Nouvelle option d'ignorer les dommages

This commit is contained in:
2023-03-25 08:42:14 +01:00
parent ba7e25e8c7
commit 75d562f922
4 changed files with 9 additions and 7 deletions

View File

@ -422,14 +422,14 @@ export class BoLUtility {
console.log("Damage Handling", attackId, defenseMode, weaponId)
// Only GM process this
if (rollData && rollData.defenderId) {
if (rollData.defenseDone) {
if (rollData.defenseDone || defenseMode == 'damage-not-applied') {
return
} // ?? Why ???
rollData.defenseDone = true
rollData.defenseMode = defenseMode
let token = game.scenes.current.tokens.get(rollData.targetId)
let defender = token.actor
if (defenseMode == 'damage-with-armor') {
let armorFormula = defender.getArmorFormula()
rollData.rollArmor = new Roll(armorFormula)