Add new features
This commit is contained in:
87
module/system/bol-hotbar.js
Normal file
87
module/system/bol-hotbar.js
Normal file
@@ -0,0 +1,87 @@
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import { BoLRoll } from "../controllers/bol-rolls.js";
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export class BoLHotbar {
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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* Actor - open actor sheet
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* Journal - open journal sheet
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*/
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static init( ) {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = documentData.data
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (documentData.type == "JournalEntry") {
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "systems/bol/icons/images/icone_parchement_vierge.webp",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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}
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/** Roll macro */
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static rollMacro(itemName, itemType, bypassData) {
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const speaker = ChatMessage.getSpeaker()
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let actor
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if (speaker.token) actor = game.actors.tokens[speaker.token]
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if (!actor) actor = game.actors.get(speaker.actor)
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if (!actor) {
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return ui.notifications.warn(`Selectionnez votre personnage pour utiliser la macro`)
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}
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let item = actor.items.find(it => it.name === itemName && it.type == itemType)
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if (!item ) {
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return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
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}
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// Trigger the item roll
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if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") {
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return BoLRoll.weaponCheckWithWeapon( actor, item)
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}
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if (item.data.data.category === "spell") {
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return BoLRoll.spellCheckWithSpell( actor, item)
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}
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}
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}
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@@ -32,7 +32,6 @@ export class BoLUtility {
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this.rollArmor = game.settings.get("bol", "rollArmor") // Roll armor or not
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this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
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console.log("UTIL", this)
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}
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@@ -127,6 +126,17 @@ export class BoLUtility {
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getOtherWhisperRecipients( name) {
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let users = []
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for( let user of game.users) {
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if ( !user.isGM && user.name != name) {
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users.push( user.data._id)
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}
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}
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return users
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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@@ -154,9 +164,25 @@ export class BoLUtility {
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}
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}
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/* -------------------------------------------- */
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static async chatMessageHandler(message, html, data) {
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const chatCard = html.find('.flavor-text')
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if (chatCard.length > 0) {
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// If the user is the message author or the actor owner, proceed
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const actor = game.actors.get(data.message.speaker.actor)
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console.log("FOUND 1!!! ", actor)
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if (actor && actor.isOwner) return
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else if (game.user.isGM || data.author.id === game.user.id) return
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const divButtons = chatCard.find('.actions-section')
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console.log("FOUND 2!! ", divButtons)
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divButtons.hide()
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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// Damage handling
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html.on("click", '.chat-damage-apply', event => {
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let rollData = BoLUtility.getLastRoll()
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@@ -172,13 +198,21 @@ export class BoLUtility {
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bolRoll.rollDamage()
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});
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html.on("click", '.transform-legendary-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.actor.subHeroPoints(1)
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let r = new BoLDefaultRoll(rollData)
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r.upgradeToLegendary()
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})
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html.on("click", '.transform-heroic-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.actor.subHeroPoints(1)
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let r = new BoLDefaultRoll(rollData)
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r.upgradeToCritical();
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});
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r.upgradeToHeroic()
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})
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html.on("click", '.hero-reroll', event => {
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event.preventDefault();
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@@ -1,123 +1,129 @@
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export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('isNull', function (val) {
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return val == null;
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});
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Handlebars.registerHelper('isNull', function (val) {
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return val == null;
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});
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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});
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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});
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Handlebars.registerHelper('isEmpty', function (list) {
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if (list) return list.length == 0;
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else return 0;
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});
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Handlebars.registerHelper('isEmpty', function (list) {
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if (list) return list.length == 0;
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else return 0;
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});
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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});
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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});
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Handlebars.registerHelper('isNegativeOrNull', function (val) {
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return val <= 0;
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});
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Handlebars.registerHelper('isNegativeOrNull', function (val) {
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return val <= 0;
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});
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Handlebars.registerHelper('isNegative', function (val) {
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return val < 0;
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});
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Handlebars.registerHelper('isNegative', function (val) {
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return val < 0;
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});
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Handlebars.registerHelper('isPositive', function (val) {
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return val > 0;
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});
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Handlebars.registerHelper('isPositive', function (val) {
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return val > 0;
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});
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Handlebars.registerHelper('equals', function (val1, val2) {
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return val1 == val2;
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});
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Handlebars.registerHelper('equals', function (val1, val2) {
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return val1 == val2;
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});
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Handlebars.registerHelper('neq', function (val1, val2) {
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return val1 !== val2;
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});
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Handlebars.registerHelper('neq', function (val1, val2) {
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return val1 !== val2;
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});
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Handlebars.registerHelper('gt', function (val1, val2) {
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return val1 > val2;
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})
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Handlebars.registerHelper('gt', function (val1, val2) {
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return val1 > val2;
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})
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Handlebars.registerHelper('lt', function (val1, val2) {
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return val1 < val2;
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})
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Handlebars.registerHelper('lt', function (val1, val2) {
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return val1 < val2;
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})
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Handlebars.registerHelper('gte', function (val1, val2) {
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return val1 >= val2;
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})
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Handlebars.registerHelper('gte', function (val1, val2) {
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return val1 >= val2;
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})
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Handlebars.registerHelper('lte', function (val1, val2) {
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return val1 <= val2;
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})
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Handlebars.registerHelper('and', function (val1, val2) {
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return val1 && val2;
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})
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Handlebars.registerHelper('or', function (val1, val2) {
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return val1 || val2;
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})
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Handlebars.registerHelper('lte', function (val1, val2) {
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return val1 <= val2;
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})
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Handlebars.registerHelper('and', function (val1, val2) {
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return val1 && val2;
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})
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Handlebars.registerHelper('or', function (val1, val2) {
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return val1 || val2;
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})
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Handlebars.registerHelper('or3', function (val1, val2, val3) {
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return val1 || val2 || val3;
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})
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Handlebars.registerHelper('for', function(from, to, incr, block) {
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var accum = '';
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for(var i = from; i < to; i += incr)
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accum += block.fn(i);
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return accum;
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})
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Handlebars.registerHelper('not', function (cond) {
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return !cond;
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})
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('isEnabled', function (configKey) {
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return game.settings.get("bol", configKey);
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})
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Handlebars.registerHelper('split', function (str, separator, keep) {
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return str.split(separator)[keep];
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})
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Handlebars.registerHelper('or3', function (val1, val2, val3) {
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return val1 || val2 || val3;
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})
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// If you need to add Handlebars helpers, here are a few useful examples:
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Handlebars.registerHelper('concat', function () {
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var outStr = '';
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for (var arg in arguments) {
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if (typeof arguments[arg] != 'object') {
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outStr += arguments[arg];
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}
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}
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return outStr;
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})
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Handlebars.registerHelper('for', function (from, to, incr, block) {
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var accum = '';
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for (var i = from; i < to; i += incr)
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accum += block.fn(i);
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return accum;
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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Handlebars.registerHelper('includesKey', function (items, type, key) {
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// console.log(items);
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return items.filter(i => i.type === type).map(i => i.data.key).includes(key);
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('eval', function (expr) {
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return eval(expr);
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})
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Handlebars.registerHelper('not', function (cond) {
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return !cond;
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})
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('isEnabled', function (configKey) {
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return game.settings.get("bol", configKey);
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})
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Handlebars.registerHelper('split', function (str, separator, keep) {
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return str.split(separator)[keep];
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})
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// If you need to add Handlebars helpers, here are a few useful examples:
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Handlebars.registerHelper('concat', function () {
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var outStr = '';
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for (var arg in arguments) {
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if (typeof arguments[arg] != 'object') {
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outStr += arguments[arg];
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}
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}
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return outStr;
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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Handlebars.registerHelper('includesKey', function (items, type, key) {
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// console.log(items);
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return items.filter(i => i.type === type).map(i => i.data.key).includes(key);
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('eval', function (expr) {
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return eval(expr);
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})
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Handlebars.registerHelper('isOwnerOrGM', function (actor) {
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console.log("Testing actor", actor.isOwner, game.userId)
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if (actor.isOwner || game.isGM) {
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return true
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}
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return false
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})
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}
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@@ -14,7 +14,8 @@ export default function registerHooks() {
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html.find("img").attr("src", "systems/bol/ui/pause2.webp")
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}))
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Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html));
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Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html))
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Hooks.on('renderChatMessage', (message, html, data) => BoLUtility.chatMessageHandler(message, html, data))
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/**
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* Create a macro when dropping an entity on the hotbar
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|
Reference in New Issue
Block a user