fix(i18n): localisation des notifications et messages d'erreur du système
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@@ -154,7 +154,7 @@ export class BoLRoll {
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// Manage specific case
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let fightOption = actor.getActiveFightOption()
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if (fightOption && fightOption.system.properties.fightoptiontype == "fulldefense") {
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ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
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ui.notifications.warn(game.i18n.format("BOL.notification.FullDefense", { actor: actor.name }))
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return
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}
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@@ -175,7 +175,7 @@ export class BoLRoll {
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const li = $(event.currentTarget).parents(".item")
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let weapon = actor.items.get(li.data("item-id"))
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if (!weapon) {
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ui.notifications.warn("Unable to find weapon !")
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ui.notifications.warn(game.i18n.localize("BOL.notification.WeaponNotFound"))
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return
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}
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weapon = foundry.utils.duplicate(weapon)
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@@ -187,7 +187,7 @@ export class BoLRoll {
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const li = $(event.currentTarget).parents(".item");
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let alchemy = actor.items.get(li.data("item-id"));
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if (!alchemy) {
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ui.notifications.warn("Unable to find Alchemy !");
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ui.notifications.warn(game.i18n.localize("BOL.notification.AlchemyNotFound"));
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return;
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}
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alchemy = foundry.utils.duplicate(alchemy)
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@@ -198,7 +198,7 @@ export class BoLRoll {
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static alchemyCheckWithItem(actor, alchemy) {
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let alchemyData = alchemy.system
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if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
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ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !")
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ui.notifications.warn(game.i18n.localize("BOL.notification.NotEnoughCreationPrep"))
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return
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}
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@@ -260,13 +260,13 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static spellCheck(actor, event) {
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if (actor.system.resources.power.value <= 0) {
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ui.notifications.warn("Plus assez de points de Pouvoir !")
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ui.notifications.warn(game.i18n.localize("BOL.notification.NoPower"))
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return
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}
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const li = $(event.currentTarget).parents(".item")
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let spell = actor.items.get(li.data("item-id"))
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if (!spell) {
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ui.notifications.warn("Impossible de trouver ce sort !")
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ui.notifications.warn(game.i18n.localize("BOL.notification.SpellNotFound"))
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return
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}
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spell = foundry.utils.duplicate(spell)
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@@ -583,7 +583,7 @@ export class BoLRoll {
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callback: (event, button, dialog) => {
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console.log("Submit Roll!!!!");
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if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) {
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ui.notifications.warn("Pas assez de Points de Pouvoir !")
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ui.notifications.warn(game.i18n.localize("BOL.notification.NoPower"))
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return false
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}
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rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ?
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