Minor fix for chronicles v1
This commit is contained in:
@@ -958,7 +958,7 @@ body.system-bol img#logo {
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}
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.journal-page-content {
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color: rgba(0, 0, 0, 0.95);
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/*color: rgba(0, 0, 0, 0.95);*/
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}
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.bol.sheet.actor .window-content form .sidebar .profile-img {
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29
lang/de.json
29
lang/de.json
@@ -111,7 +111,7 @@
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"BOL.ui.defender": "Verteidiger",
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"BOL.ui.difficulty": "Schwierigkeit",
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"BOL.ui.spellProperties": "Zaubereigenschaften",
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"BOL.ui.duration": "Dauer",
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"BOL.ui.duration": "Dauer",
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"BOL.ui.spellkeep": "Aufrechterhalten",
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"BOL.ui.concentrate": "Konzentrieren",
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"BOL.ui.registerInit": "Register Init.",
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@@ -134,7 +134,7 @@
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"BOL.ui.makeAlchemy": "Alchemika herstellen",
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"BOL.ui.alchemyCostTotal": "Alchemiepunkte ingesamt",
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"BOL.ui.alchemyInvest": "Alchemiepunkte investieren",
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"BOL.ui.alchemyCurrent": "Aktuelle Alchemiepunkte in Objekten",
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"BOL.ui.alchemyCurrent": "Aktuelle Alchemiepunkte in Objekten",
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"BOL.ui.advance": "Status",
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"BOL.ui.isadvantage": "Gibt zusätzlichen Würfel?",
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"BOL.ui.isbonusdice": "Gibt zusätzlichen Würfel?",
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@@ -153,8 +153,8 @@
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"BOL.ui.status": "Status",
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"BOL.ui.toactivated": "Aktiv (>Deaktivieren)",
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"BOL.ui.todeactivated": "Inaktiv (>Aktivieren)",
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"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
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"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
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"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
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"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
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"BOL.ui.attackValue": "Angriffswert",
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"BOL.ui.initMalus": "Init malus",
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"BOL.ui.createEquipment": "Create Equipment",
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@@ -177,7 +177,7 @@
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"BOL.featureSubtypes.fightOption": "Kampfoption",
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"BOL.bougette.nomoney": "Mittellos",
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"BOL.bougette.tolive": "Zum Überleben",
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"BOL.bougette.tolive": "Zum Überleben",
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"BOL.bougette.easylife": "Einfaches Leben",
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"BOL.bougette.luxury" : "Luxuriöses Leben",
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"BOL.bougette.rich": "Reich!",
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@@ -224,14 +224,14 @@
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"BOL.protectionCategory.other": "Verschiedenes",
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"BOL.spellItem.charm": "Zauber",
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"BOL.spellItem.circle1": "Erster Kreis",
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"BOL.spellItem.circle2": "Zweiter Kreis",
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"BOL.spellItem.circle3": "Dritter Kreis",
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"BOL.spellItem.circle1": "Erster Kreis",
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"BOL.spellItem.circle2": "Zweiter Kreis",
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"BOL.spellItem.circle3": "Dritter Kreis",
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"BOL.alchemyItem.common": "Häufig",
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"BOL.alchemyItem.scarce": "Selten",
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"BOL.alchemyItem.legend": "Legendär",
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"BOL.alchemyItem.mythic": "Mystisch",
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"BOL.alchemyItem.common": "Häufig",
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"BOL.alchemyItem.scarce": "Selten",
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"BOL.alchemyItem.legend": "Legendär",
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"BOL.alchemyItem.mythic": "Mystisch",
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"BOL.weaponCategory.melee": "Nahkampf",
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"BOL.weaponCategory.ranged": "Fernkampf",
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@@ -290,6 +290,7 @@
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"BOL.itemProperty.difficulty": "Schwierigkeit",
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"BOL.itemProperty.natural": "Natürliche Waffe",
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"BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)",
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"BOL.itemProperty.attackMalusDice": "Angriffsmalus (Würfel)",
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"BOL.itemStat.quantity": "Anzahl",
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"BOL.itemStat.weight": "Gewicht",
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@@ -359,7 +360,7 @@
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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@@ -468,7 +469,7 @@
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"BOL.chat.welcome4": "Im Discord findet ihr Support für die FoundryVTT-Implementierung dieses Systems: https://discord.gg/pPSDNJk",
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"BOL.chat.welcome5": "Auf ein gutes Spiel in Lemuria!",
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"BOL.chat.welcome6": "",
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"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
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"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
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"BOL.settings.rollArmor": "Roll for armor",
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"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
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@@ -365,6 +365,7 @@
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"BOL.itemProperty.difficulty": "Difficulty",
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"BOL.itemProperty.natural": "Natural weapon",
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"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
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"BOL.itemProperty.attackMalusDice": "Attack Malus (Dice)",
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"BOL.itemStat.quantity": "Quantity",
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"BOL.itemStat.weight": "Weight",
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29
lang/es.json
29
lang/es.json
@@ -132,7 +132,7 @@
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"BOL.ui.defender": "Defensor",
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"BOL.ui.difficulty": "Dificultad",
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"BOL.ui.spellProperties": "Propiedades Conjuro",
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"BOL.ui.duration": "Duración",
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"BOL.ui.duration": "Duración",
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"BOL.ui.spellkeep": "Mantenimiento",
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"BOL.ui.concentrate": "Concentración",
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"BOL.ui.registerInit": "Registrar Inic.",
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@@ -156,7 +156,7 @@
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"BOL.ui.makeAlchemy": "Realizar Alquimia",
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"BOL.ui.alchemyCostTotal": "Coste Total Puntos Alquimia",
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"BOL.ui.alchemyInvest": "Invertir Puntos Alquimia",
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"BOL.ui.alchemyCurrent": "Puntos Alquimia actuales en Objeto",
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"BOL.ui.alchemyCurrent": "Puntos Alquimia actuales en Objeto",
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"BOL.ui.advance": "Estado",
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"BOL.ui.isadvantage": "¿Da un dado ventaja?",
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"BOL.ui.bonusmalus": "Ventaja/desventaja adicional",
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@@ -245,7 +245,7 @@
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"BOL.featureSubtypes.xplog": "Diario PX",
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"BOL.bougette.nomoney": "Nada",
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"BOL.bougette.tolive": "Vivir justo",
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"BOL.bougette.tolive": "Vivir justo",
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"BOL.bougette.easylife": "Vida simple",
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"BOL.bougette.luxury" : "Vida lujosa",
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"BOL.bougette.rich": "¡Rico!",
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@@ -293,15 +293,15 @@
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"BOL.protectionCategory.helm": "Casco",
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"BOL.protectionCategory.other": "Otro",
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"BOL.spellItem.charm": "Truco",
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"BOL.spellItem.circle1": "Primer Círculo",
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"BOL.spellItem.circle2": "Segundo Círculo",
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"BOL.spellItem.circle3": "Tercer Círculo",
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"BOL.spellItem.charm": "Truco",
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"BOL.spellItem.circle1": "Primer Círculo",
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"BOL.spellItem.circle2": "Segundo Círculo",
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"BOL.spellItem.circle3": "Tercer Círculo",
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"BOL.alchemyItem.common": "Común",
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"BOL.alchemyItem.scarce": "Escaso",
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"BOL.alchemyItem.legend": "Legendario",
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"BOL.alchemyItem.mythic": "Mítico",
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"BOL.alchemyItem.common": "Común",
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"BOL.alchemyItem.scarce": "Escaso",
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"BOL.alchemyItem.legend": "Legendario",
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"BOL.alchemyItem.mythic": "Mítico",
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"BOL.weaponCategory.melee": "Melé",
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"BOL.weaponCategory.ranged": "Distancia",
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@@ -359,6 +359,7 @@
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"BOL.itemProperty.difficulty": "Dificultad",
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"BOL.itemProperty.natural": "Arma natural",
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"BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)",
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"BOL.itemProperty.attackMalusDice": "Dado Desventaja Ataque",
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"BOL.itemStat.quantity": "Cantidad",
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"BOL.itemStat.weight": "Peso",
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@@ -452,7 +453,7 @@
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"BOL.size.colossal": "Colosal",
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"BOL.chat.fightactive": "¡Activa la opción de combate {foName} este asalto!",
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"BOL.chat.fightunactive": "¡Desactiva la opción de combate {foName} este asalto!",
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"BOL.chat.fightunactive": "¡Desactiva la opción de combate {foName} este asalto!",
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"BOL.chat.isdead": "¡{name} esta muerto!",
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"BOL.chat.epitaph": "¡Guardar el honor de su nombre y su memoria!",
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"BOL.chat.vitalityzero": "Vitalidad de {name} es {hp}: ¡va a caer inconsciente!",
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@@ -534,7 +535,7 @@
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"BOL.chat.criticalinfo": "¡Esto es un éxito Asombroso o Legendario! Escoge tus opciones y efectos",
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"BOL.chat.criticalbuttonjournal": "Éxito Asombroso/Legendario",
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"BOL.chat.armorRoll": "Tirada de Armadura",
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"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
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"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
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"BOL.dialog.soeasy": "Demasiado fácil (+4)",
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"BOL.dialog.veryeasy": "Muy fácil (+2)",
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@@ -554,7 +555,7 @@
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"BOL.dialog.long": "Larga (-2)",
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"BOL.dialog.distant": "Distante (-4)",
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"BOL.dialog.extreme": "Extrema (-6)",
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"BOL.dialog.utmost": "Límite (-8)",
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"BOL.dialog.utmost": "Límite (-8)",
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"BOL.ui.name": "Nombre",
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"BOL.ui.xp": "Experiencia",
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@@ -394,7 +394,8 @@
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"BOL.itemProperty.isboarding": "Abordage",
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"BOL.itemProperty.isspur": "Eperonnage",
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"BOL.itemProperty.isbreakrow": "Briser les rames",
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"BOL.itemProperty.attackMalusDice": "Malus d'attaque (Dés)",
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"BOL.itemStat.quantity": "Quantité",
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"BOL.itemStat.weight": "Poids",
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"BOL.itemStat.price": "Prix",
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@@ -19,9 +19,9 @@ export class BoLRoll {
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static updateApplicableEffects(rollData) {
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let appEffects = []
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for (let effect of rollData.bolEffects) {
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if ( (effect.system.properties.identifier == "always") ||
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(effect.system.properties.identifier.includes(rollData.attribute.key)) ||
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(rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) ){
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if ((effect.system.properties.identifier == "always") ||
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(effect.system.properties.identifier.includes(rollData.attribute.key)) ||
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(rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key))) {
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appEffects.push(effect)
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}
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}
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@@ -76,7 +76,7 @@ export class BoLRoll {
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}
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/* -------------------------------------------- */
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static attributeCheck(actor, key="vigor", event=undefined, combatData=undefined) {
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static attributeCheck(actor, key = "vigor", event = undefined, combatData = undefined) {
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let attribute = eval(`actor.system.attributes.${key}`)
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@@ -89,7 +89,7 @@ export class BoLRoll {
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}
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/* -------------------------------------------- */
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static aptitudeCheck(actor, key="init", event=undefined, combatData=undefined) {
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static aptitudeCheck(actor, key = "init", event = undefined, combatData = undefined) {
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let aptitude = eval(`actor.system.aptitudes.${key}`)
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let attrKey = this.getDefaultAttribute(key)
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@@ -482,10 +482,15 @@ export class BoLRoll {
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if (rollData.mode == "weapon") {
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rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
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rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
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rollData.attackMalusDice = rollData.weapon.system.properties.attackMalusDice
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if (rollData.attackBonusDice) {
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rollData.adv = "1B"
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rollData.bDice = 1
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}
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if (rollData.attackMalusDice) {
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rollData.adv = "1M"
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rollData.mDice = 1
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}
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if (defender) { // If target is selected
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rollData.defence = defender.defenseValue
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rollData.armorMalus = defender.armorMalusValue
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@@ -534,6 +539,7 @@ export class BoLRoll {
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rollData.id = foundry.utils.randomID(16)
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rollData.weaponModifier = 0
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rollData.attackBonusDice = false
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rollData.attackMalusDice = false
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rollData.armorMalus = 0
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// Specific stuff
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this.preProcessWeapon(rollData, defender)
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@@ -634,7 +640,7 @@ export class BoLDefaultRoll {
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const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
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this.rollData.roll = r
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this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
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if ( this.rollData.isFumble ) {
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if (this.rollData.isFumble) {
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this.rollData.isSuccess = false
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this.rollData.isCritical = false
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this.rollData.isRealCritical = false
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@@ -642,7 +648,7 @@ export class BoLDefaultRoll {
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this.rollData.isFailure = true
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} else {
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this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
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if ( this.rollData.isCritical) {
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if (this.rollData.isCritical) {
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this.rollData.isSuccess = true
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} else {
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this.rollData.isSuccess = (r.total >= diceData.successValue)
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@@ -3,20 +3,40 @@
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<label>{{localize "BOL.ui.reach"}}</label>
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<div class="form-fields">
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.melee" {{checked
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item.system.properties.melee}}> {{localize "BOL.itemProperty.melee"}}
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.melee"
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{{checked item.system.properties.melee}}
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/>
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{{localize "BOL.itemProperty.melee"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.ranged" {{checked
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item.system.properties.ranged}}> {{localize "BOL.itemProperty.ranged"}}
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.ranged"
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{{checked item.system.properties.ranged}}
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/>
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{{localize "BOL.itemProperty.ranged"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.throwing" {{checked
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item.system.properties.throwing}}> {{localize "BOL.itemProperty.throwing"}}
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.throwing"
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{{checked item.system.properties.throwing}}
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/>
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{{localize "BOL.itemProperty.throwing"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.natural" {{checked
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item.system.properties.natural}}> {{localize "BOL.itemProperty.natural"}}
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.natural"
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{{checked item.system.properties.natural}}
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/>
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{{localize "BOL.itemProperty.natural"}}
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</label>
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</div>
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</div>
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@@ -25,138 +45,278 @@
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<label>{{localize "BOL.ui.properties"}}</label>
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<div class="form-fields">
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.2H" {{checked item.system.properties.2H}}>
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.2H"
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{{checked item.system.properties.2H}}
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/>
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{{localize "BOL.itemProperty.2H"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.concealable" {{checked
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item.system.properties.concealable}}> {{localize "BOL.itemProperty.concealable"}}
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.concealable"
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{{checked item.system.properties.concealable}}
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/>
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{{localize "BOL.itemProperty.concealable"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.ignoreshield" {{checked
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item.system.properties.ignoreshield}}> {{localize "BOL.itemProperty.ignoreshield"}}
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<input
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class="field-value"
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type="checkbox"
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name="system.properties.ignoreshield"
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{{checked item.system.properties.ignoreshield}}
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/>
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{{localize "BOL.itemProperty.ignoreshield"}}
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</label>
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<label class="checkbox">
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<input class="field-value" type="checkbox" name="system.properties.attackBonusDice" {{checked
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item.system.properties.attackBonusDice}}> {{localize "BOL.itemProperty.attackBonusDice"}}
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<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.attackBonusDice"
|
||||
{{checked item.system.properties.attackBonusDice}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.attackBonusDice"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.onlymodifier" {{checked
|
||||
item.system.properties.onlymodifier}}> {{localize "BOL.itemProperty.onlymodifier"}}
|
||||
<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.attackMalusDice"
|
||||
{{checked item.system.properties.attackMalusDice}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.attackMalusDice"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.onlymodifier"
|
||||
{{checked item.system.properties.onlymodifier}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.onlymodifier"}}
|
||||
</label>
|
||||
|
||||
|
||||
{{#if item.system.properties.ranged}}
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.reloadable" {{checked
|
||||
item.system.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.reloadable"
|
||||
{{checked item.system.properties.reloadable}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.reloadable"}}
|
||||
</label>
|
||||
{{/if}}
|
||||
{{#if item.system.properties.melee}}
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.bashing" {{checked
|
||||
item.system.properties.bashing}}> {{localize "BOL.itemProperty.bashing"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.throwable" {{checked
|
||||
item.system.properties.throwable}}> {{localize "BOL.itemProperty.throwable"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.bashing"
|
||||
{{checked item.system.properties.bashing}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.bashing"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.throwable"
|
||||
{{checked item.system.properties.throwable}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.throwable"}}
|
||||
</label>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
{{#if (not item.system.properties.onlymodifier)}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackAttribute"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="system.properties.attackAttribute" data-dtype="String">
|
||||
{{selectOptions config.attackAttributes selected=item.system.properties.attackAttribute localize=true}}
|
||||
</select>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.attackAttribute"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<select
|
||||
class="field-value"
|
||||
name="system.properties.attackAttribute"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.attackAttributes
|
||||
selected=item.system.properties.attackAttribute
|
||||
localize=true
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackAptitude"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="system.properties.attackAptitude" data-dtype="String">
|
||||
{{selectOptions config.attackAptitudes selected=item.system.properties.attackAptitude localize=true}}
|
||||
</select>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.attackAptitude"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<select
|
||||
class="field-value"
|
||||
name="system.properties.attackAptitude"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.attackAptitudes
|
||||
selected=item.system.properties.attackAptitude
|
||||
localize=true
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackModifiers"}}</label>
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.attackModifiers"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="system.properties.attackModifiers"
|
||||
value="{{item.system.properties.attackModifiers}}" data-dtype="Number" />
|
||||
<input
|
||||
class="field-value"
|
||||
type="text"
|
||||
name="system.properties.attackModifiers"
|
||||
value="{{item.system.properties.attackModifiers}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.weaponSize"}}</label>
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.weaponSize"
|
||||
}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="system.properties.weaponSize" data-dtype="String">
|
||||
{{selectOptions config.weaponSizes selected=item.system.properties.weaponSize localize=true}}
|
||||
<select
|
||||
class="field-value"
|
||||
name="system.properties.weaponSize"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.weaponSizes
|
||||
selected=item.system.properties.weaponSize
|
||||
localize=true
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damage"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="system.properties.damage" data-dtype="String">
|
||||
{{selectOptions config.damageValues selected=item.system.properties.damage}}
|
||||
<select
|
||||
class="field-value"
|
||||
name="system.properties.damage"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.damageValues
|
||||
selected=item.system.properties.damage
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageAttribute"}}</label>
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.damageAttribute"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="system.properties.damageAttribute" data-dtype="String">
|
||||
{{selectOptions config.damageAttributes selected=item.system.properties.damageAttribute localize=true}}
|
||||
<select
|
||||
class="field-value"
|
||||
name="system.properties.damageAttribute"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.damageAttributes
|
||||
selected=item.system.properties.damageAttribute
|
||||
localize=true
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageModifiers"}}</label>
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.damageModifiers"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="system.properties.damageModifiers"
|
||||
value="{{item.system.properties.damageModifiers}}" data-dtype="Number" />
|
||||
<input
|
||||
class="field-value"
|
||||
type="text"
|
||||
name="system.properties.damageModifiers"
|
||||
value="{{item.system.properties.damageModifiers}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageMultiplier"}}</label>
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.damageMultiplier"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="system.properties.damageMultiplier" data-dtype="String">
|
||||
{{selectOptions config.damageMultiplier selected=item.system.properties.damageMultiplier}}
|
||||
<select
|
||||
class="field-value"
|
||||
name="system.properties.damageMultiplier"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions
|
||||
config.damageMultiplier
|
||||
selected=item.system.properties.damageMultiplier
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageSpecial"}}</label>
|
||||
<label class="property-label">{{localize
|
||||
"BOL.itemProperty.damageSpecial"
|
||||
}}</label>
|
||||
<div class="form-fields center">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.damageReroll1" {{checked
|
||||
item.system.properties.damageReroll1}}> {{localize "BOL.itemProperty.damageReroll1"}}
|
||||
<input
|
||||
class="field-value"
|
||||
type="checkbox"
|
||||
name="system.properties.damageReroll1"
|
||||
{{checked item.system.properties.damageReroll1}}
|
||||
/>
|
||||
{{localize "BOL.itemProperty.damageReroll1"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if (or item.system.properties.throwing (or item.system.properties.ranged item.system.properties.throwable))}}
|
||||
<hr />
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.range"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="system.properties.range" value="{{item.system.properties.range}}"
|
||||
data-dtype="Number" />
|
||||
{{#if
|
||||
(or
|
||||
item.system.properties.throwing
|
||||
(or item.system.properties.ranged item.system.properties.throwable)
|
||||
)
|
||||
}}
|
||||
<hr />
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.range"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input
|
||||
class="field-value"
|
||||
type="text"
|
||||
name="system.properties.range"
|
||||
value="{{item.system.properties.range}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if item.system.properties.reloadable}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.reload"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="system.properties.reload" value="{{item.system.properties.reload}}"
|
||||
data-dtype="Number" />
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.reload"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input
|
||||
class="field-value"
|
||||
type="text"
|
||||
name="system.properties.reload"
|
||||
value="{{item.system.properties.reload}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
Reference in New Issue
Block a user