Gestion de l'astrologie
This commit is contained in:
@ -136,6 +136,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.treasure = this.actor.treasure
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formData.boleffects = this.actor.boleffects
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formData.alchemyrecipe = this.actor.alchemyrecipe
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formData.horoscopes = this.actor.horoscopes
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formData.vehicles = this.actor.vehicles
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formData.fightoptions = this.actor.fightoptions
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formData.ammos = this.actor.ammos
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@ -156,6 +157,8 @@ export class BoLActorSheet extends ActorSheet {
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formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes, {async: true})
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isAstrologer = this.actor.isAstrologer()
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formData.isMysteries = formData.isSorcerer || formData.isAlchemist || formData.isAstrologer
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formData.isPriest = this.actor.isPriest()
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formData.isGM = game.user.isGM
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@ -244,7 +247,16 @@ export class BoLActorSheet extends ActorSheet {
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case "careerxp":
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this.actor.incCareerXP( li.data("item-id"))
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break;
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case "horoscope-minor":
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BoLRoll.horoscopeCheck(this.actor, event, "minor")
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break
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case "horoscope-major":
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BoLRoll.horoscopeCheck(this.actor, event, "major")
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break
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case "horoscope-major-group":
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BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
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break
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default: break;
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}
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}
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@ -25,7 +25,7 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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getCharType() {
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if (this.type === 'character') {
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return 'player'
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return "player"
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}
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return this.system.chartype
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}
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@ -249,6 +249,9 @@ export class BoLActor extends Actor {
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get boleffects() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "boleffect")
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}
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get horoscopes() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "horoscope")
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}
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get boons() {
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "boon") || []);
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}
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@ -354,6 +357,11 @@ export class BoLActor extends Actor {
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return true
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return false
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}
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isAstrologer() {
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if (this.careers.find(item => item.system.properties.astrologer == true))
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return true
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return false
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}
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isPriest() {
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if (this.careers.find(item => item.system.properties.priest == true))
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return true
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@ -424,6 +432,74 @@ export class BoLActor extends Actor {
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this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': 0 }])
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}
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}
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/*-------------------------------------------- */
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spentAstrologyPoints(points) {
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let astrology = duplicate(this.system.resources.astrologypoints)
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astrology.value -= points
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astrology.value = Math.max(astrology.value,0)
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this.update( { 'system.resources.astrologypoints': astrology} )
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}
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/*-------------------------------------------- */
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getHoroscopesBonus() {
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "favorable")
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return astro
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}
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/*-------------------------------------------- */
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getHoroscopesMalus() {
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "unfavorable")
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return astro
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}
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/*-------------------------------------------- */
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manageHoroscope(rollData) {
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//Spent points
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this.spentAstrologyPoints(rollData.astrologyPointsCost)
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if ( rollData.horoscopeType == "minor") {
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let horoscope = { name: "SITUATION A SPECIFIER", type :"feature",
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img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
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system :{subtype: "horoscope", properties: {
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ishoroscopemajor: false,
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horoscopeanswer: (rollData.isSuccess) ? "favorable": "unfavorable",
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rank: rollData.careerBonus
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}
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}
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}
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this.createEmbeddedDocuments('Item', [horoscope])
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}
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if ( rollData.horoscopeType == "major" ) {
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if ( rollData.isSuccess) {
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this.subHeroPoints(1)
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} else {
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this.addHeroPoints(1)
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}
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}
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if ( rollData.horoscopeType == "majorgroup" ) {
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let rID = randomID(16)
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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horoscopes[rID] = {
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name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
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maxDice: rollData.careerBonus,
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availableDice: rollData.careerBonus,
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type: (rollData.isSuccess) ? "bonus": "malus"
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}
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}
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}
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/*-------------------------------------------- */
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removeHoroscopeMinor( rollData) {
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let toDel = []
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for(let horo of rollData.selectedHoroscope) {
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toDel.push( horo._id )
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}
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if (toDel.length > 0) {
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this.deleteEmbeddedDocuments('Item', toDel)
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}
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}
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/*-------------------------------------------- */
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async spendAlchemyPoint(alchemyId, pcCost) {
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@ -441,7 +517,14 @@ export class BoLActor extends Actor {
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}
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}
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}
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/*-------------------------------------------- */
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getAstrologerBonus() {
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let astrologer = this.careers.find(item => item.system.properties.astrologer == true)
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if (astrologer) {
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return astrologer.system.rank
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}
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return 0;
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}
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/*-------------------------------------------- */
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getAlchemistBonus() {
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let sorcerer = this.careers.find(item => item.system.properties.alchemist == true)
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@ -536,6 +619,11 @@ export class BoLActor extends Actor {
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"label": "BOL.featureSubtypes.effects",
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"ranked": false,
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"items": this.boleffects
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},
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"horoscopes": {
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"label": "BOL.featureSubtypes.horoscope",
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"ranked": false,
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"items": this.horoscopes
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}
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}
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}
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@ -707,6 +795,12 @@ export class BoLActor extends Actor {
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newHeroP = (newHeroP < 0) ? 0 : newHeroP;
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await this.update({ 'system.resources.hero.value': newHeroP });
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}
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/*-------------------------------------------- */
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async addHeroPoints(nb) {
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let newHeroP = this.system.resources.hero.value + nb;
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newHeroP = (newHeroP < 0) ? 0 : newHeroP;
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await this.update({ 'system.resources.hero.value': newHeroP });
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}
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/*-------------------------------------------- */
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async sufferDamage(damage) {
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@ -18,20 +18,20 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static updateApplicableEffects(rollData) {
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let appEffects = []
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for( let effect of rollData.bolEffects) {
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if(effect.system.properties.identifier =="always") {
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appEffects.push(effect)
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for (let effect of rollData.bolEffects) {
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if (effect.system.properties.identifier == "always") {
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appEffects.push(effect)
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} else if (effect.system.properties.identifier.includes(rollData.attribute.key)) {
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appEffects.push(effect)
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} else if ( rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) {
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appEffects.push(effect)
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appEffects.push(effect)
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} else if (rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) {
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appEffects.push(effect)
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}
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}
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return appEffects
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}
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/* -------------------------------------------- */
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static getCommonRollData(actor, mode, attribute, aptitude = undefined ) {
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static getCommonRollData(actor, mode, attribute, aptitude = undefined) {
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let rollData = {
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mode: mode,
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@ -42,8 +42,13 @@ export class BoLRoll {
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attrValue: attribute.value,
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aptValue: 0,
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careerBonus: 0,
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horoscopeBonus: 0,
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horoscopeMalus: 0,
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selectedHoroscope: [],
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armorAgiMalus: actor.getArmorAgiMalus(),
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armorInitMalus: actor.getArmorInitMalus(),
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horoscopeBonusList: actor.getHoroscopesBonus(),
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horoscopeMalusList: actor.getHoroscopesMalus(),
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adv: "0",
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mod: 0,
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modRanged: 0,
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@ -62,7 +67,7 @@ export class BoLRoll {
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static attributeCheck(actor, key) {
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let attribute = eval(`actor.system.attributes.${key}`)
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let rollData = this.getCommonRollData(actor, "attribute", attribute)
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rollData.description = game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label)
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rollData.label = (attribute.label) ? game.i18n.localize(attribute.label) : null
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@ -83,11 +88,11 @@ export class BoLRoll {
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rollData.label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null
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rollData.description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label)
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return this.displayRollDialog( rollData)
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return this.displayRollDialog(rollData)
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}
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/* -------------------------------------------- */
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static async detectDistance( weapon, target ) {
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static async detectDistance(weapon, target) {
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let visible, dist
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if (weapon.system.properties.ranged || weapon.system.properties.throwing) {
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console.log("target", target, weapon)
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@ -95,19 +100,19 @@ export class BoLRoll {
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dist = Number(canvas.grid.measureDistances([{ ray: new Ray(_token.center, target.center) }], { gridSpaces: false })).toFixed(2)
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let range = Number(weapon.system.properties.range)
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let rangeMsg = "BOL.chat.rangeout"
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if ( dist <= range) {
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if (dist <= range) {
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rangeMsg = "BOL.chat.range0"
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} else if (dist < range*2) {
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} else if (dist < range * 2) {
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rangeMsg = "BOL.chat.range1"
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} else if (dist < range*3) {
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} else if (dist < range * 3) {
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rangeMsg = "BOL.chat.range2"
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} else if (dist < range*4) {
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} else if (dist < range * 4) {
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rangeMsg = "BOL.chat.range3"
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} else if (dist < range*5) {
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} else if (dist < range * 5) {
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rangeMsg = "BOL.chat.range4"
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} else if (dist < range*6) {
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} else if (dist < range * 6) {
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rangeMsg = "BOL.chat.range5"
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} else if (dist < range*7) {
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} else if (dist < range * 7) {
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rangeMsg = "BOL.chat.range6"
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}
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ChatMessage.create({
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@ -121,7 +126,7 @@ export class BoLRoll {
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rangeMsg: rangeMsg
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})
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})
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}
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}
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}
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/* -------------------------------------------- */
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@ -136,7 +141,7 @@ export class BoLRoll {
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let rollData = this.getCommonRollData(actor, "weapon", attribute, aptitude)
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// Compute distance
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this.detectDistance( weapon, target)
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this.detectDistance(weapon, target)
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// Manage specific case
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let fightOption = actor.getActiveFightOption()
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@ -144,14 +149,14 @@ export class BoLRoll {
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ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
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return
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}
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// Update the roll structure
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rollData.weapon = weapon
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rollData.weapon = weapon
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rollData.isRanged = weaponData.properties.ranged || weaponData.properties.throwing
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rollData.targetId = target?.id
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rollData.fightOption = fightOption
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rollData.defenderId = target?.actor.id
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rollData.label = (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName')
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rollData.defenderId = target?.actor.id
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rollData.label = (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName')
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rollData.description = game.i18n.localize('BOL.ui.weaponAttack') + " : " + weapon.name
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return this.displayRollDialog(rollData)
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@ -194,23 +199,38 @@ export class BoLRoll {
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rollData.label = alchemy.name
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rollData.description = game.i18n.localize('BOL.ui.makeAlchemy') + "+" + alchemy.name
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console.log("ALCHEMY!", alchemyDef);
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return this.displayRollDialog(alchemyDef);
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console.log("ALCHEMY!", rollData);
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return this.displayRollDialog(rollData);
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}
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/* -------------------------------------------- */
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static spellCheckWithSpell( actor, spell ) {
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static horoscopeCheck(actor, event, horoscopeType) {
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let rollData = this.getCommonRollData(actor, "horoscope", actor.system.attributes.mind)
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rollData.careerBonus = actor.getAstrologerBonus()
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rollData.horoscopeType = horoscopeType
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rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
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rollData.astrologyPointsCost = (horoscopeType == "minor") ? 1 : 2
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rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
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rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
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console.log("HOROSCOPE!", rollData);
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return this.displayRollDialog(rollData);
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}
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/* -------------------------------------------- */
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static spellCheckWithSpell(actor, spell) {
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let rollData = this.getCommonRollData(actor, "spell", actor.system.attributes.mind)
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rollData.spell = spell
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rollData.ppCurrent = Number(actor.system.resources.power.value),
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rollData.careerBonus = actor.getSorcererBonus(),
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rollData.ppCostArmor = actor.getPPCostArmor(),
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rollData.ppCost = Number(spell.system.properties.ppcost),
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rollData.mod = Number(spell.system.properties.difficulty),
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rollData.label = spell.name,
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rollData.description = game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name
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rollData.careerBonus = actor.getSorcererBonus(),
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rollData.ppCostArmor = actor.getPPCostArmor(),
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rollData.ppCost = Number(spell.system.properties.ppcost),
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rollData.mod = Number(spell.system.properties.difficulty),
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rollData.label = spell.name,
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rollData.description = game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name
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//console.log("SPELL!", spellDef)
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return this.displayRollDialog(rollData)
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}
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@ -228,7 +248,7 @@ export class BoLRoll {
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return
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}
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spell = duplicate(spell)
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return this.spellCheckWithSpell( actor, spell)
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return this.spellCheckWithSpell(actor, spell)
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}
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/* -------------------------------------------- */
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@ -245,15 +265,18 @@ export class BoLRoll {
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if (effect.system.properties.modifier == "1B") {
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this.rollData.bmDice++;
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} else if (effect.system.properties.modifier == "1B") {
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this.rollData.bmDice+=2;
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this.rollData.bmDice += 2;
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} else if (effect.system.properties.modifier == "1M") {
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this.rollData.bmDice--;
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} else if (effect.system.properties.modifier == "2M") {
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this.rollData.bmDice-=2;
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} else if (effect.system.properties.modifier == "2M") {
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this.rollData.bmDice -= 2;
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} else {
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effectModifier += Number(effect.system.properties.modifier)
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}
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}
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this.rollData.bmDice += this.rollData.horoscopeBonus
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this.rollData.bmDice -= this.rollData.horoscopeMalus
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// Keep track of the final effect modifier
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this.rollData.effectModifier = effectModifier
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@ -267,7 +290,7 @@ export class BoLRoll {
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$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter)
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}
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let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
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if ( this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier ) {
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if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) {
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rollbase = ""
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}
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$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
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@ -276,7 +299,7 @@ export class BoLRoll {
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// Rebuild lits of applicable effects
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let selectEffects = ""
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for(let effect of this.rollData.bolApplicableEffects) {
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for (let effect of this.rollData.bolApplicableEffects) {
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selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>`
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}
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$('#applicable-effects').html(selectEffects)
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@ -339,7 +362,7 @@ export class BoLRoll {
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html.find('#optcond').change((event) => { // Dynamic change of PP cost of spell
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let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length)
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this.rollData.ppCost = pp
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this.updatePPCost( this.rollData)
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this.updatePPCost(this.rollData)
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})
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html.find('#mod').change((event) => {
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@ -401,6 +424,23 @@ export class BoLRoll {
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this.rollData.mDice = Number(event.currentTarget.value)
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this.updateTotalDice()
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})
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html.find('#horoscope-bonus-applied').change((event) => {
|
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if (event.currentTarget.value != undefined) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(event.currentTarget.value)]) )
|
||||
}
|
||||
let horoscopes = $('#horoscope-bonus-applied').val()
|
||||
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#horoscope-malus-applied').change((event) => {
|
||||
if (event.currentTarget.value != undefined) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeMalusList[Number(event.currentTarget.value)]) )
|
||||
}
|
||||
let horoscopes = $('#horoscope-malus-applied').val()
|
||||
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -408,7 +448,7 @@ export class BoLRoll {
|
||||
if (rollData.mode == "weapon") {
|
||||
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
|
||||
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
|
||||
if ( rollData.attackBonusDice) {
|
||||
if (rollData.attackBonusDice) {
|
||||
rollData.adv = "1B"
|
||||
rollData.bDice = 1
|
||||
}
|
||||
@ -435,7 +475,7 @@ export class BoLRoll {
|
||||
|
||||
let actor = BoLUtility.getActorFromRollData(rollData)
|
||||
let defender
|
||||
if ( rollData.targetId) {
|
||||
if (rollData.targetId) {
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
defender = token.actor
|
||||
}
|
||||
@ -498,14 +538,14 @@ export class BoLRoll {
|
||||
//console.log("ROLLMALUS", rollData)
|
||||
|
||||
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
|
||||
|
||||
const isMalus = (rollData.bmDice < 0)
|
||||
|
||||
const isMalus = (rollData.bmDice < 0)
|
||||
//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
|
||||
|
||||
let rollbase = rollData.attrValue + rollData.aptValue
|
||||
if ( rollData.weapon && rollData.weapon.system.properties.onlymodifier ) {
|
||||
if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
|
||||
rollbase = 0
|
||||
}
|
||||
}
|
||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
|
||||
const formula = (isMalus) ? rollData.nbDice + "d6kl2 + " + modifiers : rollData.nbDice + "d6kh2 + " + modifiers
|
||||
rollData.formula = formula
|
||||
@ -535,10 +575,10 @@ export class BoLDefaultRoll {
|
||||
this.rollData.isFumble = false;
|
||||
}
|
||||
if (this.rollData.optionsId) {
|
||||
BoLUtility.cleanupButtons( this.rollData.optionsId)
|
||||
BoLUtility.cleanupButtons(this.rollData.optionsId)
|
||||
}
|
||||
if (this.rollData.applyId) {
|
||||
BoLUtility.cleanupButtons( this.rollData.applyId)
|
||||
BoLUtility.cleanupButtons(this.rollData.applyId)
|
||||
}
|
||||
this.rollData.optionsId = randomID(16)
|
||||
this.rollData.applyId = randomID(16)
|
||||
@ -560,15 +600,15 @@ export class BoLDefaultRoll {
|
||||
this.rollData.isLegendary = false
|
||||
this.rollData.isFumble = (diceTotal === 2)
|
||||
this.rollData.isFailure = !this.rollData.isSuccess
|
||||
|
||||
|
||||
//this.rollData.isRealCritical = true
|
||||
//this.rollData.isFumble = true
|
||||
|
||||
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
if (this.rollData.reroll == undefined) {
|
||||
this.rollData.reroll = actor.heroReroll()
|
||||
}
|
||||
|
||||
|
||||
if (this.rollData.registerInit) {
|
||||
actor.registerInit(this.rollData)
|
||||
this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
|
||||
@ -579,9 +619,15 @@ export class BoLDefaultRoll {
|
||||
if (this.rollData.mode == "alchemy") { // PP cost management
|
||||
actor.resetAlchemyStatus(this.rollData.alchemy._id)
|
||||
}
|
||||
if ( this.rollData.mode == "bougette" && this.rollData.isFailure) {
|
||||
if (this.rollData.mode == "bougette" && this.rollData.isFailure) {
|
||||
actor.decBougette()
|
||||
}
|
||||
if (this.rollData.mode == "horoscope") { // PP cost management
|
||||
actor.manageHoroscope(this.rollData)
|
||||
}
|
||||
if (this.rollData.selectedHoroscope.length > 0) { // PP cost management
|
||||
actor.removeHoroscopeMinor(this.rollData)
|
||||
}
|
||||
|
||||
await this.sendChatMessage()
|
||||
}
|
||||
@ -589,7 +635,7 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
async sendChatMessage() {
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this._buildChatMessage(this.rollData).then( async msgFlavor => {
|
||||
this._buildChatMessage(this.rollData).then(async msgFlavor => {
|
||||
let msg = await this.rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
@ -627,7 +673,7 @@ export class BoLDefaultRoll {
|
||||
this.rollData.reroll = false
|
||||
this.sendChatMessage()
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setSuccess(flag) {
|
||||
this.rollData.isSuccess = flag
|
||||
@ -651,7 +697,7 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
getDamageAttributeValue(attrDamage, actorId = undefined) {
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
return actor.getDamageAttributeValue( attrDamage )
|
||||
return actor.getDamageAttributeValue(attrDamage)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -53,6 +53,13 @@ export class BoLUtility {
|
||||
type: String,
|
||||
onChange: lang => window.location.reload()
|
||||
})
|
||||
game.settings.register("bol", "horoscope-group", {
|
||||
name: "horoscope-group",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: {},
|
||||
type: Object
|
||||
})
|
||||
|
||||
this.rollArmor = game.settings.get("bol", "rollArmor") // Roll armor or not
|
||||
this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
|
||||
|
@ -270,6 +270,7 @@ BOL.featureSubtypes = {
|
||||
"godsfaith" : "BOL.featureSubtypes.gods",
|
||||
"fightoption" : "BOL.featureSubtypes.fightOption",
|
||||
"boleffect": "BOL.featureSubtypes.effect",
|
||||
"horoscope": "BOL.featureSubtypes.horoscope",
|
||||
}
|
||||
|
||||
BOL.fightOptionTypes = {
|
||||
@ -326,6 +327,11 @@ BOL.creatureSize = {
|
||||
"colossal": "BOL.size.colossal"
|
||||
}
|
||||
|
||||
BOL.horoscopeAnswer = {
|
||||
"favorable": "BOL.ui.horoscopefavorable",
|
||||
"unfavorable": "BOL.ui.horoscopeunfavorable",
|
||||
}
|
||||
|
||||
BOL.bolEffectModifier = {
|
||||
"-8": "-8",
|
||||
"-6": "-6",
|
||||
|
@ -41,11 +41,14 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/horoscope-properties.hbs",
|
||||
|
||||
// DIALOGS
|
||||
"systems/bol/templates/chat/rolls/attack-damage-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/spell-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/horoscope-roll-card.hbs",
|
||||
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
||||
@ -56,6 +59,7 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/dialogs/flaws-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/total-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/fightoptions-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/horoscope-roll-part.hbs"
|
||||
];
|
||||
|
||||
// Load the template parts
|
||||
|
Reference in New Issue
Block a user