Update v11
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@ -2,7 +2,7 @@ import { BoLRoll, BoLDefaultRoll } from "../controllers/bol-rolls.js";
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// Spell circle to min PP cost
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const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
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const __validDices = {"6": 1, "8": 1, "10": 1, "12": 1}
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const __validDices = { "6": 1, "8": 1, "10": 1, "12": 1 }
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export class BoLUtility {
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@ -41,8 +41,8 @@ export class BoLUtility {
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config: true,
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default: "6",
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type: String,
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choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
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onChange: value => {
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choices: { "6": "2d6", "8": "2d8", "10": "2d10", "12": "2d12", "20": "2d20" },
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onChange: value => {
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BoLUtility.setDiceFormula(value)
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}
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})
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@ -58,7 +58,7 @@ export class BoLUtility {
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step: 1
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},
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type: Number,
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onChange: value => {
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onChange: value => {
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BoLUtility.setSuccessValue(value)
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}
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})
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@ -74,7 +74,7 @@ export class BoLUtility {
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step: 1
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},
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type: Number,
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onChange: value => {
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onChange: value => {
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BoLUtility.setCriticalSuccessValue(value)
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}
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})
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@ -90,7 +90,7 @@ export class BoLUtility {
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step: 1
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},
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type: Number,
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onChange: value => {
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onChange: value => {
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BoLUtility.setCriticalFailureValue(value)
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}
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})
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@ -153,12 +153,12 @@ export class BoLUtility {
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}
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static getDiceData() {
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let df = this.diceFormula
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if ( !__validDices[String(this.diceFormula)]) {
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if (!__validDices[String(this.diceFormula)]) {
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df = "6"
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}
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return {
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diceFormula: df,
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successValue : this.successValue,
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successValue: this.successValue,
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criticalSuccessValue: this.criticalSuccessValue,
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criticalFailureValue: this.criticalFailureValue
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}
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@ -199,6 +199,44 @@ export class BoLUtility {
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CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static postItem(chatData) {
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// Don't post any image for the item (which would leave a large gap) if the default image is used
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if (chatData.img.includes("/blank.png")) {
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chatData.img = null;
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}
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// JSON object for easy creation
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chatData.jsondata = JSON.stringify(
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{
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compendium: "postedItem",
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payload: chatData,
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});
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renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => {
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let chatOptions = BoLUtility.chatDataSetup(html);
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ChatMessage.create(chatOptions, "selfroll")
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});
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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@ -314,11 +352,11 @@ export class BoLUtility {
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return message.getFlag("world", "bol-roll-data")
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}
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/* -------------------------------------------- */
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static requestInitRoll(actorId, combatData ) {
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let actor = game.actors.get( actorId )
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static requestInitRoll(actorId, combatData) {
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let actor = game.actors.get(actorId)
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if (actor && actor.isOwner) {
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ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
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BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
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BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
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}
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}
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@ -390,7 +428,7 @@ export class BoLUtility {
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})
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html.on("click", '.recup-vitalite', event => {
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event.preventDefault()
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event.preventDefault()
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let actorId = event.currentTarget.attributes['data-actor-id'].value
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let recupHP = event.currentTarget.attributes['data-recup-hp'].value
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let actor = game.actors.get(actorId)
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@ -422,7 +460,7 @@ export class BoLUtility {
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rollData.defenseMode = defenseMode
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let token = game.scenes.current.tokens.get(rollData.targetId)
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let defender = token.actor
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = defender.getArmorFormula()
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rollData.rollArmor = new Roll(armorFormula)
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@ -591,7 +629,7 @@ export class BoLUtility {
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$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
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}
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if (sockmsg.name == "msg_request_init_roll") {
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this.requestInitRoll( sockmsg.data.actorId, sockmsg.data.combatData)
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this.requestInitRoll(sockmsg.data.actorId, sockmsg.data.combatData)
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}
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if (sockmsg.name == "msg_damage_handling") {
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BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
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