Passage en v12 + preparation module officiel BoL
This commit is contained in:
@ -1,620 +0,0 @@
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{
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"titre1": [
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{
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"prefix": "la",
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"name": "Prophétie"
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},
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{
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"prefix": "les",
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"name": "Grottes",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Collines",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Voleurs",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "les",
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"name": "Sorcier(s)",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "la",
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"name": "Bataille"
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},
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{
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"prefix": "la",
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"name": "Légende"
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},
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{
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"prefix": "la",
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"name": "Tour",
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"isLieu": true
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},
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{
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"prefix": "l'",
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"name": "Ile",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Pirates",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "les",
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"name": "Druide(s)",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "le",
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"name": "Navire",
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"isCarriere": false
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},
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{
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"prefix": "la",
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"name": "Couronne",
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"isObjet": true
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},
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{
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"prefix": "la",
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"name": "Cité",
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"isLieu": true
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},
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{
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"prefix": "le",
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"name": "Désert",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Bête(s)",
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"isEnnemi": true,
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"isLieu": false
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},
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{
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"prefix": "les",
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"name": "Démon(s)",
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"isEnnemi": true,
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"isLieu": false
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},
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{
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"prefix": "le",
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"name": "Trésor",
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"isObjet": true
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},
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{
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"prefix": "l'",
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"name": "Epée",
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"isObjet": true
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},
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{
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"prefix": "l'",
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"name": "Arène",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Marais",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Seigneur(s)",
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"isEnnemi": true,
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"isLieu": false
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},
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{
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"prefix": "les",
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"name": "Assassin(s)",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "le",
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"name": "Culte",
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"isEnnemi": true,
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"isCarriere": false
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},
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{
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"prefix": "le",
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"name": "Secret",
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"isCarriere": false
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},
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{
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"prefix": "le",
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"name": "Palais",
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"isLieu": true
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},
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{
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"prefix": "la",
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"name": "Mer",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Barbares",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "le",
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"name": "Manuscrit",
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"isObjet": true
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},
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{
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"prefix": "les",
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"name": "Plaines",
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"isLieu": true
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},
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{
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"prefix": "le",
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"name": "Sang",
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"isLieu": false
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},
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{
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"prefix": "la",
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"name": "Tombe",
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"isLieu": true
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},
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{
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"prefix": "la",
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"name": "Forêt",
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"isLieu": true
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},
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{
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"prefix": "les",
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"name": "Esclaves",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "les",
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"name": "Mendiant(s)",
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"isEnnemi": true,
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"isCarriere": true
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},
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{
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"prefix": "les",
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"name": "Montagnes",
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"isCarriereLieu": true
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}
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],
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"titre2": [
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{
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"prefix": "du",
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"name": "mal"
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},
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{
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"prefix": "et le",
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"name": "Roi Maussade",
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"isEnnemi": true
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},
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{
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"prefix": "et la",
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"name": "pestilence",
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"isEnnemi": false
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},
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{
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"prefix": "de",
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"name": "Malakut",
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"isLieu": true
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},
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{
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"prefix": "d'",
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"name": "Halakh",
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"isLieu": true
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},
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{
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"prefix": "d'",
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"name": "Hyrdral",
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"isLieu": true
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},
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{
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"prefix": "des",
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"name": "esprits abandonnés",
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"isEnnemi": true
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},
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{
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"prefix": "du",
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"name": "chaos",
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"isEnnemi": true
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},
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{
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"prefix": "de la",
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"name": "folie",
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"isEnnemi": false
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},
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{
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"prefix": "de",
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"name": "Satarla",
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"isLieu": true
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},
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{
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"prefix": "d'",
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"name": "Urceb",
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"isLieu": true
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},
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{
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"prefix": "des",
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"name": "Terres Désolées",
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"isLieu": true
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},
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{
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"prefix": "de la",
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"name": "mort",
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"isLieu": false
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},
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{
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"prefix": "des",
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"name": "idoles impies",
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"isObjet": true
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},
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{
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"prefix": "des",
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"name": "ténèbres",
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"isObjet": false
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},
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{
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"prefix": "de",
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"name": "Parsool",
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"isLieu": true
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},
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{
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"prefix": "de",
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"name": "Qiddesh",
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"isLieu": true
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},
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{
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"prefix": "de",
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"name": "Kasht",
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"isLieu": true
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},
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{
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"prefix": "de la ",
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"name": "falalité",
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"isLieu": false
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},
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{
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"prefix": "du",
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"name": "Nécromant",
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"isEnnemi": true
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},
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{
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"prefix": "du",
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"name": "Néant",
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"isEnnemi": false
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},
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{
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"prefix": "de",
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"name": "Lysor",
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"isLieu": true
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},
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{
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"prefix": "d'",
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"name": "Oosal",
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"isLieu": true
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},
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{
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"prefix": "de",
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"name": "Thulé",
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"isLieu": true
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},
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{
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"prefix": "du",
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"name": "désespoir",
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"isLieu": false
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},
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{
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"prefix": "du",
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"name": "Dieu Bouffi",
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"isEnnemi": true
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},
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{
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"prefix": "du",
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"name": "silence",
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"isEnnemi": false
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},
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{
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"prefix": "de",
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"name": "Tyrus",
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"isLieu": true
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},
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{
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"prefix": "d'",
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"name": "Ygddar",
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"isLieu": true
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},
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{
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"prefix": "de",
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"name": "la Côte de Feu",
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"isLieu": true
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},
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{
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"prefix": "des",
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"name": "ombres cruelles",
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"isLieu": false
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},
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{
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"prefix": "de la",
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"name": "poussière écarlate",
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"isLieu": false
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},
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{
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"prefix": "du",
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"name": "destin",
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"isLieu": false
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},
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{
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"prefix": "du",
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"name": "Valgard",
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"isLieu": true
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},
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{
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"prefix": "de",
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"name": "Qeb",
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"isLieu": true
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},
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{
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"prefix": "de",
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"name": "la Mer Inconnue",
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"isLieu": true
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}
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],
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"mission": [
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{
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"name": "d’attaquer un lieu."
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},
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{
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"name": "de détruire un certain objet."
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},
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{
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"name": "de kidnapper quelqu’un."
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},
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{
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"name": "d’obtenir une certaine chose."
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},
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{
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"name": "d’explorer un lieu."
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},
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{
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"name": "de sauver une personne."
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},
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{
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"name": "d’échapper à quelqu’un."
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},
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{
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"name": "de fuir un lieu."
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},
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{
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"name": "de trouver une personne."
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},
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{
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"name": "de trouver un lieu."
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},
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{
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"name": "de trouver chose."
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},
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{
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"name": "de protéger une personne."
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},
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{
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"name": "de protéger un lieu."
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},
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{
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"name": "de protéger chose."
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},
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{
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"name": "de dérober une certaine chose."
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},
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{
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"name": "de tuer une personne."
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},
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{
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"name": "de détruire une chose."
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},
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{
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"name": "d’escorter une personne."
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},
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{
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"name": "de transporter une chose."
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}
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],
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"carriere": [
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"Noble",
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"Acrobate",
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"Sorcier",
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"Alchimiste",
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"Esclave",
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"Courtisane",
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"Médecin",
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"Marin",
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"Érudit",
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"Mendiant",
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"Scribe",
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"Poète",
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"Forgeron",
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"Prêtre",
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"Danseur",
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"Marchand",
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"Pilote des airs",
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"Fermier"
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],
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"lieux1": [
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"Palais",
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||||
"Donjon",
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"Ruines",
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"Sanctuaire",
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||||
"Crypte",
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||||
"Forteresse",
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||||
"Tombeau",
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||||
"Grottes",
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||||
"Tour",
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||||
"Antre",
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||||
"Île",
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||||
"Montagne"
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],
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"lieux2": [
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"de la mort.",
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||||
"de la destruction.",
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"du désespoir.",
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||||
"des morts-vivants.",
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"du sage.",
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"de l'or.",
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||||
"de la tempête.",
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||||
"de la terreur.",
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"descannibales.",
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||||
"du désespoir.",
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"des Rois-Sorciers.",
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||||
"des âmes perdues."
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||||
],
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||||
"objets1": [
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||||
"Livre",
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||||
"Anneau",
|
||||
"Coupe",
|
||||
"Joyau",
|
||||
"Casque",
|
||||
"Parchemin",
|
||||
"Couronne",
|
||||
"Sceau",
|
||||
"Cristal",
|
||||
"Crâne",
|
||||
"Épée",
|
||||
"Bâton"
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||||
],
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||||
"objets2": [
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||||
"des sept sceaux.",
|
||||
"de l'éternelle douleur.",
|
||||
"du sang bouillonnant.",
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||||
"de la mort hideuse.",
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||||
"du pouvoir suprême.",
|
||||
"du serpent sournois.",
|
||||
"du plaisir infini.",
|
||||
"de la richesse illusoire.",
|
||||
"de la cruelle trahison.",
|
||||
"du froid funeste.",
|
||||
"des spectres inapaisés.",
|
||||
"du mystère."
|
||||
],
|
||||
"motivation": [
|
||||
"c’est le genre de choses que fait Krongar.",
|
||||
"sinon il finira en prison.",
|
||||
"il est victime d’un chantage.",
|
||||
"il a trouvé une carte.",
|
||||
"il a été maudit.",
|
||||
"il a eu une vision (peut-être un soir de beuverie).",
|
||||
"il a été engagé pour le faire.",
|
||||
"il a surpris une conversation.",
|
||||
"il a lu quelque chose dans un ancien manuscrit.",
|
||||
"il est tombé accidentellement dans cette affaire.",
|
||||
"il cherche à assouvir une vengeance.",
|
||||
"il a ,été dupé."
|
||||
],
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||||
"rival": [
|
||||
"un poète obsédé.",
|
||||
"un prince (esse) guerrier.",
|
||||
"un ministre corrompu.",
|
||||
"un sectateur fanatique.",
|
||||
"un noble arrogant.",
|
||||
"un étrange alchimiste.",
|
||||
"un sorcier maléfique.",
|
||||
"un druide cruel.",
|
||||
"un marchand cupide.",
|
||||
"un brigand sans foi ni loi.",
|
||||
"un démon sanguinaire.",
|
||||
"un fantôme errant."
|
||||
],
|
||||
"dieu": [
|
||||
"Tharungozoth",
|
||||
"Yrzlak",
|
||||
"Dyr",
|
||||
"Knothakon",
|
||||
"Hadron",
|
||||
"Shazzadion",
|
||||
"Chiomalla",
|
||||
"Sa’Tel",
|
||||
"Morgazzon",
|
||||
"Hurm",
|
||||
"Afyra",
|
||||
"Grondil",
|
||||
"Zaggath",
|
||||
"Zalkyr",
|
||||
"Fillana",
|
||||
"Lilandra",
|
||||
"Zylidith",
|
||||
"Quathoomar",
|
||||
"Iondal",
|
||||
"Piandra",
|
||||
"Nemmereth",
|
||||
"Charkond",
|
||||
"Karyzon",
|
||||
"Zarymphyxos",
|
||||
"Kryphondus"
|
||||
],
|
||||
"complique1": [
|
||||
"c’est toujours comme ça avec Krongar !",
|
||||
"la situation réveille chez Krongar des peurs ancestrales.",
|
||||
"un usurier et ses hommes de main veulent récupérer leur argent.",
|
||||
"une grave épidémie ravage la région.",
|
||||
"Krongar est traqué pour un crime passé.",
|
||||
"les actions d’un groupe de rebelles rendent la région peu sûre.",
|
||||
"des hordes de guerriers envahissent la région pour la conquérir",
|
||||
"un(e) ancien(ne) admirateur (trice) éconduit(e) cherche à se venger.",
|
||||
"la loi locale est très sévère et interdit une chose nécessaire à l’accomplissement de la mission.",
|
||||
"un(e) admirateur (trice) inattendu(e) déclare son amour.",
|
||||
"un rival qui fut défait autrefois réapparaît et met son grain de sel.",
|
||||
"la folie de Morgazzon fait des ravages dans la région."
|
||||
],
|
||||
"obstacle": [
|
||||
"d’un ancien secret.",
|
||||
"d’un long voyage.",
|
||||
"d’une malédiction.",
|
||||
"d’un voleur rusé.",
|
||||
"d’une forte troupe de soldats.",
|
||||
"d’un énorme monstre.",
|
||||
"d’une horde de monstres.",
|
||||
"d’un manque de temps.",
|
||||
"de gardes et de pièges magiques.",
|
||||
"d’une catastrophe naturelle sur le point de se produire.",
|
||||
"d’une énigme à résoudre.",
|
||||
"d’une bataille à gagner."
|
||||
],
|
||||
"retournement": [
|
||||
"L’ennemi est en fait Krongar lui-même, venu d’une autre réalité !",
|
||||
"Toute cette histoire était un piège machiavélique !",
|
||||
"L’ennemi est en fait un vieil ami ou un allié qui a comploté dans l’ombre !",
|
||||
"Krongar est contraint de s’associer à un rival pour accomplir la mission !",
|
||||
"Tout ce qui semblait ordinaire se révèle en fait surnaturel !",
|
||||
"L’ennemi est en fait le père, la mère, le frère ou la sœur de Krongar !",
|
||||
"Une toute autre mission attend en fait notre héros !",
|
||||
"Parfois, il n’y a pas de retournement de situation !",
|
||||
"i la mission est accomplie, cela entraînera de terribles répercussions !",
|
||||
"Le destin offre à Krongar une chance d’améliorer les choses, et il est renvoyé dans le temps au début de l’aventure. La saga recommence, mais cette fois sans retournement de situation !",
|
||||
"Un ami ou un allié a trahi Krongar !",
|
||||
"Les dieux sont furieux et lui imposent d'autres tâches"
|
||||
],
|
||||
"recompense": [
|
||||
"Rien du tout ! On s’est joué de lui !",
|
||||
"Beaucoup moins qu’escompté.",
|
||||
"Beaucoup moins qu’escompté, mais il gagne au moins la reconnaissance d’une personne haut placée.",
|
||||
"Beaucoup moins qu’escompté, mais il est marqué par les dieux (avantage).",
|
||||
"La récompense escomptée.",
|
||||
"La récompense escomptée, et il est marqué par les dieux (avantage).",
|
||||
"La récompense escomptée, ainsi que la reconnaissance d’une personne haut placée.",
|
||||
"Plus qu’escompté.",
|
||||
"Plus qu’escompté, ainsi que la reconnaissance d’une personne haut placée.",
|
||||
"Plus qu’escompté, et il est marqué par les dieux (avantage).",
|
||||
"Plus qu’escompté, ainsi que la reconnaissance d’une personne haut placée, et il est marqué par les dieux (avantage).",
|
||||
"Une promotion... Longue vie au roi Krongar !"
|
||||
]
|
||||
}
|
@ -33,9 +33,9 @@ export class BoLTokenHud {
|
||||
let action = hudData.actionsList[actionIndex]
|
||||
const actionItem = actor.items.get(action._id)
|
||||
if (actionItem.system.subtype == "weapon") {
|
||||
BoLRoll.weaponCheckWithWeapon(hudData.actor, duplicate(actionItem))
|
||||
BoLRoll.weaponCheckWithWeapon(hudData.actor, foundry.utils.duplicate(actionItem))
|
||||
} else if (actionItem.system.subtype == "fightoption") {
|
||||
let chatData = duplicate(actionItem)
|
||||
let chatData = foundry.utils.duplicate(actionItem)
|
||||
if (actionItem.actor) {
|
||||
chatData.actor = { id: actionItem.actor._id };
|
||||
}
|
||||
|
@ -1,86 +0,0 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLUtility } from "./bol-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLAdventureGenerator {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
this.adventureData = await fetchJsonWithTimeout("systems/bol/module/system/adventure_data.json")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createAdventure() {
|
||||
let roll1 = new Roll("1d" + this.adventureData.titre1.length).evaluate({ async: false })
|
||||
let roll2 = new Roll("1d" + this.adventureData.titre2.length).evaluate({ async: false })
|
||||
|
||||
let p1 = this.adventureData.titre1[roll1.result - 1]
|
||||
let p2 = this.adventureData.titre2[roll2.result - 1]
|
||||
|
||||
let story = {}
|
||||
story.title = "Krongar et " + p1.prefix + " " + p1.name + " " + p2.prefix + " " + p2.name
|
||||
|
||||
let rollM = new Roll("1d" + this.adventureData.mission.length).evaluate({ async: false })
|
||||
story.mission = "La mission de Krongar est de " + this.adventureData.mission[rollM.result - 1].name
|
||||
|
||||
if (!p1.isCarriere && !p2.isCarriere) {
|
||||
let rollC = new Roll("1d" + this.adventureData.carriere.length).evaluate({ async: false })
|
||||
story.carriere = "Une carrière : " + this.adventureData.carriere[rollC.result - 1]
|
||||
}
|
||||
|
||||
if (!p1.isLieu && !p2.isLieu) {
|
||||
let rollL1 = new Roll("1d" + this.adventureData.lieux1.length).evaluate({ async: false })
|
||||
let rollL2 = new Roll("1d" + this.adventureData.lieux2.length).evaluate({ async: false })
|
||||
story.lieu = "Un lieu : " + this.adventureData.lieux1[rollL1.result - 1] + " " + this.adventureData.lieux2[rollL2.result - 1]
|
||||
}
|
||||
|
||||
if (!p1.isObjet && !p2.isObjet) {
|
||||
let rollO1 = new Roll("1d" + this.adventureData.objets1.length).evaluate({ async: false })
|
||||
let rollO2 = new Roll("1d" + this.adventureData.objets2.length).evaluate({ async: false })
|
||||
story.objet = "Un objet : " + this.adventureData.objets1[rollO1.result - 1] + " " + this.adventureData.objets2[rollO2.result - 1]
|
||||
}
|
||||
|
||||
let rollMOT = new Roll("1d" + this.adventureData.motivation.length).evaluate({ async: false })
|
||||
story.motivation = "Krongar entreprend cette mission parce que " + this.adventureData.motivation[rollMOT.result - 1]
|
||||
|
||||
if (!p1.isEnnemi && !p2.isEnnemi) {
|
||||
let rollE = new Roll("1d" + this.adventureData.rival.length).evaluate({ async: false })
|
||||
story.rival = "Un rival : " + this.adventureData.rival[rollE.result - 1]
|
||||
}
|
||||
|
||||
let rollDieu = new Roll("1d6").evaluate({ async: false })
|
||||
if (rollDieu.result == 6) {
|
||||
rollDieu = new Roll("1d" + this.adventureData.dieu.length).evaluate({ async: false })
|
||||
story.dieu = "Un Dieu est impliqué : " + this.adventureData.dieu[rollDieu.result - 1]
|
||||
}
|
||||
|
||||
let rollComp = new Roll("1d6").evaluate({ async: false })
|
||||
if (rollComp.result >= 5) {
|
||||
rollComp = new Roll("1d" + this.adventureData.complique1.length).evaluate({ async: false })
|
||||
story.complication = "Une complication : " + this.adventureData.complique1[rollComp.result - 1]
|
||||
}
|
||||
|
||||
let rollObs = new Roll("1d6").evaluate({ async: false })
|
||||
if (rollObs.result >= 5) {
|
||||
rollObs = new Roll("1d" + this.adventureData.obstacle.length).evaluate({ async: false })
|
||||
story.obstacle = "Un obstacle : " + this.adventureData.obstacle[rollObs.result - 1]
|
||||
}
|
||||
|
||||
let rollRet = new Roll("1d6").evaluate({ async: false })
|
||||
if (rollRet.result == 6) {
|
||||
rollRet = new Roll("1d" + this.adventureData.retournement.length).evaluate({ async: false })
|
||||
story.retournement = "Un retournement : " + this.adventureData.retournement[rollRet.result - 1]
|
||||
}
|
||||
|
||||
let rollRec = new Roll("1d" + this.adventureData.recompense.length).evaluate({ async: false })
|
||||
story.recompense = "Pour sa peine, Krongar reçoit " + this.adventureData.recompense[rollRec.result - 1]
|
||||
|
||||
ChatMessage.create({
|
||||
alias: this.name,
|
||||
whisper: BoLUtility.getUsers(user => user.isGM),
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-adventure-result.hbs',
|
||||
{ name: "Aventure !", img: "icons/commodities/gems/gem-cluster-red.webp", story : story})
|
||||
})
|
||||
|
||||
}
|
||||
}
|
@ -40,14 +40,14 @@ export class BoLCalendar extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
// position
|
||||
this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
|
||||
this.calendarPos = foundry.utils.duplicate(game.settings.get("bol", "calendar-pos"));
|
||||
if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
|
||||
this.calendrierPos = BoLCalendar.createCalendarPos()
|
||||
game.settings.set("bol", "calendar-pos", this.calendarPos)
|
||||
}
|
||||
|
||||
// Calendar
|
||||
this.calendar = duplicate(game.settings.get("bol", "calendar") ?? BoLCalendar.getCalendar(0));
|
||||
this.calendar = foundry.utils.duplicate(game.settings.get("bol", "calendar") ?? BoLCalendar.getCalendar(0));
|
||||
this.calendar.year = this.calendar.year || 900
|
||||
this.calendar.month = 0
|
||||
|
||||
@ -58,7 +58,7 @@ export class BoLCalendar extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/bol/templates/calendar-template.html",
|
||||
popOut: false,
|
||||
resizable: false
|
||||
@ -95,11 +95,11 @@ export class BoLCalendar extends Application {
|
||||
this.calendar.hour -= 24
|
||||
await this.incrementDay()
|
||||
}
|
||||
game.settings.set("bol", "calendar", duplicate(this.calendar));
|
||||
game.settings.set("bol", "calendar", foundry.utils.duplicate(this.calendar));
|
||||
// Notification aux joueurs // TODO: replace with Hook on game settings update
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_sync_time",
|
||||
data: duplicate(this.calendrier)
|
||||
data: foundry.utils.duplicate(this.calendrier)
|
||||
});
|
||||
}
|
||||
|
||||
@ -112,7 +112,7 @@ export class BoLCalendar extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
syncPlayerTime(calendrier) {
|
||||
this.calendrier = duplicate(calendrier); // Local copy update
|
||||
this.calendrier = foundry.utils.duplicate(calendrier); // Local copy update
|
||||
this.updateDisplay();
|
||||
}
|
||||
|
||||
@ -123,7 +123,7 @@ export class BoLCalendar extends Application {
|
||||
}
|
||||
this.calendrier.heureRdD = indexHeure;
|
||||
this.calendrier.minutesRelative = 0;
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", foundry.utils.duplicate(this.calendrier));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -312,13 +312,13 @@ export class BoLCalendar extends Application {
|
||||
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
|
||||
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
|
||||
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", foundry.utils.duplicate(this.calendrier));
|
||||
|
||||
await this.rebuildListeNombreAstral();
|
||||
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_sync_time",
|
||||
data: duplicate(this.calendrier)
|
||||
data: foundry.utils.duplicate(this.calendrier)
|
||||
});
|
||||
|
||||
this.updateDisplay();
|
||||
@ -326,7 +326,7 @@ export class BoLCalendar extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showCalendarEditor() {
|
||||
let calendrierData = duplicate(this.fillCalendrierData());
|
||||
let calendrierData = foundry.utils.duplicate(this.fillCalendrierData());
|
||||
if (this.editeur == undefined) {
|
||||
calendrierData.jourMoisOptions = RdDCalendrier.buildJoursMois();
|
||||
calendrierData.heuresOptions = [0, 1];
|
||||
@ -344,7 +344,7 @@ export class BoLCalendar extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showAstrologieEditor() {
|
||||
let calendrierData = duplicate(this.fillCalendrierData());
|
||||
let calendrierData = foundry.utils.duplicate(this.fillCalendrierData());
|
||||
let astrologieArray = [];
|
||||
this.listeNombreAstral = this.listeNombreAstral || [];
|
||||
for (let astralData of this.listeNombreAstral) {
|
||||
@ -353,7 +353,7 @@ export class BoLCalendar extends Application {
|
||||
let actor = game.actors.get(vf.actorId);
|
||||
vf.actorName = (actor) ? actor.name : "Inconnu";
|
||||
}
|
||||
astrologieArray.push(duplicate(astralData));
|
||||
astrologieArray.push(foundry.utils.duplicate(astralData));
|
||||
}
|
||||
let heuresParActeur = {};
|
||||
for (let actor of game.actors) {
|
||||
@ -448,7 +448,7 @@ export class BoLCalendar extends Application {
|
||||
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
||||
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", foundry.utils.duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -456,7 +456,7 @@ export class BoLCalendar extends Application {
|
||||
game.system.rdd.calendrier.calendrierPos.top = 200;
|
||||
game.system.rdd.calendrier.calendrierPos.left = 200;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", foundry.utils.duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
||||
}
|
||||
|
@ -1,162 +0,0 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLUtility } from "./bol-utility.js";
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLCharacterSummary extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayPCSummary(){
|
||||
game.bol.charSummary.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
updatePCSummary(){
|
||||
if ( this.rendered) {
|
||||
this.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createSummaryPos() {
|
||||
return { top: 200, left: 200 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static ready() {
|
||||
if ( !game.user.isGM ) { // Uniquement si GM
|
||||
return
|
||||
}
|
||||
let charSummary = new BoLCharacterSummary()
|
||||
game.bol.charSummary = charSummary
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor() {
|
||||
super();
|
||||
//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
|
||||
this.settings = game.settings.get("world", "character-summary-data")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/bol/templates/apps/character-summary-template.html",
|
||||
popOut: true,
|
||||
resizable: true,
|
||||
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
||||
classes: ["bol", "dialog"], width: 820, height: 'fit-content'
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
|
||||
formData.pcs = game.actors.filter( ac => ac.type == "character" && ac.hasPlayerOwner )
|
||||
formData.npcs = []
|
||||
let newList = []
|
||||
let toUpdate = false
|
||||
for( let actorId of this.settings.npcList ) {
|
||||
let actor = game.actors.get(actorId)
|
||||
if (actor) {
|
||||
formData.npcs.push( actor )
|
||||
newList.push(actorId)
|
||||
} else {
|
||||
toUpdate = true
|
||||
}
|
||||
}
|
||||
formData.config = game.bol.config
|
||||
formData.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
|
||||
|
||||
if ( toUpdate ) {
|
||||
this.settings.npcList = newList
|
||||
//console.log("Going to update ...", this.settings)
|
||||
game.settings.set("world", "character-summary-data", this.settings)
|
||||
}
|
||||
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateNPC() {
|
||||
game.settings.set("world", "character-summary-data", game.bol.charSummary.settings)
|
||||
game.bol.charSummary.close()
|
||||
setTimeout( function() { game.bol.charSummary.render(true)}, 500)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
//console.log("Dragged data are : ", dragData)
|
||||
let data = event.dataTransfer.getData('text/plain')
|
||||
let dataItem = JSON.parse( data)
|
||||
let actor = fromUuidSync(dataItem.uuid)
|
||||
if (actor) {
|
||||
game.bol.charSummary.settings.npcList.push( actor.id )
|
||||
game.bol.charSummary.updateNPC()
|
||||
|
||||
} else {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.noactorfound") )
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find('.actor-open').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const actor = game.actors.get(li.data("actor-id"))
|
||||
actor.sheet.render(true)
|
||||
})
|
||||
|
||||
html.find('.summary-roll').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const actor = game.actors.get(li.data("actor-id"))
|
||||
let type = $(event.currentTarget).data("type")
|
||||
let key = $(event.currentTarget).data("key")
|
||||
if ( type == "attribute") {
|
||||
BoLRoll.attributeCheck(actor, key, event)
|
||||
} else if (type == "aptitude") {
|
||||
BoLRoll.aptitudeCheck(actor, key, event)
|
||||
}
|
||||
})
|
||||
|
||||
html.find('.actor-delete').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id")
|
||||
let newList = game.bol.charSummary.settings.npcList.filter(id => id != actorId)
|
||||
game.bol.charSummary.settings.npcList = newList
|
||||
game.bol.charSummary.updateNPC()
|
||||
})
|
||||
|
||||
html.find('#horoscope-group-edit-available').change(event => {
|
||||
const horoId = $(event.currentTarget).data("horo-id")
|
||||
let newValue = event.currentTarget.value
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
if ( horoId && horoscopes[horoId]) {
|
||||
horoscopes[horoId].availableDice = Number(newValue)
|
||||
if (newValue <= 0) {
|
||||
horoscopes[horoId] = undefined
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
setTimeout(function() { BoLUtility.updateSheets()}, 800 )
|
||||
}
|
||||
})
|
||||
|
||||
html.find('#horoscope-group-edit-max').change(event => {
|
||||
const horoId = $(event.currentTarget).data("horo-id")
|
||||
let newValue = event.currentTarget.value
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
if ( horoId && horoscopes[horoId]) {
|
||||
horoscopes[horoId].maxDice = Number(newValue)
|
||||
if (newValue <= 0) {
|
||||
horoscopes[horoId] = undefined
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
setTimeout(function() { BoLUtility.updateSheets()}, 800 )
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@ -1,6 +1,3 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
|
||||
import { BoLCharacterSummary } from "./bol-character-summary.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLCommands {
|
||||
@ -8,8 +5,6 @@ export class BoLCommands {
|
||||
static init() {
|
||||
if (!game.bol.commands) {
|
||||
const bolCommands = new BoLCommands()
|
||||
//bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
|
||||
bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
|
||||
game.bol.commands = bolCommands
|
||||
}
|
||||
|
||||
|
@ -136,6 +136,10 @@ export class BoLUtility {
|
||||
this.successValue = Number(game.settings.get("bol", "dice-success-value"))
|
||||
this.criticalSuccessValue = Number(game.settings.get("bol", "dice-critical-success-value"))
|
||||
this.criticalFailureValue = Number(game.settings.get("bol", "dice-critical-failure-value"))
|
||||
|
||||
// Update the effect modifiers
|
||||
game.bol.config.effectIdentifiers = foundry.utils.mergeObject(game.bol.config.effectIdentifiers, game.bol.config.attackAttributes)
|
||||
game.bol.config.effectIdentifiers = foundry.utils.mergeObject(game.bol.config.effectIdentifiers, game.bol.config.aptitudes)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -196,7 +200,7 @@ export class BoLUtility {
|
||||
//$("#logo").attr("src", this.getLogoTopLeft() )
|
||||
$("#logo").css("content", `url(${this.getLogoTopLeft()})`)
|
||||
|
||||
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
|
||||
CONFIG.statusEffects = foundry.utils.duplicate(game.bol.config.statusEffects)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -311,7 +315,7 @@ export class BoLUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
@ -323,7 +327,7 @@ export class BoLUtility {
|
||||
if (rollData.targetId) {
|
||||
// Broadcast to GM or process it directly in case of GM defense
|
||||
if (!game.user.isGM) {
|
||||
game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(rollData) })
|
||||
game.socket.emit("system.bol", { name: "msg_attack_success", data: foundry.utils.duplicate(rollData) })
|
||||
} else {
|
||||
BoLUtility.processAttackSuccess(rollData)
|
||||
}
|
||||
@ -737,8 +741,8 @@ export class BoLUtility {
|
||||
/* -------------------------------------------- */
|
||||
static removeGroupHoroscope(rollData) {
|
||||
let horo = rollData.horoscopeGroupList[rollData.selectedGroupHoroscopeIndex]
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
let toChange = duplicate(horoscopes[horo.id])
|
||||
let horoscopes = foundry.utils.duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
let toChange = foundry.utils.duplicate(horoscopes[horo.id])
|
||||
toChange.availableDice -= horo.nbDice // Remove the dice
|
||||
if (toChange.availableDice <= 0) {
|
||||
horoscopes[horo.id] = undefined
|
||||
|
@ -189,6 +189,61 @@ BOL.vehicleSubtypes = {
|
||||
// "other" : "BOL.equipmentCategory.other"
|
||||
// }
|
||||
|
||||
BOL.rangeModifiers = {
|
||||
"1": "BOL.dialog.pointblank",
|
||||
"0": "BOL.dialog.close",
|
||||
"-1": "BOL.dialog.medium",
|
||||
"-2": "BOL.dialog.long",
|
||||
"-4": "BOL.dialog.distant",
|
||||
"-6": "BOL.dialog.extreme",
|
||||
"-8": "BOL.dialog.utmost"
|
||||
}
|
||||
|
||||
BOL.difficultyModifiers = {
|
||||
"4": "BOL.dialog.soeasy",
|
||||
"2": "BOL.dialog.veryeasy",
|
||||
"1": "BOL.dialog.easy",
|
||||
"0": "BOL.dialog.moderate",
|
||||
"-1": "BOL.dialog.hard",
|
||||
"-2": "BOL.dialog.tough",
|
||||
"-4": "BOL.dialog.demanding",
|
||||
"-6": "BOL.dialog.formidable",
|
||||
"-8": "BOL.dialog.heroic",
|
||||
"-10": "BOL.dialog.mythic",
|
||||
"-12": "BOL.dialog.divine"
|
||||
}
|
||||
|
||||
BOL.alchemyModifiers = {
|
||||
"2": "BOL.dialog.veryeasy",
|
||||
"1": "BOL.dialog.easy",
|
||||
"0": "BOL.dialog.moderate",
|
||||
"-1": "BOL.dialog.hard",
|
||||
"-2": "BOL.dialog.tough",
|
||||
"-4": "BOL.dialog.demanding",
|
||||
"-6": "BOL.dialog.formidable",
|
||||
"-8": "BOL.dialog.heroic",
|
||||
}
|
||||
BOL.spellModifiers = BOL.alchemyModifiers
|
||||
|
||||
BOL.spellMandatoryConditions = {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4"
|
||||
}
|
||||
BOL.spellOptionnalConditions = {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"7": "7",
|
||||
"8": "8"
|
||||
}
|
||||
BOL.effectIdentifiers = {
|
||||
"always": "BOL.ui.always",
|
||||
}
|
||||
BOL.protectionCategories = {
|
||||
"armor" : "BOL.protectionCategory.armor",
|
||||
"shield" : "BOL.protectionCategory.shield",
|
||||
|
@ -137,6 +137,9 @@ export const registerHandlebarsHelpers = function () {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase()
|
||||
})
|
||||
Handlebars.registerHelper('isCreature', function (key) {
|
||||
return key == "creature" || key == "daemon";
|
||||
})
|
||||
|
||||
|
||||
}
|
Reference in New Issue
Block a user