Datamodel + Appv2 migration, WIP
This commit is contained in:
@@ -18,6 +18,9 @@ import { BoLHotbar } from "./system/bol-hotbar.js"
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import { BoLCommands } from "./system/bol-commands.js"
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import { BoLRoll } from "./controllers/bol-rolls.js"
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// Import DataModels
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import * as models from "./models/_module.mjs"
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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@@ -28,7 +31,8 @@ Hooks.once('init', async function () {
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BoLRoll,
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BoLUtility,
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macros: Macros,
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config: BOL
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config: BOL,
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models
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};
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// Game socket
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@@ -47,7 +51,19 @@ Hooks.once('init', async function () {
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// Define custom Entity classes
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Actor.dataModels = {
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character: models.BoLCharacter,
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encounter: models.BoLEncounter,
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horde: models.BoLHorde,
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vehicle: models.BoLVehicle
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}
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CONFIG.Item.documentClass = BoLItem;
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CONFIG.Item.dataModels = {
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item: models.BoLItem,
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feature: models.BoLFeature
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}
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
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112
module/models/README.md
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112
module/models/README.md
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@@ -0,0 +1,112 @@
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# BoL DataModels
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Ce dossier contient les DataModels pour le système Barbarians of Lemuria (BoL).
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## Structure
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### Actors DataModels
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- **character.mjs** : Personnages joueurs
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- Attributs (Vigor, Agility, Mind, Appeal)
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- Aptitudes (Initiative, Mêlée, Distance, Défense)
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- Ressources (HP, Hero Points, Faith, Power, Alchemy, Astrology)
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- XP et création
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- Bougette (argent)
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- **encounter.mjs** : PNJ et créatures
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- Mêmes attributs que character
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- Champs spécifiques : chartype (tough/villain), isundead, size, environment
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- **horde.mjs** : Hordes de créatures
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- Mêmes attributs de base
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- Champs spécifiques : hordesize, hordebasehp, hasdamagerule, damagerule
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- **vehicle.mjs** : Véhicules (navires, chars, etc.)
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- Attributs véhicules : hull, crew, resources
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- Champs spécifiques : vehicletype, row, spur, status
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### Items DataModels
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- **item.mjs** : Équipements et objets
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- Propriétés (weapon, armor, magical, etc.)
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- Équipement (quantity, weight, price, worn)
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- Category et subtype
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- **feature.mjs** : Capacités, traits, sorts
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- Rank (niveau/rang)
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- Description
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- Category et subtype
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## Architecture
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Tous les DataModels héritent de `foundry.abstract.TypeDataModel` et définissent leur schéma via `defineSchema()`.
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Exemple de structure :
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```javascript
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export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const requiredInteger = { required: true, nullable: false, integer: true };
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return {
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// Définition des champs
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};
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}
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static LOCALIZATION_PREFIXES = ["BOL.Character"];
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// Méthodes personnalisées (à ajouter)
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}
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```
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## Types de champs utilisés
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- `StringField` : Chaînes de caractères
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- `NumberField` : Nombres (avec option `integer: true` pour entiers)
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- `BooleanField` : Booléens
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- `HTMLField` : HTML enrichi (descriptions, biographies)
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- `ArrayField` : Tableaux
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- `SchemaField` : Objets imbriqués
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## Export
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Le fichier `_module.mjs` exporte tous les DataModels :
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```javascript
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export { default as BoLCharacter } from "./character.mjs"
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export { default as BoLEncounter } from "./encounter.mjs"
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export { default as BoLHorde } from "./horde.mjs"
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export { default as BoLVehicle } from "./vehicle.mjs"
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export { default as BoLItem } from "./item.mjs"
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export { default as BoLFeature } from "./feature.mjs"
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```
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## Configuration dans bol.js
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Les DataModels sont enregistrés dans `CONFIG` :
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```javascript
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CONFIG.Actor.dataModels = {
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character: models.BoLCharacter,
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encounter: models.BoLEncounter,
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horde: models.BoLHorde,
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vehicle: models.BoLVehicle
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}
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CONFIG.Item.dataModels = {
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item: models.BoLItem,
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feature: models.BoLFeature
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}
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```
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## Compatibilité
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Les DataModels sont compatibles avec le `template.json` existant. La migration est transparente pour les données existantes.
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## Prochaines étapes
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1. Ajouter `prepareDerivedData()` pour les calculs automatiques
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2. Migrer la logique métier depuis actor.js
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3. Ajouter des validations personnalisées
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4. Documenter avec JSDoc
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6
module/models/_module.mjs
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6
module/models/_module.mjs
Normal file
@@ -0,0 +1,6 @@
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export { default as BoLCharacter } from "./character.mjs"
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export { default as BoLEncounter } from "./encounter.mjs"
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export { default as BoLHorde } from "./horde.mjs"
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export { default as BoLVehicle } from "./vehicle.mjs"
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export { default as BoLItem } from "./item.mjs"
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export { default as BoLFeature } from "./feature.mjs"
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192
module/models/character.mjs
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192
module/models/character.mjs
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@@ -0,0 +1,192 @@
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/**
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* Data model for Character actors
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*/
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export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const requiredInteger = { required: true, nullable: false, integer: true };
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return {
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// Details
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details: new fields.SchemaField({
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biography: new fields.HTMLField({ initial: "" }),
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notes: new fields.HTMLField({ initial: "" }),
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height: new fields.StringField({ initial: "" }),
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age: new fields.StringField({ initial: "" }),
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weight: new fields.StringField({ initial: "" }),
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hair: new fields.StringField({ initial: "" }),
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eyes: new fields.StringField({ initial: "" }),
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signs: new fields.StringField({ initial: "" }),
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size: new fields.StringField({ initial: "" }),
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languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
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xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
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}),
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// Combat
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combat: new fields.SchemaField({
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lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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iscritical: new fields.BooleanField({ initial: false }),
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isfumble: new fields.BooleanField({ initial: false }),
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islegendary: new fields.BooleanField({ initial: false })
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}),
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// Character type
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chartype: new fields.StringField({ initial: "player" }),
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villainy: new fields.BooleanField({ initial: false }),
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// Bougette
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bougette: new fields.SchemaField({
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state: new fields.StringField({ initial: "nomoney" }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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// XP
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xp: new fields.SchemaField({
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key: new fields.StringField({ initial: "xp" }),
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label: new fields.StringField({ initial: "BOL.traits.xp" }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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spent: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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// Creation
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creation: new fields.SchemaField({
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key: new fields.StringField({ initial: "creation" }),
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label: new fields.StringField({ initial: "BOL.resources.creation" }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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// Protection
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prot: new fields.SchemaField({
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key: new fields.StringField({ initial: "prot" }),
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label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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// Attributes
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attributes: new fields.SchemaField({
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vigor: new fields.SchemaField({
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key: new fields.StringField({ initial: "vigor" }),
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label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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agility: new fields.SchemaField({
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key: new fields.StringField({ initial: "agility" }),
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label: new fields.StringField({ initial: "BOL.attributes.agility" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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mind: new fields.SchemaField({
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key: new fields.StringField({ initial: "mind" }),
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label: new fields.StringField({ initial: "BOL.attributes.mind" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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appeal: new fields.SchemaField({
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key: new fields.StringField({ initial: "appeal" }),
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label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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})
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}),
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// Aptitudes
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aptitudes: new fields.SchemaField({
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init: new fields.SchemaField({
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key: new fields.StringField({ initial: "init" }),
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label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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melee: new fields.SchemaField({
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key: new fields.StringField({ initial: "melee" }),
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label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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ranged: new fields.SchemaField({
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key: new fields.StringField({ initial: "ranged" }),
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label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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def: new fields.SchemaField({
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key: new fields.StringField({ initial: "def" }),
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label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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})
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}),
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// Resources
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resources: new fields.SchemaField({
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hp: new fields.SchemaField({
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key: new fields.StringField({ initial: "hp" }),
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label: new fields.StringField({ initial: "BOL.resources.hp" }),
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ismain: new fields.BooleanField({ initial: true }),
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base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1 })
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}),
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hero: new fields.SchemaField({
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key: new fields.StringField({ initial: "hero" }),
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label: new fields.StringField({ initial: "BOL.resources.hero" }),
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ismain: new fields.BooleanField({ initial: true }),
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value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 5 })
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}),
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faith: new fields.SchemaField({
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key: new fields.StringField({ initial: "faith" }),
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label: new fields.StringField({ initial: "BOL.resources.faith" }),
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ismain: new fields.BooleanField({ initial: true }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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power: new fields.SchemaField({
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key: new fields.StringField({ initial: "power" }),
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label: new fields.StringField({ initial: "BOL.resources.power" }),
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ismain: new fields.BooleanField({ initial: true }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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alchemypoints: new fields.SchemaField({
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key: new fields.StringField({ initial: "alchemypoints" }),
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label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
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ismain: new fields.BooleanField({ initial: false }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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astrologypoints: new fields.SchemaField({
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key: new fields.StringField({ initial: "astrologypoints" }),
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label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
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ismain: new fields.BooleanField({ initial: false }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0 })
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})
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})
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};
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}
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static LOCALIZATION_PREFIXES = ["BOL.Character"];
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}
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173
module/models/encounter.mjs
Normal file
173
module/models/encounter.mjs
Normal file
@@ -0,0 +1,173 @@
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/**
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* Data model for Encounter actors
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*/
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export default class BoLEncounterDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const requiredInteger = { required: true, nullable: false, integer: true };
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return {
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// Details
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details: new fields.SchemaField({
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biography: new fields.HTMLField({ initial: "" }),
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notes: new fields.HTMLField({ initial: "" }),
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height: new fields.StringField({ initial: "" }),
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age: new fields.StringField({ initial: "" }),
|
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weight: new fields.StringField({ initial: "" }),
|
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hair: new fields.StringField({ initial: "" }),
|
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eyes: new fields.StringField({ initial: "" }),
|
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signs: new fields.StringField({ initial: "" }),
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size: new fields.StringField({ initial: "" }),
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languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
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xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
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}),
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// Combat
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combat: new fields.SchemaField({
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lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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iscritical: new fields.BooleanField({ initial: false }),
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isfumble: new fields.BooleanField({ initial: false }),
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islegendary: new fields.BooleanField({ initial: false })
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}),
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// Character type
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chartype: new fields.StringField({ initial: "tough" }),
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isundead: new fields.BooleanField({ initial: false }),
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villainy: new fields.BooleanField({ initial: false }),
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size: new fields.StringField({ initial: "" }),
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environment: new fields.StringField({ initial: "" }),
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// Protection
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prot: new fields.SchemaField({
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key: new fields.StringField({ initial: "prot" }),
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label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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// Attributes
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attributes: new fields.SchemaField({
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vigor: new fields.SchemaField({
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key: new fields.StringField({ initial: "vigor" }),
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label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
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base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
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||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
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}),
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agility: new fields.SchemaField({
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key: new fields.StringField({ initial: "agility" }),
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label: new fields.StringField({ initial: "BOL.attributes.agility" }),
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||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
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||||
mind: new fields.SchemaField({
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||||
key: new fields.StringField({ initial: "mind" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
appeal: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "appeal" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Aptitudes
|
||||
aptitudes: new fields.SchemaField({
|
||||
init: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "init" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
melee: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "melee" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
ranged: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "ranged" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
def: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "def" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Resources
|
||||
resources: new fields.SchemaField({
|
||||
hp: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hp" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||
}),
|
||||
hero: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hero" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
faith: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "faith" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
power: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "power" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
alchemypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
astrologypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Encounter"];
|
||||
}
|
||||
22
module/models/feature.mjs
Normal file
22
module/models/feature.mjs
Normal file
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Data model for Feature items
|
||||
*/
|
||||
export default class BoLFeatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Base fields
|
||||
category: new fields.StringField({ initial: null }),
|
||||
subtype: new fields.StringField({ initial: "default" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
properties: new fields.SchemaField({}),
|
||||
|
||||
// Feature-specific fields
|
||||
rank: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Feature"];
|
||||
}
|
||||
174
module/models/horde.mjs
Normal file
174
module/models/horde.mjs
Normal file
@@ -0,0 +1,174 @@
|
||||
/**
|
||||
* Data model for Horde actors
|
||||
*/
|
||||
export default class BoLHordeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Details
|
||||
details: new fields.SchemaField({
|
||||
biography: new fields.HTMLField({ initial: "" }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
height: new fields.StringField({ initial: "" }),
|
||||
age: new fields.StringField({ initial: "" }),
|
||||
weight: new fields.StringField({ initial: "" }),
|
||||
hair: new fields.StringField({ initial: "" }),
|
||||
eyes: new fields.StringField({ initial: "" }),
|
||||
signs: new fields.StringField({ initial: "" }),
|
||||
size: new fields.StringField({ initial: "" }),
|
||||
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||
}),
|
||||
|
||||
// Combat
|
||||
combat: new fields.SchemaField({
|
||||
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
iscritical: new fields.BooleanField({ initial: false }),
|
||||
isfumble: new fields.BooleanField({ initial: false }),
|
||||
islegendary: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
|
||||
// Character type
|
||||
chartype: new fields.StringField({ initial: "horde" }),
|
||||
villainy: new fields.BooleanField({ initial: false }),
|
||||
hordesize: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
hordebasehp: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
hasdamagerule: new fields.BooleanField({ initial: false }),
|
||||
damagerule: new fields.StringField({ initial: "none" }),
|
||||
|
||||
// Protection
|
||||
prot: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "prot" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
|
||||
// Attributes
|
||||
attributes: new fields.SchemaField({
|
||||
vigor: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "vigor" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
agility: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "agility" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
mind: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "mind" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
appeal: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "appeal" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Aptitudes
|
||||
aptitudes: new fields.SchemaField({
|
||||
init: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "init" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
melee: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "melee" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
ranged: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "ranged" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
def: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "def" }),
|
||||
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
}),
|
||||
|
||||
// Resources
|
||||
resources: new fields.SchemaField({
|
||||
hp: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hp" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||
}),
|
||||
hero: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hero" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
faith: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "faith" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
power: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "power" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||
ismain: new fields.BooleanField({ initial: true }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
alchemypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}),
|
||||
astrologypoints: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||
ismain: new fields.BooleanField({ initial: false }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Horde"];
|
||||
}
|
||||
42
module/models/item.mjs
Normal file
42
module/models/item.mjs
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Data model for Item items
|
||||
*/
|
||||
export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Base fields
|
||||
category: new fields.StringField({ initial: null }),
|
||||
subtype: new fields.StringField({ initial: "default" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
properties: new fields.SchemaField({
|
||||
ranged: new fields.BooleanField({ initial: false }),
|
||||
melee: new fields.BooleanField({ initial: false }),
|
||||
spell: new fields.BooleanField({ initial: false }),
|
||||
protection: new fields.BooleanField({ initial: false }),
|
||||
weapon: new fields.BooleanField({ initial: false }),
|
||||
armor: new fields.BooleanField({ initial: false }),
|
||||
helm: new fields.BooleanField({ initial: false }),
|
||||
shield: new fields.BooleanField({ initial: false }),
|
||||
equipable: new fields.BooleanField({ initial: false }),
|
||||
consumable: new fields.BooleanField({ initial: false }),
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
"2H": new fields.BooleanField({ initial: false }),
|
||||
reloadable: new fields.BooleanField({ initial: false }),
|
||||
bow: new fields.BooleanField({ initial: false }),
|
||||
crossbow: new fields.BooleanField({ initial: false }),
|
||||
throwing: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
|
||||
// Equipment fields
|
||||
quantity: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
weight: new fields.NumberField({ initial: 0 }),
|
||||
price: new fields.NumberField({ initial: 0 }),
|
||||
worn: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Item"];
|
||||
}
|
||||
55
module/models/vehicle.mjs
Normal file
55
module/models/vehicle.mjs
Normal file
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* Data model for Vehicle actors
|
||||
*/
|
||||
export default class BoLVehicleDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
vehicletype: new fields.StringField({ initial: "boat" }),
|
||||
|
||||
attributes: new fields.SchemaField({
|
||||
hull: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "hull" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.hull" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
crew: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "crew" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.crew" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
resources: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "resources" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.resources" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
})
|
||||
}),
|
||||
|
||||
row: new fields.SchemaField({
|
||||
key: new fields.StringField({ initial: "row" }),
|
||||
label: new fields.StringField({ initial: "BOL.attributes.row" }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||
}),
|
||||
|
||||
spur: new fields.SchemaField({
|
||||
value: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
|
||||
status: new fields.SchemaField({}),
|
||||
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Vehicle"];
|
||||
}
|
||||
Reference in New Issue
Block a user