BoL : V12 support only
This commit is contained in:
107
lang/en.json
107
lang/en.json
@@ -1,10 +1,18 @@
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{
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"ACTOR.TypeCharacter": "Character",
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"ACTOR.TypeEncounter": "Encounter",
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"ITEM.TypeItem": "Item",
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"ITEM.TypeFeature": "Feature",
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"ITEM.TypeWeapon": "Weapon",
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"ITEM.TypeArmor": "Armor",
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"TYPES": {
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"Actor": {
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"character": "PC",
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"encounter": "NPC",
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"npc": "NPC",
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"vehicle": "Vehicle"
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},
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"Item": {
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"item": "Object",
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"feature": "Trait",
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"weapon": "Weapon",
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"armure": "Armor"
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}
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},
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"BOL.attributes.vigor": "Strength",
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"BOL.attributes.halfvigor" : "Half-Strength",
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@@ -46,6 +54,9 @@
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.ui.rabble": "Rabble",
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"BOL.ui.tough": "Tough",
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"BOL.ui.villain": "Villain",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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"BOL.ui.actions": "Actions",
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@@ -166,11 +177,43 @@
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"BOL.ui.attackValue": "Attack Value",
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"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
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"BOL.ui.initMalus": "Init malus",
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"BOL.ui.isspecial": "Spécial ?",
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"BOL.ui.createEquipment": "Create Equipment",
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"BOL.ui.creature": "Creature",
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"BOL.ui.undead": "Undead",
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"BOL.ui.daemon": "Daemon",
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"BOL.ui.attributaptitude": "Attribut ou Aptitude",
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"BOL.ui.always": "Tout les jets (ie toujours)",
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"BOL.ui.effectbonusmalus": "Bonus ou Malus à appliquer",
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"BOL.ui.boleffects": "Effects (automatic)",
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"BOL.ui.modifier": "Modifier",
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"BOL.ui.effects": "Ongoing effects",
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"BOL.ui.pcname": "PCs",
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"BOL.ui.npcname": "NPCs",
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"BOL.ui.pclistbutton": "Compact view",
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"BOL.ui.noactorfound": "Unknown NPC. The NPC must be known in the world to be displayed here.",
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"BOL.ui.deletetitle": "Delete",
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"BOL.ui.confirmdelete": "Are you sure to delete this item ?",
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"BOL.ui.nomorealchemypoints": "No more Creation Point !",
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"BOL.ui.armornoformula": "The Armor {protect.name} has no protection formula !",
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"BOL.ui.selectactor": "Select the actors to apply the macro",
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"BOL.ui.itemnotfound": "Impossible to find the object of this macro",
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"BOL.ui.noinit": "No initiative recorded. Roll initiative from the actor's sheet.",
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"BOL.ui.warninitiative": "No available initiative. Roll Initiative for this combat.",
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"BOL.ui.isspecial": "Special ?",
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"BOL.ui.createEquipment": "Create an equipment",
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"BOL.ui.astrology": "Astrology and Horoscope",
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"BOL.ui.astrologyMinor": "Build a Minor Horoscope",
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"BOL.ui.astrologyMajor": "Build a Major Horoscope",
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"BOL.ui.astrologyMajorGroup": "Build a Major Group Horoscope",
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"BOL.ui.makeHoroscope": "Build a Horoscope",
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"BOL.ui.astrologerRank": "Astrologer Rank",
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"BOL.ui.horoscopeCost": "Astrology Points cost",
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"BOL.ui.minor": "Minor",
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"BOL.ui.major": "Major",
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"BOL.ui.majorgroup": "Group Major",
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"BOL.ui.horoscopeGroup": "Group Horoscope",
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"BOL.ui.horoscopeDiceRemaining": "Remaining Dice",
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"BOL.ui.horoscopeDiceMax": "Max Dice",
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"BOL.ui.astrologyNoPoints": "You do not have enough Astrology Points!",
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"BOL.featureCategory.origins": "Origins",
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"BOL.featureCategory.races": "Races",
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@@ -188,6 +231,11 @@
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"BOL.featureSubtypes.language": "Language",
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"BOL.featureSubtypes.gods": "Faith & Gods",
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"BOL.featureSubtypes.fightOption": "Combat Option",
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"BOL.featureSubtypes.effect": "Effcet",
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"BOL.featureSubtypes.effects": "Effects",
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"BOL.featureSubtypes.boleffect": "Effect",
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"BOL.featureSubtypes.horoscope": "Horoscope",
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"BOL.featureSubtypes.xplog": "XP Journal",
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"BOL.bougette.nomoney": "Nothing",
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"BOL.bougette.tolive": "To live",
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@@ -416,6 +464,7 @@
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"BOL.chat.applydamagetotarget": "Apply damages to the target",
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"BOL.chat.fightoption": "Combat options",
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"BOL.chat.reroll": "Reroll (1 HP)",
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"BOL.chat.heroicreminder": "In addition of the actions below, you can : <ul><li>Carnage : Do a second free attack on the same opponent</li><li>Precise : 1 Malus Die on your opponent on a chosen location</li><li>Disarm</li><li>Rabble Massacre</li><li>Prone : Push your opponent on the ground (max +1 size)</li></ul>If you spent 1 Hero Point in addition, all these effects can be doubled.",
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"BOL.chat.toheroic": "Convert to Mighty success (1 HP)",
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"BOL.chat.tolegend": "Convert to Legendary succes (1 HP)",
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"BOL.chat.hurttitle": "{name} is going to receive {damageTotal} damages !",
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@@ -433,6 +482,48 @@
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"BOL.chat.spell": "Spell",
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"BOL.chat.spellcost": "Power Points cost",
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"BOL.chat.spellremaining": "Remaining Power Points",
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"BOL.chat.nodamagesummary": "No damage ....",
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"BOL.chat.damageresume": "{name} as taken wounds ...",
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"BOL.chat.fumblemessage": "If you accept the consequences of a fumble (GM choice), you can get 1 additionnal Hero Point.",
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"BOL.chat.rangeinfo": "Range/Throw of {attackerName} to {defenderName}",
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"BOL.chat.rangeweaponinfo": "Weapon : {weaponName} - Base range {weaponRange}",
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"BOL.chat.rangeout": "Modifier : Out of range",
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"BOL.chat.range0": "Modifier : Point blank (+1)",
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"BOL.chat.range1": "Modifier : Short Range (0)",
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"BOL.chat.range2": "Modifier : Middle Range (-1)",
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"BOL.chat.range3": "Modifier : Long Range (-2)",
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"BOL.chat.range4": "Modifier : Very Long Range (-4)",
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"BOL.chat.range5": "Modifier : Extrem Range (-6)",
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"BOL.chat.range6": "Modifier : Max Range (-8)",
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"BOL.chat.rangeprefix": "Evaluated distance : ",
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"BOL.chat.rangevisible": "Line of sight is cleared between tokens.",
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"BOL.chat.rangenotvisible": "Line of sight is blocked between tokens.",
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"BOL.chat.rangetitle": "GM Information",
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"BOL.chat.weaponreroll1": "As a reminder, this weapon re-roll 1 whend rolling for damage.",
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"BOL.chat.rollbougette": "Budget roll",
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"BOL.chat.bougettesuccess": "Your budget remains unchanged !",
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"BOL.chat.bougettefailure": "You spent too much money, your budget is going down by one level...",
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"BOL.chat.initiative": "Initiative rank (10 to 1)",
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"BOL.chat.horoscope": "Horoscope",
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"BOL.chat.horoscopepoints": "Cost : {points} Astrology Points",
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"BOL.chat.horoscopeminorsuccess": "Your minor horoscope is a success : change the horoscope name in your sheet. You will benefit of 1 Bonus Die for the given situation.",
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"BOL.chat.horoscopeminorfailure": "Your minor horoscope mineur isa failure : change the horoscope name in your sheet. Vous will suffer 1 Malus Die for the given situation.",
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"BOL.chat.horoscopemajorsuccess": "Your major horoscope is a success : {horoscopeName} gets 1 new Hero Point for this adventure. This point has been automatically added.",
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"BOL.chat.horoscopemajorfailure": "Your major horoscope is a failure : {horoscopeName} looses 1 Hero Point for this adventure. This point has been automatically substracted.",
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"BOL.chat.horoscopemajorgroupsuccess": "Your major group horoscope majeur is a success. Your and your party gets {careerBonus} Bonus Dice during this adventure.",
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"BOL.chat.horoscopemajorgroupfailure": "Your major group horoscope is a failure. You and your party suffers {careerBonus} Malus Dice durig this adventure.",
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"BOL.chat.usedhoroscope": "Horoscope has been used",
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"BOL.chat.horoscopedeleted": "The Horoscopes used are deleted automatically.",
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"BOL.chat.criticaloptions": "Critical success !! You can (select 1 option) :",
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"BOL.chat.criticalcarnage": "Dual attack : you gain 1 free attack. This second attack can't benefit from a Hero/Villain Point.",
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"BOL.chat.criticalplus6": "Devastating : damage +6 aux dommages (cf button below).",
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"BOL.chat.criticalprecise": "Precise : You hit to harm your opponent. Describe what your are doing, and if the GM agree, your opponent will suffer 1 Malus Die for the relevant actions.",
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"BOL.chat.criticalunarm": "Disarm : Si your opponnent has a weapon in hand, you disarm him.",
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"BOL.chat.criticalrabble": "Rabble Massacre : If you fight against rabble, damages results indicate the amount of rabble you kill.",
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"BOL.chat.criticalpush": "Prone : If the size allow it, you push your opponent on the ground. He suffer 1 Malus Die for all his actions during the next round.",
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"BOL.chat.criticalup": "Transform to Legendary : If you spent 1 Hero Point/Villain, you can transform this Heroic success into a Legendary success.You can the choose 2 options in this list above.",
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"BOL.chat.criticalinfo": "This is a Legendary or Heroic succes ! Choose your options and effects !",
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"BOL.chat.criticalbuttonjournal": "Legendary/Heroic Success",
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"BOL.dialog.soeasy": "So easy (+4)",
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"BOL.dialog.veryeasy": "Very easy (+2)",
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