Fix #19 - Horoscope majeur
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@ -33,18 +33,20 @@ export class BoLCombatManager extends Combat {
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/************************************************************************************/
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nextRound() {
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let combatants = this.combatants.contents
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let autoRemoveDead = game.settings.get("bol", "auto-remove-dead") // Optionnal auto-removal of dead char.
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for (let c of combatants) {
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//let actor = game.actors.get(c.actorId)
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c.actor.clearRoundModifiers()
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let toRemove = []
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if (autoRemoveDead && c.actor.type == "encounter" && (c.actor.system.chartype == "tough" || c.actor.system.chartype == "creature" || c.actor.system.chartype == "base") && c.actor.system.resources.hp.value <= 0) {
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toRemove.push( c.id || c._id)
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}
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//console.log("REM", autoRemoveDead, toRemove, c.actor)
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if (toRemove.length>0) {
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this.deleteEmbeddedDocuments('Combatant', toRemove)
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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let autoRemoveDead = game.settings.get("bol", "auto-remove-dead") // Optionnal auto-removal of dead char.
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for (let c of combatants) {
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//let actor = game.actors.get(c.actorId)
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c.actor.clearRoundModifiers()
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let toRemove = []
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if (autoRemoveDead && c.actor.type == "encounter" && (c.actor.system.chartype == "tough" || c.actor.system.chartype == "creature" || c.actor.system.chartype == "base") && c.actor.system.resources.hp.value <= 0) {
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toRemove.push(c.id || c._id)
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}
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//console.log("REM", autoRemoveDead, toRemove, c.actor)
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if (toRemove.length > 0) {
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this.deleteEmbeddedDocuments('Combatant', toRemove)
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}
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}
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}
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super.nextRound()
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@ -52,21 +54,25 @@ export class BoLCombatManager extends Combat {
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/************************************************************************************/
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startCombat() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.storeVitaliteCombat()
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.storeVitaliteCombat()
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}
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}
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return super.startCombat()
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}
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/************************************************************************************/
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_onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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actor.displayRecuperation()
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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actor.displayRecuperation()
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}
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}
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super._onDelete()
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}
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