Add a PC list summary
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@ -40,7 +40,7 @@ export class BoLCalendar extends Application {
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constructor() {
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super();
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// position
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this.calendarPos = duplicate(game.settings.get(SYSTEM_RDD, "calendar-pos"));
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this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
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if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
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this.calendrierPos = BoLCalendar.createCalendarPos()
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game.settings.set("bol", "calendar-pos", this.calendarPos)
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@ -1,5 +1,6 @@
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/* -------------------------------------------- */
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import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
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import { BoLCharacterSummary } from "./bol-character-summary.js"
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/* -------------------------------------------- */
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export class BoLCommands {
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@ -8,6 +9,7 @@ export class BoLCommands {
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if (!game.bol.commands) {
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const bolCommands = new BoLCommands()
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bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
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bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.bol.commands = bolCommands
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}
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@ -115,6 +115,14 @@ BOL.aptitudes = {
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"def" : "BOL.aptitudes.def"
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}
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BOL.resources = {
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"hp" : "BOL.resources.hp",
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"hero" : "BOL.resources.hero",
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"faith" : "BOL.resources.faith",
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"power" : "BOL.resources.power",
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"alchemypoints" : "BOL.resources.alchemypoints"
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}
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BOL.weaponSizes = {
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"unarmed" : "BOL.weaponSize.unarmed",
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"improvised" : "BOL.weaponSize.improvised",
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@ -103,6 +103,12 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('abbrev2', function (a) {
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return a.substring(0,2);
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})
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Handlebars.registerHelper('abbrev3', function (a) {
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return a.substring(0,3);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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