Corrections sur encaissement
This commit is contained in:
@ -61,7 +61,7 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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getInitiativeMalus() {
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if ( this.type === 'encounter' && (this.chartype == "adversary" || this.chartype == "tough")) {
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if (this.type === 'encounter' && (this.chartype == "adversary" || this.chartype == "tough")) {
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return this.system.aptitudes.init.value
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}
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return 0
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@ -103,12 +103,12 @@ export class BoLActor extends Actor {
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let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
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if (this.system.resources.hp.max != newVitality) {
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let actor = this
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setTimeout( function() { actor.update({ 'system.resources.hp.max': newVitality }) }, 800 )
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setTimeout(function () { actor.update({ 'system.resources.hp.max': newVitality }) }, 800)
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}
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let newPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
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if (this.system.resources.power.max != newPower) {
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let actor = this
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setTimeout( function() { actor.update({ 'system.resources.power.max': newPower }) }, 800 )
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setTimeout(function () { actor.update({ 'system.resources.power.max': newPower }) }, 800)
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}
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}
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}
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@ -121,7 +121,7 @@ export class BoLActor extends Actor {
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super.prepareDerivedData()
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if (this.id) {
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this.updateResourcesData()
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this.manageHealthState()
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this.manageHealthState()
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}
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}
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}
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@ -130,16 +130,16 @@ export class BoLActor extends Actor {
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get details() {
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return this.system.details
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}
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addEffectModifiers( myList, dataPath) {
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addEffectModifiers(myList, dataPath) {
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for (let attr of myList) {
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attr.numModifier = 0
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attr.diceModifier = ""
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let effects = this.items.filter( i => i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier == dataPath+attr.key)
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let effects = this.items.filter(i => i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier == dataPath + attr.key)
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for (let effect of effects) {
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if ( Number(effect.system.properties.modifier)) {
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if (Number(effect.system.properties.modifier)) {
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attr.numModifier += Number(effect.system.properties.modifier)
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} else {
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attr.diceModifier += "+"+effect.system.properties.modifier
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attr.diceModifier += "+" + effect.system.properties.modifier
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}
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}
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}
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@ -523,16 +523,16 @@ export class BoLActor extends Actor {
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}
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if (rollData.horoscopeType == "major") {
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let actorHoroscope = this
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if(rollData.targetId) {
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if (rollData.targetId) {
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let token = game.scenes.current.tokens.get(rollData.targetId)
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actorHoroscope = token.actor
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actorHoroscope = token.actor
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}
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if (rollData.isSuccess) {
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actorHoroscope.addHeroPoints(1)
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} else {
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actorHoroscope.subHeroPoints(1)
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}
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rollData.horoscopeName = actorHoroscope.name
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rollData.horoscopeName = actorHoroscope.name
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}
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if (rollData.horoscopeType == "majorgroup") {
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let rID = randomID(16)
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@ -607,16 +607,18 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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heroReroll() {
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if (this.type == 'character') {
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if (this.type == 'character' || this.system.villainy == 'adversary') {
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return this.system.resources.hero.value > 0;
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} else {
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if (this.system.villainy == 'adversary') {
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return this.system.resources.hero.value > 0;
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}
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}
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return false
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}
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/*-------------------------------------------- */
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getHeroPoints() {
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if (this.type == 'character' || this.system.villainy == 'adversary') {
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return this.system.resources.hero.value
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}
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return 0
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}
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/*-------------------------------------------- */
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getResourcesFromType() {
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let resources = {};
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@ -842,7 +844,7 @@ export class BoLActor extends Actor {
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let msg = await ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: game.i18n.format( "BOL.chat.inforecup", {name: this.name, recupHP: recupHP} )
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content: game.i18n.format("BOL.chat.inforecup", { name: this.name, recupHP: recupHP })
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})
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}
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@ -860,12 +862,12 @@ export class BoLActor extends Actor {
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}
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/*-------------------------------------------- */
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checkNumeric(myObject) {
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if ( myObject) {
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if (myObject) {
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for (let key in myObject) {
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if ( myObject[key].value === null ) {
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if (myObject[key].value === null) {
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myObject[key].value = 0
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}
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if ( myObject[key].value === NaN ) {
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if (myObject[key].value === NaN) {
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myObject[key].value = 0
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}
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}
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@ -893,7 +895,7 @@ export class BoLActor extends Actor {
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fvttInit = 5
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if (!rollData) {
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if (isCombat) {
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if (game.user.isGM ) {
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if (game.user.isGM) {
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if (this.hasPlayerOwner) {
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game.socket.emit("system.bol", { name: "msg_request_init_roll", data: { actorId: this.id, combatData } })
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} else {
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@ -949,7 +951,7 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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incDecResources(target, value) {
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let newValue = this.system.resources[target].value + value
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this.update({ [`system.resources.${target}.value`]: newValue })
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this.update({ [`system.resources.${target}.value`]: newValue })
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}
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/*-------------------------------------------- */
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async sufferDamage(damage) {
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