v10 init fix
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@ -24,6 +24,7 @@ export class BoLCombatManager extends Combat {
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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let fvttInit = 5
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//console.log("TYPE", combatant.actor.type)
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if (combatant.actor.type == 'character') {
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let initData = combatant.actor.getLastInitData()
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console.log("Init data !!!", initData)
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@ -37,11 +38,12 @@ export class BoLCombatManager extends Combat {
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fvttInit = 3
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}
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} else {
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fvttInit = 4 // Pietaille par defaut
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if ( combatant.actor.getSubtype == 'adversary') {
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fvttInit = 4 // Pietaille par defautco
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//console.log("ACTOR", combatant.actor.getCharType())
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if ( combatant.actor.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( combatant.actor.getSubtype == 'tough') {
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if ( combatant.actor.getCharType() == 'tough') {
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fvttInit = 6
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}
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}
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