Fix spells
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@ -27,7 +27,7 @@ export class BoLActor extends Actor {
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}
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weapon.system.properties.attackModifiers = 1
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weapon.system.properties.damage = "1d6M"
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data.items = [ weapon ]
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data.items = [weapon]
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data.img = "systems/bol/ui/icons/icon-horde-token.webp"
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data.prototypeToken = { texture: "systems/bol/ui/icons/icon-horde-token.webp" }
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@ -79,10 +79,12 @@ export class BoLActor extends Actor {
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// Configure prototype token settings
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const prototypeToken = {};
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if (this.type === "character") Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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if (this.type === "character") {
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Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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}
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}
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/* -------------------------------------------- */
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@ -948,16 +950,16 @@ export class BoLActor extends Actor {
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this.checkNumeric(data.system.resources)
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}
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// Apply changes in Horde size to Token width/height
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if (this.type == "horde" ) {
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if (this.type == "horde") {
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if (data?.system?.hordesize) { // If horde size is changed}
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let newHP = data.system.hordesize * this.system.hordebasehp
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if (newHP != this.system.resources.hp.value) {
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data.system.resources = { hp: { value: newHP, max: newHP } } // Update HP
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}
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let tokenSize = this.getTokenSizeFromHordeSize(data?.system?.hordesize)
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if (this.isToken && (tokenSize !== this.token.width)) {
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if (this.isToken && (tokenSize !== this.token.width)) {
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this.token.update({ width: tokenSize, height: tokenSize })
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} else {
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} else {
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if (tokenSize && (tokenSize !== this.prototypeToken.width)) {
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if (!foundry.utils.hasProperty(data, "prototypeToken.width")) {
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data.prototypeToken ||= {};
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@ -970,7 +972,7 @@ export class BoLActor extends Actor {
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if (data?.system?.hordebasehp) {
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let newHP = this.system.hordesize * data.system.hordebasehp
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if (newHP != this.system.resources.hp.value) {
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data.system.resources = { hp: { value : newHP, max: newHP} }
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data.system.resources = { hp: { value: newHP, max: newHP } }
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}
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}
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}
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@ -1084,12 +1086,13 @@ export class BoLActor extends Actor {
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}
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/* -------------------------------------------- */
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rollProtection(itemId) {
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async rollProtection(itemId) {
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let armor = foundry.utils.duplicate(this.items.get(itemId))
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if (armor) {
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let armorFormula = "max(" + armor.system.properties.soak.formula + ", 0)"
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let rollArmor = new Roll(armorFormula)
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rollArmor.roll({ async: false }).toMessage()
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await rollArmor.roll()
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rollArmor.toMessage()
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}
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}
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