Malus armure/bouclier et cout en PP supplementaire
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@ -172,7 +172,7 @@ export class BoLActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/*-------------------------------------------- */
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get armorMalusValue() { // used for Fight Options
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for (let armor of this.armors) {
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if (armor.data.properties.armorQuality.includes("light")) {
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@ -290,12 +290,52 @@ export class BoLActor extends Actor {
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return false
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}
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/*-------------------------------------------- */
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getPPCostArmor() {
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let armors = this.armors
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let ppCostArmor = 0
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for (let armor of armors) {
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if (armor.data.worn) {
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ppCostArmor += Number(armor.data.properties.modifiers.powercost) || 0
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}
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}
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return ppCostArmor
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}
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/*-------------------------------------------- */
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getArmorAgiMalus() {
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let malusAgi = 0
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for (let armor of this.armors) {
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if (armor.data.worn) {
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malusAgi += Number(armor.data.properties.modifiers.agility) || 0
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}
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}
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for (let shield of this.shields) {
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if (shield.data.worn) {
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malusAgi += Number(shield.data.properties.modifiers.agility) || 0
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}
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}
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return malusAgi
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}
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/*-------------------------------------------- */
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getArmorInitMalus() {
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let armors = this.armors
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let malusInit = 0
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for (let armor of armors) {
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if (armor.data.worn) {
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malusInit += Number(armor.data.properties.modifiers.init) || 0
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}
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}
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return malusInit
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}
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/*-------------------------------------------- */
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spendPowerPoint(ppCost) {
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let newPP = this.data.data.resources.power.value - ppCost
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newPP = (newPP < 0) ? 0 : newPP
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this.update({ 'data.resources.power.value': newPP })
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}
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/*-------------------------------------------- */
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resetAlchemyStatus(alchemyId) {
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let alchemy = this.data.items.get(alchemyId)
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if (alchemy) {
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@ -303,6 +343,7 @@ export class BoLActor extends Actor {
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}
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}
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/*-------------------------------------------- */
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async spendAlchemyPoint(alchemyId, pcCost) {
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let alchemy = this.data.items.get(alchemyId)
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if (alchemy) {
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@ -456,14 +497,14 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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buildRollList() {
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let rolls = []
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for ( let key in this.data.data.attributes) {
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for (let key in this.data.data.attributes) {
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let attr = this.data.data.attributes[key]
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rolls.push( { key: key, value: attr.value, name: attr.label, type: "attribute"})
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rolls.push({ key: key, value: attr.value, name: attr.label, type: "attribute" })
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}
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for ( let key in this.data.data.aptitudes) {
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if ( key != "def") {
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for (let key in this.data.data.aptitudes) {
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if (key != "def") {
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let apt = this.data.data.aptitudes[key]
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rolls.push( { key: key, value: apt.value, name: apt.label, type: "aptitude"})
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rolls.push({ key: key, value: apt.value, name: apt.label, type: "aptitude" })
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}
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}
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return rolls
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