Roll pour carrière

This commit is contained in:
2021-11-01 00:28:42 +01:00
parent 1992d618a9
commit 4452f3826a
21 changed files with 7890 additions and 95 deletions

View File

@ -1,3 +1,6 @@
import { BoLRollDialog } from "../system/roll-dialog.js";
import { BoLUtility } from "../system/bol-utility.js";
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
@ -26,12 +29,52 @@ export class BoLActor extends Actor {
// const data = actorData.data;
//
// // Make modifications to data here. For example:
//
// // Loop through ability scores, and add their modifiers to our sheet output.
//// // Loop through ability scores, and add their modifiers to our sheet output.
// for (let [key, ability] of Object.entries(data.abilities)) {
// // Calculate the modifier using d20 rules.
// ability.mod = Math.floor((ability.value - 10) / 2);
// }
// }
/* -------------------------------------------- */
getBoons() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon");
}
/* -------------------------------------------- */
getFlaws() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "flaw");
}
/* -------------------------------------------- */
getCareers() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "career");
}
/* -------------------------------------------- */
saveRollData( rollData) {
this.currentRollData = rollData;
}
async rollCareer( careerId ) {
let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
if (career) {
let rollData = {
mode : "career",
actorId: this.id,
actorImg: this.img,
career : career,
rollAttribute: 'mind',
attributes : duplicate(this.data.data.attributes),
boons : this.getBoons(),
flaws : this.getFlaws(),
d6Bonus: 0,
d6Malus: 0,
rollMode: game.settings.get("core", "rollMode"),
title: `${career.name} : ${career.data.rank}`,
optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
bonusMalus: 0
}
let rollDialog = await BoLRollDialog.create( this, rollData);
rollDialog.render( true );
} else {
ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
}
}
}