DataModels + Appv2 migration : OK
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@@ -5,14 +5,47 @@ export default class BoLFeatureDataModel extends foundry.abstract.TypeDataModel
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static defineSchema() {
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const fields = foundry.data.fields;
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const requiredInteger = { required: true, nullable: false, integer: true };
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const nullableNumber = { required: false, nullable: true, initial: null };
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return {
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// Base fields
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category: new fields.StringField({ initial: "" }),
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subtype: new fields.StringField({ initial: "default" }),
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description: new fields.HTMLField({ initial: "" }),
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properties: new fields.SchemaField({}),
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properties: new fields.SchemaField({
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// Career
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sorcerer: new fields.BooleanField({ initial: false }),
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alchemist: new fields.BooleanField({ initial: false }),
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priest: new fields.BooleanField({ initial: false }),
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astrologer: new fields.BooleanField({ initial: false }),
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// Boon
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isbonusdice: new fields.BooleanField({ initial: false }),
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// Flaw
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ismalusdice: new fields.BooleanField({ initial: false }),
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// Fight option
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fightoptiontype: new fields.StringField({ initial: "" }),
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activated: new fields.BooleanField({ initial: false }),
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isspecial: new fields.BooleanField({ initial: false }),
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// Effect (boleffect)
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identifier: new fields.StringField({ initial: "" }),
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modifier: new fields.StringField({ initial: "" }),
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// Horoscope
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horoscopeanswer: new fields.StringField({ initial: "" }),
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rank: new fields.NumberField({ ...nullableNumber }),
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// XP log
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xptype: new fields.StringField({ initial: "" }),
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xpdate: new fields.StringField({ initial: "" }),
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xpname: new fields.StringField({ initial: "" }),
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xpcost: new fields.NumberField({ ...nullableNumber }),
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xpvalue: new fields.NumberField({ ...nullableNumber }),
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}),
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// Feature-specific fields
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rank: new fields.NumberField({ ...requiredInteger, initial: 0 })
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};
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@@ -5,6 +5,7 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const requiredInteger = { required: true, nullable: false, integer: true };
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const nullableNumber = { required: false, nullable: true, initial: null };
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return {
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// Base fields
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@@ -12,6 +13,7 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
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subtype: new fields.StringField({ initial: "default" }),
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description: new fields.HTMLField({ initial: "" }),
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properties: new fields.SchemaField({
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// Base flags
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ranged: new fields.BooleanField({ initial: false }),
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melee: new fields.BooleanField({ initial: false }),
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spell: new fields.BooleanField({ initial: false }),
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@@ -27,7 +29,76 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
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reloadable: new fields.BooleanField({ initial: false }),
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bow: new fields.BooleanField({ initial: false }),
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crossbow: new fields.BooleanField({ initial: false }),
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throwing: new fields.BooleanField({ initial: false })
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throwing: new fields.BooleanField({ initial: false }),
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// Equipment
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stackable: new fields.BooleanField({ initial: false }),
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stacksize: new fields.NumberField({ ...nullableNumber }),
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slot: new fields.StringField({ initial: "-" }),
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// Weapon flags
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natural: new fields.BooleanField({ initial: false }),
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concealable: new fields.BooleanField({ initial: false }),
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ignoreshield: new fields.BooleanField({ initial: false }),
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attackBonusDice: new fields.BooleanField({ initial: false }),
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attackMalusDice: new fields.BooleanField({ initial: false }),
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onlymodifier: new fields.BooleanField({ initial: false }),
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bashing: new fields.BooleanField({ initial: false }),
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throwable: new fields.BooleanField({ initial: false }),
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damageReroll1: new fields.BooleanField({ initial: false }),
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// Weapon stats
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attackAttribute: new fields.StringField({ initial: "vigor" }),
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attackAptitude: new fields.StringField({ initial: "melee" }),
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attackModifiers: new fields.NumberField({ ...nullableNumber }),
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weaponSize: new fields.StringField({ initial: "unarmed" }),
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damage: new fields.StringField({ initial: "0" }),
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damageAttribute: new fields.StringField({ initial: "" }),
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damageModifiers: new fields.NumberField({ ...nullableNumber }),
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damageMultiplier: new fields.StringField({ initial: "1" }),
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range: new fields.NumberField({ ...nullableNumber }),
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reload: new fields.NumberField({ ...nullableNumber }),
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// Protection
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armorQuality: new fields.StringField({ initial: "" }),
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soak: new fields.SchemaField({
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formula: new fields.StringField({ initial: "" }),
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value: new fields.NumberField({ initial: 0, nullable: true }),
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modifier: new fields.NumberField({ initial: 0, nullable: true }),
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}),
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blocking: new fields.SchemaField({
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malus: new fields.NumberField({ initial: 0, nullable: true }),
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blocking1: new fields.BooleanField({ initial: false }),
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blockingAll: new fields.BooleanField({ initial: false }),
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}),
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modifiers: new fields.SchemaField({
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init: new fields.NumberField({ initial: 0, nullable: true }),
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agility: new fields.NumberField({ initial: 0, nullable: true }),
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powercost: new fields.NumberField({ initial: 0, nullable: true }),
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social: new fields.BooleanField({ initial: false }),
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}),
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// Spell
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circle: new fields.NumberField({ initial: 0, nullable: true }),
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difficulty: new fields.StringField({ initial: "" }),
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ppcost: new fields.NumberField({ initial: 0, nullable: true }),
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duration: new fields.StringField({ initial: "" }),
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nbmandatoryconditions: new fields.NumberField({ initial: 0, nullable: true }),
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mandatoryconditions: new fields.ArrayField(new fields.StringField()),
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optionnalconditions: new fields.ArrayField(new fields.StringField()),
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// Alchemy
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alchemytype: new fields.StringField({ initial: "" }),
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pccost: new fields.NumberField({ initial: 0, nullable: true }),
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pccurrent: new fields.NumberField({ initial: 0, nullable: true }),
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// Vehicle weapon
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isfiredamage: new fields.BooleanField({ initial: false }),
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ishulldamage: new fields.BooleanField({ initial: false }),
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iscrewdamage: new fields.BooleanField({ initial: false }),
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isboarding: new fields.BooleanField({ initial: false }),
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isspur: new fields.BooleanField({ initial: false }),
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isbreakrow: new fields.BooleanField({ initial: false }),
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}),
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// Equipment fields
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