Ajout du xplog
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@ -27,7 +27,7 @@ export class BoLActorSheet extends ActorSheet {
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function onLoad() {
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let logoSheet = BoLUtility.getLogoActorSheet()
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$(".bol-actor-form").css("backgroundImage",`url(${logoSheet})`)
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$(".bol-actor-form").css("backgroundImage", `url(${logoSheet})`)
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}
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// Setup everything onload
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$(function () { onLoad(); });
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@ -147,6 +147,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.fightoptions = this.actor.fightoptions
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formData.ammos = this.actor.ammos
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formData.misc = this.actor.misc
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formData.xplog = this.actor.xplog
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formData.combat = this.actor.buildCombat()
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formData.initiativeRank = this.actor.getInitiativeRank()
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//formData.combatCreature = this.actor.buildCombatCreature()
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@ -155,12 +156,12 @@ export class BoLActorSheet extends ActorSheet {
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formData.options = this.options
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.useBougette = (this.actor.type == "character" && BoLUtility.getUseBougette()) || false
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formData.useBougette = (this.actor.type == "character" && BoLUtility.getUseBougette()) || false
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formData.bougette = this.actor.getBougette()
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formData.charType = this.actor.getCharType()
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formData.villainy = this.actor.getVillainy()
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formData.biography = await TextEditor.enrichHTML(this.object.system.details?.biography || "", {async: true})
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formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes || "", {async: true})
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formData.villainy = this.actor.getVillainy()
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formData.biography = await TextEditor.enrichHTML(this.object.system.details?.biography || "", { async: true })
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formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes || "", { async: true })
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isAstrologer = this.actor.isAstrologer()
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@ -248,22 +249,22 @@ export class BoLActorSheet extends ActorSheet {
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case "attributexp":
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this.actor.incAttributeXP(dataset.key)
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break;
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case "bougette":
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this.actor.rollBougette()
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break;
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case "careerxp":
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this.actor.incCareerXP( li.data("item-id"))
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this.actor.incCareerXP(li.data("item-id"))
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break;
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case "horoscope-minor":
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BoLRoll.horoscopeCheck(this.actor, event, "minor")
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break
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case "horoscope-major":
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BoLRoll.horoscopeCheck(this.actor, event, "major")
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break
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break
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case "horoscope-major-group":
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BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
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break
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break
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case "bougette":
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this.actor.rollBougette()
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break;
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default: break;
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}
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}
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@ -204,6 +204,24 @@ export class BoLActor extends Actor {
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return undefined
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}
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/* -------------------------------------------- */
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addXPLog(type, name, cost, value) {
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let xplog = {
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name: "XP : "+game.i18n.localize(type), type: "feature",
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img: "icons/magic/symbols/chevron-elipse-circle-blue.webp",
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system: {
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subtype: "xplog", properties: {
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xptype: type,
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xpdate: new Date().toLocaleDateString(),
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xpname: name,
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xpcost: cost,
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xpvalue: value
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}
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}
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}
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this.createEmbeddedDocuments('Item', [xplog])
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}
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/* -------------------------------------------- */
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incAttributeXP(key) {
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let attr = duplicate(this.system.attributes[key])
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@ -214,6 +232,7 @@ export class BoLActor extends Actor {
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attr.value += 1
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xp.spent += nextXP
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this.update({ [`system.attributes.${key}`]: attr, [`system.xp`]: xp })
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this.addXPLog("attribute", key, nextXP, attr.value)
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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@ -230,6 +249,7 @@ export class BoLActor extends Actor {
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apt.value += 1
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xp.spent += nextXP
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this.update({ [`system.aptitudes.${key}`]: apt, [`system.xp`]: xp })
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this.addXPLog("aptitude", key, nextXP, apt.value)
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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@ -246,6 +266,7 @@ export class BoLActor extends Actor {
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xp.spent += nextXP
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this.update({ [`system.xp`]: xp })
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this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'system.rank': career.system.rank + 1 }])
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this.addXPLog("career", career.name, nextXP, career.system.rank+1)
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} else {
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ui.notifications.warn("Pas assez de points d'expérience !")
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}
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@ -298,6 +319,9 @@ export class BoLActor extends Actor {
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get boleffects() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "boleffect")
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}
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get xplog() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "xplog")
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}
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get horoscopes() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "horoscope")
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}
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@ -15,9 +15,9 @@ import { BoLCombatManager } from "./system/bol-combat.js"
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import { BoLTokenHud } from "./system/bol-action-hud.js"
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import { BoLHotbar } from "./system/bol-hotbar.js"
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import { BoLAdventureGenerator } from "./system/bol-adventure-generator.js"
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import { BoLCommands} from "./system/bol-commands.js"
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import { BoLCharacterSummary} from "./system/bol-character-summary.js"
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import { BoLRoll} from "./controllers/bol-rolls.js"
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import { BoLCommands } from "./system/bol-commands.js"
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import { BoLCharacterSummary } from "./system/bol-character-summary.js"
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import { BoLRoll } from "./controllers/bol-rolls.js"
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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@ -30,7 +30,7 @@ Hooks.once('init', async function () {
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macros: Macros,
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config: BOL
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};
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// Game socket
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game.socket.on("system.bol", sockmsg => {
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BoLUtility.onSocketMessage(sockmsg);
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@ -45,7 +45,7 @@ Hooks.once('init', async function () {
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 2
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};
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// Define custom Entity classes
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Item.documentClass = BoLItem;
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@ -79,8 +79,8 @@ Hooks.once('init', async function () {
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/* -------------------------------------------- */
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// Register world usage statistics
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function registerUsageCount( registerKey ) {
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if ( game.user.isGM ) {
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function registerUsageCount(registerKey) {
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if (game.user.isGM) {
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game.settings.register(registerKey, "world-key", {
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name: "Unique world key",
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scope: "world",
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@ -90,14 +90,14 @@ function registerUsageCount( registerKey ) {
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});
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let worldKey = game.settings.get(registerKey, "world-key")
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if ( worldKey == undefined || worldKey == "" ) {
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if (worldKey == undefined || worldKey == "") {
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worldKey = randomID(32)
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game.settings.set(registerKey, "world-key", worldKey )
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game.settings.set(registerKey, "world-key", worldKey)
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}
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// Simple API counter
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let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
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//$.ajaxSetup({
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//headers: { 'Access-Control-Allow-Origin': '*' }
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//headers: { 'Access-Control-Allow-Origin': '*' }
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//})
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$.ajax(regURL)
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}
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@ -110,24 +110,40 @@ function welcomeMessage() {
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whisper: [game.user.id],
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content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
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<strong>` + game.i18n.localize("BOL.chat.welcome1") + `</strong><p>` +
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game.i18n.localize("BOL.chat.welcome2") + "<p>" +
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game.i18n.localize("BOL.chat.welcome3") + "<p>" +
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game.i18n.localize("BOL.chat.welcome4") + "</p>" +
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game.i18n.localize("BOL.chat.welcome5") + "<br>" +
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game.i18n.localize("BOL.chat.welcome6")
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} )
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game.i18n.localize("BOL.chat.welcome2") + "<p>" +
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game.i18n.localize("BOL.chat.welcome3") + "<p>" +
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game.i18n.localize("BOL.chat.welcome4") + "</p>" +
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game.i18n.localize("BOL.chat.welcome5") + "<br>" +
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game.i18n.localize("BOL.chat.welcome6")
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})
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}
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/* -------------------------------------------- */
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Hooks.once('ready', async function () {
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BoLUtility.ready()
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BoLCharacterSummary.ready()
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BoLCharacterSummary.ready()
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registerUsageCount(game.system.id)
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welcomeMessage()
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info(game.i18n.localize("BOL.chat.pcwarning"));
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ChatMessage.create({
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content: game.i18n.localize("BOL.chat.pcwarningmsg") + game.user.name,
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user: game.user._id
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});
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}
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if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
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ui.notifications.info(game.i18n.localize("BOL.chat.pcnotlinked"));
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ChatMessage.create({
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content: game.i18n.localize("BOL.chat.pcnotlinkedmsg") + game.user.name,
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user: game.user._id
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});
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}
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})
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@ -28,7 +28,9 @@ export class BoLItemSheet extends ItemSheet {
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data.isGM = game.user.isGM;
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data.itemProperties = this.item.itemProperties;
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data.description = await TextEditor.enrichHTML(this.object.system.description, { async: true })
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if (data.document.actor) {
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data.careers = data.document.actor.careers
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}
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// Dynamic default data fix/adapt
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if (itemData.type == "item") {
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if (!itemData.system.category) {
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@ -31,6 +31,15 @@ BOL.damageMultiplier = {
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"8": "x8"
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}
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BOL.listTypes = {
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"attribute": "BOL.ui.attribute",
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"aptitude": "BOL.ui.aptitude",
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"career": "BOL.ui.career",
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"boon": "BOL.ui.boon",
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"flaw": "BOL.ui.flaw",
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"other": "BOL.ui.other"
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}
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BOL.spellType = {
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"0": "BOL.spellItem.charm",
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"1": "BOL.spellItem.circle1",
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@ -271,6 +280,7 @@ BOL.featureSubtypes = {
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"fightoption" : "BOL.featureSubtypes.fightOption",
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"boleffect": "BOL.featureSubtypes.effect",
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"horoscope": "BOL.featureSubtypes.horoscope",
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"xplog": "BOL.featureSubtypes.xplog",
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}
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BOL.fightOptionTypes = {
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@ -286,7 +296,7 @@ BOL.fightOptionTypes = {
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BOL.itemIcons = {
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"item": "icons/containers/chest/chest-worn-oak-tan.webp",
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"capacity": "icons/sundries/scrolls/scroll-plain-tan-red.webp",
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"feature": "icons/sundries/scrolls/scroll-plain-tan-red.webp",
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"species": "icons/environment/people/group.webp",
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"profile": "icons/sundries/documents/blueprint-axe.webp",
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"path": "icons/sundries/books/book-embossed-gold-red.webp"
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@ -43,6 +43,7 @@ export const preloadHandlebarsTemplates = async function () {
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"systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs",
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"systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs",
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"systems/bol/templates/item/parts/properties/feature/horoscope-properties.hbs",
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"systems/bol/templates/item/parts/properties/feature/xplog-properties.hbs",
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// DIALOGS
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"systems/bol/templates/chat/rolls/attack-damage-card.hbs",
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