Use bougette v1.2
This commit is contained in:
@ -17,15 +17,15 @@ export class BoLCharacterSummary extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static ready() {
|
||||
if ( !game.user.isGM ) { // Uniquement si GM
|
||||
return
|
||||
}
|
||||
let charSummary = new BoLCharacterSummary()
|
||||
game.bol.charSummary = charSummary
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor() {
|
||||
if ( !game.user.isGM ) { // Uniquement si GM
|
||||
return;
|
||||
}
|
||||
super();
|
||||
//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
|
||||
this.settings = game.settings.get("world", "character-summary-data")
|
||||
|
@ -297,11 +297,18 @@ BOL.actorIcons = {
|
||||
}
|
||||
|
||||
BOL.bougetteState = {
|
||||
"nomoney": "BOL.bougette.nomoney",
|
||||
"tolive": "BOL.bougette.tolive",
|
||||
"easylife": "BOL.bougette.easylife",
|
||||
"luxury": "BOL.bougette.luxury",
|
||||
"rich": "BOL.bougette.rich"
|
||||
"0": "BOL.bougette.nomoney",
|
||||
"1": "BOL.bougette.tolive",
|
||||
"2": "BOL.bougette.easylife",
|
||||
"3": "BOL.bougette.luxury",
|
||||
"4": "BOL.bougette.rich"
|
||||
}
|
||||
BOL.bougetteDice = {
|
||||
"0": "0",
|
||||
"1": "2d6-1",
|
||||
"2": "2d6",
|
||||
"3": "2d6+1",
|
||||
"4": "2d6+2"
|
||||
}
|
||||
|
||||
BOL.creatureSize = {
|
||||
|
Reference in New Issue
Block a user