v10 init fix

This commit is contained in:
2022-09-19 23:23:54 +02:00
parent af8576a4a1
commit a1c20019e8
2 changed files with 7 additions and 5 deletions

View File

@ -24,6 +24,7 @@ export class BoLCombatManager extends Combat {
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
let fvttInit = 5
//console.log("TYPE", combatant.actor.type)
if (combatant.actor.type == 'character') {
let initData = combatant.actor.getLastInitData()
console.log("Init data !!!", initData)
@ -37,11 +38,12 @@ export class BoLCombatManager extends Combat {
fvttInit = 3
}
} else {
fvttInit = 4 // Pietaille par defaut
if ( combatant.actor.getSubtype == 'adversary') {
fvttInit = 4 // Pietaille par defautco
//console.log("ACTOR", combatant.actor.getCharType())
if ( combatant.actor.getCharType() == 'adversary') {
fvttInit = 7
}
if ( combatant.actor.getSubtype == 'tough') {
if ( combatant.actor.getCharType() == 'tough') {
fvttInit = 6
}
}