DataModels + Appv2 migration : OK

This commit is contained in:
2026-02-28 21:00:06 +01:00
parent 8017bb207d
commit 1ffb8b08fc
119 changed files with 2268 additions and 384 deletions

View File

@@ -5,6 +5,7 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const nullableNumber = { required: false, nullable: true, initial: null };
return {
// Base fields
@@ -12,6 +13,7 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
subtype: new fields.StringField({ initial: "default" }),
description: new fields.HTMLField({ initial: "" }),
properties: new fields.SchemaField({
// Base flags
ranged: new fields.BooleanField({ initial: false }),
melee: new fields.BooleanField({ initial: false }),
spell: new fields.BooleanField({ initial: false }),
@@ -27,7 +29,76 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
reloadable: new fields.BooleanField({ initial: false }),
bow: new fields.BooleanField({ initial: false }),
crossbow: new fields.BooleanField({ initial: false }),
throwing: new fields.BooleanField({ initial: false })
throwing: new fields.BooleanField({ initial: false }),
// Equipment
stackable: new fields.BooleanField({ initial: false }),
stacksize: new fields.NumberField({ ...nullableNumber }),
slot: new fields.StringField({ initial: "-" }),
// Weapon flags
natural: new fields.BooleanField({ initial: false }),
concealable: new fields.BooleanField({ initial: false }),
ignoreshield: new fields.BooleanField({ initial: false }),
attackBonusDice: new fields.BooleanField({ initial: false }),
attackMalusDice: new fields.BooleanField({ initial: false }),
onlymodifier: new fields.BooleanField({ initial: false }),
bashing: new fields.BooleanField({ initial: false }),
throwable: new fields.BooleanField({ initial: false }),
damageReroll1: new fields.BooleanField({ initial: false }),
// Weapon stats
attackAttribute: new fields.StringField({ initial: "vigor" }),
attackAptitude: new fields.StringField({ initial: "melee" }),
attackModifiers: new fields.NumberField({ ...nullableNumber }),
weaponSize: new fields.StringField({ initial: "unarmed" }),
damage: new fields.StringField({ initial: "0" }),
damageAttribute: new fields.StringField({ initial: "" }),
damageModifiers: new fields.NumberField({ ...nullableNumber }),
damageMultiplier: new fields.StringField({ initial: "1" }),
range: new fields.NumberField({ ...nullableNumber }),
reload: new fields.NumberField({ ...nullableNumber }),
// Protection
armorQuality: new fields.StringField({ initial: "" }),
soak: new fields.SchemaField({
formula: new fields.StringField({ initial: "" }),
value: new fields.NumberField({ initial: 0, nullable: true }),
modifier: new fields.NumberField({ initial: 0, nullable: true }),
}),
blocking: new fields.SchemaField({
malus: new fields.NumberField({ initial: 0, nullable: true }),
blocking1: new fields.BooleanField({ initial: false }),
blockingAll: new fields.BooleanField({ initial: false }),
}),
modifiers: new fields.SchemaField({
init: new fields.NumberField({ initial: 0, nullable: true }),
agility: new fields.NumberField({ initial: 0, nullable: true }),
powercost: new fields.NumberField({ initial: 0, nullable: true }),
social: new fields.BooleanField({ initial: false }),
}),
// Spell
circle: new fields.NumberField({ initial: 0, nullable: true }),
difficulty: new fields.StringField({ initial: "" }),
ppcost: new fields.NumberField({ initial: 0, nullable: true }),
duration: new fields.StringField({ initial: "" }),
nbmandatoryconditions: new fields.NumberField({ initial: 0, nullable: true }),
mandatoryconditions: new fields.ArrayField(new fields.StringField()),
optionnalconditions: new fields.ArrayField(new fields.StringField()),
// Alchemy
alchemytype: new fields.StringField({ initial: "" }),
pccost: new fields.NumberField({ initial: 0, nullable: true }),
pccurrent: new fields.NumberField({ initial: 0, nullable: true }),
// Vehicle weapon
isfiredamage: new fields.BooleanField({ initial: false }),
ishulldamage: new fields.BooleanField({ initial: false }),
iscrewdamage: new fields.BooleanField({ initial: false }),
isboarding: new fields.BooleanField({ initial: false }),
isspur: new fields.BooleanField({ initial: false }),
isbreakrow: new fields.BooleanField({ initial: false }),
}),
// Equipment fields