Combat Tracker + power enhancements
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@ -25,7 +25,7 @@ export class BoLCombatManager extends Combat {
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId])
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let fvttInit = combatant.actor.getInitiativeRank(false, true, {combatId: this.id, combatantId: combatant.id } )
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let fvttInit = combatant.actor.getInitiativeRank(false, true, { combatId: this.id, combatantId: combatant.id })
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fvttInit += (cId / 100)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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}
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@ -34,9 +34,18 @@ export class BoLCombatManager extends Combat {
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/************************************************************************************/
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nextRound() {
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let combatants = this.combatants.contents
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let autoRemoveDead = game.settings.get("bol", "auto-remove-dead") // Optionnal auto-removal of dead char.
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for (let c of combatants) {
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let actor = game.actors.get( c.actorId )
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actor.clearRoundModifiers()
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//let actor = game.actors.get(c.actorId)
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c.actor.clearRoundModifiers()
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let toRemove = []
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if (autoRemoveDead && c.actor.type == "encounter" && (c.actor.system.chartype == "tough" || c.actor.system.chartype == "creature" || c.actor.system.chartype == "base") && c.actor.system.resources.hp.value <= 0) {
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toRemove.push( c.id || c._id)
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}
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//console.log("REM", autoRemoveDead, toRemove, c.actor)
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if (toRemove.length>0) {
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this.deleteEmbeddedDocuments('Combatant', toRemove)
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}
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}
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super.nextRound()
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}
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@ -45,12 +54,12 @@ export class BoLCombatManager extends Combat {
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startCombat() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get( c.actorId )
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let actor = game.actors.get(c.actorId)
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actor.storeVitaliteCombat()
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}
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return super.startCombat()
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}
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/************************************************************************************/
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_onDelete() {
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let combatants = this.combatants.contents
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@ -63,4 +72,4 @@ export class BoLCombatManager extends Combat {
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}
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}
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