Gods, screen and bugfixes
This commit is contained in:
@@ -25,7 +25,8 @@ export class BoLCombatManager extends Combat {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
let fvttInit = 5
|
||||
if (combatant.actor.type == 'character') {
|
||||
let initData = combatant.actor.getLastInitData();
|
||||
let initData = combatant.actor.getLastInitData()
|
||||
console.log("Init data !!!", initData)
|
||||
if (initData.isLegendary) {
|
||||
fvttInit = 10
|
||||
} else if (initData.isCritical) {
|
||||
|
@@ -253,7 +253,8 @@ BOL.featureSubtypes = {
|
||||
"career" : "BOL.featureSubtypes.career",
|
||||
"boon" : "BOL.featureSubtypes.boon",
|
||||
"flaw" : "BOL.featureSubtypes.flaw",
|
||||
"language" : "BOL.featureSubtypes.language"
|
||||
"language" : "BOL.featureSubtypes.language",
|
||||
"godsfaith" : "BOL.featureSubtypes.gods"
|
||||
}
|
||||
|
||||
BOL.itemIcons = {
|
||||
|
Reference in New Issue
Block a user