Update for module support

This commit is contained in:
2024-02-22 18:29:04 +01:00
parent 20ab9a17a4
commit ae43c7c920
157 changed files with 500 additions and 402 deletions

View File

@ -29,18 +29,6 @@ export default function registerHooks() {
if (data.type == "Item") {
let item = data.data;
console.log(item);
// let command = `let onlyDamage = false;\nlet customLabel = "";\nlet skillDescription = "";\nlet dmgDescription = "";\n\nif (event) {\n if (event.shiftKey) onlyDamage = true;\n}\n\ngame.cof.macros.rollItemMacro("${item._id}", "${item.name}", "${item.type}", 0, 0, 0, onlyDamage, customLabel, skillDescription, dmgDescription);`;
// let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
// if (!macro) {
// macro = await Macro.create({
// name: item.name,
// type : "script",
// img: item.img,
// command : command
// }, {displaySheet: false})
// }
// game.user.assignHotbarMacro(macro, slot);
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (data.type == "Actor") {