Ajout du modèle de données pour les rencontres.
This commit is contained in:
31
lang/en.json
31
lang/en.json
@@ -1,11 +1,13 @@
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{
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"ACTOR.TypeCharacter": "Character",
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"ACTOR.TypeCharacter": "Personnage",
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"ACTOR.TypeEncounter": "Rencontre",
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"ITEM.TypeItem": "Objet",
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"ITEM.TypeFeature": "Trait",
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"ITEM.TypeWeapon": "Arme",
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"ITEM.TypeArmor": "Armure",
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"BOL.attributes.vigor": "Vigueur",
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"BOL.attributes.halfvigor" : "Demi-vigueur",
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"BOL.attributes.agility": "Agilité",
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"BOL.attributes.mind": "Esprit",
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"BOL.attributes.appeal": "Aura",
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@@ -92,12 +94,14 @@
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"BOL.ui.treasure" : "Trésor",
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"BOL.ui.vehicles" : "Véhicules/Montures",
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"BOL.ui.misc" : "Divers",
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"BOL.ui.noWeaponName" : "Unknown Weapon",
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"BOL.ui.targetDefence": "Defence",
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"BOL.ui.applyShieldMalus": "Apply Small Shield Malus",
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"BOL.ui.shieldMalus": "Shield Malus",
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"BOL.ui.defenseScore": "Defense Score",
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"BOL.ui.defender": "Defender",
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"BOL.ui.vehicleProperties" : " Propriétés de véhicule",
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"BOL.ui.speed" : "Vitesse",
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"BOL.ui.noWeaponName" : "Arme Inconnue",
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"BOL.ui.targetDefence": "Défense",
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"BOL.ui.applyShieldMalus": "Appliquer le Malus de Petit Bouclier",
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"BOL.ui.shieldMalus": "Malus de Bouclier",
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"BOL.ui.defenseScore": "Score de Defense",
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"BOL.ui.defender": "Défenseur",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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@@ -119,6 +123,7 @@
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"BOL.itemCategory.spell": "Sort",
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"BOL.itemCategory.vehicle": "Monture/Véhicule",
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"BOL.itemCategory.other": "Autre",
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"BOL.itemCategory.capacity" : "Capacité",
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"BOL.combatCategory.protections": "Protections",
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"BOL.combatCategory.shields": "Boucliers",
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@@ -192,6 +197,7 @@
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"BOL.itemProperty.blockingAllAttacks" : "Bloque toutes les attaques",
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"BOL.itemProperty.slot" : "Emplacement utilisé",
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"BOL.itemProperty.reload": "Rechargement (Actions)",
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"BOL.itemProperty.weaponSize" : "Classe d'arme",
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"BOL.itemStat.quantity": "Quantité",
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"BOL.itemStat.weight": "Poids",
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@@ -203,6 +209,12 @@
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"BOL.itemStat.blocking": "Bloquage",
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"BOL.itemStat.modifiers": "Modificateurs",
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"BOL.weaponSize.unarmed" : "Mains nues",
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"BOL.weaponSize.improvised" : "Arme improvisée",
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"BOL.weaponSize.light" : "Légère",
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"BOL.weaponSize.medium" : "Moyenne",
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"BOL.weaponSize.heavy" : "Lourde",
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"BOL.itemModifiers.init": "Malus (Initiative)",
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"BOL.itemModifiers.social": "Malus (Social)",
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"BOL.itemModifiers.agility": "Malus (Agilité)",
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@@ -247,6 +259,11 @@
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"BOL.equipmentSlots.finder" : "Doigt",
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"BOL.equipmentSlots.ear" : "Oreille",
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"BOL.vehicleCategory.mount" : "Monture terrestre",
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"BOL.vehicleCategory.flying" : "Monture volante",
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"BOL.vehicleCategory.boat" : "Bateau",
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"BOL.vehicleCategory.other" : "Autre",
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"BOL.range.PointBlank": "Bout portant",
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"BOL.range.Short": "Courte",
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13
lang/fr.json
13
lang/fr.json
@@ -1,11 +1,13 @@
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{
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"ACTOR.TypeCharacter": "Character",
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"ACTOR.TypeCharacter": "Personnage",
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"ACTOR.TypeEncounter": "Rencontre",
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"ITEM.TypeItem": "Objet",
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"ITEM.TypeFeature": "Trait",
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"ITEM.TypeWeapon": "Arme",
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"ITEM.TypeArmor": "Armure",
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"BOL.attributes.vigor": "Vigueur",
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"BOL.attributes.halfvigor" : "Demi-vigueur",
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"BOL.attributes.agility": "Agilité",
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"BOL.attributes.mind": "Esprit",
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"BOL.attributes.appeal": "Aura",
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@@ -55,6 +57,7 @@
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"BOL.ui.weaponProperties" : "Propiétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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"BOL.ui.capacityProperties" : "Propriétés de capacité",
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"BOL.ui.armor" : "Armure",
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"BOL.ui.reach" : "Allonge",
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"BOL.ui.weapon" : "Arme",
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@@ -121,6 +124,7 @@
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"BOL.itemCategory.spell": "Sort",
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"BOL.itemCategory.vehicle": "Monture/Véhicule",
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"BOL.itemCategory.other": "Autre",
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"BOL.itemCategory.capacity" : "Capacité",
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"BOL.combatCategory.protections": "Protections",
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"BOL.combatCategory.shields": "Boucliers",
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@@ -194,6 +198,7 @@
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"BOL.itemProperty.blockingAllAttacks" : "Bloque toutes les attaques",
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"BOL.itemProperty.slot" : "Emplacement utilisé",
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"BOL.itemProperty.reload": "Rechargement (Actions)",
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"BOL.itemProperty.weaponSize" : "Classe d'arme",
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"BOL.itemStat.quantity": "Quantité",
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"BOL.itemStat.weight": "Poids",
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@@ -205,6 +210,12 @@
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"BOL.itemStat.blocking": "Bloquage",
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"BOL.itemStat.modifiers": "Modificateurs",
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"BOL.weaponSize.unarmed" : "Mains nues",
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"BOL.weaponSize.improvised" : "Arme improvisée",
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"BOL.weaponSize.light" : "Légère",
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"BOL.weaponSize.medium" : "Moyenne",
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"BOL.weaponSize.heavy" : "Lourde",
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"BOL.itemModifiers.init": "Malus (Initiative)",
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"BOL.itemModifiers.social": "Malus (Social)",
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"BOL.itemModifiers.agility": "Malus (Agilité)",
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