Support des propriétés d'items

Amélioration de l'interface
Améliorations cosmétiques
This commit is contained in:
ZigmundKreud
2021-12-24 04:51:14 +01:00
parent d5a5990faa
commit 7531937e52
59 changed files with 1919 additions and 210 deletions

View File

@ -11,8 +11,8 @@ export class BoLItemSheet extends ItemSheet {
return mergeObject(super.defaultOptions, {
classes: ["bol", "sheet", "item"],
template: "systems/bol/templates/item/item-sheet.hbs",
width: 520,
height: 480,
width: 650,
height: 750,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
@ -30,31 +30,17 @@ export class BoLItemSheet extends ItemSheet {
/* -------------------------------------------- */
/** @override */
getData() {
const objectData = BoLUtility.data(this.item);
// const objectData = BoLUtility.data(this.object);
let itemData = foundry.utils.deepClone(BoLUtility.templateData(this.item));
let formData = {
title: this.title,
id: this.id,
config: game.bol.config,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: itemData,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
isGM: game.user.isGM,
itemProperties : this.item.itemProperties
}
console.log("ITEMDATA", formData);
this.options.editable = !(this.object.data.origin == "embeddedItem");
return formData;
getData(options) {
const data = super.getData(options);
const itemData = data.data;
data.config = game.bol.config;
data.item = itemData;
data.data = itemData.data;
data.category = itemData.category;
data.itemProperties = this.item.itemProperties;
data.isGM = game.user.isGM;
console.log("ITEMDATA", data);
return data;
}
/* -------------------------------------------- */
@ -76,6 +62,13 @@ export class BoLItemSheet extends ItemSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Roll handlers, click handlers, etc. would go here.
html.find('.armorQuality').change(ev => {
const li = $(ev.currentTarget);
console.log(game.bol.config.soakFormulas[li.val()]);
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
});
}
}