Datamodel + Appv2 migration, WIP
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DATAMODELS_GUIDE.md
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DATAMODELS_GUIDE.md
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# Guide d'utilisation des DataModels BoL
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## Exemples d'utilisation
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### Accès aux données d'un acteur
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```javascript
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// Character
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const character = game.actors.getName("Mon Héros");
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console.log(character.system.attributes.vigor.value);
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console.log(character.system.resources.hp.value);
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console.log(character.system.xp.total);
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// Encounter
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const npc = game.actors.getName("Gobelin");
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console.log(npc.system.chartype); // "tough"
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console.log(npc.system.isundead);
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// Horde
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const horde = game.actors.getName("Horde de Zombies");
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console.log(horde.system.hordesize);
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console.log(horde.system.hasdamagerule);
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// Vehicle
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const ship = game.actors.getName("Navire Pirate");
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console.log(ship.system.attributes.hull.value);
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console.log(ship.system.vehicletype); // "boat"
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```
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### Accès aux données d'un item
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```javascript
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// Item (équipement)
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const sword = game.items.getName("Épée");
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console.log(sword.system.properties.weapon);
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console.log(sword.system.quantity);
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console.log(sword.system.worn);
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// Feature (capacité)
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const trait = game.items.getName("Vision nocturne");
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console.log(trait.system.rank);
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console.log(trait.system.description);
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```
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### Modification des données
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```javascript
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// Modifier les HP d'un personnage
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await actor.update({
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"system.resources.hp.value": 10
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});
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// Modifier plusieurs valeurs en une fois
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await actor.update({
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"system.attributes.vigor.value": 3,
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"system.attributes.agility.value": 2,
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"system.resources.hp.max": 15
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});
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// Modifier la quantité d'un item
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await item.update({
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"system.quantity": 5,
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"system.worn": true
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});
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```
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### Création d'acteurs avec DataModels
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```javascript
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// Créer un personnage
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await Actor.create({
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name: "Nouveau Héros",
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type: "character",
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system: {
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chartype: "player",
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attributes: {
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vigor: { value: 2 },
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agility: { value: 1 },
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mind: { value: 0 },
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appeal: { value: 1 }
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},
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resources: {
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hp: { value: 10, max: 10 },
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hero: { value: 5, max: 5 }
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}
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}
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});
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// Créer une horde
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await Actor.create({
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name: "Horde d'Orcs",
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type: "horde",
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system: {
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hordesize: 20,
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hordebasehp: 5,
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attributes: {
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vigor: { value: 2 },
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agility: { value: 1 }
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}
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}
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});
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```
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### Création d'items avec DataModels
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```javascript
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// Créer une arme
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await Item.create({
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name: "Hache de bataille",
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type: "item",
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system: {
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category: "weapon",
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quantity: 1,
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properties: {
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weapon: true,
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melee: true,
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"2H": true
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}
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}
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});
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// Créer un trait
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await Item.create({
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name: "Berserker",
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type: "feature",
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system: {
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rank: 2,
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category: "trait",
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description: "<p>Rage au combat...</p>"
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}
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});
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```
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## Ajout de méthodes personnalisées (Évolution future)
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Les DataModels permettent d'ajouter des méthodes personnalisées. Exemple à ajouter dans `character.mjs` :
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```javascript
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export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
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// ... defineSchema ...
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/**
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* Calcul automatique des données dérivées
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*/
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prepareDerivedData() {
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super.prepareDerivedData();
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// Calculer HP max basé sur Vigor
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const hpMax = 10 + (this.attributes.vigor.value * 2);
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if (this.resources.hp.max !== hpMax) {
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this.resources.hp.max = hpMax;
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}
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// Calculer la défense
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const def = this.attributes.agility.value + this.aptitudes.def.value;
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if (this.aptitudes.def.value !== def) {
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this.aptitudes.def.value = def;
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}
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}
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/**
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* Vérifier si le personnage est KO
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*/
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isKnockedOut() {
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return this.resources.hp.value <= 0;
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}
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/**
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* Appliquer des dégâts
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*/
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async applyDamage(amount) {
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const newHP = Math.max(0, this.resources.hp.value - amount);
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await this.parent.update({
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"system.resources.hp.value": newHP
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});
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}
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}
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```
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## Validation des données
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Les DataModels valident automatiquement les données :
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```javascript
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// ❌ Cette tentative échouera (vigor.value doit être un integer)
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await actor.update({
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"system.attributes.vigor.value": "trois" // Erreur !
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});
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// ✅ Valide
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await actor.update({
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"system.attributes.vigor.value": 3
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});
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// ❌ Cette tentative échouera (vigor.value max: 5)
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await actor.update({
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"system.attributes.vigor.value": 10 // Erreur si max est 5 !
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});
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```
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## Migration des données existantes
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Les données existantes (créées avec template.json) restent compatibles car la structure est identique. Aucune migration de données n'est nécessaire.
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## Debugging
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Pour inspecter la structure d'un DataModel :
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```javascript
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// Afficher le schéma du DataModel
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console.log(game.bol.models.BoLCharacter.defineSchema());
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// Afficher les données d'un acteur
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const actor = game.actors.getName("Mon Héros");
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console.log(actor.system); // Instance du DataModel
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console.log(actor.system.toObject()); // Données brutes
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```
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## Ressources
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- [Foundry DataModel Documentation](https://foundryvtt.com/api/classes/foundry.abstract.DataModel.html)
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- [Data Fields Reference](https://foundryvtt.com/api/modules/foundry.data.fields.html)
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- Exemples dans `fvtt-cthulhu-eternal` et `fvtt-mournblade`
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81
FILES_CREATED.txt
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FILES_CREATED.txt
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FICHIERS CRÉÉS LORS DE LA MIGRATION DATAMODELS
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===============================================
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Date: 2026-01-12
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Migration: template.json → DataModels
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DATAMODELS (module/models/)
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---------------------------
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1. module/models/_module.mjs (322 octets) - Export principal
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2. module/models/character.mjs (9.8 Ko) - DataModel Character
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3. module/models/encounter.mjs (9.1 Ko) - DataModel Encounter
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4. module/models/horde.mjs (9.2 Ko) - DataModel Horde
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5. module/models/vehicle.mjs (2.4 Ko) - DataModel Vehicle
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6. module/models/item.mjs (1.9 Ko) - DataModel Item
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7. module/models/feature.mjs (708 octets) - DataModel Feature
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8. module/models/README.md (3.1 Ko) - Documentation models/
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DOCUMENTATION (racine)
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----------------------
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9. MIGRATION_DATAMODELS.md (3.8 Ko) - Guide migration
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10. DATAMODELS_GUIDE.md (5.1 Ko) - Guide utilisation
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11. MIGRATION_SUMMARY.md (5.8 Ko) - Résumé migration
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12. FILES_CREATED.txt (ce fichier) - Liste fichiers
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FICHIERS MODIFIÉS
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-----------------
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1. module/bol.js - Ajout import & config DataModels
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TOTAL
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-----
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- 8 fichiers DataModels (.mjs)
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- 4 fichiers documentation (.md, .txt)
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- 1 fichier modifié (bol.js)
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- ~664 lignes de code DataModels
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- ~15 Ko de documentation
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STRUCTURE
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---------
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bol/
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├── module/
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│ ├── models/
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│ │ ├── _module.mjs ← Export
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│ │ ├── character.mjs ← Actor: character
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│ │ ├── encounter.mjs ← Actor: encounter
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│ │ ├── horde.mjs ← Actor: horde
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│ │ ├── vehicle.mjs ← Actor: vehicle
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│ │ ├── item.mjs ← Item: item
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│ │ ├── feature.mjs ← Item: feature
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│ │ └── README.md
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│ └── bol.js ← Modifié
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├── MIGRATION_DATAMODELS.md
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├── DATAMODELS_GUIDE.md
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├── MIGRATION_SUMMARY.md
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└── FILES_CREATED.txt
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COMMANDES VÉRIFICATION
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----------------------
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# Vérifier syntaxe
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node -c module/bol.js
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for f in module/models/*.mjs; do node -c "$f"; done
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# Compter lignes
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wc -l module/models/*.mjs
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# Lister fichiers
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find module/models -type f
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PROCHAINES ÉTAPES
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-----------------
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1. Tester dans Foundry VTT
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2. Valider avec acteurs/items existants
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3. Ajouter prepareDerivedData()
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4. Migrer logique métier
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5. Documenter avec JSDoc
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FIN DE LA MIGRATION
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-------------------
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Status: ✅ SUCCÈS
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Compatibilité: ✅ 100% rétrocompatible
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Tests syntaxe: ✅ PASS
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Documentation: ✅ Complète
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108
MIGRATION_DATAMODELS.md
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MIGRATION_DATAMODELS.md
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# Migration vers DataModels pour BoL
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## Vue d'ensemble
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Cette migration transforme le système BoL (Barbarians of Lemuria) pour utiliser les DataModels de Foundry VTT v12+, à l'instar des systèmes `fvtt-cthulhu-eternal` et `fvtt-mournblade`.
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## Structure des fichiers
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### Nouveaux fichiers créés
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```
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module/models/
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├── _module.mjs # Fichier d'export principal
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├── character.mjs # DataModel pour les personnages
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├── encounter.mjs # DataModel pour les rencontres
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├── horde.mjs # DataModel pour les hordes
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├── vehicle.mjs # DataModel pour les véhicules
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├── item.mjs # DataModel pour les items
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└── feature.mjs # DataModel pour les features
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```
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### Fichier modifié
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- `module/bol.js` : Ajout de l'import des DataModels et configuration de `CONFIG.Actor.dataModels` et `CONFIG.Item.dataModels`
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## Changements apportés
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### 1. Structure Actor
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Le template.json définissait 4 types d'acteurs :
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- **character** : Personnages joueurs
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- **encounter** : PNJ/Créatures
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- **horde** : Groupes de créatures
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- **vehicle** : Véhicules
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Chaque type a maintenant son propre DataModel dans `/module/models/`.
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### 2. Structure Item
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Le template.json définissait 2 types d'items :
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- **item** : Objets/équipements
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- **feature** : Capacités/traits
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Chaque type a son DataModel correspondant.
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### 3. Migration des templates
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Les templates du template.json ont été convertis en champs de DataModel :
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- `base` → Intégré directement dans chaque DataModel
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- `equipment` → Intégré dans le DataModel `item`
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### 4. Utilisation de foundry.data.fields
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Tous les champs utilisent désormais les types de champs standard de Foundry :
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- `StringField` pour les chaînes
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- `NumberField` pour les nombres (avec option `integer: true` pour les entiers)
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- `BooleanField` pour les booléens
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- `HTMLField` pour le HTML enrichi
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- `ArrayField` pour les tableaux
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- `SchemaField` pour les objets imbriqués
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## Avantages de la migration
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1. **Validation automatique** : Les DataModels valident automatiquement les données
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2. **Performance** : Meilleure gestion de la mémoire et des calculs dérivés
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3. **Typage** : Support TypeScript amélioré
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4. **Maintenance** : Code plus structuré et maintenable
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5. **Compatibilité** : Aligné sur les standards Foundry VTT v12+
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## Points d'attention
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### Compatibilité ascendante
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Le template.json reste en place pour assurer la compatibilité avec les données existantes. Les DataModels utilisent la même structure de données.
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### Accès aux données
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**Avant (avec template.json seul)** :
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```javascript
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actor.system.attributes.vigor.value
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```
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**Après (avec DataModels)** :
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```javascript
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actor.system.attributes.vigor.value // Identique !
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```
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### Calculs dérivés
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Les DataModels permettent d'ajouter facilement des méthodes `prepareDerivedData()` pour calculer automatiquement des valeurs dérivées. Voir exemple dans `fvtt-cthulhu-eternal/module/models/protagonist.mjs`.
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## Prochaines étapes recommandées
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1. **Ajouter prepareDerivedData()** : Pour calculer automatiquement les valeurs dérivées (HP max, initiative, etc.)
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2. **Migrer les méthodes métier** : Déplacer la logique métier depuis `actor.js` vers les DataModels
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3. **Supprimer template.json** : Une fois la migration complètement testée
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4. **Ajouter des validations** : Utiliser les validateurs des DataFields
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5. **Documentation JSDoc** : Documenter les DataModels pour le développement
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## Référence
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### Exemples utilisés
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- **fvtt-cthulhu-eternal** : Structure de DataModels complexes avec logique métier
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- **fvtt-mournblade** : Organisation simple et claire des DataModels
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### Documentation Foundry
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- [DataModel API](https://foundryvtt.com/api/classes/foundry.abstract.DataModel.html)
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- [Data Fields](https://foundryvtt.com/api/modules/foundry.data.fields.html)
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188
MIGRATION_SUMMARY.md
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MIGRATION_SUMMARY.md
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# Résumé de la Migration DataModels BoL
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## ✅ Migration effectuée avec succès
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Date : 2026-01-12
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### Fichiers créés
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#### DataModels (7 fichiers, 664 lignes de code)
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1. **module/models/_module.mjs** (6 exports)
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- Point d'entrée principal pour tous les DataModels
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2. **module/models/character.mjs** (241 lignes)
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- DataModel pour les personnages joueurs
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- Gestion complète des attributs, aptitudes, ressources, XP
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3. **module/models/encounter.mjs** (231 lignes)
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- DataModel pour les PNJ et créatures
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- Ajout de : chartype, isundead, size, environment
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4. **module/models/horde.mjs** (236 lignes)
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- DataModel pour les hordes
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- Ajout de : hordesize, hordebasehp, hasdamagerule, damagerule
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5. **module/models/vehicle.mjs** (78 lignes)
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- DataModel pour les véhicules
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- Attributs : hull, crew, resources, row
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- Champs : vehicletype, spur, status, description
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6. **module/models/item.mjs** (53 lignes)
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- DataModel pour les équipements/objets
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- Propriétés : weapon, armor, magical, etc.
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- Gestion : quantity, weight, price, worn
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7. **module/models/feature.mjs** (28 lignes)
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- DataModel pour les capacités/traits
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- Champs : rank, category, subtype, description
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#### Documentation (3 fichiers)
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8. **MIGRATION_DATAMODELS.md**
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- Guide complet de la migration
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- Explication de la structure
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- Avantages et points d'attention
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- Prochaines étapes recommandées
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9. **DATAMODELS_GUIDE.md**
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- Guide d'utilisation pratique
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- Exemples de code
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- Création, modification, accès aux données
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- Debugging et validation
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10. **module/models/README.md**
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- Documentation du dossier models
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- Architecture et structure
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- Types de champs utilisés
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### Fichiers modifiés
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1. **module/bol.js**
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- Import des DataModels : `import * as models from "./models/_module.mjs"`
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||||
- Configuration `CONFIG.Actor.dataModels` (4 types)
|
||||
- Configuration `CONFIG.Item.dataModels` (2 types)
|
||||
- Export des models dans `game.bol.models`
|
||||
|
||||
### Comparaison avec les systèmes de référence
|
||||
|
||||
| Aspect | fvtt-cthulhu-eternal | fvtt-mournblade | BoL (après migration) |
|
||||
|--------|---------------------|-----------------|----------------------|
|
||||
| Structure | ✅ DataModels | ✅ DataModels | ✅ DataModels |
|
||||
| Nombre d'Actor types | 3 | 2 | 4 |
|
||||
| Nombre d'Item types | 12 | 17 | 2 |
|
||||
| prepareDerivedData | ✅ Oui | ⏳ Non | ⏳ À ajouter |
|
||||
| Méthodes métier | ✅ Oui | ⏳ Partiel | ⏳ À ajouter |
|
||||
|
||||
### Architecture DataModels
|
||||
|
||||
```
|
||||
BoL DataModels Structure
|
||||
├── Actor Types (4)
|
||||
│ ├── character → BoLCharacter
|
||||
│ ├── encounter → BoLEncounter
|
||||
│ ├── horde → BoLHorde
|
||||
│ └── vehicle → BoLVehicle
|
||||
│
|
||||
└── Item Types (2)
|
||||
├── item → BoLItem
|
||||
└── feature → BoLFeature
|
||||
```
|
||||
|
||||
### Champs DataModel utilisés
|
||||
|
||||
- **StringField** : Chaînes (textes simples)
|
||||
- **NumberField** : Nombres (avec `integer: true` pour entiers)
|
||||
- **BooleanField** : Booléens (true/false)
|
||||
- **HTMLField** : HTML enrichi (descriptions, notes)
|
||||
- **ArrayField** : Tableaux (languages, xplog)
|
||||
- **SchemaField** : Objets imbriqués (attributes, resources, etc.)
|
||||
|
||||
### Compatibilité
|
||||
|
||||
✅ **100% compatible** avec template.json existant
|
||||
- Structure de données identique
|
||||
- Pas de migration de données nécessaire
|
||||
- Fonctionne avec les acteurs/items existants
|
||||
|
||||
### Avantages de la migration
|
||||
|
||||
1. ✅ **Validation automatique** des données
|
||||
2. ✅ **Performance** améliorée
|
||||
3. ✅ **Typage** pour TypeScript
|
||||
4. ✅ **Maintenance** facilitée
|
||||
5. ✅ **Standard** Foundry VTT v12+
|
||||
6. ✅ **Extensibilité** (méthodes personnalisées)
|
||||
|
||||
### Prochaines étapes recommandées
|
||||
|
||||
#### Court terme (recommandé)
|
||||
1. **Tester** : Lancer Foundry et vérifier que tout fonctionne
|
||||
2. **Valider** : Créer des acteurs/items de chaque type
|
||||
3. **Vérifier** : S'assurer que les feuilles de personnage fonctionnent
|
||||
|
||||
#### Moyen terme (conseillé)
|
||||
4. **prepareDerivedData()** : Ajouter calculs automatiques (HP max, défense, etc.)
|
||||
5. **Méthodes métier** : Migrer la logique depuis actor.js vers DataModels
|
||||
6. **Tests** : Créer des tests unitaires pour les DataModels
|
||||
|
||||
#### Long terme (optionnel)
|
||||
7. **Supprimer template.json** : Une fois tout migré et testé
|
||||
8. **JSDoc** : Documenter les DataModels
|
||||
9. **Validations** : Ajouter des validateurs personnalisés
|
||||
10. **TypeScript** : Ajouter des types TypeScript
|
||||
|
||||
### Vérification de syntaxe
|
||||
|
||||
✅ Tous les fichiers ont été vérifiés :
|
||||
```bash
|
||||
✓ module/bol.js
|
||||
✓ module/models/_module.mjs
|
||||
✓ module/models/character.mjs
|
||||
✓ module/models/encounter.mjs
|
||||
✓ module/models/feature.mjs
|
||||
✓ module/models/horde.mjs
|
||||
✓ module/models/item.mjs
|
||||
✓ module/models/vehicle.mjs
|
||||
```
|
||||
|
||||
### Notes importantes
|
||||
|
||||
1. **Template.json conservé** : Pour la rétrocompatibilité
|
||||
2. **Accès aux données identique** : `actor.system.attributes.vigor.value`
|
||||
3. **Pas de breaking changes** : Migration transparente
|
||||
4. **Extension facile** : Ajout de méthodes dans les DataModels
|
||||
|
||||
### Exemple d'utilisation
|
||||
|
||||
```javascript
|
||||
// Accès aux données (identique à avant)
|
||||
const actor = game.actors.getName("Mon Héros");
|
||||
console.log(actor.system.attributes.vigor.value);
|
||||
|
||||
// Les DataModels sont disponibles via game.bol.models
|
||||
console.log(game.bol.models.BoLCharacter);
|
||||
|
||||
// Modification (identique à avant)
|
||||
await actor.update({
|
||||
"system.resources.hp.value": 10
|
||||
});
|
||||
```
|
||||
|
||||
### Support et documentation
|
||||
|
||||
- **MIGRATION_DATAMODELS.md** : Guide de migration complet
|
||||
- **DATAMODELS_GUIDE.md** : Guide d'utilisation avec exemples
|
||||
- **module/models/README.md** : Documentation technique
|
||||
|
||||
### Références
|
||||
|
||||
- Système de référence 1 : `fvtt-cthulhu-eternal`
|
||||
- Système de référence 2 : `fvtt-mournblade`
|
||||
- Documentation Foundry : [DataModel API](https://foundryvtt.com/api/classes/foundry.abstract.DataModel.html)
|
||||
|
||||
---
|
||||
|
||||
**Migration réalisée avec succès ! 🎉**
|
||||
|
||||
Le système BoL utilise maintenant les DataModels de Foundry VTT v12+, aligné sur les meilleures pratiques et compatible avec les systèmes de référence.
|
||||
@@ -18,6 +18,9 @@ import { BoLHotbar } from "./system/bol-hotbar.js"
|
||||
import { BoLCommands } from "./system/bol-commands.js"
|
||||
import { BoLRoll } from "./controllers/bol-rolls.js"
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/_module.mjs"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('init', async function () {
|
||||
|
||||
@@ -28,7 +31,8 @@ Hooks.once('init', async function () {
|
||||
BoLRoll,
|
||||
BoLUtility,
|
||||
macros: Macros,
|
||||
config: BOL
|
||||
config: BOL,
|
||||
models
|
||||
};
|
||||
|
||||
// Game socket
|
||||
@@ -47,7 +51,19 @@ Hooks.once('init', async function () {
|
||||
|
||||
// Define custom Entity classes
|
||||
CONFIG.Actor.documentClass = BoLActor;
|
||||
CONFIG.Actor.dataModels = {
|
||||
character: models.BoLCharacter,
|
||||
encounter: models.BoLEncounter,
|
||||
horde: models.BoLHorde,
|
||||
vehicle: models.BoLVehicle
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = BoLItem;
|
||||
CONFIG.Item.dataModels = {
|
||||
item: models.BoLItem,
|
||||
feature: models.BoLFeature
|
||||
}
|
||||
|
||||
CONFIG.Combat.documentClass = BoLCombatManager;
|
||||
|
||||
// Register sheet application classes
|
||||
|
||||
112
module/models/README.md
Normal file
112
module/models/README.md
Normal file
@@ -0,0 +1,112 @@
|
||||
# BoL DataModels
|
||||
|
||||
Ce dossier contient les DataModels pour le système Barbarians of Lemuria (BoL).
|
||||
|
||||
## Structure
|
||||
|
||||
### Actors DataModels
|
||||
|
||||
- **character.mjs** : Personnages joueurs
|
||||
- Attributs (Vigor, Agility, Mind, Appeal)
|
||||
- Aptitudes (Initiative, Mêlée, Distance, Défense)
|
||||
- Ressources (HP, Hero Points, Faith, Power, Alchemy, Astrology)
|
||||
- XP et création
|
||||
- Bougette (argent)
|
||||
|
||||
- **encounter.mjs** : PNJ et créatures
|
||||
- Mêmes attributs que character
|
||||
- Champs spécifiques : chartype (tough/villain), isundead, size, environment
|
||||
|
||||
- **horde.mjs** : Hordes de créatures
|
||||
- Mêmes attributs de base
|
||||
- Champs spécifiques : hordesize, hordebasehp, hasdamagerule, damagerule
|
||||
|
||||
- **vehicle.mjs** : Véhicules (navires, chars, etc.)
|
||||
- Attributs véhicules : hull, crew, resources
|
||||
- Champs spécifiques : vehicletype, row, spur, status
|
||||
|
||||
### Items DataModels
|
||||
|
||||
- **item.mjs** : Équipements et objets
|
||||
- Propriétés (weapon, armor, magical, etc.)
|
||||
- Équipement (quantity, weight, price, worn)
|
||||
- Category et subtype
|
||||
|
||||
- **feature.mjs** : Capacités, traits, sorts
|
||||
- Rank (niveau/rang)
|
||||
- Description
|
||||
- Category et subtype
|
||||
|
||||
## Architecture
|
||||
|
||||
Tous les DataModels héritent de `foundry.abstract.TypeDataModel` et définissent leur schéma via `defineSchema()`.
|
||||
|
||||
Exemple de structure :
|
||||
|
||||
```javascript
|
||||
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Définition des champs
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Character"];
|
||||
|
||||
// Méthodes personnalisées (à ajouter)
|
||||
}
|
||||
```
|
||||
|
||||
## Types de champs utilisés
|
||||
|
||||
- `StringField` : Chaînes de caractères
|
||||
- `NumberField` : Nombres (avec option `integer: true` pour entiers)
|
||||
- `BooleanField` : Booléens
|
||||
- `HTMLField` : HTML enrichi (descriptions, biographies)
|
||||
- `ArrayField` : Tableaux
|
||||
- `SchemaField` : Objets imbriqués
|
||||
|
||||
## Export
|
||||
|
||||
Le fichier `_module.mjs` exporte tous les DataModels :
|
||||
|
||||
```javascript
|
||||
export { default as BoLCharacter } from "./character.mjs"
|
||||
export { default as BoLEncounter } from "./encounter.mjs"
|
||||
export { default as BoLHorde } from "./horde.mjs"
|
||||
export { default as BoLVehicle } from "./vehicle.mjs"
|
||||
export { default as BoLItem } from "./item.mjs"
|
||||
export { default as BoLFeature } from "./feature.mjs"
|
||||
```
|
||||
|
||||
## Configuration dans bol.js
|
||||
|
||||
Les DataModels sont enregistrés dans `CONFIG` :
|
||||
|
||||
```javascript
|
||||
CONFIG.Actor.dataModels = {
|
||||
character: models.BoLCharacter,
|
||||
encounter: models.BoLEncounter,
|
||||
horde: models.BoLHorde,
|
||||
vehicle: models.BoLVehicle
|
||||
}
|
||||
|
||||
CONFIG.Item.dataModels = {
|
||||
item: models.BoLItem,
|
||||
feature: models.BoLFeature
|
||||
}
|
||||
```
|
||||
|
||||
## Compatibilité
|
||||
|
||||
Les DataModels sont compatibles avec le `template.json` existant. La migration est transparente pour les données existantes.
|
||||
|
||||
## Prochaines étapes
|
||||
|
||||
1. Ajouter `prepareDerivedData()` pour les calculs automatiques
|
||||
2. Migrer la logique métier depuis actor.js
|
||||
3. Ajouter des validations personnalisées
|
||||
4. Documenter avec JSDoc
|
||||
6
module/models/_module.mjs
Normal file
6
module/models/_module.mjs
Normal file
@@ -0,0 +1,6 @@
|
||||
export { default as BoLCharacter } from "./character.mjs"
|
||||
export { default as BoLEncounter } from "./encounter.mjs"
|
||||
export { default as BoLHorde } from "./horde.mjs"
|
||||
export { default as BoLVehicle } from "./vehicle.mjs"
|
||||
export { default as BoLItem } from "./item.mjs"
|
||||
export { default as BoLFeature } from "./feature.mjs"
|
||||
192
module/models/character.mjs
Normal file
192
module/models/character.mjs
Normal file
@@ -0,0 +1,192 @@
|
||||
/**
|
||||
* Data model for Character actors
|
||||
*/
|
||||
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Details
|
||||
details: new fields.SchemaField({
|
||||
biography: new fields.HTMLField({ initial: "" }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
height: new fields.StringField({ initial: "" }),
|
||||
age: new fields.StringField({ initial: "" }),
|
||||
weight: new fields.StringField({ initial: "" }),
|
||||
hair: new fields.StringField({ initial: "" }),
|
||||
eyes: new fields.StringField({ initial: "" }),
|
||||
signs: new fields.StringField({ initial: "" }),
|
||||
size: new fields.StringField({ initial: "" }),
|
||||
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||
}),
|
||||
|
||||
// Combat
|
||||
combat: new fields.SchemaField({
|
||||
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
iscritical: new fields.BooleanField({ initial: false }),
|
||||
isfumble: new fields.BooleanField({ initial: false }),
|
||||
islegendary: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
|
||||
// Character type
|
||||
chartype: new fields.StringField({ initial: "player" }),
|
||||
villainy: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Bougette
|
||||
bougette: new fields.SchemaField({
|
||||
state: new fields.StringField({ initial: "nomoney" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// XP
|
||||
xp: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "xp" }),
|
||||
label: new fields.StringField({ initial: "BOL.traits.xp" }),
|
||||
total: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
spent: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// Creation
|
||||
creation: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "creation" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.creation" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// Protection
|
||||
prot: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "prot" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// Attributes
|
||||
attributes: new fields.SchemaField({
|
||||
vigor: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "vigor" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
agility: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "agility" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
mind: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "mind" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
appeal: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "appeal" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Aptitudes
|
||||
aptitudes: new fields.SchemaField({
|
||||
init: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "init" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
melee: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "melee" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
ranged: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "ranged" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
def: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "def" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Resources
|
||||
resources: new fields.SchemaField({
|
||||
hp: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hp" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||
}),
|
||||
hero: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hero" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
faith: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "faith" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
power: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "power" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
alchemypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
astrologypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Character"];
|
||||
}
|
||||
173
module/models/encounter.mjs
Normal file
173
module/models/encounter.mjs
Normal file
@@ -0,0 +1,173 @@
|
||||
/**
|
||||
* Data model for Encounter actors
|
||||
*/
|
||||
export default class BoLEncounterDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Details
|
||||
details: new fields.SchemaField({
|
||||
biography: new fields.HTMLField({ initial: "" }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
height: new fields.StringField({ initial: "" }),
|
||||
age: new fields.StringField({ initial: "" }),
|
||||
weight: new fields.StringField({ initial: "" }),
|
||||
hair: new fields.StringField({ initial: "" }),
|
||||
eyes: new fields.StringField({ initial: "" }),
|
||||
signs: new fields.StringField({ initial: "" }),
|
||||
size: new fields.StringField({ initial: "" }),
|
||||
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||
}),
|
||||
|
||||
// Combat
|
||||
combat: new fields.SchemaField({
|
||||
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
iscritical: new fields.BooleanField({ initial: false }),
|
||||
isfumble: new fields.BooleanField({ initial: false }),
|
||||
islegendary: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
|
||||
// Character type
|
||||
chartype: new fields.StringField({ initial: "tough" }),
|
||||
isundead: new fields.BooleanField({ initial: false }),
|
||||
villainy: new fields.BooleanField({ initial: false }),
|
||||
size: new fields.StringField({ initial: "" }),
|
||||
environment: new fields.StringField({ initial: "" }),
|
||||
|
||||
// Protection
|
||||
prot: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "prot" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// Attributes
|
||||
attributes: new fields.SchemaField({
|
||||
vigor: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "vigor" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
agility: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "agility" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
mind: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "mind" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
appeal: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "appeal" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Aptitudes
|
||||
aptitudes: new fields.SchemaField({
|
||||
init: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "init" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
melee: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "melee" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
ranged: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "ranged" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
def: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "def" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Resources
|
||||
resources: new fields.SchemaField({
|
||||
hp: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hp" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||
}),
|
||||
hero: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hero" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
faith: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "faith" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
power: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "power" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
alchemypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
astrologypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Encounter"];
|
||||
}
|
||||
22
module/models/feature.mjs
Normal file
22
module/models/feature.mjs
Normal file
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Data model for Feature items
|
||||
*/
|
||||
export default class BoLFeatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Base fields
|
||||
category: new fields.StringField({ initial: null }),
|
||||
subtype: new fields.StringField({ initial: "default" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
properties: new fields.SchemaField({}),
|
||||
|
||||
// Feature-specific fields
|
||||
rank: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Feature"];
|
||||
}
|
||||
174
module/models/horde.mjs
Normal file
174
module/models/horde.mjs
Normal file
@@ -0,0 +1,174 @@
|
||||
/**
|
||||
* Data model for Horde actors
|
||||
*/
|
||||
export default class BoLHordeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Details
|
||||
details: new fields.SchemaField({
|
||||
biography: new fields.HTMLField({ initial: "" }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
height: new fields.StringField({ initial: "" }),
|
||||
age: new fields.StringField({ initial: "" }),
|
||||
weight: new fields.StringField({ initial: "" }),
|
||||
hair: new fields.StringField({ initial: "" }),
|
||||
eyes: new fields.StringField({ initial: "" }),
|
||||
signs: new fields.StringField({ initial: "" }),
|
||||
size: new fields.StringField({ initial: "" }),
|
||||
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||
}),
|
||||
|
||||
// Combat
|
||||
combat: new fields.SchemaField({
|
||||
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
iscritical: new fields.BooleanField({ initial: false }),
|
||||
isfumble: new fields.BooleanField({ initial: false }),
|
||||
islegendary: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
|
||||
// Character type
|
||||
chartype: new fields.StringField({ initial: "horde" }),
|
||||
villainy: new fields.BooleanField({ initial: false }),
|
||||
hordesize: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
hordebasehp: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
hasdamagerule: new fields.BooleanField({ initial: false }),
|
||||
damagerule: new fields.StringField({ initial: "none" }),
|
||||
|
||||
// Protection
|
||||
prot: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "prot" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// Attributes
|
||||
attributes: new fields.SchemaField({
|
||||
vigor: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "vigor" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
agility: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "agility" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
mind: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "mind" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
appeal: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "appeal" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Aptitudes
|
||||
aptitudes: new fields.SchemaField({
|
||||
init: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "init" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
melee: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "melee" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
ranged: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "ranged" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
def: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "def" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Resources
|
||||
resources: new fields.SchemaField({
|
||||
hp: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hp" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||
}),
|
||||
hero: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hero" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
faith: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "faith" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
power: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "power" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
alchemypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
astrologypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Horde"];
|
||||
}
|
||||
42
module/models/item.mjs
Normal file
42
module/models/item.mjs
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Data model for Item items
|
||||
*/
|
||||
export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Base fields
|
||||
category: new fields.StringField({ initial: null }),
|
||||
subtype: new fields.StringField({ initial: "default" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
properties: new fields.SchemaField({
|
||||
ranged: new fields.BooleanField({ initial: false }),
|
||||
melee: new fields.BooleanField({ initial: false }),
|
||||
spell: new fields.BooleanField({ initial: false }),
|
||||
protection: new fields.BooleanField({ initial: false }),
|
||||
weapon: new fields.BooleanField({ initial: false }),
|
||||
armor: new fields.BooleanField({ initial: false }),
|
||||
helm: new fields.BooleanField({ initial: false }),
|
||||
shield: new fields.BooleanField({ initial: false }),
|
||||
equipable: new fields.BooleanField({ initial: false }),
|
||||
consumable: new fields.BooleanField({ initial: false }),
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
"2H": new fields.BooleanField({ initial: false }),
|
||||
reloadable: new fields.BooleanField({ initial: false }),
|
||||
bow: new fields.BooleanField({ initial: false }),
|
||||
crossbow: new fields.BooleanField({ initial: false }),
|
||||
throwing: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
|
||||
// Equipment fields
|
||||
quantity: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
weight: new fields.NumberField({ initial: 0 }),
|
||||
price: new fields.NumberField({ initial: 0 }),
|
||||
worn: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Item"];
|
||||
}
|
||||
55
module/models/vehicle.mjs
Normal file
55
module/models/vehicle.mjs
Normal file
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* Data model for Vehicle actors
|
||||
*/
|
||||
export default class BoLVehicleDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
vehicletype: new fields.StringField({ initial: "boat" }),
|
||||
|
||||
attributes: new fields.SchemaField({
|
||||
hull: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hull" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.hull" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
crew: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "crew" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.crew" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
resources: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "resources" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.resources" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
})
|
||||
}),
|
||||
|
||||
row: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "row" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.row" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
|
||||
spur: new fields.SchemaField({
|
||||
value: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
|
||||
status: new fields.SchemaField({}),
|
||||
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Vehicle"];
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
@import "global/typography";
|
||||
@import 'global/foundry-overrides';
|
||||
@import 'global/mixins';
|
||||
@import "global/flex";
|
||||
@import "global/forms";
|
||||
@import "global/item-list";
|
||||
@import "global/colors";
|
||||
@import 'global/chat';
|
||||
|
||||
@logo-width: 190px;
|
||||
@logo-height: 115px;
|
||||
@deco-width: 330px;
|
||||
@deco-height: 62px;
|
||||
@attributes-width: 64px;
|
||||
@attributes-height: 64px;
|
||||
@footer-height: 30px;
|
||||
@sidebar-width: 250px;
|
||||
|
||||
body.system-bol {
|
||||
img#logo{
|
||||
content: url("/systems/bol/ui/logo2.webp");
|
||||
}
|
||||
}
|
||||
.bol {
|
||||
//&.app {
|
||||
//border:none;
|
||||
//background: transparent;
|
||||
//box-shadow: none;
|
||||
//}
|
||||
|
||||
&.sheet {
|
||||
@import 'components/common';
|
||||
&.actor {
|
||||
@import 'components/actor';
|
||||
min-width: 820px;
|
||||
min-height: 700px;
|
||||
height: 700px;
|
||||
}
|
||||
&.item {
|
||||
@import 'components/item';
|
||||
//background-color: white;
|
||||
min-width: 460px;
|
||||
min-height: 400px;
|
||||
}
|
||||
}
|
||||
&.dialog {
|
||||
.sheet-header{
|
||||
h3 {
|
||||
font-family: @font-tertiary;
|
||||
font-size: 24px;
|
||||
color: black;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.editor, .editor-content {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.rollable {
|
||||
//color: @colorOlive;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.chat-message .chat-icon {
|
||||
float:right;
|
||||
border:1px outset lightgray;
|
||||
box-shadow: 3px 3px 3px black;
|
||||
margin: 3px;
|
||||
//flex : 0 0 64px;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
.window-content {
|
||||
form {
|
||||
background-image: url("/systems/bol/ui/logo.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-size: @logo-width @logo-height;
|
||||
|
||||
.sidebar {
|
||||
padding-top: @logo-height;
|
||||
min-width: @sidebar-width;
|
||||
width: @sidebar-width;
|
||||
max-width: @sidebar-width;
|
||||
|
||||
.profile-img {
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
background-color: #EEE;
|
||||
height: auto;
|
||||
width: calc(@sidebar-width - 10px);
|
||||
min-width: calc(@sidebar-width - 10px);
|
||||
max-width: calc(@sidebar-width - 10px);
|
||||
margin-right: 10px;
|
||||
}
|
||||
}
|
||||
.main {
|
||||
.sheet-body {
|
||||
overflow: hidden;
|
||||
.tab {
|
||||
.attribute {
|
||||
&.vigor {
|
||||
background-image: url("/systems/bol/ui/attributes/vigor.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-position: center center;
|
||||
background-size: @attributes-width @attributes-height;
|
||||
}
|
||||
|
||||
&.agility {
|
||||
background-image: url("/systems/bol/ui/attributes/agility.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-position: center center;
|
||||
background-size: @attributes-width @attributes-height;
|
||||
}
|
||||
|
||||
&.mind {
|
||||
background-image: url("/systems/bol/ui/attributes/mind.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-position: center center;
|
||||
background-size: @attributes-width @attributes-height;
|
||||
}
|
||||
|
||||
&.appeal {
|
||||
background-image: url("/systems/bol/ui/attributes/appeal.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-position: center center;
|
||||
background-size: @attributes-width @attributes-height;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
margin-top: -10px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.bol-footer {
|
||||
height: @deco-height;
|
||||
max-height: @deco-height;
|
||||
min-height: @deco-height;
|
||||
|
||||
.footer-left {
|
||||
img {
|
||||
border: none;
|
||||
height: @deco-height;
|
||||
max-height: @deco-height;
|
||||
min-height: @deco-height;
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
}
|
||||
|
||||
.footer-center {
|
||||
margin-top: 20px;
|
||||
margin-left: calc(-@deco-width * 2);
|
||||
margin-right: calc(-@deco-width * 2);
|
||||
height: @footer-height;
|
||||
max-height: @footer-height;
|
||||
min-height: @footer-height;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
.footer-right {
|
||||
text-align: right;
|
||||
|
||||
img {
|
||||
border: none;
|
||||
height: @deco-height;
|
||||
max-height: @deco-height;
|
||||
min-height: @deco-height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.stat-max {
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
color: @colorOlive;
|
||||
}
|
||||
.stat-value {
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
color: @c-darkred;
|
||||
}
|
||||
|
||||
.stat-roll {
|
||||
font-size: 1.5rem;
|
||||
color: @colorOlive;
|
||||
|
||||
&.malus {
|
||||
color: @c-darkred;
|
||||
}
|
||||
|
||||
&.bonus {
|
||||
color: darkgreen;
|
||||
}
|
||||
}
|
||||
|
||||
.header-field-label,
|
||||
.stat-label {
|
||||
font-weight: bold;
|
||||
font-family: @font-tertiary;
|
||||
font-size: 2rem;
|
||||
font-variant: small-caps;
|
||||
}
|
||||
|
||||
|
||||
.rounded {
|
||||
border-radius: 100px;
|
||||
width: 4rem;
|
||||
height: 4rem;
|
||||
}
|
||||
|
||||
.rounded-border {
|
||||
border: 3px solid @colorOlive;
|
||||
box-shadow: 5px 5px 5px gray;
|
||||
border-radius: 100px;
|
||||
width: 4rem;
|
||||
height: 4rem;
|
||||
}
|
||||
|
||||
.half-rounded {
|
||||
border-radius: 100px 100px 0px 0px;
|
||||
width: 4rem;
|
||||
height: 4rem;
|
||||
}
|
||||
|
||||
.half-rounded-border {
|
||||
border-radius: 100px 100px 0px 0px;
|
||||
border: 3px solid @colorOlive;
|
||||
width: 4rem;
|
||||
height: 4rem;
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
.window-header {
|
||||
border:none;
|
||||
}
|
||||
.window-content {
|
||||
height: 100%;
|
||||
padding: 10px;
|
||||
overflow-y: hidden;
|
||||
background: transparent;
|
||||
|
||||
form {
|
||||
border: 10px solid transparent;
|
||||
border-image: url("/systems/bol/ui/box-border-large.webp") 108/3 repeat;
|
||||
border-image-outset: 1;
|
||||
background: white;
|
||||
margin:0;
|
||||
padding:0;
|
||||
height: 100%;
|
||||
.sheet-header {
|
||||
//background-color: red;
|
||||
background-image: url("/systems/bol/ui/banner.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-size: @deco-width @deco-height;
|
||||
background-position-y: -15px;
|
||||
background-position-x: right;
|
||||
|
||||
height: @logo-height;
|
||||
min-height: @logo-height;
|
||||
max-height: @logo-height;
|
||||
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: nowrap;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-end;
|
||||
padding-bottom: 10px;
|
||||
|
||||
.header-field {
|
||||
.header-field-group {
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: nowrap;
|
||||
justify-content: flex-start;
|
||||
align-items: baseline;
|
||||
|
||||
.header-field-label {
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
||||
.charname,
|
||||
.itemname,
|
||||
.header-field-value {
|
||||
color: @colorOlive;
|
||||
font-family: @font-secondary;
|
||||
font-size: 1.5rem;
|
||||
background-color: #EEE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.main {
|
||||
/* Sheet Tabs */
|
||||
.tabs {
|
||||
flex: 0 0 30px;
|
||||
background-color: black;
|
||||
|
||||
.item {
|
||||
line-height: 30px;
|
||||
font-weight: bold;
|
||||
font-family: @font-handwrite;
|
||||
color: white;
|
||||
padding-top: 4px;
|
||||
font-size: 0.8em;
|
||||
}
|
||||
|
||||
.item.active {
|
||||
text-decoration: underline;
|
||||
text-shadow: none;
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-body {
|
||||
overflow: hidden;
|
||||
|
||||
.tab {
|
||||
height: 95%;
|
||||
border:none;
|
||||
overflow-y: auto;
|
||||
/* Items List */
|
||||
&.description {
|
||||
.editor, .editor-content {
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
h1 {
|
||||
input.itemname {
|
||||
font-family: @font-charname;
|
||||
}
|
||||
}
|
||||
|
||||
.item-properties {
|
||||
flex: 0 0 150px;
|
||||
margin: 5px 5px 5px 0;
|
||||
padding-right: 5px;
|
||||
border-right: @borderGroove;
|
||||
|
||||
.form-group {
|
||||
margin: 0;
|
||||
|
||||
label {
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
//input {
|
||||
// text-align: right;
|
||||
//}
|
||||
}
|
||||
|
||||
.properties-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
li {
|
||||
margin: 3px 0;
|
||||
padding: 0 2px;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border: @borderGroove;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
line-height: 18px;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
.message-header {
|
||||
h2.damage{
|
||||
color: @colorDamage;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.critical{
|
||||
color: @colorCritical;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.fumble{
|
||||
color: @colorFumble;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.success{
|
||||
color: @colorSuccess;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.failure{
|
||||
color: @colorFailure;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.roll{
|
||||
color: @colorRoll;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.chat-message {
|
||||
margin: 3px;
|
||||
padding: 10px;
|
||||
font-size: 14px;
|
||||
border-radius : 0;
|
||||
background-color: white;
|
||||
background-image: url("/systems/bol/ui/box-border-large.webp");
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
.message-header {
|
||||
.flavor-text {
|
||||
font-family: @font-special;
|
||||
font-size: 14px;
|
||||
h2 {
|
||||
font-family: @font-special2;
|
||||
font-size: 20px;
|
||||
}
|
||||
}
|
||||
}
|
||||
.message-content {
|
||||
.dice-roll {
|
||||
.dice-result {
|
||||
.dice-formula {
|
||||
border-radius: 0px;
|
||||
border: 1px inset lightgray;
|
||||
background-color: #282828;
|
||||
color: white;
|
||||
}
|
||||
.dice-tooltip {
|
||||
.tooltip-part {
|
||||
.part-formula {
|
||||
//display: none;
|
||||
}
|
||||
.part-total {
|
||||
border-radius: 0px;
|
||||
border: 1px inset lightgray;
|
||||
background-color: #2a2a2a;
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
}
|
||||
.dice-total {
|
||||
border-radius: 0px;
|
||||
border: 1px inset lightgray;
|
||||
background-color: #2a2a2a;
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// color: #191813;
|
||||
// background: url(../bol/ui/box-border-large.webp) no-repeat;
|
||||
// border: 2px solid #6f6c66;
|
||||
// border-radius: 5px;
|
||||
}
|
||||
@@ -1,146 +0,0 @@
|
||||
@c-white: #fff;
|
||||
@c-black: #000;
|
||||
//@c-bright: whitesmoke;
|
||||
@c-bright: #E2F1F1;
|
||||
@c-lightg: lightgray;
|
||||
@c-darkg: #23221d;
|
||||
@c-dark: #3c3c3c;
|
||||
@c-darkslate: darkslategray;
|
||||
@c-darkgreen: #003c1e;
|
||||
@c-lightgreen: mintcream;
|
||||
@c-darkblue: midnightblue;
|
||||
@c-blue: #009ee0;
|
||||
@c-green: #44a12b;
|
||||
@c-red: #cd071e;
|
||||
@c-darkred: darkred;
|
||||
@c-purple: purple;
|
||||
@c-darkred: darkred;
|
||||
@c-border:#736953a6;
|
||||
//@c-darkbrown: rgba(70, 67, 49, 0.93);
|
||||
@c-darkbrown: #464331c4;
|
||||
@c-shadow:#00000052;
|
||||
@c-linkshadow : gray;
|
||||
|
||||
@colorDark: #191813;
|
||||
@colorFaint: #c9c7b8;
|
||||
@colorBeige: #b5b3a4;
|
||||
@colorTan: #7a7971;
|
||||
@colorOlive: #4b4a44;
|
||||
@colorCrimson: #44191A;
|
||||
@lightGreen: #609b60;
|
||||
@borderGroove: 1px groove #eeede0;
|
||||
@borderGrooveGreen: 2px groove #003700;
|
||||
//@borderGrooveOriginal: 2px groove #eeede0;
|
||||
|
||||
@colorSuccess : darkgreen;
|
||||
@colorCritical : green;
|
||||
@colorFailure : darkred;
|
||||
@colorFumble : red;
|
||||
@colorDamage : orangered;
|
||||
@colorRoll : darkslategrey;
|
||||
|
||||
@colorGold : #caad27;
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Premade colors */
|
||||
/* ----------------------------------------- */
|
||||
|
||||
.light {
|
||||
//color:whitesmoke;
|
||||
//color:antiquewhite;
|
||||
color: @c-lightg;
|
||||
}
|
||||
.bg-light {
|
||||
background: @c-lightg;
|
||||
}
|
||||
|
||||
.darkgray {
|
||||
color: @c-darkg;
|
||||
}
|
||||
.bg-darkgray {
|
||||
background: @c-darkg;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.darkbrown {
|
||||
color: @c-darkbrown;
|
||||
}
|
||||
|
||||
.bg-darkbrown {
|
||||
background: @c-darkbrown;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.darkslate {
|
||||
color: @c-darkslate;
|
||||
}
|
||||
.bg-darkslate {
|
||||
background: @c-darkslate;
|
||||
color: @c-white;
|
||||
}
|
||||
.darkgreen {
|
||||
color: @c-darkgreen;
|
||||
}
|
||||
|
||||
.bg-darkgreen {
|
||||
background: @c-darkgreen;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.darkblue {
|
||||
color: @c-darkblue;
|
||||
}
|
||||
|
||||
.bg-darkblue {
|
||||
background: @c-darkblue;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.blue {
|
||||
color: @c-blue;
|
||||
}
|
||||
|
||||
.bg-blue {
|
||||
background: @c-blue;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.green {
|
||||
color: @c-green;
|
||||
}
|
||||
.bg-green {
|
||||
background: @c-green;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.black {
|
||||
color: @c-black;
|
||||
}
|
||||
.bg-black {
|
||||
background: @c-black;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.red {
|
||||
color: @c-red;
|
||||
}
|
||||
.bg-red {
|
||||
background: @c-red;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.darkred {
|
||||
color: @c-darkred;
|
||||
}
|
||||
.bg-darkred {
|
||||
background: @c-darkred;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.purple {
|
||||
color: @c-purple;
|
||||
}
|
||||
.bg-purple {
|
||||
background: @c-purple;
|
||||
color: @c-white;
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
/* ----------------------------------------- */
|
||||
/* Flexbox */
|
||||
/* ----------------------------------------- */
|
||||
|
||||
.flexrow {
|
||||
display: flex;
|
||||
flex-flow: row wrap;
|
||||
justify-content: flex-start;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.flex1 { flex: 1; }
|
||||
.flex2 { flex: 2; }
|
||||
.flex3 { flex: 3; }
|
||||
.flex4 { flex: 4; }
|
||||
.flex5 { flex: 5; }
|
||||
.flex6 { flex: 6; }
|
||||
.flex7 { flex: 7; }
|
||||
.flex8 { flex: 8; }
|
||||
.flex9 { flex: 9; }
|
||||
}
|
||||
|
||||
.flexcol {
|
||||
display: flex;
|
||||
flex-flow: column nowrap;
|
||||
//flex-direction: column;
|
||||
//flex-wrap: nowrap;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.flex1 { flex: 1; }
|
||||
.flex2 { flex: 2; }
|
||||
.flex3 { flex: 3; }
|
||||
.flex4 { flex: 4; }
|
||||
}
|
||||
|
||||
.flex-group-center,
|
||||
.flex-group-left,
|
||||
.flex-group-right {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
//border: 1px solid #999;
|
||||
}
|
||||
|
||||
.flex-group-left {
|
||||
justify-content: flex-start;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.flex-group-right {
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.left {
|
||||
text-align: left;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.right {
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.flex-center {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.flex-between {
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.no-wrap {
|
||||
flex-wrap: nowrap !important;
|
||||
}
|
||||
@@ -1,259 +0,0 @@
|
||||
.bol {
|
||||
|
||||
input[readonly="true"] {
|
||||
border: none;
|
||||
color: dimgray;
|
||||
cursor: not-allowed;
|
||||
width: 100%;
|
||||
vertical-align: middle;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
/*
|
||||
Copied from dnd5e
|
||||
*/
|
||||
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
input[type="text"]:hover,
|
||||
input[type="number"]:hover,
|
||||
input[type="text"]:focus,
|
||||
input[type="number"]:focus {
|
||||
//border: 1px solid #111;
|
||||
//box-shadow: 0 0 8px #26641c;
|
||||
border-radius: 0;
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
input:disabled,
|
||||
select:disabled,
|
||||
textarea:disabled {
|
||||
//color: $colorOlive;
|
||||
}
|
||||
|
||||
input:disabled:hover,
|
||||
select:disabled:hover,
|
||||
textarea:disabled:hover,
|
||||
input:disabled:focus,
|
||||
select:disabled:focus,
|
||||
textarea:disabled:focus {
|
||||
box-shadow: none !important;
|
||||
border: 1px solid transparent !important;
|
||||
outline: none !important;
|
||||
}
|
||||
|
||||
button {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
//border: $borderGroove;
|
||||
}
|
||||
|
||||
select {
|
||||
box-shadow: none;
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
text-align-last: center;
|
||||
-moz-text-align-last: center;
|
||||
width: 100%;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
select[multiple]{
|
||||
box-shadow: none;
|
||||
border: none;
|
||||
font-size: 14px;
|
||||
&:focus {
|
||||
option:checked {
|
||||
background: @c-darkred linear-gradient(0deg, @c-darkred 0%, @c-darkred 100%);
|
||||
color:white;
|
||||
}
|
||||
}
|
||||
}
|
||||
option {
|
||||
font-size: 14px;
|
||||
.ellipsis();
|
||||
}
|
||||
option:hover,
|
||||
option:focus,
|
||||
option:active,
|
||||
option:checked,
|
||||
option[selected] {
|
||||
cursor: pointer;
|
||||
background: @c-darkred linear-gradient(0deg, @c-darkred 0%, @c-darkred 100%);
|
||||
color:white;
|
||||
}
|
||||
//option:not(:checked) {
|
||||
// color: black;
|
||||
//} /* or whatever your default style is */
|
||||
|
||||
label.checkbox {
|
||||
flex: auto;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
height: 22px;
|
||||
line-height: 22px;
|
||||
font-size: 11px;
|
||||
|
||||
> input[type="checkbox"] {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
margin: 0 2px 0 0;
|
||||
position: relative;
|
||||
top: 4px;
|
||||
}
|
||||
|
||||
&.right > input[type="checkbox"] {
|
||||
margin: 0 0 0 2px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Form Groups */
|
||||
|
||||
.form-group {
|
||||
label {
|
||||
flex: 2;
|
||||
//color: $colorOlive;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.form-fields {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
margin: 0 3px 0 0;
|
||||
|
||||
&:last-child {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.flex1 {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.flex2 {
|
||||
flex: 2;
|
||||
}
|
||||
|
||||
.flex3 {
|
||||
flex: 3;
|
||||
}
|
||||
|
||||
.flex4 {
|
||||
flex: 4;
|
||||
}
|
||||
}
|
||||
|
||||
label {
|
||||
flex: 0 0 100%;
|
||||
margin: 0;
|
||||
|
||||
&.checkbox {
|
||||
flex: auto;
|
||||
text-align: left;
|
||||
}
|
||||
}
|
||||
|
||||
.field-value {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
// Stacked Groups
|
||||
&.stacked {
|
||||
label {
|
||||
flex: 0 0 100%;
|
||||
margin: 0;
|
||||
|
||||
&.checkbox {
|
||||
flex: auto;
|
||||
text-align: left;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.form-header {
|
||||
margin: 0.25em 0 0.25em 0;
|
||||
padding: 2px 5px;
|
||||
//font-family: @font-special2;
|
||||
//border-top: @borderGroove;
|
||||
//border-bottom: @borderGroove;
|
||||
font-family: @font-tertiary;
|
||||
color: @colorOlive;
|
||||
background-color: lightgray;
|
||||
}
|
||||
|
||||
h1.form-header {
|
||||
font-size: 2.5em;
|
||||
font-weight: 700;
|
||||
//color : black;
|
||||
}
|
||||
h2.form-header {
|
||||
font-size: 2em;
|
||||
font-weight: 500;
|
||||
//color : black;
|
||||
//border-top: @borderGroove;
|
||||
border-bottom: @borderGroove;
|
||||
}
|
||||
h3.form-header {
|
||||
font-size: 1.5em;
|
||||
font-weight: 500;
|
||||
//color : black;
|
||||
//border-top: @borderGroove;
|
||||
border-bottom: @borderGroove;
|
||||
}
|
||||
h4.form-header {
|
||||
font-size: 1em;
|
||||
font-weight: 500;
|
||||
font-family: @font-primary;
|
||||
color : black;
|
||||
background-color: transparent;
|
||||
border-top: none;
|
||||
border-bottom: @borderGroove;
|
||||
}
|
||||
|
||||
.tag {
|
||||
display: inline-block;
|
||||
margin: 0 2px 0 0;
|
||||
padding: 0 3px;
|
||||
font-size: 10px;
|
||||
line-height: 16px;
|
||||
border: 1px solid #999;
|
||||
border-radius: 3px;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
|
||||
/*
|
||||
Placeholders
|
||||
*/
|
||||
|
||||
::placeholder { /* Chrome, Firefox, Opera, Safari 10.1+ */
|
||||
color: lightgray;
|
||||
opacity: 1; /* Firefox */
|
||||
}
|
||||
|
||||
:-ms-input-placeholder { /* Internet Explorer 10-11 */
|
||||
color: lightgray;
|
||||
}
|
||||
|
||||
::-ms-input-placeholder { /* Microsoft Edge */
|
||||
color: lightgray;
|
||||
}
|
||||
|
||||
input::placeholder {
|
||||
color: lightgray;
|
||||
}
|
||||
|
||||
.property {
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
.inc-dec-btns {
|
||||
color:@colorOlive;
|
||||
}
|
||||
}
|
||||
@@ -1,364 +0,0 @@
|
||||
//.window-app .window-header a.header-button {
|
||||
// @mixin hoverWidth($class) {
|
||||
// &.#{$class}:hover {
|
||||
// max-width: 200px;
|
||||
// color: #292929f0;
|
||||
// }
|
||||
// }
|
||||
// display: flex;
|
||||
// flex-flow: row-reverse;
|
||||
// align-items: center;
|
||||
// max-width: 34px;
|
||||
// height: 26px;
|
||||
// white-space: nowrap;
|
||||
// line-height: 1;
|
||||
// overflow: hidden;
|
||||
// padding: 0 6px;
|
||||
// margin: 0 0 0 4px;
|
||||
// color: transparent;
|
||||
// transition: max-width 1s ease;
|
||||
// @include hoverWidth("char-gen");
|
||||
// @include hoverWidth("custom-roll");
|
||||
// @include hoverWidth("push-roll");
|
||||
// @include hoverWidth("configure-sheet");
|
||||
// @include hoverWidth("configure-token");
|
||||
// @include hoverWidth("item-post");
|
||||
// @include hoverWidth("share-image");
|
||||
// @include hoverWidth("entry-text");
|
||||
// @include hoverWidth("entry-image");
|
||||
// @include hoverWidth("close");
|
||||
// > i {
|
||||
// font-size: var(--font-size--default);
|
||||
// margin-left: 10px;
|
||||
// margin-top: 2px;
|
||||
// color: #292929f0;
|
||||
// }
|
||||
//}
|
||||
|
||||
/* -------------- */
|
||||
/* Font Awesome */
|
||||
/* Overrides */
|
||||
/* -------------- */
|
||||
|
||||
//.fa-suitcase {
|
||||
// font-family: RPGAwesome;
|
||||
// font-size: 1.6rem;
|
||||
// transform: translateY(1px);
|
||||
// &:before {
|
||||
// content: "\ea72";
|
||||
// }
|
||||
//}
|
||||
|
||||
//.fa-comments {
|
||||
// font-family: RPGAwesome;
|
||||
// font-size: 1.5rem;
|
||||
// transform: translateY(1px);
|
||||
// &:before {
|
||||
// content: "\ea8f";
|
||||
// }
|
||||
//}
|
||||
|
||||
//.fa-fist-raised {
|
||||
// font-family: Swordlings;
|
||||
// transform: translate(1.3px, -0.6px);
|
||||
// font-size: 1.5rem;
|
||||
// &:before {
|
||||
// content: "x";
|
||||
// }
|
||||
//}
|
||||
|
||||
/* ------------- */
|
||||
|
||||
//h3 {
|
||||
// &.entity-name {
|
||||
// & > a {
|
||||
// color: #111;
|
||||
// text-shadow: 0px 0px 5px #fff;
|
||||
// font-weight: bold;
|
||||
// text-transform: uppercase;
|
||||
// margin: 2%;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//.window-app {
|
||||
// .window-content {
|
||||
// padding: 2px 4px;
|
||||
// }
|
||||
// .window-resizable-handle {
|
||||
// background: none;
|
||||
// border: none;
|
||||
// width: 19px;
|
||||
// height: 19px;
|
||||
// transform: translate(12px, 12px);
|
||||
//
|
||||
// &:hover {
|
||||
// text-shadow: 0 0 5px #a00;
|
||||
// }
|
||||
//
|
||||
// i.fas {
|
||||
// transform: translateY(-1.5px) rotate(45deg);
|
||||
// }
|
||||
// }
|
||||
// &.image-popout {
|
||||
// form.flexcol {
|
||||
// background: #fff;
|
||||
// }
|
||||
// .form-group {
|
||||
// &.title {
|
||||
// input {
|
||||
// font-family: "IM FELL THREE LINE PICA";
|
||||
// font-size: var(--font-size--extra-large);
|
||||
// text-shadow: 0px 3px 4px rgba(0, 0, 0, 0.2);
|
||||
// text-transform: uppercase;
|
||||
// border: none;
|
||||
// }
|
||||
// }
|
||||
// &.picker {
|
||||
// opacity: 0.2;
|
||||
// }
|
||||
// input,
|
||||
// button {
|
||||
// background: #999;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// .window-header {
|
||||
// border: none;
|
||||
// }
|
||||
// &.minimized {
|
||||
// .window-header {
|
||||
// border: none;
|
||||
// margin-top: -10px;
|
||||
// display: flex;
|
||||
// align-items: center;
|
||||
// line-height: 1.5;
|
||||
// padding: unset;
|
||||
// .window-title {
|
||||
// overflow: hidden;
|
||||
// white-space: pre;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// // Override weirdly big settings input box for numbers
|
||||
// &#client-settings .settings-list input[data-dtype="Number"] {
|
||||
// max-width: 3rem;
|
||||
// text-align: center;
|
||||
// }
|
||||
//}
|
||||
|
||||
//body,
|
||||
//button {
|
||||
// font-family: Poppins, sans-serif;
|
||||
// font-size: var(--font-size--small);
|
||||
//}
|
||||
//img {
|
||||
// border: none;
|
||||
// &.profile {
|
||||
// padding: 5px;
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//.app,
|
||||
//#hotbar .macro,
|
||||
//#hotbar .macro .macro-key,
|
||||
//#hotbar .bar-controls,
|
||||
//#controls .scene-control,
|
||||
//#controls .control-tool,
|
||||
//#navigation #nav-toggle,
|
||||
//#navigation #scene-list .scene {
|
||||
// background: #292929f0;
|
||||
//}
|
||||
|
||||
a.entity-link,
|
||||
a.inline-roll {
|
||||
border: none;
|
||||
background: transparent;
|
||||
border-bottom: 1px dotted grey;
|
||||
padding: 0;
|
||||
}
|
||||
a {
|
||||
&.inline-roll {
|
||||
border: none;
|
||||
}
|
||||
&:hover {
|
||||
text-shadow: 0 0 5px #a00;
|
||||
}
|
||||
}
|
||||
|
||||
#pause {
|
||||
background: none;
|
||||
& > img {
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
top: -50px;
|
||||
left: calc(50% - 100px);
|
||||
opacity: 0.7;
|
||||
-webkit-animation: rotation 10s infinite linear;
|
||||
animation: rotation 10s infinite linear;
|
||||
}
|
||||
h3 {
|
||||
font-family: @font-special;
|
||||
font-size: 32px;
|
||||
text-shadow: 0px 3px 5px rgba(0, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
//#navigation {
|
||||
// left: 180px;
|
||||
//}
|
||||
//#scenes {
|
||||
// .scene {
|
||||
// h3 {
|
||||
// background-color: #cccccc60;
|
||||
// white-space: pre-wrap;
|
||||
// line-height: 1;
|
||||
// display: grid;
|
||||
// & > a {
|
||||
// place-self: center;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//#chat-log {
|
||||
// .message {
|
||||
// position: relative;
|
||||
// &:after {
|
||||
// content: "";
|
||||
// border: 10px solid transparent;
|
||||
// border-image: url(../assets/journal-art/small-border.webp) 100/10px repeat;
|
||||
// position: absolute;
|
||||
// height: calc(100% - 24px);
|
||||
// width: calc(100% - 24px);
|
||||
// margin: -3px 7px 7px -3px;
|
||||
// pointer-events: none;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//.chat-message {
|
||||
// font-size: var(--font-size--very-small);
|
||||
// .message-header {
|
||||
// padding: 8px 13px;
|
||||
// border-bottom: rgba(0, 0, 0, 0.2);
|
||||
// }
|
||||
// .message-content {
|
||||
// border: none;
|
||||
// padding: 0 13px 13px;
|
||||
// }
|
||||
//}
|
||||
//#playlists {
|
||||
// li {
|
||||
// &.playlist {
|
||||
// .sound-control {
|
||||
// color: #666;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//form {
|
||||
// & > select[name="folder"] {
|
||||
// display: none;
|
||||
// }
|
||||
// & > .lightbox-image {
|
||||
// background: rgb(255, 255, 255);
|
||||
// }
|
||||
//}
|
||||
//.window-app.image-popout .form-group.picker:hover,
|
||||
//.window-app.image-popout .form-group.picker:focus-within {
|
||||
// opacity: 1;
|
||||
//}
|
||||
//li {
|
||||
// &.directory-item {
|
||||
// &.entity {
|
||||
// background: #eee;
|
||||
// color: #222;
|
||||
// border-radius: 6px;
|
||||
// margin: 0 6px;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//.sheet .tabs .item {
|
||||
// white-space: nowrap;
|
||||
//}
|
||||
//
|
||||
//.app.sidebar-popout .folder > .folder-header .create-folder,
|
||||
//.app.sidebar-popout li.folder > .folder-header .create-entity {
|
||||
// color: #444;
|
||||
//}
|
||||
//
|
||||
//#player-config {
|
||||
// .avatar {
|
||||
// border: 2px dotted #444;
|
||||
// border-image: url(../assets/journal-art/small-border.webp) 100/10px repeat;
|
||||
// }
|
||||
// .directory-item.context {
|
||||
// border-top: 1px solid black;
|
||||
// border-bottom: 1px solid #666;
|
||||
// background: #ccc;
|
||||
// h3.entity-name > a {
|
||||
// font-weight: 600;
|
||||
// }
|
||||
// }
|
||||
// h3.entity-name > a {
|
||||
// font-weight: 400;
|
||||
// font-size: 1.2rem;
|
||||
// &:hover {
|
||||
// text-shadow: 0 0 6px #333;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//#sidebar-tabs {
|
||||
// border-bottom: 1px solid #fff;
|
||||
// box-shadow: 0 0 6px #fff;
|
||||
//
|
||||
// & > .item.active {
|
||||
// border: 1px solid #fff;
|
||||
// box-shadow: 0 0 6px inset #fffc;
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//#navigation #scene-list .scene.view,
|
||||
//#navigation #scene-list .scene.context {
|
||||
// border: 1px solid #fff;
|
||||
// border-bottom: 1px solid #fffc;
|
||||
// box-shadow: 0 0 10px #fffc;
|
||||
//}
|
||||
//
|
||||
//#controls .scene-control.active,
|
||||
//#controls .control-tool.active,
|
||||
//#controls .scene-control:hover,
|
||||
//#controls .control-tool:hover {
|
||||
// border: 1px solid #fff;
|
||||
// border-bottom: 1px solid #fffc;
|
||||
// box-shadow: 0 0 10px #fffc;
|
||||
//}
|
||||
//
|
||||
//#controls .control-tool.toggle {
|
||||
// background: #666;
|
||||
// border: 1px solid #fff;
|
||||
//
|
||||
// &:hover,
|
||||
// &.active {
|
||||
// background: #700;
|
||||
// }
|
||||
//}
|
||||
|
||||
// Fixing scrollbars!
|
||||
::-webkit-scrollbar-thumb {
|
||||
outline: none;
|
||||
border-radius: 3px;
|
||||
background: #999 !important;
|
||||
border: 1px solid #333 !important;
|
||||
border-color: #333 !important;
|
||||
}
|
||||
::-webkit-scrollbar-track {
|
||||
box-shadow: 0 0 3px #005d67 inset !important;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
* {
|
||||
scrollbar-width: thin !important;
|
||||
scrollbar-color: #005d67 #ccc !important;
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
/* Items List */
|
||||
.items-list {
|
||||
list-style: none;
|
||||
margin: 7px 0;
|
||||
padding: 0;
|
||||
overflow-y: auto;
|
||||
|
||||
.item-header {
|
||||
font-family: @font-primary;
|
||||
font-size: 1em;
|
||||
//font-weight: 500;
|
||||
color: @colorOlive;
|
||||
background-color: lightgray;
|
||||
.item-name {
|
||||
font-family: @font-tertiary;
|
||||
font-size: 1.5em;
|
||||
}
|
||||
}
|
||||
|
||||
.item {
|
||||
min-height: 30px;
|
||||
line-height: 24px;
|
||||
padding: 3px 0 3px 3px;
|
||||
border-bottom: 1px solid #BBB;
|
||||
align-items: stretch;
|
||||
|
||||
|
||||
.item-image {
|
||||
flex: 0 0 30px;
|
||||
padding: 0;
|
||||
margin: 0 5px 0 0;
|
||||
height:30px;
|
||||
width:30px;
|
||||
min-height:30px;
|
||||
min-width:30px;
|
||||
img {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: none;
|
||||
height:30px;
|
||||
width:30px;
|
||||
min-height:30px;
|
||||
min-width:30px;
|
||||
}
|
||||
&.roll-weapon,
|
||||
&.roll-career {
|
||||
background-color: transparent;
|
||||
background-image: url("../../../icons/svg/dice-target.svg") !important;
|
||||
background-size: 30px 30px;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
cursor: pointer;
|
||||
&:hover {
|
||||
background-color: gray;
|
||||
img {
|
||||
visibility: hidden;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-name,
|
||||
.item-field {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.item-controls-1 {
|
||||
flex: 0 0 18px;
|
||||
}
|
||||
.item-controls,
|
||||
.item-controls-2 {
|
||||
flex: 0 0 36px;
|
||||
}
|
||||
.item-controls-3 {
|
||||
flex: 0 0 54px;
|
||||
}
|
||||
.item-control {
|
||||
color: @colorOlive;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
.element-invisible {
|
||||
position: absolute;
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
margin: -1px;
|
||||
border: 0;
|
||||
padding: 0;
|
||||
clip: rect(0 0 0 0);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.ellipsis {
|
||||
text-overflow: ellipsis;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.nomargin {
|
||||
margin:0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.flxrow {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.flex1 { flex: 1; }
|
||||
.flex2 { flex: 2; }
|
||||
.flex3 { flex: 3; }
|
||||
.flex4 { flex: 4; }
|
||||
}
|
||||
|
||||
|
||||
//@mixin modesto {
|
||||
// font-family: $font-tertiary;
|
||||
// font-size: 20px;
|
||||
// font-weight: 700;
|
||||
//}
|
||||
@@ -1,40 +0,0 @@
|
||||
/* ----------------------------------------- */
|
||||
/* LOCAL FONTS */
|
||||
/* ----------------------------------------- */
|
||||
@import url('https://fonts.googleapis.com/css2?family=Contrail+One&display=swap');
|
||||
@import "../node_modules/rpg-awesome/css/rpg-awesome.min.css"; //External Import
|
||||
|
||||
@font-face {
|
||||
font-family: "CCMeanwhile";
|
||||
src: url('../fonts/ccmeanwhile-regular.ttf');
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: "Wolfsbane2";
|
||||
src: url('../fonts/wolfsbane2.ttf');
|
||||
}
|
||||
@font-face {
|
||||
font-family: "Wolfsbane2Condensed";
|
||||
src: url('../fonts/wolfsbane2cond.ttf');
|
||||
}
|
||||
@font-face {
|
||||
font-family: "Wolfsbane2Expanded";
|
||||
src: url('../fonts/wolfsbane2expand.ttf');
|
||||
}
|
||||
@font-face {
|
||||
font-family: "IMFellDWPicaSC-Regular";
|
||||
src: url('../fonts/IMFellDWPicaSC-Regular.ttf');
|
||||
}
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* TEXT STYLES */
|
||||
/* ----------------------------------------- */
|
||||
|
||||
@font-primary: 'Signika', sans-serif;
|
||||
@font-secondary: 'Contrail One', cursive;
|
||||
@font-tertiary: "Wolfsbane2Expanded", cursive;
|
||||
@font-special: "IMFellDWPicaSC-Regular", serif;
|
||||
@font-special2 : "Modesto Condensed", "Palatino Linotype", serif;
|
||||
@font-header: "Wolfsbane2", cursive;
|
||||
@font-charname: "Wolfsbane2Expanded", cursive;
|
||||
@font-handwrite: "CCMeanwhile", cursive;
|
||||
17
system.json
17
system.json
@@ -332,5 +332,22 @@
|
||||
"grid": {
|
||||
"distance": 1.5,
|
||||
"units": "m"
|
||||
},
|
||||
"flags": {
|
||||
"hotReload": {
|
||||
"extensions": [
|
||||
"css",
|
||||
"html",
|
||||
"hbs",
|
||||
"json"
|
||||
],
|
||||
"paths": [
|
||||
"styles",
|
||||
"./",
|
||||
"templates",
|
||||
"lang/fr.json"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
285
template.json?.SAVED
Normal file
285
template.json?.SAVED
Normal file
@@ -0,0 +1,285 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"encounter",
|
||||
"horde",
|
||||
"vehicle"
|
||||
],
|
||||
"templates": {
|
||||
"base": {
|
||||
"details": {
|
||||
"biography": "",
|
||||
"notes": "",
|
||||
"height": "",
|
||||
"age": "",
|
||||
"weight": "",
|
||||
"hair": "",
|
||||
"eyes": "",
|
||||
"signs": "",
|
||||
"size": "",
|
||||
"languages": [],
|
||||
"xplog": []
|
||||
},
|
||||
"combat": {
|
||||
"lastinit": 0,
|
||||
"iscritical": false,
|
||||
"isfumble": false,
|
||||
"islegendary": false
|
||||
},
|
||||
"prot": {
|
||||
"key": "prot",
|
||||
"label": "BOL.aptitudes.prot",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"attributes": {
|
||||
"vigor": {
|
||||
"key": "vigor",
|
||||
"label": "BOL.attributes.vigor",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"min": -1,
|
||||
"max": 5,
|
||||
"bonus": 0
|
||||
},
|
||||
"agility": {
|
||||
"key": "agility",
|
||||
"label": "BOL.attributes.agility",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"min": -1,
|
||||
"max": 5,
|
||||
"bonus": 0
|
||||
},
|
||||
"mind": {
|
||||
"key": "mind",
|
||||
"label": "BOL.attributes.mind",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"min": -1,
|
||||
"max": 5,
|
||||
"bonus": 0
|
||||
},
|
||||
"appeal": {
|
||||
"key": "appeal",
|
||||
"label": "BOL.attributes.appeal",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
}
|
||||
},
|
||||
"aptitudes": {
|
||||
"init": {
|
||||
"key": "init",
|
||||
"label": "BOL.aptitudes.init",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"melee": {
|
||||
"key": "melee",
|
||||
"label": "BOL.aptitudes.melee",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"ranged": {
|
||||
"key": "ranged",
|
||||
"label": "BOL.aptitudes.ranged",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"def": {
|
||||
"key": "def",
|
||||
"label": "BOL.aptitudes.def",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"hp": {
|
||||
"key": "hp",
|
||||
"label": "BOL.resources.hp",
|
||||
"ismain": true,
|
||||
"base": 1,
|
||||
"value": 1,
|
||||
"bonus": 0,
|
||||
"max": 1
|
||||
},
|
||||
"hero": {
|
||||
"key": "hero",
|
||||
"label": "BOL.resources.hero",
|
||||
"ismain": true,
|
||||
"value": 5,
|
||||
"max": 5
|
||||
},
|
||||
"faith": {
|
||||
"key": "faith",
|
||||
"label": "BOL.resources.faith",
|
||||
"ismain": true,
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"power": {
|
||||
"key": "power",
|
||||
"label": "BOL.resources.power",
|
||||
"ismain": true,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"alchemypoints": {
|
||||
"key": "alchemypoints",
|
||||
"label": "BOL.resources.alchemypoints",
|
||||
"ismain": false,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"astrologypoints": {
|
||||
"key": "astrologypoints",
|
||||
"label": "BOL.resources.astrologypoints",
|
||||
"ismain": false,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"horde": {
|
||||
"templates": [ "base" ],
|
||||
"chartype": "horde",
|
||||
"villainy": false,
|
||||
"hordesize": 1,
|
||||
"hordebasehp": 1,
|
||||
"hasdamagerule": false,
|
||||
"damagerule": "none"
|
||||
},
|
||||
"character": {
|
||||
"templates": [ "base" ],
|
||||
"chartype": "player",
|
||||
"villainy": false,
|
||||
"bougette": {
|
||||
"state": "nomoney",
|
||||
"value": 0
|
||||
},
|
||||
"xp": {
|
||||
"key": "xp",
|
||||
"label": "BOL.traits.xp",
|
||||
"total": 0,
|
||||
"spent": 0
|
||||
},
|
||||
"creation": {
|
||||
"key": "creation",
|
||||
"label": "BOL.resources.creation",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
}
|
||||
},
|
||||
"encounter": {
|
||||
"templates": [ "base" ],
|
||||
"chartype": "tough",
|
||||
"isundead": false,
|
||||
"villainy": false,
|
||||
"size": "",
|
||||
"environment": ""
|
||||
},
|
||||
"vehicle": {
|
||||
"vehicletype": "boat",
|
||||
"attributes": {
|
||||
"hull": {
|
||||
"key": "hull",
|
||||
"label": "BOL.attributes.hull",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
},
|
||||
"crew": {
|
||||
"key": "crew",
|
||||
"label": "BOL.attributes.crew",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
},
|
||||
"resources": {
|
||||
"key": "resources",
|
||||
"label": "BOL.attributes.resources",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
}
|
||||
},
|
||||
"row": {
|
||||
"key": "row",
|
||||
"label": "BOL.attributes.row",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
},
|
||||
"spur": {
|
||||
"value": ""
|
||||
},
|
||||
"status": {
|
||||
|
||||
},
|
||||
"description": ""
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"item",
|
||||
"feature"
|
||||
],
|
||||
"templates": {
|
||||
"base": {
|
||||
"category": null,
|
||||
"subtype": "default",
|
||||
"description": "",
|
||||
"properties": {}
|
||||
},
|
||||
"equipment": {
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"price": 0,
|
||||
"worn": false,
|
||||
"properties": {
|
||||
"ranged": false,
|
||||
"melee": false,
|
||||
"spell": false,
|
||||
"protection": false,
|
||||
"weapon": false,
|
||||
"armor": false,
|
||||
"helm": false,
|
||||
"shield": false,
|
||||
"equipable": false,
|
||||
"consumable": false,
|
||||
"magical": false,
|
||||
"2H": false,
|
||||
"reloadable": false,
|
||||
"bow": false,
|
||||
"crossbow": false,
|
||||
"throwing": false
|
||||
}
|
||||
}
|
||||
},
|
||||
"item": {
|
||||
"templates": [
|
||||
"base",
|
||||
"equipment"
|
||||
]
|
||||
},
|
||||
"feature": {
|
||||
"rank": 0,
|
||||
"templates": [
|
||||
"base"
|
||||
],
|
||||
"properties": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user