DataModels + Appv2 migration : OK
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144
module/applications/sheets/actor-sheet.mjs
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144
module/applications/sheets/actor-sheet.mjs
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import BoLBaseActorSheet from "./base-actor-sheet.mjs"
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import { BoLUtility } from "../../system/bol-utility.js"
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/**
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* Actor Sheet for BoL characters and encounters using AppV2
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*/
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export default class BoLActorSheet extends BoLBaseActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes],
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actions: {
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...super.DEFAULT_OPTIONS.actions,
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/bol/templates/actor/actor-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = { primary: "stats" }
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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context.data = actor.toObject()
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context.details = actor.details
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context.attributes = actor.attributes
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context.aptitudes = actor.aptitudes
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context.resources = actor.getResourcesFromType()
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context.xp = actor.system.xp
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context.equipment = actor.equipment
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context.equipmentCreature = actor.equipmentCreature
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context.weapons = actor.weapons
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context.protections = actor.protections
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context.spells = actor.spells
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context.alchemy = actor.alchemy
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context.containers = actor.containers
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context.treasure = actor.treasure
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context.boleffects = actor.boleffects
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context.alchemyrecipe = actor.alchemyrecipe
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context.horoscopes = actor.horoscopes
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context.vehicles = actor.vehicles
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context.fightoptions = actor.fightoptions
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context.ammos = actor.ammos
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context.misc = actor.misc
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context.xplog = actor.xplog
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context.combat = actor.buildCombat()
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context.initiativeRank = actor.getInitiativeRank()
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context.features = actor.buildFeatures()
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context.options = this.options
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context.editScore = this.options.editScore
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context.useBougette = (actor.type === "character" && BoLUtility.getUseBougette()) || false
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context.bougette = actor.getBougette()
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context.charType = actor.getCharType()
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context.villainy = actor.getVillainy()
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context.isUndead = actor.isUndead()
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context.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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actor.system.details?.biography || "", { async: true }
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)
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context.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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actor.system.details?.notes || "", { async: true }
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)
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context.isSorcerer = actor.isSorcerer()
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context.isAlchemist = actor.isAlchemist()
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context.isAstrologer = actor.isAstrologer()
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context.isMysteries = context.isSorcerer || context.isAlchemist || context.isAstrologer
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context.isPriest = actor.isPriest()
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context.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
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console.log("ACTORDATA (AppV2)", context)
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return context
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}
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/** @override */
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_activateListeners() {
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super._activateListeners()
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if (!this.isEditable) return
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// Create generic item
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this.element.querySelectorAll(".create-item").forEach((el) => {
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el.addEventListener("click", () => {
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this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newEquipment"), type: "item" }], { renderSheet: true })
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})
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})
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// Create natural weapon
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this.element.querySelectorAll(".create-natural-weapon").forEach((el) => {
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el.addEventListener("click", () => {
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const system = foundry.utils.duplicate(game.bol.config.defaultNaturalWeapon)
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this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalWeapon"), type: "item", system }], { renderSheet: true })
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})
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})
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// Create natural protection
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this.element.querySelectorAll(".create-natural-protection").forEach((el) => {
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el.addEventListener("click", () => {
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const system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
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this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true })
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})
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})
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// Item create via header dataset (type-based creation)
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this.element.querySelectorAll(".item-create").forEach((el) => {
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el.addEventListener("click", (ev) => {
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ev.preventDefault()
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const header = ev.currentTarget
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const type = header.dataset.type
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const data = foundry.utils.duplicate(header.dataset)
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const name = `New ${type}`
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delete data.type
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this.actor.createEmbeddedDocuments("Item", [{ name, type, data }])
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})
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})
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// Add XP Log entry
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this.element.querySelectorAll(".xplog-add").forEach((el) => {
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el.addEventListener("click", (ev) => {
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ev.preventDefault()
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this.actor.addXPLog("other", "Nouveau", 0, 0)
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})
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})
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// Add item by category/subtype (equipment tab headers)
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this.element.querySelectorAll(".item-add").forEach((el) => {
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el.addEventListener("click", (ev) => {
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ev.preventDefault()
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const { itemType, category, subtype } = ev.currentTarget.dataset
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const system = { category, subtype }
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this.actor.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("BOL.ui.newEquipment"),
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type: itemType || "item",
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system,
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}], { renderSheet: true })
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})
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})
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}
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}
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