Combat Tracker + power enhancements
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@ -85,11 +85,13 @@ export class BoLActor extends Actor {
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if (this.type == 'character') {
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let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
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if (this.system.resources.hp.max != newVitality) {
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this.update({ 'system.resources.hp.max': newVitality })
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let actor = this
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setTimeout( function() { actor.update({ 'system.resources.hp.max': newVitality }) }, 800 )
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}
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let newPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
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if (this.system.resources.power.max != newPower) {
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this.update({ 'system.resources.power.max': newPower })
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let actor = this
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setTimeout( function() { actor.update({ 'system.resources.power.max': newPower }) }, 800 )
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}
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}
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}
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@ -100,8 +102,10 @@ export class BoLActor extends Actor {
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} else {
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super.prepareDerivedData()
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this.updateResourcesData()
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this.manageHealthState();
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if (this.id) {
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this.updateResourcesData()
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this.manageHealthState()
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}
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}
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}
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@ -109,11 +113,29 @@ export class BoLActor extends Actor {
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get details() {
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return this.system.details
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}
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addEffectModifiers( myList, dataPath) {
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for (let attr of myList) {
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attr.numModifier = 0
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attr.diceModifier = ""
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let effects = this.items.filter( i => i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier == dataPath+attr.key)
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for (let effect of effects) {
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if ( Number(effect.system.properties.modifier)) {
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attr.numModifier += Number(effect.system.properties.modifier)
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} else {
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attr.diceModifier += "+"+effect.system.properties.modifier
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}
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}
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}
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}
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get attributes() {
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return Object.values(this.system.attributes)
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let attrList = duplicate(Object.values(this.system.attributes))
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this.addEffectModifiers(attrList, "system.attributes.")
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return attrList
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}
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get aptitudes() {
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return Object.values(this.system.aptitudes)
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let aptList = Object.values(this.system.aptitudes)
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this.addEffectModifiers(aptList, "system.aptitudes.")
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return aptList
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}
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/* -------------------------------------------- */
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@ -241,19 +263,18 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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get armorMalusValue() { // used for Fight Options
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for (let armor of this.armors) {
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if (armor.system.properties.armorQuality.includes("light")) {
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if (armor.system.properties.armorQuality?.includes("light")) {
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return 1
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}
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if (armor.system.properties.armorQuality.includes("medium")) {
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if (armor.system.properties.armorQuality?.includes("medium")) {
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return 2
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}
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if (armor.system.properties.armorQuality.includes("heavy")) {
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if (armor.system.properties.armorQuality?.includes("heavy")) {
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return 3
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}
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}
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return 0
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}
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get resources() {
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return Object.values(this.system.resources)
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}
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@ -812,6 +833,33 @@ export class BoLActor extends Actor {
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}
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return game.bol.config.creatureSize["medium"].order // Medium size per default
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}
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/*-------------------------------------------- */
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checkNumeric(myObject) {
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if ( myObject) {
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for (let key in myObject) {
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if ( myObject[key].value === null ) {
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myObject[key].value = 0
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}
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if ( myObject[key].value === NaN ) {
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myObject[key].value = 0
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}
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}
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}
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}
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/*-------------------------------------------- */
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_preUpdate(data, options, userId) {
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if (data.system?.attributes) {
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this.checkNumeric(data.system.attributes)
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}
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if (data.system?.aptitudes) {
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this.checkNumeric(data.system.aptitudes)
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}
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if (data.system?.resources) {
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this.checkNumeric(data.system.resources)
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}
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super._preUpdate(data, options, userId)
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}
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/*-------------------------------------------- */
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getInitiativeRank(rollData = undefined, isCombat = false, combatData) {
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@ -821,11 +869,12 @@ export class BoLActor extends Actor {
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let fvttInit = 4 // Pietaille par defaut
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if (this.type == 'character') {
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fvttInit = 5
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if (!rollData) {
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fvttInit = -1
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if (!rollData) {
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if (isCombat) {
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ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
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BoLRoll.aptitudeCheck(this, "init", undefined, combatData)
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if (game.user.isGM ) {
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game.socket.emit("system.bol", { name: "msg_request_init_roll", data: { actorId: this.id, combatData : combatData } })
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}
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}
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} else {
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if (rollData.isLegendary) {
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@ -284,7 +284,7 @@ export class BoLRoll {
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for (let effect of this.rollData.bolApplicableEffects) {
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if (effect.system.properties.modifier == "1B") {
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this.rollData.bmDice++;
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} else if (effect.system.properties.modifier == "1B") {
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} else if (effect.system.properties.modifier == "2B") {
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this.rollData.bmDice += 2;
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} else if (effect.system.properties.modifier == "1M") {
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this.rollData.bmDice--;
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@ -25,7 +25,7 @@ export class BoLCombatManager extends Combat {
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId])
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let fvttInit = combatant.actor.getInitiativeRank(false, true, {combatId: this.id, combatantId: combatant.id } )
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let fvttInit = combatant.actor.getInitiativeRank(false, true, { combatId: this.id, combatantId: combatant.id })
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fvttInit += (cId / 100)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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}
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@ -34,9 +34,18 @@ export class BoLCombatManager extends Combat {
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/************************************************************************************/
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nextRound() {
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let combatants = this.combatants.contents
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let autoRemoveDead = game.settings.get("bol", "auto-remove-dead") // Optionnal auto-removal of dead char.
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for (let c of combatants) {
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let actor = game.actors.get( c.actorId )
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actor.clearRoundModifiers()
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//let actor = game.actors.get(c.actorId)
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c.actor.clearRoundModifiers()
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let toRemove = []
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if (autoRemoveDead && c.actor.type == "encounter" && (c.actor.system.chartype == "tough" || c.actor.system.chartype == "creature" || c.actor.system.chartype == "base") && c.actor.system.resources.hp.value <= 0) {
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toRemove.push( c.id || c._id)
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}
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//console.log("REM", autoRemoveDead, toRemove, c.actor)
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if (toRemove.length>0) {
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this.deleteEmbeddedDocuments('Combatant', toRemove)
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}
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}
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super.nextRound()
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}
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@ -45,12 +54,12 @@ export class BoLCombatManager extends Combat {
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startCombat() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get( c.actorId )
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let actor = game.actors.get(c.actorId)
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actor.storeVitaliteCombat()
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}
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return super.startCombat()
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}
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/************************************************************************************/
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_onDelete() {
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let combatants = this.combatants.contents
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@ -63,4 +72,4 @@ export class BoLCombatManager extends Combat {
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}
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}
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@ -1,4 +1,4 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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import { BoLRoll, BoLDefaultRoll } from "../controllers/bol-rolls.js";
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// Spell circle to min PP cost
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const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
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@ -26,6 +26,14 @@ export class BoLUtility {
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type: Boolean,
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onChange: lang => window.location.reload()
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})
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game.settings.register("bol", "auto-remove-dead", {
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name: "Enlever les PNJs morts automatiquement",
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hint: "Supprime les PNJ (piétaille, créatures, coriaces) automatiquement du combat lorsqu'ils sont à 0 Vitalité ou moins",
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scope: "world",
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config: true,
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default: false,
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type: Boolean
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})
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game.settings.register("bol", "dice-formula", {
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name: "Formule de dés",
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hint: "Sélectionne la formule de dés (par défaut 2d6)",
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@ -305,6 +313,14 @@ export class BoLUtility {
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let message = game.messages.get(messageId)
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return message.getFlag("world", "bol-roll-data")
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}
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/* -------------------------------------------- */
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static requestInitRoll(actorId, combatData ) {
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let actor = game.actors.get( actorId )
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if (actor && actor.isOwner) {
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ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
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BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
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}
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}
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/* -------------------------------------------- */
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static cleanupButtons(id) {
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@ -574,6 +590,9 @@ export class BoLUtility {
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if (sockmsg.name == "msg_cleanup_buttons") {
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$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
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}
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if (sockmsg.name == "msg_request_init_roll") {
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this.requestInitRoll( sockmsg.data.actorId, sockmsg.data.combatData)
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}
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if (sockmsg.name == "msg_damage_handling") {
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BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
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}
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