Support des propriétés d'items

Amélioration de l'interface d'édition d'items
This commit is contained in:
ZigmundKreud
2021-12-24 16:06:26 +01:00
parent 7531937e52
commit 7f6f813734
25 changed files with 680 additions and 442 deletions

View File

@@ -38,11 +38,53 @@ export class BoLActorSheet extends ActorSheet {
// Equip/Unequip item
html.find('.item-equip').click(this._onToggleEquip.bind(this));
// Incr./Decr. career ranks
html.find(".inc-dec-btns").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
if(li){
const item = this.actor.items.get(li.data("itemId"));
if(item){
const dataset = ev.currentTarget.dataset;
const operator = dataset.operator;
const target = dataset.target;
const incr = parseInt(dataset.incr);
const min = parseInt(dataset.min);
const max = parseInt(dataset.max);
const itemData = item.data;
let value = eval("itemData."+target);
if(operator === "minus"){
if(value >= min + incr) value -= incr;
else value = min;
}
if(operator === "plus"){
if(value <= max - incr) value += incr;
else value = max;
}
let update = {};
update[target] = value;
item.update(update);
}
}
// const input = html.find("#" + type);
// let value = parseInt(input.val(), 10) || 0;
// value += operator === "plus" ? 1 : -1;
// input.val(value > 0 ? value : 0);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
li.slideUp(200, () => this.render(false));
Dialog.confirm({
title: "Suppression",
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
yes: () => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
li.slideUp(200, () => this.render(false));
},
no: () => {},
defaultYes: false,
});
});
// Rollable abilities.
@@ -65,17 +107,28 @@ export class BoLActorSheet extends ActorSheet {
/** @override */
getData(options) {
const actorData = super.getData(options);
actorData.data = {
details : this.actor.details,
attributes : this.actor.attributes,
aptitudes : this.actor.aptitudes,
resources : this.actor.resources,
equipment : this.actor.equipment,
combat : this.actor.buildCombat(),
features : this.actor.buildFeatures()
};
return actorData;
const data = super.getData(options);
const actorData = data.data;
data.config = game.bol.config;
data.data = actorData.data;
data.details = this.actor.details;
data.attributes = this.actor.attributes;
data.aptitudes = this.actor.aptitudes;
data.resources = this.actor.resources;
data.equipment = this.actor.equipment;
data.weapons = this.actor.weapons;
data.protections = this.actor.protections;
data.containers = this.actor.containers;
data.treasure = this.actor.treasure;
data.vehicles = this.actor.vehicles;
data.ammos = this.actor.ammos;
data.misc = this.actor.misc;
data.combat = this.actor.buildCombat();
data.features = this.actor.buildFeatures();
data.isGM = game.user.isGM;
console.log("ACTORDATA", data);
return data;
}
/* -------------------------------------------- */

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@@ -68,27 +68,50 @@ export class BoLActor extends Actor {
get equipment() {
return this.itemData.filter(i => i.type === "item");
}
get weapons() {
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "weapon");
}
get armors() {
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "armor" && i.data.worn === true);
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "armor");
}
get helms() {
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "helm" && i.data.worn === true);
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "helm");
}
get shields() {
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "shield" && i.data.worn === true);
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "shield");
}
get weapons() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "weapon");
}
get protections() {
return this.armors.concat(this.helms)
return this.armors.concat(this.helms).concat(this.shields)
}
get melee() {
return this.weapons.filter(i => i.data.properties.melee === true && i.data.worn === true);
return this.weapons.filter(i => i.data.properties.melee === true);
}
get ranged() {
return this.weapons.filter(i => i.data.properties.ranged === true && i.data.worn === true);
return this.weapons.filter(i => i.data.properties.ranged === true);
}
get containers() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "container");
}
get treasure() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "currency");
}
get vehicles() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "vehicle");
}
get ammos() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "ammunition");
}
get misc() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" ||i.data.subtype === "container" ||i.data.subtype === "scroll" || i.data.subtype === "jewel"));
}
buildFeatures(){
return {
"careers": {

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@@ -34,9 +34,9 @@ export class BoLRoll {
adv:adv,
mod: mod,
attr:attribute,
careers:actorData.data.features.careers,
boons:actorData.data.features.boons,
flaws:actorData.data.features.flaws
careers:actorData.features.careers,
boons:actorData.features.boons,
flaws:actorData.features.flaws
};
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
let d = new Dialog({
@@ -80,9 +80,9 @@ export class BoLRoll {
adv:adv,
mod: mod,
apt:aptitude,
careers:actorData.data.features.careers,
boons:actorData.data.features.boons,
flaws:actorData.data.features.flaws
careers:actorData.features.careers,
boons:actorData.features.boons,
flaws:actorData.features.flaws
};
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
let d = new Dialog({

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@@ -17,6 +17,25 @@ BOL.damageValues = {
"d6BB" : "d6B + dé bonus",
}
BOL.equipmentSlots = {
"none" : "BOL.equipmentSlots.none",
"head" : "BOL.equipmentSlots.head",
"neck" : "BOL.equipmentSlots.neck",
"shoulders" : "BOL.equipmentSlots.shoulders",
"body" : "BOL.equipmentSlots.body",
"rhand" : "BOL.equipmentSlots.rhand",
"lhand" : "BOL.equipmentSlots.lhand",
"2hands" : "BOL.equipmentSlots.2hands",
"rarm" : "BOL.equipmentSlots.rarm",
"larm" : "BOL.equipmentSlots.larm",
"chest" : "BOL.equipmentSlots.chest",
"belt" : "BOL.equipmentSlots.belt",
"legs" : "BOL.equipmentSlots.legs",
"feet" : "BOL.equipmentSlots.feet",
"finder" : "BOL.equipmentSlots.finder",
"ear" : "BOL.equipmentSlots.ear"
}
BOL.armorQualities = {
"none" : "BOL.armorQuality.none",
"light" : "BOL.armorQuality.light",
@@ -83,13 +102,6 @@ BOL.itemCategories = {
}
BOL.itemSubtypes = {
"equipment" : "BOL.equipmentCategory.equipment",
"protection" : "BOL.equipmentCategory.protection",
"weapon" : "BOL.equipmentCategory.weapon",
"magical" : "BOL.equipmentCategory.magical"
}
BOL.equipmentCategories = {
"armor" : "BOL.equipmentCategory.armor",
"weapon" : "BOL.equipmentCategory.weapon",
"shield" : "BOL.equipmentCategory.shield",
@@ -102,6 +114,26 @@ BOL.equipmentCategories = {
"other" : "BOL.equipmentCategory.other"
}
BOL.vehicleSubtypes = {
"mount" : "BOL.vehicleCategory.mount",
"flying" : "BOL.vehicleCategory.flying",
"boat" : "BOL.vehicleCategory.boat",
"other" : "BOL.vehicleCategory.other"
}
// BOL.equipmentCategories = {
// "armor" : "BOL.equipmentCategory.armor",
// "weapon" : "BOL.equipmentCategory.weapon",
// "shield" : "BOL.equipmentCategory.shield",
// "helm" : "BOL.equipmentCategory.helm",
// "jewel" : "BOL.equipmentCategory.jewel",
// "scroll" : "BOL.equipmentCategory.scroll",
// "container" : "BOL.equipmentCategory.container",
// "ammunition" : "BOL.equipmentCategory.ammunition",
// "currency" : "BOL.equipmentCategory.currency",
// "other" : "BOL.equipmentCategory.other"
// }
BOL.protectionCategories = {
"armor" : "BOL.protectionCategory.armor",
"shield" : "BOL.protectionCategory.shield",

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@@ -11,6 +11,7 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/actor/parts/actor-header.hbs",
"systems/bol/templates/actor/parts/tabs/actor-stats.hbs",
"systems/bol/templates/actor/parts/tabs/actor-combat.hbs",
"systems/bol/templates/actor/parts/tabs/actor-actions.hbs",
"systems/bol/templates/actor/parts/tabs/actor-features.hbs",
"systems/bol/templates/actor/parts/tabs/actor-equipment.hbs",
// ITEMS
@@ -18,6 +19,7 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/item/parts/properties/feature-properties.hbs",
"systems/bol/templates/item/parts/properties/item-properties.hbs",
"systems/bol/templates/item/parts/properties/item/equipment-properties.hbs",
"systems/bol/templates/item/parts/properties/item/vehicle-properties.hbs",
"systems/bol/templates/item/parts/properties/item/protection-properties.hbs",
"systems/bol/templates/item/parts/properties/item/weapon-properties.hbs",
"systems/bol/templates/item/parts/properties/item/magical-properties.hbs",