Gods, screen and bugfixes
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@ -25,7 +25,8 @@ export class BoLCombatManager extends Combat {
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const combatant = this.combatants.get(ids[cId]);
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let fvttInit = 5
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if (combatant.actor.type == 'character') {
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let initData = combatant.actor.getLastInitData();
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let initData = combatant.actor.getLastInitData()
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console.log("Init data !!!", initData)
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if (initData.isLegendary) {
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fvttInit = 10
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} else if (initData.isCritical) {
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