Update for module support
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@ -29,18 +29,6 @@ export default function registerHooks() {
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if (data.type == "Item") {
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let item = data.data;
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console.log(item);
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// let command = `let onlyDamage = false;\nlet customLabel = "";\nlet skillDescription = "";\nlet dmgDescription = "";\n\nif (event) {\n if (event.shiftKey) onlyDamage = true;\n}\n\ngame.cof.macros.rollItemMacro("${item._id}", "${item.name}", "${item.type}", 0, 0, 0, onlyDamage, customLabel, skillDescription, dmgDescription);`;
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// let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
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// if (!macro) {
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// macro = await Macro.create({
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// name: item.name,
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// type : "script",
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// img: item.img,
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// command : command
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// }, {displaySheet: false})
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// }
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// game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (data.type == "Actor") {
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