Use bougette v1.2
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@ -1,5 +1,6 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -37,6 +38,28 @@ export class BoLActor extends Actor {
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return true
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}
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/* -------------------------------------------- */
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getBougette() {
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let b = duplicate(this.system.bougette)
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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return b
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}
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/* -------------------------------------------- */
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async rollBougette() {
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//ui.notifications.info("Roll bougette done !")
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let attribute = duplicate(this.system.attributes.vigor)
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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let r = new BoLDefaultRoll(rollData)
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r.roll()
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}
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/* -------------------------------------------- */
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decBougette() {
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let bougette = duplicate(this.system.bougette)
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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this.update( { 'system.bougette': bougette } )
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}
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/* -------------------------------------------- */
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updateResourcesData() {
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if (this.type == 'character') {
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@ -429,7 +452,7 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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heroReroll() {
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if (this.villainy == 'character') {
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if (this.type == 'character') {
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return this.system.resources.hero.value > 0;
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} else {
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if (this.system.villainy == 'adversary') {
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