Fix options de combat
This commit is contained in:
@ -22,6 +22,17 @@ export class BoLActor extends Actor {
|
||||
super.prepareData()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isHeroAdversary() {
|
||||
if (this.type === 'character') {
|
||||
return true
|
||||
}
|
||||
if (this.type === 'encounter' && this.chartype == "adversary") {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCharType() {
|
||||
if (this.type === 'character') {
|
||||
@ -32,10 +43,10 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getVillainy() {
|
||||
if (this.type === 'character') {
|
||||
return false
|
||||
if (this.type === 'encounter' && this.chartype == "adversary") {
|
||||
return true
|
||||
}
|
||||
return true
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -734,7 +745,7 @@ export class BoLActor extends Actor {
|
||||
ChatMessage.create({
|
||||
alias: this.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
|
||||
})
|
||||
} else {
|
||||
if (prone) {
|
||||
|
@ -523,6 +523,7 @@ export class BoLRoll {
|
||||
rollData.nbBoons = 0
|
||||
rollData.nbFlaws = 0
|
||||
rollData.nbDice = 0
|
||||
rollData.isHeroAdversary = actor.isHeroAdversary()
|
||||
if (rollData.shieldBlock == 'blockall') {
|
||||
rollData.shieldMalus = rollData.shieldAttackMalus;
|
||||
} else {
|
||||
|
@ -191,29 +191,6 @@ export class BoLUtility {
|
||||
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return BoLUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static storeRoll(roll) {
|
||||
this.rollTab[roll.id] = roll
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getRoll(rollId) {
|
||||
return this.rollTab[roll.id]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
@ -258,7 +235,7 @@ export class BoLUtility {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
@ -522,7 +499,7 @@ export class BoLUtility {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isRangedWeapon(weapon) {
|
||||
return weapon.data.type == 'ranged' || weapon.data.thrown;
|
||||
return weapon.system.type == 'ranged' || weapon.system.thrown;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -604,15 +581,15 @@ export class BoLUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeSpellCost(spell, nbOptCond = 0) {
|
||||
let pp = spell.data.properties.ppcost
|
||||
let minpp = __circle2minpp[spell.data.properties.circle]
|
||||
let pp = spell.system.properties.ppcost
|
||||
let minpp = __circle2minpp[spell.system.properties.circle]
|
||||
pp = (pp - nbOptCond < minpp) ? minpp : pp - nbOptCond
|
||||
return pp
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDamageFormula(weaponData, fightOption) {
|
||||
let upgradeDamage = (fightOption && fightOption.data.properties.fightoptiontype == "twoweaponsatt")
|
||||
let upgradeDamage = (fightOption && fightOption.system.properties.fightoptiontype == "twoweaponsatt")
|
||||
let damageString = weaponData.properties.damage
|
||||
let modifier = weaponData.properties.damageModifiers ?? 0
|
||||
let multiplier = weaponData.properties.damageMultiplier ?? 1
|
||||
|
@ -118,7 +118,7 @@ export const registerHandlebarsHelpers = function () {
|
||||
})
|
||||
Handlebars.registerHelper('includesKey', function (items, type, key) {
|
||||
// console.log(items);
|
||||
return items.filter(i => i.type === type).map(i => i.data.key).includes(key);
|
||||
return items.filter(i => i.type === type).map(i => i.system.key).includes(key);
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
|
@ -49,7 +49,7 @@ export default function registerHooks() {
|
||||
let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.data.name,
|
||||
name: actor.name,
|
||||
type: "script",
|
||||
img: "icons/svg/dice-target.svg",
|
||||
command: command
|
||||
@ -65,9 +65,9 @@ export default function registerHooks() {
|
||||
let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.data.name,
|
||||
name: journal.name,
|
||||
type: "script",
|
||||
img: (journal.data.img) ? journal.data.img : "icons/svg/book.svg",
|
||||
img: (journal.img) ? journal.img : "icons/svg/book.svg",
|
||||
command: command
|
||||
}, {displaySheet: false})
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
|
@ -37,13 +37,13 @@ export class Macros {
|
||||
};
|
||||
|
||||
if(rollType === "attribute") {
|
||||
let attribute = eval(`actor.data.data.attributes.${key}`);
|
||||
let attribute = eval(`actor.system.attributes.${key}`);
|
||||
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
|
||||
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
|
||||
}
|
||||
else if(rollType === "aptitude") {
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
|
||||
let aptitude = eval(`actor.system.aptitudes.${key}`);
|
||||
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
|
||||
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);
|
||||
|
Reference in New Issue
Block a user