Ajout alignement Mythic+
Some checks failed
Release Creation / build (release) Failing after 41s

This commit is contained in:
2025-09-28 20:42:01 +02:00
parent 425a2a1fc0
commit 3e3a4b9ec1
104 changed files with 718 additions and 365 deletions

View File

@@ -429,7 +429,7 @@ export class BoLUtility {
html.on("click", '.damage-handling', event => {
event.preventDefault()
let attr = event.currentTarget.attributes['data-attack-id']
if ( !attr) {
if (!attr) {
ui.notifications.warn("Impossible de trouver l'attaque correspondante, erreur de suivi de combat.")
return
}
@@ -484,8 +484,8 @@ export class BoLUtility {
let armorFormula = defender.getArmorFormula()
rollData.rollArmor = new Roll(armorFormula)
await rollData.rollArmor.roll()
let msg = await rollData.rollArmor.toMessage({ flavor: "BOL.chat.armorRoll : " + armorFormula });
if ( game.dice3d) { // wait animation end when DsN is there
let msg = await rollData.rollArmor.toMessage({ flavor: game.i18n.localize("BOL.chat.armorRoll") + " : " + armorFormula });
if (game.dice3d) { // wait animation end when DsN is there
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
}
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
@@ -634,7 +634,7 @@ export class BoLUtility {
attackId: rollData.id,
attacker: rollData.attacker,
defender: defender,
defenderHeroPoints:defender.getHeroPoints(),
defenderHeroPoints: defender.getHeroPoints(),
defenderWeapons: defenderWeapons,
damageTotal: rollData.damageTotal,
damagesIgnoresArmor: rollData.damagesIgnoresArmor,