their extra range.</p>"
|
||||||
|
},
|
||||||
|
"Hache d’abordage de Parsool (1 main)": {
|
||||||
|
"name": "Parsool Sea Axe (1H)",
|
||||||
|
"description": "<h1>Parsool Sea Axe (1H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
|
||||||
|
},
|
||||||
|
"Hache d’abordage de Parsool (2 mains)": {
|
||||||
|
"name": "Parsool Sea Axe (2H)",
|
||||||
|
"description": "<h1>Parsool Sea Axe (2H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
|
||||||
|
},
|
||||||
"Arbalète": {
|
"Arbalète": {
|
||||||
"name": "Crossbow",
|
"name": "Crossbow",
|
||||||
"description": "<h1>Crossbow</h1><p>A crossbow is a simple device for firing a short bolt or quarrel with some force and little training. They take a round to load (ready to fire on the second round).</p>"
|
"description": "<h1>Crossbow</h1><p>A crossbow is a simple device for firing a short bolt or quarrel with some force and little training. They take a round to load (ready to fire on the second round).</p>"
|
||||||
|
|||||||
@@ -1113,6 +1113,49 @@ h2.bad {
|
|||||||
font-style: italic;
|
font-style: italic;
|
||||||
margin-bottom: 4px;
|
margin-bottom: 4px;
|
||||||
}
|
}
|
||||||
|
.chat-message .bol-damage-card .damage-target-select-label,
|
||||||
|
.chat-message .bol-defense-card .damage-target-select-label {
|
||||||
|
font-size: 0.78rem;
|
||||||
|
color: #7a0000;
|
||||||
|
font-family: "Wolfsbane2Expanded", cursive;
|
||||||
|
letter-spacing: 0.4px;
|
||||||
|
margin-bottom: 4px;
|
||||||
|
}
|
||||||
|
.chat-message .bol-damage-card .chat-target-select,
|
||||||
|
.chat-message .bol-defense-card .chat-target-select {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
width: 100%;
|
||||||
|
margin-bottom: 2px;
|
||||||
|
padding: 3px 8px;
|
||||||
|
background: linear-gradient(135deg, #f5f0e8, #ede4d4);
|
||||||
|
border: 1px solid #c4a882;
|
||||||
|
border-radius: 4px;
|
||||||
|
color: #191813;
|
||||||
|
font-size: 0.85rem;
|
||||||
|
cursor: pointer;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
.chat-message .bol-damage-card .chat-target-select:hover,
|
||||||
|
.chat-message .bol-defense-card .chat-target-select:hover {
|
||||||
|
background: linear-gradient(135deg, #7a0000, darkred);
|
||||||
|
color: #e8d890;
|
||||||
|
border-color: #7a0000;
|
||||||
|
}
|
||||||
|
.chat-message .bol-damage-card .chat-target-select:hover .damage-target-icon,
|
||||||
|
.chat-message .bol-defense-card .chat-target-select:hover .damage-target-icon {
|
||||||
|
border-color: #e8d890;
|
||||||
|
}
|
||||||
|
.chat-message .bol-damage-card .chat-target-select .damage-target-icon,
|
||||||
|
.chat-message .bol-defense-card .chat-target-select .damage-target-icon {
|
||||||
|
width: 24px;
|
||||||
|
height: 24px;
|
||||||
|
border-radius: 3px;
|
||||||
|
border: 1px solid #c4a882;
|
||||||
|
object-fit: cover;
|
||||||
|
flex: 0 0 24px;
|
||||||
|
}
|
||||||
.chat-message .bol-damage-card .damage-note,
|
.chat-message .bol-damage-card .damage-note,
|
||||||
.chat-message .bol-defense-card .damage-note {
|
.chat-message .bol-defense-card .damage-note {
|
||||||
font-size: 0.78rem;
|
font-size: 0.78rem;
|
||||||
@@ -1469,6 +1512,21 @@ h2.bad {
|
|||||||
.bol-welcome-card .welcome-body a {
|
.bol-welcome-card .welcome-body a {
|
||||||
color: darkred;
|
color: darkred;
|
||||||
}
|
}
|
||||||
|
.bol-welcome-card .welcome-body .welcome-premium {
|
||||||
|
margin-top: 6px;
|
||||||
|
padding: 6px 10px;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
color: #191813;
|
||||||
|
background: linear-gradient(135deg, #fdf7e6, #f6e8c8);
|
||||||
|
border: 1px solid #c9a227;
|
||||||
|
border-left: 4px solid #c9a227;
|
||||||
|
border-radius: 3px;
|
||||||
|
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.08);
|
||||||
|
}
|
||||||
|
.bol-welcome-card .welcome-body .welcome-premium a {
|
||||||
|
color: #7a5c00;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
.bol-welcome-card .welcome-footer {
|
.bol-welcome-card .welcome-footer {
|
||||||
margin-top: 8px;
|
margin-top: 8px;
|
||||||
padding: 4px 10px;
|
padding: 4px 10px;
|
||||||
@@ -1479,15 +1537,6 @@ h2.bad {
|
|||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
letter-spacing: 0.5px;
|
letter-spacing: 0.5px;
|
||||||
}
|
}
|
||||||
.bol-welcome-card .welcome-warning {
|
|
||||||
margin-top: 6px;
|
|
||||||
padding: 4px 8px;
|
|
||||||
font-size: 0.8rem;
|
|
||||||
color: #7a0000;
|
|
||||||
background: #fff3f3;
|
|
||||||
border: 1px solid #e57373;
|
|
||||||
border-radius: 3px;
|
|
||||||
}
|
|
||||||
/* Component Styles */
|
/* Component Styles */
|
||||||
/* ----------------------------------------- */
|
/* ----------------------------------------- */
|
||||||
/* Common Sheet Styles */
|
/* Common Sheet Styles */
|
||||||
@@ -1495,8 +1544,16 @@ h2.bad {
|
|||||||
body.system-bol img#logo {
|
body.system-bol img#logo {
|
||||||
content: url("/systems/bol/ui/logo2.webp");
|
content: url("/systems/bol/ui/logo2.webp");
|
||||||
}
|
}
|
||||||
.journal-page-content {
|
.journal-page-content,
|
||||||
/* Reserved for future use */
|
.journal-page-content p,
|
||||||
|
.journal-page-content div,
|
||||||
|
.journal-page-content span {
|
||||||
|
color: #191813 !important;
|
||||||
|
}
|
||||||
|
.sheet.journal-entry prose-mirror.journal-page-content,
|
||||||
|
prose-mirror.journal-page-content {
|
||||||
|
background-color: white;
|
||||||
|
background: white;
|
||||||
}
|
}
|
||||||
.bol.dialog > section.window-content {
|
.bol.dialog > section.window-content {
|
||||||
background: white;
|
background: white;
|
||||||
@@ -1521,6 +1578,18 @@ body.system-bol img#logo {
|
|||||||
color: #191813;
|
color: #191813;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
.bol.dialog .roll-dialog-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr 1fr;
|
||||||
|
gap: 0 8px;
|
||||||
|
align-items: start;
|
||||||
|
margin-bottom: 2px;
|
||||||
|
}
|
||||||
|
.bol.dialog .roll-col {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-width: 0;
|
||||||
|
}
|
||||||
.bol.dialog .roll-box,
|
.bol.dialog .roll-box,
|
||||||
.bol.dialog .box-roll,
|
.bol.dialog .box-roll,
|
||||||
.bol.dialog div.flexrow:has(.bg-darkred) {
|
.bol.dialog div.flexrow:has(.bg-darkred) {
|
||||||
@@ -1583,8 +1652,8 @@ body.system-bol img#logo {
|
|||||||
.bol.dialog select option:hover,
|
.bol.dialog select option:hover,
|
||||||
.bol.dialog input[type="text"] option:hover,
|
.bol.dialog input[type="text"] option:hover,
|
||||||
.bol.dialog input[type="number"] option:hover {
|
.bol.dialog input[type="number"] option:hover {
|
||||||
background: darkred;
|
background: darkred !important;
|
||||||
color: white;
|
color: white !important;
|
||||||
}
|
}
|
||||||
.bol.dialog input:disabled {
|
.bol.dialog input:disabled {
|
||||||
color: #8b0000 !important;
|
color: #8b0000 !important;
|
||||||
|
|||||||
@@ -55,6 +55,16 @@
|
|||||||
"BOL.ui.equip": "Anlegen",
|
"BOL.ui.equip": "Anlegen",
|
||||||
"BOL.ui.delete": "Löschen",
|
"BOL.ui.delete": "Löschen",
|
||||||
"BOL.ui.roll" : "Würfeln",
|
"BOL.ui.roll" : "Würfeln",
|
||||||
|
"BOL.ui.bonus": "Bonus",
|
||||||
|
"BOL.ui.log": "Protokoll",
|
||||||
|
"BOL.ui.add": "Hinzufügen",
|
||||||
|
"BOL.ui.rolls": "Würfe",
|
||||||
|
"BOL.ui.action": "Aktion",
|
||||||
|
"BOL.ui.unarmedAttack": "Unbewaffneter Angriff",
|
||||||
|
"BOL.ui.vehicleType.boat": "Schiff",
|
||||||
|
"BOL.ui.vehicleType.flyingboat": "Flugschiff",
|
||||||
|
"BOL.ui.vehicleType.chariot": "Streitwagen/Karre",
|
||||||
|
"BOL.ui.vehicleType.other": "Anderes",
|
||||||
"BOL.ui.equipment" : "Ausrüstung",
|
"BOL.ui.equipment" : "Ausrüstung",
|
||||||
"BOL.ui.equipmentProperties" : "Ausrüstungseigenschaften",
|
"BOL.ui.equipmentProperties" : "Ausrüstungseigenschaften",
|
||||||
"BOL.ui.weaponAttack" : "Waffenangriff",
|
"BOL.ui.weaponAttack" : "Waffenangriff",
|
||||||
@@ -156,6 +166,15 @@
|
|||||||
"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
|
"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
|
||||||
"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
|
"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
|
||||||
"BOL.ui.attackValue": "Angriffswert",
|
"BOL.ui.attackValue": "Angriffswert",
|
||||||
|
"BOL.ui.attackModifier": "Angriffsmodifikator",
|
||||||
|
"BOL.ui.vehicleWeapons": "Fahrzeugwaffen",
|
||||||
|
"BOL.ui.hullDamage": "Rumpfschaden",
|
||||||
|
"BOL.ui.crewDamage": "Besatzungsschaden",
|
||||||
|
"BOL.ui.fireDamage": "Feuer ?",
|
||||||
|
"BOL.ui.undead": "Untot",
|
||||||
|
"BOL.ui.minor": "Gering",
|
||||||
|
"BOL.ui.major": "Groß",
|
||||||
|
"BOL.ui.majorgroup": "Große Gruppe",
|
||||||
"BOL.ui.initMalus": "Init malus",
|
"BOL.ui.initMalus": "Init malus",
|
||||||
"BOL.ui.createEquipment": "Create Equipment",
|
"BOL.ui.createEquipment": "Create Equipment",
|
||||||
|
|
||||||
@@ -175,6 +194,9 @@
|
|||||||
"BOL.featureSubtypes.language": "Sprache",
|
"BOL.featureSubtypes.language": "Sprache",
|
||||||
"BOL.featureSubtypes.gods": "Glauben & Götter",
|
"BOL.featureSubtypes.gods": "Glauben & Götter",
|
||||||
"BOL.featureSubtypes.fightOption": "Kampfoption",
|
"BOL.featureSubtypes.fightOption": "Kampfoption",
|
||||||
|
"BOL.featureSubtypes.effect": "Effekt",
|
||||||
|
"BOL.featureSubtypes.horoscope": "Horoskop",
|
||||||
|
"BOL.featureSubtypes.xplog": "XP-Protokoll",
|
||||||
|
|
||||||
"BOL.bougette.nomoney": "Mittellos",
|
"BOL.bougette.nomoney": "Mittellos",
|
||||||
"BOL.bougette.tolive": "Zum Überleben",
|
"BOL.bougette.tolive": "Zum Überleben",
|
||||||
@@ -291,6 +313,17 @@
|
|||||||
"BOL.itemProperty.natural": "Natürliche Waffe",
|
"BOL.itemProperty.natural": "Natürliche Waffe",
|
||||||
"BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)",
|
"BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)",
|
||||||
"BOL.itemProperty.attackMalusDice": "Angriffsmalus (Würfel)",
|
"BOL.itemProperty.attackMalusDice": "Angriffsmalus (Würfel)",
|
||||||
|
"BOL.itemProperty.crewDamageMultiplier": "Multiplikator",
|
||||||
|
"BOL.itemProperty.crewdamage": "Schadenswert für die Besatzung",
|
||||||
|
"BOL.itemProperty.hullDamageMultiplier": "Multiplikator",
|
||||||
|
"BOL.itemProperty.hulldamage": "Schadenswert für den Rumpf",
|
||||||
|
"BOL.itemProperty.isboarding": "Entern",
|
||||||
|
"BOL.itemProperty.isbreakrow": "Ruder brechen",
|
||||||
|
"BOL.itemProperty.iscrewdamage": "Besatzungsschaden",
|
||||||
|
"BOL.itemProperty.isfiredamage": "Feuerschaden",
|
||||||
|
"BOL.itemProperty.ishulldamage": "Rumpfschaden",
|
||||||
|
"BOL.itemProperty.isspur": "Rammstoß",
|
||||||
|
"BOL.itemProperty.vehicleDamageType": "Fahrzeugschadenstyp",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Anzahl",
|
"BOL.itemStat.quantity": "Anzahl",
|
||||||
"BOL.itemStat.weight": "Gewicht",
|
"BOL.itemStat.weight": "Gewicht",
|
||||||
@@ -379,6 +412,23 @@
|
|||||||
"BOL.notification.MacroMultipleTokensSelected": "Du hast mehrere Token ausgewählt",
|
"BOL.notification.MacroMultipleTokensSelected": "Du hast mehrere Token ausgewählt",
|
||||||
"BOL.notification.MacroNoActorAvailable": "Es konnte kein Akteur gefunden werden",
|
"BOL.notification.MacroNoActorAvailable": "Es konnte kein Akteur gefunden werden",
|
||||||
"BOL.notification.MacroNoTokenSelected": "Du musst einen Token auswählen",
|
"BOL.notification.MacroNoTokenSelected": "Du musst einen Token auswählen",
|
||||||
|
"BOL.notification.MacroNoItemFound": "{actor} : kein(e) {type} gefunden.",
|
||||||
|
"BOL.notification.MacroSpecifyNameOrIndex": "Geben Sie einen Namen oder einen Index an : {names}",
|
||||||
|
"BOL.notification.MacroBadIndex": "{actor} : Index {index} für {type} ungültig.",
|
||||||
|
"BOL.notification.MacroItemNotFound": "{actor} : {type} \"{name}\" nicht gefunden.",
|
||||||
|
"BOL.notification.MacroUnknownAttribute": "Unbekanntes Attribut : \"{key}\". Werte : vigor, agility, mind, appeal",
|
||||||
|
"BOL.notification.MacroUnknownAptitude": "Unbekannte Fertigkeit : \"{key}\". Werte : init, melee, ranged, def",
|
||||||
|
"BOL.notification.MacroUnknownRollType": "Unbekannter Wurftyp : \"{type}\". Gültige Typen : attribute, aptitude, weapon, spell, alchemy, horoscope",
|
||||||
|
"BOL.notification.MacroNoPower": "Nicht genug Kraftpunkte !",
|
||||||
|
"BOL.notification.FullDefense": "{actor} ist in voller Verteidigung ! Er kann in dieser Runde nicht angreifen.",
|
||||||
|
"BOL.notification.WeaponNotFound": "Waffe nicht gefunden !",
|
||||||
|
"BOL.notification.AlchemyNotFound": "Alchemie nicht gefunden !",
|
||||||
|
"BOL.notification.SpellNotFound": "Diesen Zauber nicht gefunden !",
|
||||||
|
"BOL.notification.NotEnoughCreationPrep": "Nicht genug Schöpfungspunkte in die Vorbereitung investiert !",
|
||||||
|
"BOL.notification.NoPower": "Nicht genug Kraftpunkte !",
|
||||||
|
"BOL.notification.AttackNotFound": "Der entsprechende Angriff wurde nicht gefunden, Fehler bei der Kampfverfolgung.",
|
||||||
|
"BOL.notification.NoBirthHour": "{actor} hat keine Geburtsstunde, oder sie ist falsch : {hour}",
|
||||||
|
"BOL.notification.BadBirthHour": "{hour} entspricht keiner Geburtsstunde",
|
||||||
|
|
||||||
"BOL.size.tiny": "Winzig",
|
"BOL.size.tiny": "Winzig",
|
||||||
"BOL.size.verysmall": "Sehr klein",
|
"BOL.size.verysmall": "Sehr klein",
|
||||||
@@ -462,6 +512,54 @@
|
|||||||
"BOL.ui.biosigns": "Erkennungszeichen",
|
"BOL.ui.biosigns": "Erkennungszeichen",
|
||||||
"BOL.ui.biodescription": "Beschreibung",
|
"BOL.ui.biodescription": "Beschreibung",
|
||||||
"BOL.ui.bionotes": "Notizen",
|
"BOL.ui.bionotes": "Notizen",
|
||||||
|
"BOL.ui.aggressive": "Aggressiver Zauber?",
|
||||||
|
"BOL.ui.armornoformula": "Die Rüstung {protect.name} hat keine Formel für den Schutz!",
|
||||||
|
"BOL.ui.astrologerRank": "Rang des Astrologen",
|
||||||
|
"BOL.ui.astrology": "Astrologie und Horoskope",
|
||||||
|
"BOL.ui.astrologyMajor": "Großes Horoskop erstellen",
|
||||||
|
"BOL.ui.astrologyMajorGroup": "Großes Gruppen-Horoskop erstellen",
|
||||||
|
"BOL.ui.astrologyMinor": "Kleines Horoskop erstellen",
|
||||||
|
"BOL.ui.astrologyNoPoints": "Du hast nicht genug Astrologiepunkte!",
|
||||||
|
"BOL.ui.attributaptitude": "Attribut oder Fertigkeit",
|
||||||
|
"BOL.ui.boleffects": "Effekte (automatisch)",
|
||||||
|
"BOL.ui.confirmdelete": "Bist du sicher, dass du diesen Gegenstand löschen willst?",
|
||||||
|
"BOL.ui.cost": "XP-Kosten",
|
||||||
|
"BOL.ui.createNaturalProtection": "Natürlichen Schutz erstellen",
|
||||||
|
"BOL.ui.createNaturalWeapon": "Natürliche Waffe erstellen",
|
||||||
|
"BOL.ui.creature": "Kreatur",
|
||||||
|
"BOL.ui.daemon": "Dämon",
|
||||||
|
"BOL.ui.date": "Datum",
|
||||||
|
"BOL.ui.deletetitle": "Löschung",
|
||||||
|
"BOL.ui.effects": "Aktive Effekte",
|
||||||
|
"BOL.ui.heropoints": "Helden-/Bösewicht-Punkte",
|
||||||
|
"BOL.ui.hordeAttack": "Hordenangriff",
|
||||||
|
"BOL.ui.hordeHP": "Vitalität (1 Mitglied)",
|
||||||
|
"BOL.ui.hordeSize": "Hordengröße",
|
||||||
|
"BOL.ui.hordehp": "Vitalität (gesamt)",
|
||||||
|
"BOL.ui.horoscopeCost": "Kosten in Astrologiepunkten",
|
||||||
|
"BOL.ui.horoscopeDiceMax": "Maximale Würfel",
|
||||||
|
"BOL.ui.horoscopeDiceRemaining": "Verbleibende Würfel",
|
||||||
|
"BOL.ui.horoscopeGroup": "Gruppen-Horoskope",
|
||||||
|
"BOL.ui.isAstrologer": "Astrologenkarriere?",
|
||||||
|
"BOL.ui.isspecial": "Speziell?",
|
||||||
|
"BOL.ui.itemnotfound": "Das Objekt dieser Makro konnte nicht gefunden werden",
|
||||||
|
"BOL.ui.magicnewrules": "Zusätzliche Regeln (vgl. Fan-Zusatz Zauberei!)",
|
||||||
|
"BOL.ui.makeHoroscope": "Horoskop erstellen",
|
||||||
|
"BOL.ui.modifier": "Modifikator",
|
||||||
|
"BOL.ui.newEquipment": "Neue Ausrüstung",
|
||||||
|
"BOL.ui.newNaturalProtection": "Natürlicher Schutz",
|
||||||
|
"BOL.ui.newNaturalWeapon": "Natürliche Waffe",
|
||||||
|
"BOL.ui.nomorealchemypoints": "Nicht genug Schöpfungspunkte!",
|
||||||
|
"BOL.ui.notenoughxp": "Nicht genug Erfahrungspunkte!",
|
||||||
|
"BOL.ui.pclistbutton": "Kompakte Ansicht",
|
||||||
|
"BOL.ui.rabble": "Meute",
|
||||||
|
"BOL.ui.selectactor": "Wähle deinen Charakter aus, um die Makro zu verwenden",
|
||||||
|
"BOL.ui.tough": "Zäh",
|
||||||
|
"BOL.ui.value": "Wert",
|
||||||
|
"BOL.ui.villain": "Rivale",
|
||||||
|
"BOL.ui.warninitiative": "Deine Initiative ist nicht verfügbar. Führe für diesen Kampf einen Initiative-Wurf aus.",
|
||||||
|
"BOL.ui.weaponbonus": "Diese Waffe hat bereits einen Bonuswürfel (z. B. Lieblingswaffe berücksichtigt)",
|
||||||
|
"BOL.ui.xplog": "XP-Protokoll",
|
||||||
|
|
||||||
"BOL.chat.welcome1": "Willkommen zu Barbarians of Lemuria (französische Ludospherik-Version, deutsche Übersetzung von Truant Spiele)",
|
"BOL.chat.welcome1": "Willkommen zu Barbarians of Lemuria (französische Ludospherik-Version, deutsche Übersetzung von Truant Spiele)",
|
||||||
"BOL.chat.welcome2": "Zum Spielen werden zwingend die passenden BoL Bücher benötigt. Die französischen Originalbücher für dieses System gibt es hier: http://www.ludospherik.fr/content/14-barbarians-of-lemuria<br>Die deutsche Übersetzung gibt es bei Truant Spiele: https://truant.com/produkt/barbarians-of-lemuria-2",
|
"BOL.chat.welcome2": "Zum Spielen werden zwingend die passenden BoL Bücher benötigt. Die französischen Originalbücher für dieses System gibt es hier: http://www.ludospherik.fr/content/14-barbarians-of-lemuria<br>Die deutsche Übersetzung gibt es bei Truant Spiele: https://truant.com/produkt/barbarians-of-lemuria-2",
|
||||||
@@ -469,7 +567,50 @@
|
|||||||
"BOL.chat.welcome4": "Im Discord findet ihr Support für die FoundryVTT-Implementierung dieses Systems: https://discord.gg/pPSDNJk",
|
"BOL.chat.welcome4": "Im Discord findet ihr Support für die FoundryVTT-Implementierung dieses Systems: https://discord.gg/pPSDNJk",
|
||||||
"BOL.chat.welcome5": "Auf ein gutes Spiel in Lemuria!",
|
"BOL.chat.welcome5": "Auf ein gutes Spiel in Lemuria!",
|
||||||
"BOL.chat.welcome6": "",
|
"BOL.chat.welcome6": "",
|
||||||
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
|
"BOL.chat.msgonlygm": "Nachricht nur für den GM",
|
||||||
|
"BOL.chat.babelewarning": "⚠ WARNUNG ! Englisch ist ausgewählt, aber das Babele-Modul ist nicht installiert !<br>Bitte installieren Sie babele über den Modul-Reiter in der Foundry-Oberfläche.",
|
||||||
|
"BOL.chat.bolRulebookMessage": "Don't miss the premium Rulebook module (including Sagas), available on the Foundry website : <a href='https://foundryvtt.com/packages/bol-rulebook' target='_blank'>https://foundryvtt.com/packages/bol-rulebook</a>",
|
||||||
|
"BOL.chat.bolChroniclesMessage": "Discover the premium Chronicles of Lemuria module (vol. 1), available on the Foundry website : <a href='https://foundryvtt.com/packages/bol-chronicles-1' target='_blank'>https://foundryvtt.com/packages/bol-chronicles-1</a>",
|
||||||
|
"BOL.chat.applyrecup": "Einige Minuten ausruhen (+{recupHP} Vitalität)",
|
||||||
|
"BOL.chat.armorRoll": "Rüstungswurf ",
|
||||||
|
"BOL.chat.bougettefailure": "Du hast zu viel ausgegeben, dein Budget hat sich verringert...",
|
||||||
|
"BOL.chat.bougettesuccess": "Dein Budget bleibt unverändert!",
|
||||||
|
"BOL.chat.criticalbuttonjournal": "Heroischer/Legendärer Erfolg",
|
||||||
|
"BOL.chat.criticalinfo": "Das ist ein heroischer Erfolg! Wähle deine Optionen und Effekte!",
|
||||||
|
"BOL.chat.criticallegendaryinfo": "Das ist ein legendärer Erfolg! Wähle deine Optionen und Effekte!",
|
||||||
|
"BOL.chat.damageresume": "{name} hat Verletzungen erlitten ...",
|
||||||
|
"BOL.chat.defenseReduceDamage2": "Du kannst außerdem 1 Helden-/Bösewicht-Punkt ausgeben, um [[/r 2d6KH(1D6B)]] Vitalitätspunkte zurückzugewinnen; das kostet dich deine nächste Aktion.",
|
||||||
|
"BOL.chat.fumblemessage": "Wenn du die Konsequenzen eines katastrophalen Fehlschlags akzeptierst (Wahl des Spielleiters), erhältst du 1 zusätzlichen Heldenpunkt",
|
||||||
|
"BOL.chat.heroicreminder": "Zusätzlich zu den Aktionen der Schaltflächen unten kannst du: <ul><li>Gemetzel: Greife denselben Gegner ein zweites Mal an</li><li>Präziser Schlag: Ein Maluswürfel für deinen Gegner auf eine gewählte Lokalisation</li><li>Entwaffnung</li><li>Massaker an der Meute</li><li>Umwerfen: Wirf deinen Gegner um (max. 1 Größe mehr)</li></ul>Wenn du zusätzlich einen Heldenpunkt ausgibst, können all diese Effekte verdoppelt werden",
|
||||||
|
"BOL.chat.horoscope": "Horoskop",
|
||||||
|
"BOL.chat.horoscopedeleted": "Das/die verwendete(n) Horoskop(e) wurde(n) automatisch entfernt.",
|
||||||
|
"BOL.chat.horoscopemajorfailure": "Dein großes Horoskop ist ein Fehlschlag: {horoscopeName} verliert für dieses Abenteuer 1 Heldenpunkt. Dieser Punkt wurde automatisch abgezogen.",
|
||||||
|
"BOL.chat.horoscopemajorgroupfailure": "Dein großes Gruppen-Horoskop ist ein Fehlschlag. Du und deine Freunde erleiden für dieses Abenteuer {careerBonus} Maluswürfel.",
|
||||||
|
"BOL.chat.horoscopemajorgroupsuccess": "Dein großes Gruppen-Horoskop ist ein Erfolg. Du und deine Freunde erhalten für dieses Abenteuer {careerBonus} Bonuswürfel.",
|
||||||
|
"BOL.chat.horoscopemajorsuccess": "Dein großes Horoskop ist ein Erfolg: {horoscopeName} erhält für dieses Abenteuer 1 zusätzlichen Heldenpunkt. Dieser Punkt wurde automatisch hinzugefügt.",
|
||||||
|
"BOL.chat.horoscopeminorfailure": "Dein kleines Horoskop ist ein Fehlschlag: Bearbeite den Namen des Horoskops auf deinem Blatt. Du erleidest für diese Situation 1 Maluswürfel.",
|
||||||
|
"BOL.chat.horoscopeminorsuccess": "Dein kleines Horoskop ist ein Erfolg: Bearbeite den Namen des Horoskops auf deinem Blatt. Du erhältst für diese Situation 1 Bonuswürfel.",
|
||||||
|
"BOL.chat.horoscopepoints": "Kosten: {points} Astrologiepunkte",
|
||||||
|
"BOL.chat.initiative": "Initiative-Rang (10 bis 1)",
|
||||||
|
"BOL.chat.legendaryreminder": "Zusätzlich zu den Aktionen der Schaltflächen unten kannst du 2 Aktionen ausführen: <ul><li>Gemetzel: Greife denselben Gegner ein zweites Mal an</li><li>Präziser Schlag: Ein Maluswürfel für deinen Gegner auf eine gewählte Lokalisation</li><li>Entwaffnung</li><li>Massaker an der Meute</li><li>Umwerfen: Wirf deinen Gegner um (max. 1 Größe mehr)</li></ul>",
|
||||||
|
"BOL.chat.losshp": "{name} hat {lossHP} Vitalitätspunkte verloren. Wenn er sich ein paar Minuten ausruht, kann er {recupHP} Vitalitätspunkte zurückgewinnen.",
|
||||||
|
"BOL.chat.nodamage": "Keinen Schaden anwenden",
|
||||||
|
"BOL.chat.nodamagesummary": "Es wurde kein Schaden erlitten ....",
|
||||||
|
"BOL.chat.pcnotlinked": "Das Token des Spielercharakters ist nicht mit dem Actor verknüpft",
|
||||||
|
"BOL.chat.pcnotlinkedmsg": "<b>ACHTUNG</b> Das Token des Spielercharakters ist nicht mit dem Actor verknüpft!",
|
||||||
|
"BOL.chat.pcwarning": "Achtung! Kein Charakter ist mit dem Spieler verknüpft!",
|
||||||
|
"BOL.chat.pcwarningmsg": "<b>ACHTUNG</b> Der Spieler ist mit keinem Charakter verknüpft!",
|
||||||
|
"BOL.chat.rangeinfo": "Wurf von {attackerName} auf {defenderName}",
|
||||||
|
"BOL.chat.rangenotvisible": "Die Sichtlinie zwischen den Beteiligten ist blockiert.",
|
||||||
|
"BOL.chat.rangeprefix": "Geschätzte Entfernung: ",
|
||||||
|
"BOL.chat.rangetitle": "SL-Information",
|
||||||
|
"BOL.chat.rangevisible": "Die Sichtlinie zwischen den Beteiligten ist frei.",
|
||||||
|
"BOL.chat.rangeweaponinfo": "Waffe: {weaponName} - Basisreichweite {weaponRange}",
|
||||||
|
"BOL.chat.rollbougette": "Budgetwurf",
|
||||||
|
"BOL.chat.rolldamage12Legend": "Schaden +12",
|
||||||
|
"BOL.chat.selecttarget": "Ziel wählen:",
|
||||||
|
"BOL.chat.usedhoroscope": "Verwendetes Horoskop",
|
||||||
|
"BOL.chat.weaponreroll1": "Zur Information: Diese Waffe würfelt Einsen bei ihrem Schaden neu.",
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Roll for armor",
|
"BOL.settings.rollArmor": "Roll for armor",
|
||||||
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
||||||
|
|||||||
@@ -78,6 +78,16 @@
|
|||||||
"BOL.ui.equip": "Equip",
|
"BOL.ui.equip": "Equip",
|
||||||
"BOL.ui.delete": "Delete",
|
"BOL.ui.delete": "Delete",
|
||||||
"BOL.ui.roll" : "Roll",
|
"BOL.ui.roll" : "Roll",
|
||||||
|
"BOL.ui.bonus": "Bonus",
|
||||||
|
"BOL.ui.log": "Log",
|
||||||
|
"BOL.ui.add": "Add",
|
||||||
|
"BOL.ui.rolls": "Rolls",
|
||||||
|
"BOL.ui.action": "Action",
|
||||||
|
"BOL.ui.unarmedAttack": "Unarmed attack",
|
||||||
|
"BOL.ui.vehicleType.boat": "Ship",
|
||||||
|
"BOL.ui.vehicleType.flyingboat": "Flying ship",
|
||||||
|
"BOL.ui.vehicleType.chariot": "Chariot/Cart",
|
||||||
|
"BOL.ui.vehicleType.other": "Other",
|
||||||
"BOL.ui.equipment" : "Equipment",
|
"BOL.ui.equipment" : "Equipment",
|
||||||
"BOL.ui.equipmentProperties" : "Equipment properties",
|
"BOL.ui.equipmentProperties" : "Equipment properties",
|
||||||
"BOL.ui.weaponAttack" : "Weapon attack",
|
"BOL.ui.weaponAttack" : "Weapon attack",
|
||||||
@@ -177,6 +187,10 @@
|
|||||||
"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
|
"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
|
||||||
"BOL.ui.attackValue": "Attack Value",
|
"BOL.ui.attackValue": "Attack Value",
|
||||||
"BOL.ui.attackModifier": "Attack Modifier",
|
"BOL.ui.attackModifier": "Attack Modifier",
|
||||||
|
"BOL.ui.vehicleWeapons": "Vehicle weapons",
|
||||||
|
"BOL.ui.hullDamage": "Hull damage",
|
||||||
|
"BOL.ui.crewDamage": "Crew damage",
|
||||||
|
"BOL.ui.fireDamage": "Fire ?",
|
||||||
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
|
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
|
||||||
"BOL.ui.initMalus": "Init malus",
|
"BOL.ui.initMalus": "Init malus",
|
||||||
"BOL.ui.creature": "Creature",
|
"BOL.ui.creature": "Creature",
|
||||||
@@ -195,6 +209,7 @@
|
|||||||
"BOL.ui.deletetitle": "Delete",
|
"BOL.ui.deletetitle": "Delete",
|
||||||
"BOL.ui.confirmdelete": "Are you sure to delete this item ?",
|
"BOL.ui.confirmdelete": "Are you sure to delete this item ?",
|
||||||
"BOL.ui.nomorealchemypoints": "No more Creation Point !",
|
"BOL.ui.nomorealchemypoints": "No more Creation Point !",
|
||||||
|
"BOL.ui.notenoughxp": "Not enough experience points !",
|
||||||
"BOL.ui.armornoformula": "The Armor {protect.name} has no protection formula !",
|
"BOL.ui.armornoformula": "The Armor {protect.name} has no protection formula !",
|
||||||
"BOL.ui.selectactor": "Select the actors to apply the macro",
|
"BOL.ui.selectactor": "Select the actors to apply the macro",
|
||||||
"BOL.ui.itemnotfound": "Impossible to find the object of this macro",
|
"BOL.ui.itemnotfound": "Impossible to find the object of this macro",
|
||||||
@@ -366,6 +381,18 @@
|
|||||||
"BOL.itemProperty.natural": "Natural weapon",
|
"BOL.itemProperty.natural": "Natural weapon",
|
||||||
"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
|
"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
|
||||||
"BOL.itemProperty.attackMalusDice": "Attack Malus (Dice)",
|
"BOL.itemProperty.attackMalusDice": "Attack Malus (Dice)",
|
||||||
|
"BOL.itemProperty.crewDamageMultiplier": "Multiplier",
|
||||||
|
"BOL.itemProperty.crewdamage": "Crew damage value",
|
||||||
|
"BOL.itemProperty.hullDamageMultiplier": "Multiplier",
|
||||||
|
"BOL.itemProperty.hulldamage": "Hull damage value",
|
||||||
|
"BOL.itemProperty.isboarding": "Boarding",
|
||||||
|
"BOL.itemProperty.isbreakrow": "Break the oars",
|
||||||
|
"BOL.itemProperty.iscrewdamage": "Crew damage",
|
||||||
|
"BOL.itemProperty.isfiredamage": "Fire damage",
|
||||||
|
"BOL.itemProperty.ishulldamage": "Hull damage",
|
||||||
|
"BOL.itemProperty.isspur": "Ramming",
|
||||||
|
"BOL.itemProperty.magicalProperties": "Magical properties",
|
||||||
|
"BOL.itemProperty.vehicleDamageType": "Vehicle damage type",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Quantity",
|
"BOL.itemStat.quantity": "Quantity",
|
||||||
"BOL.itemStat.weight": "Weight",
|
"BOL.itemStat.weight": "Weight",
|
||||||
@@ -444,6 +471,23 @@
|
|||||||
"BOL.notification.MacroMultipleTokensSelected": "You have selected several tokens!",
|
"BOL.notification.MacroMultipleTokensSelected": "You have selected several tokens!",
|
||||||
"BOL.notification.MacroNoActorAvailable": "No actor could be targeted!",
|
"BOL.notification.MacroNoActorAvailable": "No actor could be targeted!",
|
||||||
"BOL.notification.MacroNoTokenSelected": "You must select a token!",
|
"BOL.notification.MacroNoTokenSelected": "You must select a token!",
|
||||||
|
"BOL.notification.MacroNoItemFound": "{actor} : no {type} found.",
|
||||||
|
"BOL.notification.MacroSpecifyNameOrIndex": "Specify a name or an index : {names}",
|
||||||
|
"BOL.notification.MacroBadIndex": "{actor} : index {index} invalid for {type}.",
|
||||||
|
"BOL.notification.MacroItemNotFound": "{actor} : {type} \"{name}\" not found.",
|
||||||
|
"BOL.notification.MacroUnknownAttribute": "Unknown attribute : \"{key}\". Values : vigor, agility, mind, appeal",
|
||||||
|
"BOL.notification.MacroUnknownAptitude": "Unknown aptitude : \"{key}\". Values : init, melee, ranged, def",
|
||||||
|
"BOL.notification.MacroUnknownRollType": "Unknown roll type : \"{type}\". Valid types : attribute, aptitude, weapon, spell, alchemy, horoscope",
|
||||||
|
"BOL.notification.MacroNoPower": "Not enough Power points !",
|
||||||
|
"BOL.notification.FullDefense": "{actor} is in Full Defense ! He cannot attack this round.",
|
||||||
|
"BOL.notification.WeaponNotFound": "Unable to find weapon !",
|
||||||
|
"BOL.notification.AlchemyNotFound": "Unable to find Alchemy !",
|
||||||
|
"BOL.notification.SpellNotFound": "Unable to find this spell !",
|
||||||
|
"BOL.notification.NotEnoughCreationPrep": "Not enough Creation Points invested in the Preparation !",
|
||||||
|
"BOL.notification.NoPower": "Not enough Power points !",
|
||||||
|
"BOL.notification.AttackNotFound": "Unable to find the corresponding attack, combat tracking error.",
|
||||||
|
"BOL.notification.NoBirthHour": "{actor} has no birth hour, or it is incorrect : {hour}",
|
||||||
|
"BOL.notification.BadBirthHour": "{hour} does not correspond to a birth hour",
|
||||||
|
|
||||||
"BOL.size.tiny": "Tiny",
|
"BOL.size.tiny": "Tiny",
|
||||||
"BOL.size.verysmall": "Very Small",
|
"BOL.size.verysmall": "Very Small",
|
||||||
@@ -478,6 +522,7 @@
|
|||||||
"BOL.chat.damageresult": "Damages of {name} : {total}",
|
"BOL.chat.damageresult": "Damages of {name} : {total}",
|
||||||
"BOL.chat.damagetarget": "Target : {target}",
|
"BOL.chat.damagetarget": "Target : {target}",
|
||||||
"BOL.chat.applydamagetotarget": "Apply damages to the target",
|
"BOL.chat.applydamagetotarget": "Apply damages to the target",
|
||||||
|
"BOL.chat.selecttarget": "Choose a target:",
|
||||||
"BOL.chat.fightoption": "Combat options",
|
"BOL.chat.fightoption": "Combat options",
|
||||||
"BOL.chat.reroll": "Reroll (1 HP)",
|
"BOL.chat.reroll": "Reroll (1 HP)",
|
||||||
"BOL.chat.heroicreminder": "In addition of the actions below, you can : <ul><li>Carnage : Do a second free attack on the same opponent</li><li>Precise : 1 Malus Die on your opponent on a chosen location</li><li>Disarm</li><li>Rabble Massacre</li><li>Prone : Push your opponent on the ground (max +1 size)</li></ul>If you spent 1 Hero Point in addition, all these effects can be doubled.",
|
"BOL.chat.heroicreminder": "In addition of the actions below, you can : <ul><li>Carnage : Do a second free attack on the same opponent</li><li>Precise : 1 Malus Die on your opponent on a chosen location</li><li>Disarm</li><li>Rabble Massacre</li><li>Prone : Push your opponent on the ground (max +1 size)</li></ul>If you spent 1 Hero Point in addition, all these effects can be doubled.",
|
||||||
@@ -544,7 +589,8 @@
|
|||||||
"BOL.chat.criticalbuttonjournal": "Legendary/Heroic Success",
|
"BOL.chat.criticalbuttonjournal": "Legendary/Heroic Success",
|
||||||
"BOL.chat.nodamage": "Do not apply damages",
|
"BOL.chat.nodamage": "Do not apply damages",
|
||||||
"BOL.chat.armorRoll": "Armor roll",
|
"BOL.chat.armorRoll": "Armor roll",
|
||||||
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
|
"BOL.chat.bolRulebookMessage": "Don't miss the premium Rulebook module (including Sagas), available on the Foundry website : <a href='https://foundryvtt.com/packages/bol-rulebook' target='_blank'>https://foundryvtt.com/packages/bol-rulebook</a>",
|
||||||
|
"BOL.chat.bolChroniclesMessage": "Discover the premium Chronicles of Lemuria module (vol. 1), available on the Foundry website : <a href='https://foundryvtt.com/packages/bol-chronicles-1' target='_blank'>https://foundryvtt.com/packages/bol-chronicles-1</a>",
|
||||||
|
|
||||||
"BOL.dialog.soeasy": "So easy (+4)",
|
"BOL.dialog.soeasy": "So easy (+4)",
|
||||||
"BOL.dialog.soeasy3": "So easy (+3)",
|
"BOL.dialog.soeasy3": "So easy (+3)",
|
||||||
@@ -591,6 +637,15 @@
|
|||||||
"BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk",
|
"BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk",
|
||||||
"BOL.chat.welcome5": "<strong>In order to see compendiums in English, you must install and enable the Babele module.</strong>",
|
"BOL.chat.welcome5": "<strong>In order to see compendiums in English, you must install and enable the Babele module.</strong>",
|
||||||
"BOL.chat.welcome6": "Good game in Lemuria !",
|
"BOL.chat.welcome6": "Good game in Lemuria !",
|
||||||
|
"BOL.chat.msgonlygm": "Message only to the GM",
|
||||||
|
"BOL.chat.babelewarning": "⚠ WARNING ! English language selected, but Babele module is not installed !<br>Please install babele from the module tab in Foundry interface.",
|
||||||
|
"BOL.chat.applyrecup": "Recover during a few minutes (+{recupHP} Vitality)",
|
||||||
|
"BOL.chat.defenseReduceDamage2": "You can also spend 1 Heroism/Villainy Point to regain [[/r 2d6KH(1D6B)]] vitality points, this will cost you your next action.",
|
||||||
|
"BOL.chat.losshp": "{name} lost {lossHP} Vitality points. If he rests a few minutes, he can recover {recupHP} Vitality points.",
|
||||||
|
"BOL.chat.pcnotlinked": "The player character token is not linked to the actor",
|
||||||
|
"BOL.chat.pcnotlinkedmsg": "<b>WARNING</b> The player character token is not linked to the actor!",
|
||||||
|
"BOL.chat.pcwarning": "Warning! No character is linked to the player!",
|
||||||
|
"BOL.chat.pcwarningmsg": "<b>WARNING</b> The player is not linked to any character!",
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Roll for armor",
|
"BOL.settings.rollArmor": "Roll for armor",
|
||||||
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
||||||
@@ -614,5 +669,15 @@
|
|||||||
"BOL.ui.charSummaryTitle": "Character Summary",
|
"BOL.ui.charSummaryTitle": "Character Summary",
|
||||||
"BOL.ui.colGroupAttributes": "Attributes",
|
"BOL.ui.colGroupAttributes": "Attributes",
|
||||||
"BOL.ui.colGroupAptitudes": "Aptitudes",
|
"BOL.ui.colGroupAptitudes": "Aptitudes",
|
||||||
"BOL.ui.colGroupResources": "Resources"
|
"BOL.ui.colGroupResources": "Resources",
|
||||||
|
"BOL.ui.aggressive": "Aggressive spell?",
|
||||||
|
"BOL.ui.capacityProperties": "Capacity properties",
|
||||||
|
"BOL.ui.cost": "XP cost",
|
||||||
|
"BOL.ui.date": "Date",
|
||||||
|
"BOL.ui.heropoints": "Heroism/Villainy Points",
|
||||||
|
"BOL.ui.isbonusdice": "Provides a bonus die?",
|
||||||
|
"BOL.ui.ismalusdice": "Provides a penalty die?",
|
||||||
|
"BOL.ui.magicnewrules": "Additional rules (cf. fan-made supplement Sorcery!)",
|
||||||
|
"BOL.ui.value": "Value",
|
||||||
|
"BOL.ui.xplog": "XP Log"
|
||||||
}
|
}
|
||||||
@@ -77,6 +77,16 @@
|
|||||||
"BOL.ui.equip": "Equipar",
|
"BOL.ui.equip": "Equipar",
|
||||||
"BOL.ui.delete": "Borrar",
|
"BOL.ui.delete": "Borrar",
|
||||||
"BOL.ui.roll" : "Tirar",
|
"BOL.ui.roll" : "Tirar",
|
||||||
|
"BOL.ui.bonus": "Bonificación",
|
||||||
|
"BOL.ui.log": "Registro",
|
||||||
|
"BOL.ui.add": "Añadir",
|
||||||
|
"BOL.ui.rolls": "Tiradas",
|
||||||
|
"BOL.ui.action": "Acción",
|
||||||
|
"BOL.ui.unarmedAttack": "Ataque sin armas",
|
||||||
|
"BOL.ui.vehicleType.boat": "Barco",
|
||||||
|
"BOL.ui.vehicleType.flyingboat": "Nave Voladora",
|
||||||
|
"BOL.ui.vehicleType.chariot": "Carro",
|
||||||
|
"BOL.ui.vehicleType.other": "Otro",
|
||||||
"BOL.ui.equipment" : "Equipo",
|
"BOL.ui.equipment" : "Equipo",
|
||||||
"BOL.ui.equipmentProperties" : "Propiedades Equipo",
|
"BOL.ui.equipmentProperties" : "Propiedades Equipo",
|
||||||
"BOL.ui.weaponAttack" : "Ataque Arma",
|
"BOL.ui.weaponAttack" : "Ataque Arma",
|
||||||
@@ -177,6 +187,10 @@
|
|||||||
"BOL.ui.armorInitMalus": "Mod. Armadura (Inic)",
|
"BOL.ui.armorInitMalus": "Mod. Armadura (Inic)",
|
||||||
"BOL.ui.attackValue": "Valor Ataque",
|
"BOL.ui.attackValue": "Valor Ataque",
|
||||||
"BOL.ui.attackModifier": "Mod. Ataque",
|
"BOL.ui.attackModifier": "Mod. Ataque",
|
||||||
|
"BOL.ui.vehicleWeapons": "Armas de vehículo",
|
||||||
|
"BOL.ui.hullDamage": "Daño casco",
|
||||||
|
"BOL.ui.crewDamage": "Daño tripulación",
|
||||||
|
"BOL.ui.fireDamage": "¿Fuego?",
|
||||||
"BOL.ui.weaponbonus": "Esta arma se beneficia de un Dado de ventaja (ej Arma Personal)",
|
"BOL.ui.weaponbonus": "Esta arma se beneficia de un Dado de ventaja (ej Arma Personal)",
|
||||||
"BOL.ui.initMalus": "Desventaja Inic.",
|
"BOL.ui.initMalus": "Desventaja Inic.",
|
||||||
"BOL.ui.creature": "Criatura",
|
"BOL.ui.creature": "Criatura",
|
||||||
@@ -195,6 +209,7 @@
|
|||||||
"BOL.ui.deletetitle": "Borrar",
|
"BOL.ui.deletetitle": "Borrar",
|
||||||
"BOL.ui.confirmdelete": "¿Seguro que quieres borrar este objeto?",
|
"BOL.ui.confirmdelete": "¿Seguro que quieres borrar este objeto?",
|
||||||
"BOL.ui.nomorealchemypoints": "¡Sin Puntos de Creación!",
|
"BOL.ui.nomorealchemypoints": "¡Sin Puntos de Creación!",
|
||||||
|
"BOL.ui.notenoughxp": "¡No hay suficientes puntos de experiencia!",
|
||||||
"BOL.ui.armornoformula": "La Armadura {protect.name} no dispone de fórmula de protección!",
|
"BOL.ui.armornoformula": "La Armadura {protect.name} no dispone de fórmula de protección!",
|
||||||
"BOL.ui.selectactor": "Selecciona un actora para aplicar la macro",
|
"BOL.ui.selectactor": "Selecciona un actora para aplicar la macro",
|
||||||
"BOL.ui.itemnotfound": "Imposible encontrar el objeto de esta macro",
|
"BOL.ui.itemnotfound": "Imposible encontrar el objeto de esta macro",
|
||||||
@@ -360,6 +375,18 @@
|
|||||||
"BOL.itemProperty.natural": "Arma natural",
|
"BOL.itemProperty.natural": "Arma natural",
|
||||||
"BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)",
|
"BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)",
|
||||||
"BOL.itemProperty.attackMalusDice": "Dado Desventaja Ataque",
|
"BOL.itemProperty.attackMalusDice": "Dado Desventaja Ataque",
|
||||||
|
"BOL.itemProperty.crewDamageMultiplier": "Multiplicador",
|
||||||
|
"BOL.itemProperty.crewdamage": "Valor del daño a la tripulación",
|
||||||
|
"BOL.itemProperty.hullDamageMultiplier": "Multiplicador",
|
||||||
|
"BOL.itemProperty.hulldamage": "Valor del daño al casco",
|
||||||
|
"BOL.itemProperty.isboarding": "Abordaje",
|
||||||
|
"BOL.itemProperty.isbreakrow": "Romper los remos",
|
||||||
|
"BOL.itemProperty.iscrewdamage": "Daño a la tripulación",
|
||||||
|
"BOL.itemProperty.isfiredamage": "Daño de fuego",
|
||||||
|
"BOL.itemProperty.ishulldamage": "Daño al casco",
|
||||||
|
"BOL.itemProperty.isspur": "Ariete",
|
||||||
|
"BOL.itemProperty.magicalProperties": "Propiedades mágicas",
|
||||||
|
"BOL.itemProperty.vehicleDamageType": "Tipo de daño de vehículo",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Cantidad",
|
"BOL.itemStat.quantity": "Cantidad",
|
||||||
"BOL.itemStat.weight": "Peso",
|
"BOL.itemStat.weight": "Peso",
|
||||||
@@ -438,6 +465,23 @@
|
|||||||
"BOL.notification.MacroMultipleTokensSelected": "¡Has seleccionado varios tokens!",
|
"BOL.notification.MacroMultipleTokensSelected": "¡Has seleccionado varios tokens!",
|
||||||
"BOL.notification.MacroNoActorAvailable": "¡No se pudo marcar el actor como objetivo!",
|
"BOL.notification.MacroNoActorAvailable": "¡No se pudo marcar el actor como objetivo!",
|
||||||
"BOL.notification.MacroNoTokenSelected": "¡Debes seleccionar un token!",
|
"BOL.notification.MacroNoTokenSelected": "¡Debes seleccionar un token!",
|
||||||
|
"BOL.notification.MacroNoItemFound": "{actor} : no se encontró ningún {type}.",
|
||||||
|
"BOL.notification.MacroSpecifyNameOrIndex": "Especifica un nombre o un índice : {names}",
|
||||||
|
"BOL.notification.MacroBadIndex": "{actor} : índice {index} no válido para {type}.",
|
||||||
|
"BOL.notification.MacroItemNotFound": "{actor} : {type} \"{name}\" no encontrado.",
|
||||||
|
"BOL.notification.MacroUnknownAttribute": "Atributo desconocido : \"{key}\". Valores : vigor, agility, mind, appeal",
|
||||||
|
"BOL.notification.MacroUnknownAptitude": "Aptitud desconocida : \"{key}\". Valores : init, melee, ranged, def",
|
||||||
|
"BOL.notification.MacroUnknownRollType": "Tipo de tirada desconocido : \"{type}\". Tipos válidos : attribute, aptitude, weapon, spell, alchemy, horoscope",
|
||||||
|
"BOL.notification.MacroNoPower": "¡No quedan suficientes puntos de Poder!",
|
||||||
|
"BOL.notification.FullDefense": "{actor} está en Defensa Total ! ¡No puede atacar este asalto!",
|
||||||
|
"BOL.notification.WeaponNotFound": "¡No se pudo encontrar el arma!",
|
||||||
|
"BOL.notification.AlchemyNotFound": "¡No se pudo encontrar la alquimia!",
|
||||||
|
"BOL.notification.SpellNotFound": "¡No se pudo encontrar este hechizo!",
|
||||||
|
"BOL.notification.NotEnoughCreationPrep": "¡No hay suficientes puntos de Creación invertidos en la Preparación!",
|
||||||
|
"BOL.notification.NoPower": "¡No quedan suficientes puntos de Poder!",
|
||||||
|
"BOL.notification.AttackNotFound": "No se pudo encontrar el ataque correspondiente, error de seguimiento de combate.",
|
||||||
|
"BOL.notification.NoBirthHour": "{actor} no tiene hora de nacimiento, o es incorrecta : {hour}",
|
||||||
|
"BOL.notification.BadBirthHour": "{hour} no corresponde a una hora de nacimiento",
|
||||||
|
|
||||||
"BOL.size.tiny": "Minúsculo",
|
"BOL.size.tiny": "Minúsculo",
|
||||||
"BOL.size.verysmall": "Muy pequeño",
|
"BOL.size.verysmall": "Muy pequeño",
|
||||||
@@ -535,7 +579,8 @@
|
|||||||
"BOL.chat.criticalinfo": "¡Esto es un éxito Asombroso o Legendario! Escoge tus opciones y efectos",
|
"BOL.chat.criticalinfo": "¡Esto es un éxito Asombroso o Legendario! Escoge tus opciones y efectos",
|
||||||
"BOL.chat.criticalbuttonjournal": "Éxito Asombroso/Legendario",
|
"BOL.chat.criticalbuttonjournal": "Éxito Asombroso/Legendario",
|
||||||
"BOL.chat.armorRoll": "Tirada de Armadura",
|
"BOL.chat.armorRoll": "Tirada de Armadura",
|
||||||
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
|
"BOL.chat.bolRulebookMessage": "Don't miss the premium Rulebook module (including Sagas), available on the Foundry website : <a href='https://foundryvtt.com/packages/bol-rulebook' target='_blank'>https://foundryvtt.com/packages/bol-rulebook</a>",
|
||||||
|
"BOL.chat.bolChroniclesMessage": "Discover the premium Chronicles of Lemuria module (vol. 1), available on the Foundry website : <a href='https://foundryvtt.com/packages/bol-chronicles-1' target='_blank'>https://foundryvtt.com/packages/bol-chronicles-1</a>",
|
||||||
|
|
||||||
"BOL.dialog.soeasy": "Demasiado fácil (+4)",
|
"BOL.dialog.soeasy": "Demasiado fácil (+4)",
|
||||||
"BOL.dialog.veryeasy": "Muy fácil (+2)",
|
"BOL.dialog.veryeasy": "Muy fácil (+2)",
|
||||||
@@ -569,6 +614,20 @@
|
|||||||
"BOL.ui.biosigns": "Marcas",
|
"BOL.ui.biosigns": "Marcas",
|
||||||
"BOL.ui.biodescription": "Descripción",
|
"BOL.ui.biodescription": "Descripción",
|
||||||
"BOL.ui.bionotes": "Notas",
|
"BOL.ui.bionotes": "Notas",
|
||||||
|
"BOL.ui.aggressive": "¿Hechizo agresivo?",
|
||||||
|
"BOL.ui.capacityProperties": "Propiedades de capacidad",
|
||||||
|
"BOL.ui.cost": "Coste XP",
|
||||||
|
"BOL.ui.date": "Fecha",
|
||||||
|
"BOL.ui.heropoints": "Puntos de Heroísmo/Villanía",
|
||||||
|
"BOL.ui.hordeAttack": "Ataque de horda",
|
||||||
|
"BOL.ui.hordeHP": "Vitalidad (1 miembro)",
|
||||||
|
"BOL.ui.hordeSize": "Tamaño de la horda",
|
||||||
|
"BOL.ui.hordehp": "Vitalidad (total)",
|
||||||
|
"BOL.ui.isbonusdice": "¿Proporciona un dado de bonificación?",
|
||||||
|
"BOL.ui.ismalusdice": "¿Proporciona un dado de penalización?",
|
||||||
|
"BOL.ui.magicnewrules": "Reglas adicionales (cf. suplemento hecho por fans ¡Hechicería!)",
|
||||||
|
"BOL.ui.value": "Valor",
|
||||||
|
"BOL.ui.xplog": "Registro de XP",
|
||||||
|
|
||||||
"BOL.chat.welcome1": "Bienvenidos a Bárbaros de Lemuria (Ludospherik)",
|
"BOL.chat.welcome1": "Bienvenidos a Bárbaros de Lemuria (Ludospherik)",
|
||||||
"BOL.chat.welcome2": "Para jugar es necesario usar el manual, que lo podéis conseguir aquí: https://www.ludospherik-editions.com/en_gb/",
|
"BOL.chat.welcome2": "Para jugar es necesario usar el manual, que lo podéis conseguir aquí: https://www.ludospherik-editions.com/en_gb/",
|
||||||
@@ -576,6 +635,19 @@
|
|||||||
"BOL.chat.welcome4": "Todo el soporte para el sistema es a través del servidor Discord: https://discord.gg/pPSDNJk",
|
"BOL.chat.welcome4": "Todo el soporte para el sistema es a través del servidor Discord: https://discord.gg/pPSDNJk",
|
||||||
"BOL.chat.welcome5": "¡Buena partida en Lemuria!",
|
"BOL.chat.welcome5": "¡Buena partida en Lemuria!",
|
||||||
"BOL.chat.welcome6": "",
|
"BOL.chat.welcome6": "",
|
||||||
|
"BOL.chat.msgonlygm": "Mensaje solo para el GM",
|
||||||
|
"BOL.chat.babelewarning": "⚠ ¡ADVERTENCIA! ¡El idioma inglés está seleccionado, pero el módulo Babele no está instalado!<br>Instale babele desde la pestaña de módulos en la interfaz de Foundry.",
|
||||||
|
"BOL.chat.applyrecup": "Recuperarse durante unos minutos (+{recupHP} Vitalidad)",
|
||||||
|
"BOL.chat.criticallegendaryinfo": "¡Es un éxito Legendario! ¡Elige tus opciones y efectos!",
|
||||||
|
"BOL.chat.defenseReduceDamage2": "También puedes gastar 1 Punto de Heroísmo/Villanía para recuperar [[/r 2d6KH(1D6B)]] puntos de vitalidad, esto te costará tu próxima acción.",
|
||||||
|
"BOL.chat.legendaryreminder": "Además de las acciones indicadas en los botones de abajo, puedes realizar 2 acciones entre: <ul><li>Carnicería: Atacar una segunda vez al mismo adversario</li><li>Golpe preciso: Un dado de penalización a tu adversario en una localización elegida</li><li>Desarme</li><li>Masacrar a la chusma</li><li>Derribo: Tira a tu adversario (1 tamaño más como máximo)</li></ul>",
|
||||||
|
"BOL.chat.losshp": "{name} ha perdido {lossHP} puntos de Vitalidad. Si descansa unos minutos, puede recuperar {recupHP} puntos de Vitalidad.",
|
||||||
|
"BOL.chat.pcnotlinked": "El token del personaje jugador no está vinculado al actor",
|
||||||
|
"BOL.chat.pcnotlinkedmsg": "<b>ATENCIÓN</b> ¡El token del personaje jugador no está vinculado al actor!",
|
||||||
|
"BOL.chat.pcwarning": "¡Atención! ¡Ningún personaje está vinculado al jugador!",
|
||||||
|
"BOL.chat.pcwarningmsg": "<b>ATENCIÓN</b> ¡El jugador no está vinculado a ningún personaje!",
|
||||||
|
"BOL.chat.rolldamage12Legend": "Daño +12",
|
||||||
|
"BOL.chat.selecttarget": "Elegir un objetivo:",
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Tiradas de armadura",
|
"BOL.settings.rollArmor": "Tiradas de armadura",
|
||||||
"BOL.settings.rollArmorTooltip": "Tiradas de armadura, si no esta activo usará el valor fijo",
|
"BOL.settings.rollArmorTooltip": "Tiradas de armadura, si no esta activo usará el valor fijo",
|
||||||
|
|||||||
@@ -78,6 +78,16 @@
|
|||||||
"BOL.ui.equip": "Équiper",
|
"BOL.ui.equip": "Équiper",
|
||||||
"BOL.ui.delete": "Supprimer",
|
"BOL.ui.delete": "Supprimer",
|
||||||
"BOL.ui.roll": "Utiliser",
|
"BOL.ui.roll": "Utiliser",
|
||||||
|
"BOL.ui.bonus": "Bonus",
|
||||||
|
"BOL.ui.log": "Journal",
|
||||||
|
"BOL.ui.add": "Ajouter",
|
||||||
|
"BOL.ui.rolls": "Jets",
|
||||||
|
"BOL.ui.action": "Action",
|
||||||
|
"BOL.ui.unarmedAttack": "Attaque à mains nues",
|
||||||
|
"BOL.ui.vehicleType.boat": "Navire",
|
||||||
|
"BOL.ui.vehicleType.flyingboat": "Nef Volante",
|
||||||
|
"BOL.ui.vehicleType.chariot": "Chariot/Carriole",
|
||||||
|
"BOL.ui.vehicleType.other": "Autre",
|
||||||
"BOL.ui.equipment": "Équipement",
|
"BOL.ui.equipment": "Équipement",
|
||||||
"BOL.ui.equipmentProperties": "Propriétés d'équipement",
|
"BOL.ui.equipmentProperties": "Propriétés d'équipement",
|
||||||
"BOL.ui.weaponAttack": "Attaque d'arme",
|
"BOL.ui.weaponAttack": "Attaque d'arme",
|
||||||
@@ -229,6 +239,7 @@
|
|||||||
"BOL.ui.deletetitle": "Suppression",
|
"BOL.ui.deletetitle": "Suppression",
|
||||||
"BOL.ui.confirmdelete": "Vous êtes sûr de vouloir supprimer cet item ?",
|
"BOL.ui.confirmdelete": "Vous êtes sûr de vouloir supprimer cet item ?",
|
||||||
"BOL.ui.nomorealchemypoints": "Plus assez de Points de Création !",
|
"BOL.ui.nomorealchemypoints": "Plus assez de Points de Création !",
|
||||||
|
"BOL.ui.notenoughxp": "Pas assez de points d'expérience !",
|
||||||
"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
|
"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
|
||||||
"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
|
"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
|
||||||
"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
|
"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
|
||||||
@@ -395,6 +406,7 @@
|
|||||||
"BOL.itemProperty.isspur": "Eperonnage",
|
"BOL.itemProperty.isspur": "Eperonnage",
|
||||||
"BOL.itemProperty.isbreakrow": "Briser les rames",
|
"BOL.itemProperty.isbreakrow": "Briser les rames",
|
||||||
"BOL.itemProperty.attackMalusDice": "Malus d'attaque (Dés)",
|
"BOL.itemProperty.attackMalusDice": "Malus d'attaque (Dés)",
|
||||||
|
"BOL.itemProperty.magicalProperties": "Propriétés magiques",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Quantité",
|
"BOL.itemStat.quantity": "Quantité",
|
||||||
"BOL.itemStat.weight": "Poids",
|
"BOL.itemStat.weight": "Poids",
|
||||||
@@ -472,6 +484,23 @@
|
|||||||
"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
|
"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
|
||||||
"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
|
"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
|
||||||
"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token",
|
"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token",
|
||||||
|
"BOL.notification.MacroNoItemFound": "{actor} : aucun(e) {type} trouvé(e).",
|
||||||
|
"BOL.notification.MacroSpecifyNameOrIndex": "Précisez le nom ou l'index : {names}",
|
||||||
|
"BOL.notification.MacroBadIndex": "{actor} : index {index} invalide pour {type}.",
|
||||||
|
"BOL.notification.MacroItemNotFound": "{actor} : {type} \"{name}\" introuvable.",
|
||||||
|
"BOL.notification.MacroUnknownAttribute": "Attribut inconnu : \"{key}\". Valeurs : vigor, agility, mind, appeal",
|
||||||
|
"BOL.notification.MacroUnknownAptitude": "Aptitude inconnue : \"{key}\". Valeurs : init, melee, ranged, def",
|
||||||
|
"BOL.notification.MacroUnknownRollType": "Type de jet inconnu : \"{type}\". Types valides : attribute, aptitude, weapon, spell, alchemy, horoscope",
|
||||||
|
"BOL.notification.MacroNoPower": "Plus assez de points de Pouvoir !",
|
||||||
|
"BOL.notification.FullDefense": "{actor} est en Défense Totale ! Il ne peut pas attaquer ce round.",
|
||||||
|
"BOL.notification.WeaponNotFound": "Impossible de trouver l'arme !",
|
||||||
|
"BOL.notification.AlchemyNotFound": "Impossible de trouver l'alchimie !",
|
||||||
|
"BOL.notification.SpellNotFound": "Impossible de trouver ce sort !",
|
||||||
|
"BOL.notification.NotEnoughCreationPrep": "Pas assez de Points de Création investis dans la Préparation !",
|
||||||
|
"BOL.notification.NoPower": "Plus assez de points de Pouvoir !",
|
||||||
|
"BOL.notification.AttackNotFound": "Impossible de trouver l'attaque correspondante, erreur de suivi de combat.",
|
||||||
|
"BOL.notification.NoBirthHour": "{actor} n'a pas d'heure de naissance, ou elle est incorrecte : {hour}",
|
||||||
|
"BOL.notification.BadBirthHour": "{hour} ne correspond pas à une heure de naissance",
|
||||||
|
|
||||||
"BOL.size.tiny": "Minuscule",
|
"BOL.size.tiny": "Minuscule",
|
||||||
"BOL.size.verysmall": "Très petite",
|
"BOL.size.verysmall": "Très petite",
|
||||||
@@ -506,6 +535,7 @@
|
|||||||
"BOL.chat.damageresult": "Dommages de {name} : {total}",
|
"BOL.chat.damageresult": "Dommages de {name} : {total}",
|
||||||
"BOL.chat.damagetarget": "Cible : {target}",
|
"BOL.chat.damagetarget": "Cible : {target}",
|
||||||
"BOL.chat.applydamagetotarget": "Appliquer les dommages à la cible",
|
"BOL.chat.applydamagetotarget": "Appliquer les dommages à la cible",
|
||||||
|
"BOL.chat.selecttarget": "Choisir une cible :",
|
||||||
"BOL.chat.fightoption": "Option de combat",
|
"BOL.chat.fightoption": "Option de combat",
|
||||||
"BOL.chat.reroll": "Relancer (1 P. Heroisme)",
|
"BOL.chat.reroll": "Relancer (1 P. Heroisme)",
|
||||||
"BOL.chat.heroicreminder": "En plus des actions indiquées sur les boutons ci-dessous, vous pouvez : <ul><li>Carnage : Attaquer une seconde fois le même adversaire</li><li>Coup précis : Un dé de malus à votre adversaire sur une localisation choisie</li><li>Désarmement</li><li>Massacrer la piétaille</li><li>Renversement : Renversez votre adversaire (1 taille de plus max)</li></ul>Si vous dépensez un Point d'Héroisme en plus, tout ces effets peuvent être doublés",
|
"BOL.chat.heroicreminder": "En plus des actions indiquées sur les boutons ci-dessous, vous pouvez : <ul><li>Carnage : Attaquer une seconde fois le même adversaire</li><li>Coup précis : Un dé de malus à votre adversaire sur une localisation choisie</li><li>Désarmement</li><li>Massacrer la piétaille</li><li>Renversement : Renversez votre adversaire (1 taille de plus max)</li></ul>Si vous dépensez un Point d'Héroisme en plus, tout ces effets peuvent être doublés",
|
||||||
@@ -570,7 +600,8 @@
|
|||||||
"BOL.chat.criticalinfo": "C'est un succès Héroïque ! Choisissez vos options et effets !",
|
"BOL.chat.criticalinfo": "C'est un succès Héroïque ! Choisissez vos options et effets !",
|
||||||
"BOL.chat.criticallegendaryinfo": "C'est un succès Légendaire ! Choisissez vos options et effets !",
|
"BOL.chat.criticallegendaryinfo": "C'est un succès Légendaire ! Choisissez vos options et effets !",
|
||||||
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
||||||
"BOL.chat.bolRulebookMessage": "N'oubliez pas le module complet du Livre de Règle et des Sagas disponible ici : https://www.ludospherik-editions.com !",
|
"BOL.chat.bolRulebookMessage": "N'oubliez pas le module premium du Livre de Règle et des Sagas, disponible sur le site Foundry : <a href='https://foundryvtt.com/packages/bol-rulebook' target='_blank'>https://foundryvtt.com/packages/bol-rulebook</a>",
|
||||||
|
"BOL.chat.bolChroniclesMessage": "Découvrez le module premium des Chroniques de Lémurie (vol. 1), disponible sur le site Foundry : <a href='https://foundryvtt.com/packages/bol-chronicles-1' target='_blank'>https://foundryvtt.com/packages/bol-chronicles-1</a>",
|
||||||
"BOL.chat.losshp": "{name} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
|
"BOL.chat.losshp": "{name} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
|
||||||
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
|
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
|
||||||
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
|
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
|
||||||
@@ -629,6 +660,8 @@
|
|||||||
"BOL.chat.pcwarningmsg": "<b>ATTENTION</b> Le joueur n'est relié à aucun personnage !",
|
"BOL.chat.pcwarningmsg": "<b>ATTENTION</b> Le joueur n'est relié à aucun personnage !",
|
||||||
"BOL.chat.pcnotlinked": "Le token du personnage joueur n'est pas relié à l'acteur",
|
"BOL.chat.pcnotlinked": "Le token du personnage joueur n'est pas relié à l'acteur",
|
||||||
"BOL.chat.pcnotlinkedmsg": "<b>ATTENTION</b> Le token du personnage joueur n'est pas relié à l'acteur !",
|
"BOL.chat.pcnotlinkedmsg": "<b>ATTENTION</b> Le token du personnage joueur n'est pas relié à l'acteur !",
|
||||||
|
"BOL.chat.msgonlygm": "Message réservé au MJ uniquement",
|
||||||
|
"BOL.chat.babelewarning": "⚠ ATTENTION ! La langue anglaise est sélectionnée, mais le module Babele n'est pas installé !<br>Veuillez installer babele depuis l'onglet des modules dans l'interface de Foundry.",
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Effectuer des jets pour les armures",
|
"BOL.settings.rollArmor": "Effectuer des jets pour les armures",
|
||||||
"BOL.settings.rollArmorTooltip": "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
"BOL.settings.rollArmorTooltip": "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
||||||
@@ -655,5 +688,6 @@
|
|||||||
"BOL.ui.charSummaryTitle": "Résumé des Personnages",
|
"BOL.ui.charSummaryTitle": "Résumé des Personnages",
|
||||||
"BOL.ui.colGroupAttributes": "Attributs",
|
"BOL.ui.colGroupAttributes": "Attributs",
|
||||||
"BOL.ui.colGroupAptitudes": "Aptitudes",
|
"BOL.ui.colGroupAptitudes": "Aptitudes",
|
||||||
"BOL.ui.colGroupResources": "Ressources"
|
"BOL.ui.colGroupResources": "Ressources",
|
||||||
|
"BOL.ui.heropoints": "Points d'Héroïsme/Vilainie"
|
||||||
}
|
}
|
||||||
@@ -301,7 +301,7 @@ export class BoLActor extends Actor {
|
|||||||
this.update({ [`system.attributes.${key}`]: attr, [`system.xp`]: xp })
|
this.update({ [`system.attributes.${key}`]: attr, [`system.xp`]: xp })
|
||||||
this.addXPLog("attribute", key, nextXP, attr.value)
|
this.addXPLog("attribute", key, nextXP, attr.value)
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn("Pas assez de points d'expérience !")
|
ui.notifications.warn(game.i18n.localize("BOL.ui.notenoughxp"))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -318,7 +318,7 @@ export class BoLActor extends Actor {
|
|||||||
this.update({ [`system.aptitudes.${key}`]: apt, [`system.xp`]: xp })
|
this.update({ [`system.aptitudes.${key}`]: apt, [`system.xp`]: xp })
|
||||||
this.addXPLog("aptitude", key, nextXP, apt.value)
|
this.addXPLog("aptitude", key, nextXP, apt.value)
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn("Pas assez de points d'expérience !")
|
ui.notifications.warn(game.i18n.localize("BOL.ui.notenoughxp"))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -335,7 +335,7 @@ export class BoLActor extends Actor {
|
|||||||
this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'system.rank': career.system.rank + 1 }])
|
this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'system.rank': career.system.rank + 1 }])
|
||||||
this.addXPLog("career", career.name, nextXP, career.system.rank + 1)
|
this.addXPLog("career", career.name, nextXP, career.system.rank + 1)
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn("Pas assez de points d'expérience !")
|
ui.notifications.warn(game.i18n.localize("BOL.ui.notenoughxp"))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -359,7 +359,7 @@ export class BoLActor extends Actor {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
|
||||||
})
|
})
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -866,18 +866,18 @@ export class BoLActor extends Actor {
|
|||||||
if (this.system.resources.hp.value <= 0) {
|
if (this.system.resources.hp.value <= 0) {
|
||||||
if (!prone) {
|
if (!prone) {
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||||
{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
|
{ name: game.i18n.localize('EFFECT.StatusProne'), img: 'icons/svg/falling.svg', statuses: ['prone'] }
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
if (this.system.resources.hp.value < -5 && !dead) {
|
if (this.system.resources.hp.value < -5 && !dead) {
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||||
{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
|
{ name: game.i18n.localize('EFFECT.StatusDead'), img: 'icons/svg/skull.svg', statuses: ['dead'] }
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
if (prone) {
|
if (prone) {
|
||||||
@@ -912,7 +912,7 @@ export class BoLActor extends Actor {
|
|||||||
let msg = await ChatMessage.create({
|
let msg = await ChatMessage.create({
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
|
||||||
name: this.name,
|
name: this.name,
|
||||||
img: this.img,
|
img: this.img,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
|
|||||||
@@ -84,8 +84,8 @@ export class BoLHordeSheet extends foundry.appv1.sheets.ActorSheet {
|
|||||||
// Delete Inventory Item
|
// Delete Inventory Item
|
||||||
html.find('.item-delete').click(ev => {
|
html.find('.item-delete').click(ev => {
|
||||||
Dialog.confirm({
|
Dialog.confirm({
|
||||||
title: "Suppression",
|
title: game.i18n.localize("BOL.ui.deletetitle"),
|
||||||
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
|
content: game.i18n.localize("BOL.ui.confirmdelete"),
|
||||||
yes: () => {
|
yes: () => {
|
||||||
const li = $(ev.currentTarget).parents(".item");
|
const li = $(ev.currentTarget).parents(".item");
|
||||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
||||||
|
|||||||
@@ -94,8 +94,8 @@ export class BoLVehicleSheet extends foundry.appv1.sheets.ActorSheet {
|
|||||||
// Delete Inventory Item
|
// Delete Inventory Item
|
||||||
html.find('.item-delete').click(ev => {
|
html.find('.item-delete').click(ev => {
|
||||||
Dialog.confirm({
|
Dialog.confirm({
|
||||||
title: "Suppression",
|
title: game.i18n.localize("BOL.ui.deletetitle"),
|
||||||
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
|
content: game.i18n.localize("BOL.ui.confirmdelete"),
|
||||||
yes: () => {
|
yes: () => {
|
||||||
const li = $(ev.currentTarget).parents(".item");
|
const li = $(ev.currentTarget).parents(".item");
|
||||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ export default class BoLBaseActorSheet extends HandlebarsApplicationMixin(foundr
|
|||||||
return {
|
return {
|
||||||
actor,
|
actor,
|
||||||
system: actor.system,
|
system: actor.system,
|
||||||
|
systemFields: actor.system.schema.fields,
|
||||||
config: game.bol.config,
|
config: game.bol.config,
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
isEditable: this.isEditable,
|
isEditable: this.isEditable,
|
||||||
@@ -112,7 +113,8 @@ export default class BoLBaseActorSheet extends HandlebarsApplicationMixin(foundr
|
|||||||
link.addEventListener("click", (event) => {
|
link.addEventListener("click", (event) => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
this.tabGroups[group] = tab
|
this.tabGroups[group] = tab
|
||||||
this.render()
|
nav.querySelectorAll("[data-tab]").forEach(l => l.classList.toggle("active", l.dataset.tab === tab))
|
||||||
|
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach(c => c.classList.toggle("active", c.dataset.tab === tab))
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ Hooks.once('init', async function () {
|
|||||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||||
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLItemSheet, { types: ["item"], makeDefault: true });
|
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLItemSheet, { types: ["item"], makeDefault: true });
|
||||||
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLFeatureSheet, { types: ["feature"], makeDefault: true });
|
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLFeatureSheet, { types: ["feature"], makeDefault: true });
|
||||||
|
|
||||||
// Debug: Verify AppV2 sheets are loaded
|
// Debug: Verify AppV2 sheets are loaded
|
||||||
console.log("BoL Item Sheets registered:", {
|
console.log("BoL Item Sheets registered:", {
|
||||||
BoLItemSheet: sheets.BoLItemSheet.name,
|
BoLItemSheet: sheets.BoLItemSheet.name,
|
||||||
@@ -101,30 +101,33 @@ Hooks.once('init', async function () {
|
|||||||
// Register hooks
|
// Register hooks
|
||||||
registerHooks()
|
registerHooks()
|
||||||
|
|
||||||
if (typeof Babele !== 'undefined') {
|
});
|
||||||
Babele.get().setSystemTranslationsDir("compendiums");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
Hooks.once("babele.init", (babele) => {
|
||||||
|
console.log("Initializing Babele translations")
|
||||||
|
babele.setSystemTranslationsDir("compendiums");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async function welcomeMessage() {
|
async function welcomeMessage() {
|
||||||
const noRulebook = !game.modules.find(m => m.id === "bol-rulebook")
|
const noRulebook = !game.modules.get("bol-rulebook")?.active
|
||||||
|
const noChronicles = !game.modules.get("bol-chronicles-1")?.active
|
||||||
const content = await foundry.applications.handlebars.renderTemplate(
|
const content = await foundry.applications.handlebars.renderTemplate(
|
||||||
"systems/bol/templates/chat/chat-welcome.hbs",
|
"systems/bol/templates/chat/chat-welcome.hbs",
|
||||||
{ noRulebook }
|
{ noRulebook, noChronicles }
|
||||||
)
|
)
|
||||||
ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content })
|
ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content })
|
||||||
|
|
||||||
if (game.user.isGM && game.i18n.lang == 'en' && !game.modules.find(m => m.id == "babele")) {
|
if (game.user.isGM && game.i18n.lang == 'en' && !game.modules.get("babele")?.active) {
|
||||||
|
const babeleWarning = game.i18n.localize("BOL.chat.babelewarning")
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
whisper: [game.user.id],
|
whisper: [game.user.id],
|
||||||
content: `<div class="bol-welcome-card"><div class="welcome-body"><p class="welcome-warning">⚠ WARNING ! English language selected, but Babele module is not installed !<br>Please install babele from the module tab in Foundry interface.</p></div></div>`
|
content: `<div class="bol-welcome-card"><div class="welcome-body"><p class="welcome-warning">${babeleWarning}</p></div></div>`
|
||||||
})
|
})
|
||||||
ui.notifications.warn("WARNING ! English language selected, but babele module is not installed !<br>Please install babele from the module tab in Foundry interface.")
|
ui.notifications.warn(babeleWarning)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -154,7 +154,7 @@ export class BoLRoll {
|
|||||||
// Manage specific case
|
// Manage specific case
|
||||||
let fightOption = actor.getActiveFightOption()
|
let fightOption = actor.getActiveFightOption()
|
||||||
if (fightOption && fightOption.system.properties.fightoptiontype == "fulldefense") {
|
if (fightOption && fightOption.system.properties.fightoptiontype == "fulldefense") {
|
||||||
ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
|
ui.notifications.warn(game.i18n.format("BOL.notification.FullDefense", { actor: actor.name }))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -175,7 +175,7 @@ export class BoLRoll {
|
|||||||
const li = $(event.currentTarget).parents(".item")
|
const li = $(event.currentTarget).parents(".item")
|
||||||
let weapon = actor.items.get(li.data("item-id"))
|
let weapon = actor.items.get(li.data("item-id"))
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
ui.notifications.warn("Unable to find weapon !")
|
ui.notifications.warn(game.i18n.localize("BOL.notification.WeaponNotFound"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
weapon = foundry.utils.duplicate(weapon)
|
weapon = foundry.utils.duplicate(weapon)
|
||||||
@@ -187,13 +187,18 @@ export class BoLRoll {
|
|||||||
const li = $(event.currentTarget).parents(".item");
|
const li = $(event.currentTarget).parents(".item");
|
||||||
let alchemy = actor.items.get(li.data("item-id"));
|
let alchemy = actor.items.get(li.data("item-id"));
|
||||||
if (!alchemy) {
|
if (!alchemy) {
|
||||||
ui.notifications.warn("Unable to find Alchemy !");
|
ui.notifications.warn(game.i18n.localize("BOL.notification.AlchemyNotFound"));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
alchemy = foundry.utils.duplicate(alchemy)
|
alchemy = foundry.utils.duplicate(alchemy)
|
||||||
|
return this.alchemyCheckWithItem(actor, alchemy)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static alchemyCheckWithItem(actor, alchemy) {
|
||||||
let alchemyData = alchemy.system
|
let alchemyData = alchemy.system
|
||||||
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
|
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
|
||||||
ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !")
|
ui.notifications.warn(game.i18n.localize("BOL.notification.NotEnoughCreationPrep"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -255,13 +260,13 @@ export class BoLRoll {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static spellCheck(actor, event) {
|
static spellCheck(actor, event) {
|
||||||
if (actor.system.resources.power.value <= 0) {
|
if (actor.system.resources.power.value <= 0) {
|
||||||
ui.notifications.warn("Plus assez de points de Pouvoir !")
|
ui.notifications.warn(game.i18n.localize("BOL.notification.NoPower"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
const li = $(event.currentTarget).parents(".item")
|
const li = $(event.currentTarget).parents(".item")
|
||||||
let spell = actor.items.get(li.data("item-id"))
|
let spell = actor.items.get(li.data("item-id"))
|
||||||
if (!spell) {
|
if (!spell) {
|
||||||
ui.notifications.warn("Impossible de trouver ce sort !")
|
ui.notifications.warn(game.i18n.localize("BOL.notification.SpellNotFound"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
spell = foundry.utils.duplicate(spell)
|
spell = foundry.utils.duplicate(spell)
|
||||||
@@ -578,7 +583,7 @@ export class BoLRoll {
|
|||||||
callback: (event, button, dialog) => {
|
callback: (event, button, dialog) => {
|
||||||
console.log("Submit Roll!!!!");
|
console.log("Submit Roll!!!!");
|
||||||
if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) {
|
if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) {
|
||||||
ui.notifications.warn("Pas assez de Points de Pouvoir !")
|
ui.notifications.warn(game.i18n.localize("BOL.notification.NoPower"))
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ?
|
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ?
|
||||||
@@ -747,6 +752,12 @@ export class BoLDefaultRoll {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async sendDamageMessage() {
|
async sendDamageMessage() {
|
||||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||||
|
// If no target, collect potential targets from active scene (excluding attacker)
|
||||||
|
if (!this.rollData.targetId && game.scenes.current) {
|
||||||
|
this.rollData.potentialTargets = game.scenes.current.tokens
|
||||||
|
.filter(t => t.actor && t.actor.id !== this.rollData.actorId)
|
||||||
|
.map(t => ({ id: t.id, actorId: t.actor.id, name: t.name, img: t.texture?.src || t.actor.img }))
|
||||||
|
}
|
||||||
this._buildDamageChatMessage(this.rollData).then(async msgFlavor => {
|
this._buildDamageChatMessage(this.rollData).then(async msgFlavor => {
|
||||||
let msg = await this.rollData.damageRoll.toMessage({
|
let msg = await this.rollData.damageRoll.toMessage({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
import { BoLUtility } from "../system/bol-utility.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the basic ItemSheet with some very simple modifications
|
|
||||||
* @extends {ItemSheet}
|
|
||||||
*/
|
|
||||||
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
classes: ["bol", "sheet", "item"],
|
|
||||||
template: "systems/bol/templates/item/item-sheet.hbs",
|
|
||||||
width: 650,
|
|
||||||
height: 780,
|
|
||||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
async getData(options) {
|
|
||||||
const data = super.getData(options)
|
|
||||||
let itemData = foundry.utils.duplicate(data.document)
|
|
||||||
data.config = game.bol.config
|
|
||||||
data.item = itemData
|
|
||||||
data.category = itemData.system.category
|
|
||||||
data.isGM = game.user.isGM;
|
|
||||||
data.itemProperties = this.item.itemProperties;
|
|
||||||
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
|
|
||||||
if (data.document.actor) {
|
|
||||||
data.careers = data.document.actor.careers
|
|
||||||
}
|
|
||||||
// Dynamic default data fix/adapt
|
|
||||||
if (itemData.type == "item") {
|
|
||||||
if (!itemData.system.category) {
|
|
||||||
itemData.system.category = "equipment"
|
|
||||||
}
|
|
||||||
if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
|
||||||
if (!itemData.system.properties.slot) {
|
|
||||||
itemData.system.properties.slot = "-"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (itemData.system.category == 'spell') {
|
|
||||||
if (!itemData.system.properties.mandatoryconditions) {
|
|
||||||
itemData.system.properties.mandatoryconditions = []
|
|
||||||
}
|
|
||||||
if (!itemData.system.properties.optionnalconditions) {
|
|
||||||
itemData.system.properties.optionnalconditions = []
|
|
||||||
}
|
|
||||||
for (let i = 0; i < 4; i++) {
|
|
||||||
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
|
||||||
}
|
|
||||||
for (let i = 0; i < 8; i++) {
|
|
||||||
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!itemData.system.subtype) {
|
|
||||||
itemData.system.category = "origin"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log("ITEMDATA", data);
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_getHeaderButtons() {
|
|
||||||
let buttons = super._getHeaderButtons();
|
|
||||||
buttons.unshift({
|
|
||||||
class: "post",
|
|
||||||
icon: "fas fa-comment",
|
|
||||||
onclick: ev => this.postItem()
|
|
||||||
});
|
|
||||||
return buttons
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
postItem() {
|
|
||||||
let chatData = foundry.utils.duplicate(this.item)
|
|
||||||
if (this.actor) {
|
|
||||||
chatData.actor = { id: this.actor.id };
|
|
||||||
}
|
|
||||||
BoLUtility.postItem(chatData);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
setPosition(options = {}) {
|
|
||||||
const position = super.setPosition(options);
|
|
||||||
const sheetBody = this.element.find(".sheet-body");
|
|
||||||
const bodyHeight = position.height - 192;
|
|
||||||
sheetBody.css("height", bodyHeight);
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
// Roll handlers, click handlers, etc. would go here.
|
|
||||||
|
|
||||||
html.find('.armorQuality').change(ev => {
|
|
||||||
const li = $(ev.currentTarget);
|
|
||||||
console.log(game.bol.config.soakFormulas[li.val()]);
|
|
||||||
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,119 +0,0 @@
|
|||||||
import { BoLUtility } from "../system/bol-utility.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the basic ItemSheet with some very simple modifications
|
|
||||||
* @extends {ItemSheet}
|
|
||||||
*/
|
|
||||||
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
classes: ["bol", "sheet", "item"],
|
|
||||||
template: "systems/bol/templates/item/item-sheet.hbs",
|
|
||||||
width: 650,
|
|
||||||
height: 780,
|
|
||||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
async getData(options) {
|
|
||||||
const data = super.getData(options)
|
|
||||||
let itemData = foundry.utils.duplicate(data.document)
|
|
||||||
data.config = game.bol.config
|
|
||||||
data.item = itemData
|
|
||||||
data.category = itemData.system.category
|
|
||||||
data.isGM = game.user.isGM;
|
|
||||||
data.itemProperties = this.item.itemProperties;
|
|
||||||
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
|
|
||||||
if (data.document.actor) {
|
|
||||||
data.careers = data.document.actor.careers
|
|
||||||
}
|
|
||||||
// Dynamic default data fix/adapt
|
|
||||||
if (itemData.type == "item") {
|
|
||||||
if (!itemData.system.category) {
|
|
||||||
itemData.system.category = "equipment"
|
|
||||||
}
|
|
||||||
if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
|
||||||
if (!itemData.system.properties.slot) {
|
|
||||||
itemData.system.properties.slot = "-"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (itemData.system.category == 'spell') {
|
|
||||||
if (!itemData.system.properties.mandatoryconditions) {
|
|
||||||
itemData.system.properties.mandatoryconditions = []
|
|
||||||
}
|
|
||||||
if (!itemData.system.properties.optionnalconditions) {
|
|
||||||
itemData.system.properties.optionnalconditions = []
|
|
||||||
}
|
|
||||||
for (let i = 0; i < 4; i++) {
|
|
||||||
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
|
||||||
}
|
|
||||||
for (let i = 0; i < 8; i++) {
|
|
||||||
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!itemData.system.subtype) {
|
|
||||||
itemData.system.category = "origin"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log("ITEMDATA", data);
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_getHeaderButtons() {
|
|
||||||
let buttons = super._getHeaderButtons();
|
|
||||||
buttons.unshift({
|
|
||||||
class: "post",
|
|
||||||
icon: "fas fa-comment",
|
|
||||||
onclick: ev => this.postItem()
|
|
||||||
});
|
|
||||||
return buttons
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
postItem() {
|
|
||||||
let chatData = foundry.utils.duplicate(this.item)
|
|
||||||
if (this.actor) {
|
|
||||||
chatData.actor = { id: this.actor.id };
|
|
||||||
}
|
|
||||||
BoLUtility.postItem(chatData);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
setPosition(options = {}) {
|
|
||||||
const position = super.setPosition(options);
|
|
||||||
const sheetBody = this.element.find(".sheet-body");
|
|
||||||
const bodyHeight = position.height - 192;
|
|
||||||
sheetBody.css("height", bodyHeight);
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
// Roll handlers, click handlers, etc. would go here.
|
|
||||||
|
|
||||||
html.find('.armorQuality').change(ev => {
|
|
||||||
const li = $(ev.currentTarget);
|
|
||||||
console.log(game.bol.config.soakFormulas[li.val()]);
|
|
||||||
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
/**
|
|
||||||
* Extend the basic Item with some very simple modifications.
|
|
||||||
* @extends {Item}
|
|
||||||
*/
|
|
||||||
export class BoLItem extends Item {
|
|
||||||
/**
|
|
||||||
* Augment the basic Item data model with additional dynamic data.
|
|
||||||
*/
|
|
||||||
prepareData() {
|
|
||||||
super.prepareData()
|
|
||||||
|
|
||||||
const actorData = this.actor ? this.actor.system : {}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
get properties() {
|
|
||||||
return this.system.properties
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Get the Array of item properties which are used in the small sidebar of the description tab
|
|
||||||
* @return {Array}
|
|
||||||
* @private
|
|
||||||
*/
|
|
||||||
get itemProperties() {
|
|
||||||
const props = [];
|
|
||||||
if ( this.type === "item" ) {
|
|
||||||
const entries = Object.entries(this.system.properties)
|
|
||||||
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
|
|
||||||
}
|
|
||||||
return props.filter(p => !!p)
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,112 +0,0 @@
|
|||||||
# BoL DataModels
|
|
||||||
|
|
||||||
Ce dossier contient les DataModels pour le système Barbarians of Lemuria (BoL).
|
|
||||||
|
|
||||||
## Structure
|
|
||||||
|
|
||||||
### Actors DataModels
|
|
||||||
|
|
||||||
- **character.mjs** : Personnages joueurs
|
|
||||||
- Attributs (Vigor, Agility, Mind, Appeal)
|
|
||||||
- Aptitudes (Initiative, Mêlée, Distance, Défense)
|
|
||||||
- Ressources (HP, Hero Points, Faith, Power, Alchemy, Astrology)
|
|
||||||
- XP et création
|
|
||||||
- Bougette (argent)
|
|
||||||
|
|
||||||
- **encounter.mjs** : PNJ et créatures
|
|
||||||
- Mêmes attributs que character
|
|
||||||
- Champs spécifiques : chartype (tough/villain), isundead, size, environment
|
|
||||||
|
|
||||||
- **horde.mjs** : Hordes de créatures
|
|
||||||
- Mêmes attributs de base
|
|
||||||
- Champs spécifiques : hordesize, hordebasehp, hasdamagerule, damagerule
|
|
||||||
|
|
||||||
- **vehicle.mjs** : Véhicules (navires, chars, etc.)
|
|
||||||
- Attributs véhicules : hull, crew, resources
|
|
||||||
- Champs spécifiques : vehicletype, row, spur, status
|
|
||||||
|
|
||||||
### Items DataModels
|
|
||||||
|
|
||||||
- **item.mjs** : Équipements et objets
|
|
||||||
- Propriétés (weapon, armor, magical, etc.)
|
|
||||||
- Équipement (quantity, weight, price, worn)
|
|
||||||
- Category et subtype
|
|
||||||
|
|
||||||
- **feature.mjs** : Capacités, traits, sorts
|
|
||||||
- Rank (niveau/rang)
|
|
||||||
- Description
|
|
||||||
- Category et subtype
|
|
||||||
|
|
||||||
## Architecture
|
|
||||||
|
|
||||||
Tous les DataModels héritent de `foundry.abstract.TypeDataModel` et définissent leur schéma via `defineSchema()`.
|
|
||||||
|
|
||||||
Exemple de structure :
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
|
|
||||||
static defineSchema() {
|
|
||||||
const fields = foundry.data.fields;
|
|
||||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
|
||||||
|
|
||||||
return {
|
|
||||||
// Définition des champs
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
static LOCALIZATION_PREFIXES = ["BOL.Character"];
|
|
||||||
|
|
||||||
// Méthodes personnalisées (à ajouter)
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Types de champs utilisés
|
|
||||||
|
|
||||||
- `StringField` : Chaînes de caractères
|
|
||||||
- `NumberField` : Nombres (avec option `integer: true` pour entiers)
|
|
||||||
- `BooleanField` : Booléens
|
|
||||||
- `HTMLField` : HTML enrichi (descriptions, biographies)
|
|
||||||
- `ArrayField` : Tableaux
|
|
||||||
- `SchemaField` : Objets imbriqués
|
|
||||||
|
|
||||||
## Export
|
|
||||||
|
|
||||||
Le fichier `_module.mjs` exporte tous les DataModels :
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
export { default as BoLCharacter } from "./character.mjs"
|
|
||||||
export { default as BoLEncounter } from "./encounter.mjs"
|
|
||||||
export { default as BoLHorde } from "./horde.mjs"
|
|
||||||
export { default as BoLVehicle } from "./vehicle.mjs"
|
|
||||||
export { default as BoLItem } from "./item.mjs"
|
|
||||||
export { default as BoLFeature } from "./feature.mjs"
|
|
||||||
```
|
|
||||||
|
|
||||||
## Configuration dans bol.js
|
|
||||||
|
|
||||||
Les DataModels sont enregistrés dans `CONFIG` :
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
CONFIG.Actor.dataModels = {
|
|
||||||
character: models.BoLCharacter,
|
|
||||||
encounter: models.BoLEncounter,
|
|
||||||
horde: models.BoLHorde,
|
|
||||||
vehicle: models.BoLVehicle
|
|
||||||
}
|
|
||||||
|
|
||||||
CONFIG.Item.dataModels = {
|
|
||||||
item: models.BoLItem,
|
|
||||||
feature: models.BoLFeature
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Compatibilité
|
|
||||||
|
|
||||||
Les DataModels sont compatibles avec le `template.json` existant. La migration est transparente pour les données existantes.
|
|
||||||
|
|
||||||
## Prochaines étapes
|
|
||||||
|
|
||||||
1. Ajouter `prepareDerivedData()` pour les calculs automatiques
|
|
||||||
2. Migrer la logique métier depuis actor.js
|
|
||||||
3. Ajouter des validations personnalisées
|
|
||||||
4. Documenter avec JSDoc
|
|
||||||
@@ -246,10 +246,10 @@ export class BoLCalendar extends Application {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (name) {
|
else if (name) {
|
||||||
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
|
ui.notifications.warn(game.i18n.format("BOL.notification.NoBirthHour", { actor: name, hour: heureNaissance }));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
|
ui.notifications.warn(game.i18n.format("BOL.notification.BadBirthHour", { hour: heureNaissance }));
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -395,6 +395,16 @@ export class BoLUtility {
|
|||||||
BoLUtility.sendAttackSuccess(rollData)
|
BoLUtility.sendAttackSuccess(rollData)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
html.on("click", '.chat-target-select', event => {
|
||||||
|
event.preventDefault()
|
||||||
|
const btn = event.currentTarget
|
||||||
|
let rollData = BoLUtility.getRollDataFromMessage(event)
|
||||||
|
rollData.targetId = btn.dataset.tokenId
|
||||||
|
rollData.defenderId = btn.dataset.actorId
|
||||||
|
BoLUtility.cleanupButtons(rollData.applyId)
|
||||||
|
BoLUtility.sendAttackSuccess(rollData)
|
||||||
|
});
|
||||||
|
|
||||||
html.on("click", '.chat-damage-roll', event => {
|
html.on("click", '.chat-damage-roll', event => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
let rollData = BoLUtility.getRollDataFromMessage(event)
|
let rollData = BoLUtility.getRollDataFromMessage(event)
|
||||||
@@ -435,7 +445,7 @@ export class BoLUtility {
|
|||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
let attr = event.currentTarget.attributes['data-attack-id']
|
let attr = event.currentTarget.attributes['data-attack-id']
|
||||||
if (!attr) {
|
if (!attr) {
|
||||||
ui.notifications.warn("Impossible de trouver l'attaque correspondante, erreur de suivi de combat.")
|
ui.notifications.warn(game.i18n.localize("BOL.notification.AttackNotFound"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
let attackId = event.currentTarget.attributes['data-attack-id'].value
|
let attackId = event.currentTarget.attributes['data-attack-id'].value
|
||||||
@@ -554,13 +564,13 @@ export class BoLUtility {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||||
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
|
||||||
})
|
})
|
||||||
console.log("Defender data : ", defenderUser)
|
console.log("Defender data : ", defenderUser)
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
|
whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
|
||||||
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -573,7 +583,7 @@ export class BoLUtility {
|
|||||||
this.blindMessageToGM(chatOptions);
|
this.blindMessageToGM(chatOptions);
|
||||||
|
|
||||||
chatOptions.whisper = [game.user.id];
|
chatOptions.whisper = [game.user.id];
|
||||||
chatOptions.content = "Message only to the GM";
|
chatOptions.content = game.i18n.localize("BOL.chat.msgonlygm");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||||
@@ -647,7 +657,7 @@ export class BoLUtility {
|
|||||||
let msg = await ChatMessage.create({
|
let msg = await ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||||
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
||||||
attackId: rollData.id,
|
attackId: rollData.id,
|
||||||
attacker: rollData.attacker,
|
attacker: rollData.attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
|
|||||||
@@ -413,108 +413,108 @@ BOL.bolEffectModifier = {
|
|||||||
BOL.statusEffects = [
|
BOL.statusEffects = [
|
||||||
{
|
{
|
||||||
"id": "dead",
|
"id": "dead",
|
||||||
"label": "EFFECT.StatusDead",
|
"name": "EFFECT.StatusDead",
|
||||||
"icon": "icons/svg/skull.svg"
|
"img": "icons/svg/skull.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "unconscious",
|
"id": "unconscious",
|
||||||
"label": "EFFECT.StatusUnconscious",
|
"name": "EFFECT.StatusUnconscious",
|
||||||
"icon": "icons/svg/unconscious.svg"
|
"img": "icons/svg/unconscious.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "sleep",
|
"id": "sleep",
|
||||||
"label": "EFFECT.StatusAsleep",
|
"name": "EFFECT.StatusAsleep",
|
||||||
"icon": "icons/svg/sleep.svg"
|
"img": "icons/svg/sleep.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "stun",
|
"id": "stun",
|
||||||
"label": "EFFECT.StatusStunned",
|
"name": "EFFECT.StatusStunned",
|
||||||
"icon": "icons/svg/daze.svg"
|
"img": "icons/svg/daze.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "prone",
|
"id": "prone",
|
||||||
"label": "EFFECT.StatusProne",
|
"name": "EFFECT.StatusProne",
|
||||||
"icon": "icons/svg/falling.svg"
|
"img": "icons/svg/falling.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "restrain",
|
"id": "restrain",
|
||||||
"label": "EFFECT.StatusRestrained",
|
"name": "EFFECT.StatusRestrained",
|
||||||
"icon": "icons/svg/net.svg"
|
"img": "icons/svg/net.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "paralysis",
|
"id": "paralysis",
|
||||||
"label": "EFFECT.StatusParalysis",
|
"name": "EFFECT.StatusParalysis",
|
||||||
"icon": "icons/svg/paralysis.svg"
|
"img": "icons/svg/paralysis.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "fly",
|
"id": "fly",
|
||||||
"label": "EFFECT.StatusFlying",
|
"name": "EFFECT.StatusFlying",
|
||||||
"icon": "icons/svg/wing.svg"
|
"img": "icons/svg/wing.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "blind",
|
"id": "blind",
|
||||||
"label": "EFFECT.StatusBlind",
|
"name": "EFFECT.StatusBlind",
|
||||||
"icon": "icons/svg/blind.svg"
|
"img": "icons/svg/blind.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "deaf",
|
"id": "deaf",
|
||||||
"label": "EFFECT.StatusDeaf",
|
"name": "EFFECT.StatusDeaf",
|
||||||
"icon": "icons/svg/deaf.svg"
|
"img": "icons/svg/deaf.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "silence",
|
"id": "silence",
|
||||||
"label": "EFFECT.StatusSilenced",
|
"name": "EFFECT.StatusSilenced",
|
||||||
"icon": "icons/svg/silenced.svg"
|
"img": "icons/svg/silenced.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "fear",
|
"id": "fear",
|
||||||
"label": "EFFECT.StatusFear",
|
"name": "EFFECT.StatusFear",
|
||||||
"icon": "icons/svg/terror.svg"
|
"img": "icons/svg/terror.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "burning",
|
"id": "burning",
|
||||||
"label": "EFFECT.StatusBurning",
|
"name": "EFFECT.StatusBurning",
|
||||||
"icon": "icons/svg/fire.svg"
|
"img": "icons/svg/fire.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "frozen",
|
"id": "frozen",
|
||||||
"label": "EFFECT.StatusFrozen",
|
"name": "EFFECT.StatusFrozen",
|
||||||
"icon": "icons/svg/frozen.svg"
|
"img": "icons/svg/frozen.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "shock",
|
"id": "shock",
|
||||||
"label": "EFFECT.StatusShocked",
|
"name": "EFFECT.StatusShocked",
|
||||||
"icon": "icons/svg/lightning.svg"
|
"img": "icons/svg/lightning.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "disease",
|
"id": "disease",
|
||||||
"label": "EFFECT.StatusDisease",
|
"name": "EFFECT.StatusDisease",
|
||||||
"icon": "icons/svg/biohazard.svg"
|
"img": "icons/svg/biohazard.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "poison",
|
"id": "poison",
|
||||||
"label": "EFFECT.StatusPoison",
|
"name": "EFFECT.StatusPoison",
|
||||||
"icon": "icons/svg/poison.svg"
|
"img": "icons/svg/poison.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "curse",
|
"id": "curse",
|
||||||
"label": "EFFECT.StatusCursed",
|
"name": "EFFECT.StatusCursed",
|
||||||
"icon": "icons/svg/sun.svg"
|
"img": "icons/svg/sun.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "invisible",
|
"id": "invisible",
|
||||||
"label": "EFFECT.StatusInvisible",
|
"name": "EFFECT.StatusInvisible",
|
||||||
"icon": "icons/svg/invisible.svg"
|
"img": "icons/svg/invisible.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "target",
|
"id": "target",
|
||||||
"label": "EFFECT.StatusTarget",
|
"name": "EFFECT.StatusTarget",
|
||||||
"icon": "icons/svg/target.svg"
|
"img": "icons/svg/target.svg"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "eye",
|
"id": "eye",
|
||||||
"label": "EFFECT.StatusMarked",
|
"name": "EFFECT.StatusMarked",
|
||||||
"icon": "icons/svg/eye.svg"
|
"img": "icons/svg/eye.svg"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|||||||
@@ -141,6 +141,13 @@ export const registerHandlebarsHelpers = function () {
|
|||||||
return key == "creature" || key == "daemon";
|
return key == "creature" || key == "daemon";
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Journal entry documenting Heroic/Legendary success options, localized
|
||||||
|
Handlebars.registerHelper('criticalJournalId', function () {
|
||||||
|
return game.i18n.lang === "en"
|
||||||
|
? "cNk3xcQ1F7I3Uk8Q" // Rules summary (EN)
|
||||||
|
: "veAAxCtCKcFIsnln"; // Vademecum des Joueurs (FR)
|
||||||
|
})
|
||||||
|
|
||||||
// Handle v12 removal of this helper
|
// Handle v12 removal of this helper
|
||||||
Handlebars.registerHelper('select', function (selected, options) {
|
Handlebars.registerHelper('select', function (selected, options) {
|
||||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||||
|
|||||||
@@ -1,52 +1,228 @@
|
|||||||
import {BoLRoll} from "../controllers/bol-rolls.js";
|
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* BoL Macro API — accessible via game.bol.macros
|
||||||
|
*
|
||||||
|
* Usage examples (in a Foundry macro):
|
||||||
|
*
|
||||||
|
* game.bol.macros.rollAttribute("vigor")
|
||||||
|
* game.bol.macros.rollAttribute("mind")
|
||||||
|
*
|
||||||
|
* game.bol.macros.rollAptitude("melee")
|
||||||
|
* game.bol.macros.rollAptitude("ranged")
|
||||||
|
* game.bol.macros.rollAptitude("def")
|
||||||
|
* game.bol.macros.rollAptitude("init")
|
||||||
|
*
|
||||||
|
* game.bol.macros.rollWeapon("Épée courte") // by name (partial match)
|
||||||
|
* game.bol.macros.rollWeapon(0) // by index (first weapon)
|
||||||
|
*
|
||||||
|
* game.bol.macros.rollSpell("Boule de feu") // by name (partial match)
|
||||||
|
* game.bol.macros.rollSpell(0) // by index
|
||||||
|
*
|
||||||
|
* game.bol.macros.rollAlchemy("Potion de soin") // by name (partial match)
|
||||||
|
* game.bol.macros.rollAlchemy(0) // by index
|
||||||
|
*
|
||||||
|
* game.bol.macros.rollHoroscope("minor")
|
||||||
|
* game.bol.macros.rollHoroscope("major")
|
||||||
|
*
|
||||||
|
* // Generic dispatcher:
|
||||||
|
* game.bol.macros.roll("attribute", "vigor")
|
||||||
|
* game.bol.macros.roll("aptitude", "melee")
|
||||||
|
* game.bol.macros.roll("weapon", "Épée courte")
|
||||||
|
* game.bol.macros.roll("spell", "Boule de feu")
|
||||||
|
* game.bol.macros.roll("alchemy", 0)
|
||||||
|
* game.bol.macros.roll("horoscope", "minor")
|
||||||
|
*/
|
||||||
export class Macros {
|
export class Macros {
|
||||||
/**
|
|
||||||
* @name getSpeakersActor
|
/* -------------------------------------------- */
|
||||||
* @description
|
/**
|
||||||
*
|
* Resolves the actor for macro use:
|
||||||
* @returns
|
* - If multiple tokens are selected → error (always)
|
||||||
*/
|
* - If exactly one token is selected → use it (GM or player)
|
||||||
static getSpeakersActor = function(){
|
* - If no token selected and user is GM → error (GM must select a token)
|
||||||
// Vérifie qu'un seul token est sélectionné
|
* - If no token selected and user is a player → use their assigned character
|
||||||
const tokens = canvas.tokens.controlled;
|
* @returns {Actor|null}
|
||||||
if (tokens.length > 1) {
|
*/
|
||||||
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'));
|
static getSpeakersActor() {
|
||||||
return null;
|
const tokens = canvas.tokens?.controlled ?? []
|
||||||
}
|
|
||||||
|
if (tokens.length > 1) {
|
||||||
const speaker = ChatMessage.getSpeaker();
|
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'))
|
||||||
let actor;
|
return null
|
||||||
// Si un token est sélectionné, le prendre comme acteur cible
|
|
||||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
|
||||||
// Sinon prendre l'acteur par défaut pour l'utilisateur courrant
|
|
||||||
if (!actor) actor = game.actors.get(speaker.actor);
|
|
||||||
return actor;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static rollMacro = async function (rollType, key, adv, mod){
|
if (tokens.length === 1) {
|
||||||
const actor = this.getSpeakersActor();
|
return tokens[0].actor ?? null
|
||||||
// Several tokens selected
|
|
||||||
if (actor === null) return;
|
|
||||||
// No token selected
|
|
||||||
if (actor === undefined) return ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"));
|
|
||||||
|
|
||||||
const actorData = {};
|
|
||||||
actorData.data = {
|
|
||||||
features : actor.buildFeatures()
|
|
||||||
};
|
|
||||||
|
|
||||||
if(rollType === "attribute") {
|
|
||||||
let attribute = eval(`actor.system.attributes.${key}`);
|
|
||||||
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
|
|
||||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
|
|
||||||
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
|
|
||||||
}
|
|
||||||
else if(rollType === "aptitude") {
|
|
||||||
let aptitude = eval(`actor.system.aptitudes.${key}`);
|
|
||||||
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
|
||||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
|
|
||||||
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// No token selected
|
||||||
|
if (game.user.isGM) {
|
||||||
|
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player: fall back to their assigned character
|
||||||
|
const actor = game.user.character
|
||||||
|
if (!actor) {
|
||||||
|
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
return actor
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Finds an item on an actor by name (partial, case-insensitive) or index.
|
||||||
|
* @param {Actor} actor
|
||||||
|
* @param {string} type - item type: "weapon", "spell", "alchemy"
|
||||||
|
* @param {string|number} nameOrIndex
|
||||||
|
* @returns {object|undefined}
|
||||||
|
*/
|
||||||
|
static _findItem(actor, type, nameOrIndex) {
|
||||||
|
const items = actor.items.filter(i => i.type === type)
|
||||||
|
if (items.length === 0) {
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroNoItemFound", { actor: actor.name, type }))
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
if (nameOrIndex === undefined || nameOrIndex === null) {
|
||||||
|
if (items.length === 1) return foundry.utils.duplicate(items[0])
|
||||||
|
const names = items.map((it, i) => `[${i}] ${it.name}`).join(', ')
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroSpecifyNameOrIndex", { names }))
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
if (typeof nameOrIndex === "number") {
|
||||||
|
const item = items[nameOrIndex]
|
||||||
|
if (!item) {
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroBadIndex", { actor: actor.name, index: nameOrIndex, type }))
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return foundry.utils.duplicate(item)
|
||||||
|
}
|
||||||
|
const lower = String(nameOrIndex).toLowerCase()
|
||||||
|
const found = items.find(i => i.name.toLowerCase().includes(lower))
|
||||||
|
if (!found) {
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroItemNotFound", { actor: actor.name, type, name: nameOrIndex }))
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return foundry.utils.duplicate(found)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll an attribute check.
|
||||||
|
* @param {string} key - "vigor" | "agility" | "mind" | "appeal"
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static rollAttribute(key = "vigor", actor = undefined) {
|
||||||
|
actor = actor ?? this.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
if (!actor.system.attributes[key]) {
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroUnknownAttribute", { key }))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
return BoLRoll.attributeCheck(actor, key)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll an aptitude check.
|
||||||
|
* @param {string} key - "init" | "melee" | "ranged" | "def"
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static rollAptitude(key = "melee", actor = undefined) {
|
||||||
|
actor = actor ?? this.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
if (!actor.system.aptitudes[key]) {
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroUnknownAptitude", { key }))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
return BoLRoll.aptitudeCheck(actor, key)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll a weapon attack.
|
||||||
|
* @param {string|number} [nameOrIndex] - weapon name (partial) or index. Defaults to first weapon if only one.
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static rollWeapon(nameOrIndex = undefined, actor = undefined) {
|
||||||
|
actor = actor ?? this.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
const weapon = this._findItem(actor, "weapon", nameOrIndex)
|
||||||
|
if (!weapon) return
|
||||||
|
return BoLRoll.weaponCheckWithWeapon(actor, weapon)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll a spell check.
|
||||||
|
* @param {string|number} [nameOrIndex] - spell name (partial) or index
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static rollSpell(nameOrIndex = undefined, actor = undefined) {
|
||||||
|
actor = actor ?? this.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
if ((actor.system.resources.power?.value ?? 1) <= 0) {
|
||||||
|
ui.notifications.warn(game.i18n.localize("BOL.notification.MacroNoPower"))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const spell = this._findItem(actor, "spell", nameOrIndex)
|
||||||
|
if (!spell) return
|
||||||
|
return BoLRoll.spellCheckWithSpell(actor, spell)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll an alchemy check.
|
||||||
|
* @param {string|number} [nameOrIndex] - alchemy item name (partial) or index
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static rollAlchemy(nameOrIndex = undefined, actor = undefined) {
|
||||||
|
actor = actor ?? this.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
const alchemy = this._findItem(actor, "alchemy", nameOrIndex)
|
||||||
|
if (!alchemy) return
|
||||||
|
return BoLRoll.alchemyCheckWithItem(actor, alchemy)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll a horoscope check.
|
||||||
|
* @param {"minor"|"major"} [type="minor"]
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static rollHoroscope(type = "minor", actor = undefined) {
|
||||||
|
actor = actor ?? this.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
return BoLRoll.horoscopeCheck(actor, undefined, type)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Generic roll dispatcher.
|
||||||
|
* @param {"attribute"|"aptitude"|"weapon"|"spell"|"alchemy"|"horoscope"} type
|
||||||
|
* @param {string|number} [key] - attribute/aptitude key, item name/index, or horoscope type
|
||||||
|
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||||
|
*/
|
||||||
|
static roll(type, key = undefined, actor = undefined) {
|
||||||
|
switch (type) {
|
||||||
|
case "attribute": return this.rollAttribute(key ?? "vigor", actor)
|
||||||
|
case "aptitude": return this.rollAptitude(key ?? "melee", actor)
|
||||||
|
case "weapon": return this.rollWeapon(key, actor)
|
||||||
|
case "spell": return this.rollSpell(key, actor)
|
||||||
|
case "alchemy": return this.rollAlchemy(key, actor)
|
||||||
|
case "horoscope": return this.rollHoroscope(key ?? "minor", actor)
|
||||||
|
default:
|
||||||
|
ui.notifications.warn(game.i18n.format("BOL.notification.MacroUnknownRollType", { type }))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
// Kept for backward-compat (previously called by old macros)
|
||||||
|
static rollMacro = async function (rollType, key) {
|
||||||
|
const actor = Macros.getSpeakersActor()
|
||||||
|
if (!actor) return
|
||||||
|
return Macros.roll(rollType, key, actor)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-001076
|
MANIFEST-001239
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-22:59:53.852685 7f56e3fff6c0 Recovering log #1074
|
2026/08/04-08:21:29.571109 7f3591bfd6c0 Recovering log #1238
|
||||||
2026/02/28-22:59:53.863099 7f56e3fff6c0 Delete type=3 #1072
|
2026/08/04-08:21:29.591159 7f3591bfd6c0 Delete type=0 #1238
|
||||||
2026/02/28-22:59:53.863210 7f56e3fff6c0 Delete type=0 #1074
|
2026/08/04-08:21:29.591228 7f3591bfd6c0 Delete type=3 #1237
|
||||||
2026/03/01-01:08:46.366409 7f54e37ef6c0 Level-0 table #1079: started
|
2026/08/04-09:53:52.957051 7f3590bfb6c0 Level-0 table #1242: started
|
||||||
2026/03/01-01:08:46.366440 7f54e37ef6c0 Level-0 table #1079: 0 bytes OK
|
2026/08/04-09:53:52.957089 7f3590bfb6c0 Level-0 table #1242: 0 bytes OK
|
||||||
2026/03/01-01:08:46.372420 7f54e37ef6c0 Delete type=0 #1077
|
2026/08/04-09:53:52.998497 7f3590bfb6c0 Delete type=0 #1240
|
||||||
2026/03/01-01:08:46.391669 7f54e37ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
2026/08/04-09:53:53.115038 7f3590bfb6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||||
2026/03/01-01:08:46.391720 7f54e37ef6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,8 +1,3 @@
|
|||||||
2026/02/28-17:23:52.883622 7f56f93fe6c0 Recovering log #1070
|
2026/08/04-08:20:57.432442 7f5160dfe6c0 Recovering log #1235
|
||||||
2026/02/28-17:23:52.893895 7f56f93fe6c0 Delete type=3 #1068
|
2026/08/04-08:20:57.444689 7f5160dfe6c0 Delete type=3 #1233
|
||||||
2026/02/28-17:23:52.893967 7f56f93fe6c0 Delete type=0 #1070
|
2026/08/04-08:20:57.444770 7f5160dfe6c0 Delete type=0 #1235
|
||||||
2026/02/28-22:59:43.750682 7f54e37ef6c0 Level-0 table #1075: started
|
|
||||||
2026/02/28-22:59:43.750749 7f54e37ef6c0 Level-0 table #1075: 0 bytes OK
|
|
||||||
2026/02/28-22:59:43.758241 7f54e37ef6c0 Delete type=0 #1073
|
|
||||||
2026/02/28-22:59:43.758440 7f54e37ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
|
||||||
2026/02/28-22:59:43.758473 7f54e37ef6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000981
|
MANIFEST-001138
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-22:59:53.826224 7f56f8bfd6c0 Recovering log #979
|
2026/08/04-08:21:29.528298 7f3591bfd6c0 Recovering log #1136
|
||||||
2026/02/28-22:59:53.836758 7f56f8bfd6c0 Delete type=3 #977
|
2026/08/04-08:21:29.545330 7f3591bfd6c0 Delete type=3 #1134
|
||||||
2026/02/28-22:59:53.836823 7f56f8bfd6c0 Delete type=0 #979
|
2026/08/04-08:21:29.545404 7f3591bfd6c0 Delete type=0 #1136
|
||||||
2026/03/01-01:08:46.372471 7f54e37ef6c0 Level-0 table #984: started
|
2026/08/04-09:53:52.998701 7f3590bfb6c0 Level-0 table #1141: started
|
||||||
2026/03/01-01:08:46.372486 7f54e37ef6c0 Level-0 table #984: 0 bytes OK
|
2026/08/04-09:53:52.998737 7f3590bfb6c0 Level-0 table #1141: 0 bytes OK
|
||||||
2026/03/01-01:08:46.378495 7f54e37ef6c0 Delete type=0 #982
|
2026/08/04-09:53:53.035632 7f3590bfb6c0 Delete type=0 #1139
|
||||||
2026/03/01-01:08:46.391687 7f54e37ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
2026/08/04-09:53:53.115056 7f3590bfb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||||
2026/03/01-01:08:46.391731 7f54e37ef6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-17:23:52.858522 7f56e3fff6c0 Recovering log #975
|
2026/08/03-06:19:48.750852 7f0ff57ff6c0 Recovering log #1132
|
||||||
2026/02/28-17:23:52.869495 7f56e3fff6c0 Delete type=3 #973
|
2026/08/03-06:19:48.761758 7f0ff57ff6c0 Delete type=3 #1130
|
||||||
2026/02/28-17:23:52.869552 7f56e3fff6c0 Delete type=0 #975
|
2026/08/03-06:19:48.761842 7f0ff57ff6c0 Delete type=0 #1132
|
||||||
2026/02/28-22:59:43.737596 7f54e37ef6c0 Level-0 table #980: started
|
2026/08/03-06:38:26.817856 7f0fa6ffd6c0 Level-0 table #1137: started
|
||||||
2026/02/28-22:59:43.737635 7f54e37ef6c0 Level-0 table #980: 0 bytes OK
|
2026/08/03-06:38:26.817889 7f0fa6ffd6c0 Level-0 table #1137: 0 bytes OK
|
||||||
2026/02/28-22:59:43.743801 7f54e37ef6c0 Delete type=0 #978
|
2026/08/03-06:38:26.824151 7f0fa6ffd6c0 Delete type=0 #1135
|
||||||
2026/02/28-22:59:43.758414 7f54e37ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
2026/08/03-06:38:26.824513 7f0fa6ffd6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||||
2026/02/28-22:59:43.758457 7f54e37ef6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-001075
|
MANIFEST-001232
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-22:59:53.718001 7f56f8bfd6c0 Recovering log #1073
|
2026/08/04-08:21:29.355610 7f3591bfd6c0 Recovering log #1230
|
||||||
2026/02/28-22:59:53.729345 7f56f8bfd6c0 Delete type=3 #1071
|
2026/08/04-08:21:29.376426 7f3591bfd6c0 Delete type=3 #1228
|
||||||
2026/02/28-22:59:53.729412 7f56f8bfd6c0 Delete type=0 #1073
|
2026/08/04-08:21:29.376535 7f3591bfd6c0 Delete type=0 #1230
|
||||||
2026/03/01-01:08:46.321084 7f54e37ef6c0 Level-0 table #1078: started
|
2026/08/04-09:53:52.678512 7f3590bfb6c0 Level-0 table #1235: started
|
||||||
2026/03/01-01:08:46.321111 7f54e37ef6c0 Level-0 table #1078: 0 bytes OK
|
2026/08/04-09:53:52.678542 7f3590bfb6c0 Level-0 table #1235: 0 bytes OK
|
||||||
2026/03/01-01:08:46.327221 7f54e37ef6c0 Delete type=0 #1076
|
2026/08/04-09:53:52.734515 7f3590bfb6c0 Delete type=0 #1233
|
||||||
2026/03/01-01:08:46.339937 7f54e37ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
2026/08/04-09:53:52.803577 7f3590bfb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||||
2026/03/01-01:08:46.339972 7f54e37ef6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-17:23:52.757933 7f56f9bff6c0 Recovering log #1069
|
2026/08/03-06:19:48.636406 7f0ff4ffe6c0 Recovering log #1226
|
||||||
2026/02/28-17:23:52.767692 7f56f9bff6c0 Delete type=3 #1067
|
2026/08/03-06:19:48.647892 7f0ff4ffe6c0 Delete type=3 #1224
|
||||||
2026/02/28-17:23:52.767761 7f56f9bff6c0 Delete type=0 #1069
|
2026/08/03-06:19:48.647974 7f0ff4ffe6c0 Delete type=0 #1226
|
||||||
2026/02/28-22:59:43.697108 7f54e37ef6c0 Level-0 table #1074: started
|
2026/08/03-06:38:26.769280 7f0fa6ffd6c0 Level-0 table #1231: started
|
||||||
2026/02/28-22:59:43.697152 7f54e37ef6c0 Level-0 table #1074: 0 bytes OK
|
2026/08/03-06:38:26.769359 7f0fa6ffd6c0 Level-0 table #1231: 0 bytes OK
|
||||||
2026/02/28-22:59:43.704224 7f54e37ef6c0 Delete type=0 #1072
|
2026/08/03-06:38:26.776073 7f0fa6ffd6c0 Delete type=0 #1229
|
||||||
2026/02/28-22:59:43.704461 7f54e37ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
2026/08/03-06:38:26.797077 7f0fa6ffd6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||||
2026/02/28-22:59:43.704511 7f54e37ef6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-001074
|
MANIFEST-001231
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-22:59:53.732583 7f56e3fff6c0 Recovering log #1072
|
2026/08/04-08:21:29.380656 7f35913fc6c0 Recovering log #1229
|
||||||
2026/02/28-22:59:53.742972 7f56e3fff6c0 Delete type=3 #1070
|
2026/08/04-08:21:29.401993 7f35913fc6c0 Delete type=3 #1227
|
||||||
2026/02/28-22:59:53.743061 7f56e3fff6c0 Delete type=0 #1072
|
2026/08/04-08:21:29.402068 7f35913fc6c0 Delete type=0 #1229
|
||||||
2026/03/01-01:08:46.313828 7f54e37ef6c0 Level-0 table #1077: started
|
2026/08/04-09:53:52.630733 7f3590bfb6c0 Level-0 table #1234: started
|
||||||
2026/03/01-01:08:46.313877 7f54e37ef6c0 Level-0 table #1077: 0 bytes OK
|
2026/08/04-09:53:52.630808 7f3590bfb6c0 Level-0 table #1234: 0 bytes OK
|
||||||
2026/03/01-01:08:46.320973 7f54e37ef6c0 Delete type=0 #1075
|
2026/08/04-09:53:52.678363 7f3590bfb6c0 Delete type=0 #1232
|
||||||
2026/03/01-01:08:46.339925 7f54e37ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
2026/08/04-09:53:52.803556 7f3590bfb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||||
2026/03/01-01:08:46.339953 7f54e37ef6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-17:23:52.769847 7f56f93fe6c0 Recovering log #1068
|
2026/08/03-06:19:48.651558 7f0ff57ff6c0 Recovering log #1225
|
||||||
2026/02/28-17:23:52.780583 7f56f93fe6c0 Delete type=3 #1066
|
2026/08/03-06:19:48.662260 7f0ff57ff6c0 Delete type=3 #1223
|
||||||
2026/02/28-17:23:52.780639 7f56f93fe6c0 Delete type=0 #1068
|
2026/08/03-06:19:48.662354 7f0ff57ff6c0 Delete type=0 #1225
|
||||||
2026/02/28-22:59:43.677524 7f54e37ef6c0 Level-0 table #1073: started
|
2026/08/03-06:38:26.782903 7f0fa6ffd6c0 Level-0 table #1230: started
|
||||||
2026/02/28-22:59:43.677620 7f54e37ef6c0 Level-0 table #1073: 0 bytes OK
|
2026/08/03-06:38:26.782939 7f0fa6ffd6c0 Level-0 table #1230: 0 bytes OK
|
||||||
2026/02/28-22:59:43.684329 7f54e37ef6c0 Delete type=0 #1071
|
2026/08/03-06:38:26.790042 7f0fa6ffd6c0 Delete type=0 #1228
|
||||||
2026/02/28-22:59:43.704401 7f54e37ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
2026/08/03-06:38:26.797110 7f0fa6ffd6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||||
2026/02/28-22:59:43.704474 7f54e37ef6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-001074
|
MANIFEST-001231
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-22:59:53.759689 7f56f8bfd6c0 Recovering log #1072
|
2026/08/04-08:21:29.426266 7f35923fe6c0 Recovering log #1229
|
||||||
2026/02/28-22:59:53.770229 7f56f8bfd6c0 Delete type=3 #1070
|
2026/08/04-08:21:29.442494 7f35923fe6c0 Delete type=3 #1227
|
||||||
2026/02/28-22:59:53.770305 7f56f8bfd6c0 Delete type=0 #1072
|
2026/08/04-08:21:29.442560 7f35923fe6c0 Delete type=0 #1229
|
||||||
2026/03/01-01:08:46.327327 7f54e37ef6c0 Level-0 table #1077: started
|
2026/08/04-09:53:52.882869 7f3590bfb6c0 Level-0 table #1234: started
|
||||||
2026/03/01-01:08:46.327354 7f54e37ef6c0 Level-0 table #1077: 0 bytes OK
|
2026/08/04-09:53:52.882905 7f3590bfb6c0 Level-0 table #1234: 0 bytes OK
|
||||||
2026/03/01-01:08:46.333262 7f54e37ef6c0 Delete type=0 #1075
|
2026/08/04-09:53:52.919503 7f3590bfb6c0 Delete type=0 #1232
|
||||||
2026/03/01-01:08:46.339946 7f54e37ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
2026/08/04-09:53:52.956792 7f3590bfb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||||
2026/03/01-01:08:46.339979 7f54e37ef6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-17:23:52.796426 7f56f9bff6c0 Recovering log #1068
|
2026/08/03-06:19:48.681657 7f0ff4ffe6c0 Recovering log #1225
|
||||||
2026/02/28-17:23:52.805920 7f56f9bff6c0 Delete type=3 #1066
|
2026/08/03-06:19:48.692268 7f0ff4ffe6c0 Delete type=3 #1223
|
||||||
2026/02/28-17:23:52.805973 7f56f9bff6c0 Delete type=0 #1068
|
2026/08/03-06:19:48.692351 7f0ff4ffe6c0 Delete type=0 #1225
|
||||||
2026/02/28-22:59:43.711333 7f54e37ef6c0 Level-0 table #1073: started
|
2026/08/03-06:38:26.790164 7f0fa6ffd6c0 Level-0 table #1230: started
|
||||||
2026/02/28-22:59:43.711370 7f54e37ef6c0 Level-0 table #1073: 0 bytes OK
|
2026/08/03-06:38:26.790190 7f0fa6ffd6c0 Level-0 table #1230: 0 bytes OK
|
||||||
2026/02/28-22:59:43.717336 7f54e37ef6c0 Delete type=0 #1071
|
2026/08/03-06:38:26.796894 7f0fa6ffd6c0 Delete type=0 #1228
|
||||||
2026/02/28-22:59:43.731041 7f54e37ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
2026/08/03-06:38:26.797197 7f0fa6ffd6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||||
2026/02/28-22:59:43.731086 7f54e37ef6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-001072
|
MANIFEST-001229
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-22:59:53.948768 7f56f93fe6c0 Recovering log #1070
|
2026/08/04-08:21:29.736235 7f3592bff6c0 Recovering log #1227
|
||||||
2026/02/28-22:59:53.958702 7f56f93fe6c0 Delete type=3 #1068
|
2026/08/04-08:21:29.753212 7f3592bff6c0 Delete type=3 #1225
|
||||||
2026/02/28-22:59:53.958781 7f56f93fe6c0 Delete type=0 #1070
|
2026/08/04-08:21:29.753288 7f3592bff6c0 Delete type=0 #1227
|
||||||
2026/03/01-01:08:46.425514 7f54e37ef6c0 Level-0 table #1075: started
|
2026/08/04-09:53:53.269403 7f3590bfb6c0 Level-0 table #1232: started
|
||||||
2026/03/01-01:08:46.425561 7f54e37ef6c0 Level-0 table #1075: 0 bytes OK
|
2026/08/04-09:53:53.269440 7f3590bfb6c0 Level-0 table #1232: 0 bytes OK
|
||||||
2026/03/01-01:08:46.431671 7f54e37ef6c0 Delete type=0 #1073
|
2026/08/04-09:53:53.308866 7f3590bfb6c0 Delete type=0 #1230
|
||||||
2026/03/01-01:08:46.445290 7f54e37ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
2026/08/04-09:53:53.444562 7f3590bfb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||||
2026/03/01-01:08:46.445328 7f54e37ef6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
2026/02/28-17:23:52.970603 7f56f9bff6c0 Recovering log #1066
|
2026/08/03-06:19:48.879803 7f0ff57ff6c0 Recovering log #1223
|
||||||
2026/02/28-17:23:52.981835 7f56f9bff6c0 Delete type=3 #1064
|
2026/08/03-06:19:48.890084 7f0ff57ff6c0 Delete type=3 #1221
|
||||||
2026/02/28-17:23:52.981888 7f56f9bff6c0 Delete type=0 #1066
|
2026/08/03-06:19:48.890177 7f0ff57ff6c0 Delete type=0 #1223
|
||||||
2026/02/28-22:59:43.785498 7f54e37ef6c0 Level-0 table #1071: started
|
2026/08/03-06:38:26.891447 7f0fa6ffd6c0 Level-0 table #1228: started
|
||||||
2026/02/28-22:59:43.785523 7f54e37ef6c0 Level-0 table #1071: 0 bytes OK
|
2026/08/03-06:38:26.891477 7f0fa6ffd6c0 Level-0 table #1228: 0 bytes OK
|
||||||
2026/02/28-22:59:43.792317 7f54e37ef6c0 Delete type=0 #1069
|
2026/08/03-06:38:26.898218 7f0fa6ffd6c0 Delete type=0 #1226
|
||||||
2026/02/28-22:59:43.813749 7f54e37ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
2026/08/03-06:38:26.913139 7f0fa6ffd6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||||
2026/02/28-22:59:43.813808 7f54e37ef6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||