v10 sync
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@ -125,6 +125,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.attributes = this.actor.attributes
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formData.aptitudes = this.actor.aptitudes
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formData.resources = this.actor.getResourcesFromType()
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formData.xp = this.actor.system.xp
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formData.equipment = this.actor.equipment
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formData.equipmentCreature = this.actor.equipmentCreature
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formData.weapons = this.actor.weapons
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@ -127,7 +127,7 @@ export class BoLRoll {
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return;
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}
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alchemy = duplicate(alchemy)
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let alchemyData = alchemy.data
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let alchemyData = alchemy.system
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if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
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ui.notifications.warn("Pas assez de Points de Cration investis dans la Préparation !")
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return
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