Update v11
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@ -160,7 +160,7 @@ export class BoLRoll {
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// Manage specific case
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let fightOption = actor.getActiveFightOption()
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if (fightOption && fightOption.system.fightoptiontype == "fulldefense") {
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if (fightOption && fightOption.system.properties.fightoptiontype == "fulldefense") {
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ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
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return
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}
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