DataModels + Appv2 migration : OK
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@@ -7,6 +7,8 @@ import { BoLUtility } from "../system/bol-utility.js";
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*/
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export class BoLActor extends Actor {
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static _healthLock = new Set()
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static async create(data, options) {
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// Case of compendium global import
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@@ -357,7 +359,7 @@ export class BoLActor extends Actor {
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ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
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content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
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})
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}
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@@ -852,36 +854,42 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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async manageHealthState() {
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let hpID = "lastHP" + this.id
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let lastHP = await this.getFlag("world", hpID)
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if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
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await this.setFlag("world", hpID, this.system.resources.hp.value)
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let prone = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusProne"))
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let dead = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusDead"))
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if (this.system.resources.hp.value <= 0) {
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if (!prone) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
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])
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}
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if (this.system.resources.hp.value < -5 && !dead) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
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])
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}
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ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
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})
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} else {
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if (prone) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
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}
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if (dead) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
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if (BoLActor._healthLock.has(this.id)) return
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BoLActor._healthLock.add(this.id)
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try {
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let hpID = "lastHP" + this.id
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let lastHP = await this.getFlag("world", hpID)
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if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
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await this.setFlag("world", hpID, this.system.resources.hp.value)
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let prone = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusProne"))
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let dead = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusDead"))
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if (this.system.resources.hp.value <= 0) {
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if (!prone) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
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])
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}
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if (this.system.resources.hp.value < -5 && !dead) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
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])
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}
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ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
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})
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} else {
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if (prone) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
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}
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if (dead) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
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}
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}
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}
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} finally {
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BoLActor._healthLock.delete(this.id)
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}
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}
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@@ -904,7 +912,7 @@ export class BoLActor extends Actor {
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let msg = await ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
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content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
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name: this.name,
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img: this.img,
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actorId: this.id,
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