Various fixes
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@ -256,8 +256,9 @@ export class BoLUtility {
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return
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} // ?? Why ???
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attackDef.defenseDone = true
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attackDef.defenseMode = defenseMode;
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let defender = game.actors.get(attackDef.defenderId)
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attackDef.defenseMode = defenseMode
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let token = game.scenes.current.tokens.get(attackDef.targetId)
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let defender = token.actor
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = defender.getArmorFormula()
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@ -300,6 +301,7 @@ export class BoLUtility {
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rollHero: attackDef.rollHero,
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weaponHero: attackDef.weaponHero,
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armorProtect: attackDef.armorProtect,
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name: defender.name,
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defender: defender,
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defenseMode: attackDef.defenseMode,
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finalDamage: attackDef.finalDamage
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