Fix XP
This commit is contained in:
@ -2,7 +2,7 @@
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import {BoLRoll} from "../controllers/bol-rolls.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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export class BoLActorSheet extends ActorSheet {
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@ -42,23 +42,23 @@ export class BoLActorSheet extends ActorSheet {
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html.find('.create_item').click(ev => {
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true });
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});
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html.find(".toggle-fight-option").click((ev) => {
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const li = $(ev.currentTarget).parents(".item")
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this.actor.toggleFightOption( li.data("itemId") )
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this.actor.toggleFightOption(li.data("itemId"))
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})
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html.find(".inc-dec-btns-alchemy").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.spendAlchemyPoint( li.data("itemId"), 1)
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this.actor.spendAlchemyPoint(li.data("itemId"), 1)
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})
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// Incr./Decr. career ranks
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html.find(".inc-dec-btns").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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if(li){
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if (li) {
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const item = this.actor.items.get(li.data("itemId"));
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if(item){
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if (item) {
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const dataset = ev.currentTarget.dataset;
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const operator = dataset.operator;
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const target = dataset.target;
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@ -66,18 +66,18 @@ export class BoLActorSheet extends ActorSheet {
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const min = parseInt(dataset.min)
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const max = parseInt(dataset.max) || 10000
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const itemData = item.data;
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let value = eval("itemData."+target)
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let value = eval("itemData." + target)
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value = value || 0
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console.log("IncDec", item, target, value, operator, min, max)
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if(operator === "minus"){
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if(value >= min + incr) value -= incr;
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if (operator === "minus") {
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if (value >= min + incr) value -= incr;
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else value = min;
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}
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if(operator === "plus") {
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if(value <= max - incr) value += incr;
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if (operator === "plus") {
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if (value <= max - incr) value += incr;
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else value = max;
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}
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let update = { [`${target}`]: value};
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let update = { [`${target}`]: value };
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item.update(update);
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}
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}
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@ -94,7 +94,7 @@ export class BoLActorSheet extends ActorSheet {
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this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
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li.slideUp(200, () => this.render(false));
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},
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no: () => {},
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no: () => { },
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defaultYes: false,
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});
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});
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@ -133,15 +133,15 @@ export class BoLActorSheet extends ActorSheet {
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formData.combat = this.actor.buildCombat()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.options= this.options
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formData.owner= this.document.isOwner
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formData.editScore= this.options.editScore
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formData.options = this.options
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isPriest = this.actor.isPriest()
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formData.isGM = game.user.isGM
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console.log("ACTORDATA", formData)
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@ -190,34 +190,44 @@ export class BoLActorSheet extends ActorSheet {
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*/
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_onRoll(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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const actorData = this.getData();
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const rollType = dataset.rollType;
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const li = $(event.currentTarget).closest(".item");
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switch(rollType) {
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case "attribute" :
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const element = event.currentTarget
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const dataset = element.dataset
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const actorData = this.getData()
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const rollType = dataset.rollType
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const li = $(event.currentTarget).closest(".item")
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switch (rollType) {
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case "attribute":
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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break;
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case "aptitude" :
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case "aptitude":
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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break;
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case "weapon":
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case "weapon":
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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break;
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case "spell":
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case "spell":
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BoLRoll.spellCheck(this.actor, actorData, dataset, event);
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break;
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case "alchemy":
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case "alchemy":
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BoLRoll.alchemyCheck(this.actor, actorData, dataset, event);
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break;
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case "protection":
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case "protection":
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this.actor.rollProtection(li.data("item-id"))
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break;
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case "damage":
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case "damage":
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this.actor.rollWeaponDamage(li.data("item-id"))
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break;
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default : break;
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case "aptitudexp":
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this.actor.incAptitudeXP(dataset.key)
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break;
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case "attributexp":
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this.actor.incAttributeXP(dataset.key)
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break;
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case "careerxp":
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this.actor.incCareerXP( li.data("item-id"))
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break;
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default: break;
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}
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}
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@ -98,7 +98,55 @@ export class BoLActor extends Actor {
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}
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return undefined
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}
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/* -------------------------------------------- */
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incAttributeXP( key) {
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let attr = duplicate(this.data.data.attributes[key])
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if (attr) {
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let nextXP = (attr.value == -1) ? 2 : attr.value + (attr.value+1)
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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attr.value += 1
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xp.spent += nextXP
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this.update( { [`data.attributes.${key}`]: attr, [`data.xp`]: xp } )
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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incAptitudeXP( key) {
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let apt = duplicate(this.data.data.aptitudes[key])
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if (apt) {
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let nextXP = (apt.value == -1) ? 1 : apt.value + 2
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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apt.value += 1
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xp.spent += nextXP
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this.update( { [`data.aptitudes.${key}`]: apt, [`data.xp`]: xp } )
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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incCareerXP( itemId) {
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let career = this.data.items.get( itemId )
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if (career) {
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career = duplicate(career)
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let nextXP = career.data.rank + 1
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let xp = duplicate(this.data.data.xp)
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if ( xp.total - xp.spent >= nextXP) {
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xp.spent += nextXP
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this.update( { [`data.xp`]: xp } )
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this.updateEmbeddedDocuments( 'Item', [ { _id: career._id, 'data.rank': career.data.rank + 1 } ])
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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}
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}
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/* -------------------------------------------- */
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async toggleFightOption( itemId) {
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let fightOption = this.data.items.get(itemId)
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