v10 sync
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@ -347,7 +347,7 @@ export class BoLActor extends Actor {
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spendPowerPoint(ppCost) {
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let newPP = this.system.resources.power.value - ppCost
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newPP = (newPP < 0) ? 0 : newPP
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this.update({ 'data.resources.power.value': newPP })
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this.update({ 'system.resources.power.value': newPP })
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return newPP
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}
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@ -355,7 +355,7 @@ export class BoLActor extends Actor {
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resetAlchemyStatus(alchemyId) {
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let alchemy = this.items.get(alchemyId)
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if (alchemy) {
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this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': 0 }])
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this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': 0 }])
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}
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}
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@ -369,7 +369,7 @@ export class BoLActor extends Actor {
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newPC = (newPC < 0) ? 0 : newPC
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this.update({ 'data.resources.alchemypoints.value': newPC })
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newPC = alchemy.system.properties.pccurrent + pcCost
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await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': newPC }])
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await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
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} else {
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ui.notifications.warn("Plus assez de Points de Création !")
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}
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@ -90,6 +90,9 @@ function registerUsageCount( registerKey ) {
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}
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// Simple API counter
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let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
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//$.ajaxSetup({
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//headers: { 'Access-Control-Allow-Origin': '*' }
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//})
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$.ajax(regURL)
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}
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}
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@ -159,7 +159,7 @@ export class BoLUtility {
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let users = []
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for (let user of game.users) {
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if (!user.isGM && user.name != name) {
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users.push(user.data._id)
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users.push(user.id)
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}
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}
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return users
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