DataModels + Appv2 migration : OK
This commit is contained in:
@@ -1,3 +1,7 @@
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export { default as BoLBaseItemSheet } from "./base-item-sheet.mjs"
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export { default as BoLItemSheet } from "./item-sheet.mjs"
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export { default as BoLFeatureSheet } from "./feature-sheet.mjs"
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export { default as BoLBaseActorSheet } from "./base-actor-sheet.mjs"
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export { default as BoLActorSheet } from "./actor-sheet.mjs"
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export { default as BoLHordeSheet } from "./horde-sheet.mjs"
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export { default as BoLVehicleSheet } from "./vehicle-sheet.mjs"
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144
module/applications/sheets/actor-sheet.mjs
Normal file
144
module/applications/sheets/actor-sheet.mjs
Normal file
@@ -0,0 +1,144 @@
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import BoLBaseActorSheet from "./base-actor-sheet.mjs"
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import { BoLUtility } from "../../system/bol-utility.js"
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/**
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* Actor Sheet for BoL characters and encounters using AppV2
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*/
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export default class BoLActorSheet extends BoLBaseActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes],
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actions: {
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...super.DEFAULT_OPTIONS.actions,
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/bol/templates/actor/actor-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = { primary: "stats" }
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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context.data = actor.toObject()
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context.details = actor.details
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context.attributes = actor.attributes
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context.aptitudes = actor.aptitudes
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context.resources = actor.getResourcesFromType()
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context.xp = actor.system.xp
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context.equipment = actor.equipment
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context.equipmentCreature = actor.equipmentCreature
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context.weapons = actor.weapons
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context.protections = actor.protections
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context.spells = actor.spells
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context.alchemy = actor.alchemy
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context.containers = actor.containers
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context.treasure = actor.treasure
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context.boleffects = actor.boleffects
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context.alchemyrecipe = actor.alchemyrecipe
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context.horoscopes = actor.horoscopes
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context.vehicles = actor.vehicles
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context.fightoptions = actor.fightoptions
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context.ammos = actor.ammos
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context.misc = actor.misc
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context.xplog = actor.xplog
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context.combat = actor.buildCombat()
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context.initiativeRank = actor.getInitiativeRank()
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context.features = actor.buildFeatures()
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context.options = this.options
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context.editScore = this.options.editScore
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context.useBougette = (actor.type === "character" && BoLUtility.getUseBougette()) || false
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context.bougette = actor.getBougette()
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context.charType = actor.getCharType()
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context.villainy = actor.getVillainy()
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context.isUndead = actor.isUndead()
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context.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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actor.system.details?.biography || "", { async: true }
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)
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context.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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actor.system.details?.notes || "", { async: true }
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)
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context.isSorcerer = actor.isSorcerer()
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context.isAlchemist = actor.isAlchemist()
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context.isAstrologer = actor.isAstrologer()
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context.isMysteries = context.isSorcerer || context.isAlchemist || context.isAstrologer
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context.isPriest = actor.isPriest()
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context.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
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console.log("ACTORDATA (AppV2)", context)
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return context
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}
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/** @override */
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_activateListeners() {
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super._activateListeners()
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if (!this.isEditable) return
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// Create generic item
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this.element.querySelectorAll(".create-item").forEach((el) => {
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el.addEventListener("click", () => {
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this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newEquipment"), type: "item" }], { renderSheet: true })
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})
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})
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// Create natural weapon
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this.element.querySelectorAll(".create-natural-weapon").forEach((el) => {
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el.addEventListener("click", () => {
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const system = foundry.utils.duplicate(game.bol.config.defaultNaturalWeapon)
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this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalWeapon"), type: "item", system }], { renderSheet: true })
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})
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})
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// Create natural protection
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this.element.querySelectorAll(".create-natural-protection").forEach((el) => {
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el.addEventListener("click", () => {
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const system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
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this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true })
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})
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})
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// Item create via header dataset (type-based creation)
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this.element.querySelectorAll(".item-create").forEach((el) => {
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el.addEventListener("click", (ev) => {
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ev.preventDefault()
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const header = ev.currentTarget
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const type = header.dataset.type
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const data = foundry.utils.duplicate(header.dataset)
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const name = `New ${type}`
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delete data.type
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this.actor.createEmbeddedDocuments("Item", [{ name, type, data }])
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})
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})
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// Add XP Log entry
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this.element.querySelectorAll(".xplog-add").forEach((el) => {
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el.addEventListener("click", (ev) => {
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ev.preventDefault()
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this.actor.addXPLog("other", "Nouveau", 0, 0)
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})
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})
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// Add item by category/subtype (equipment tab headers)
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this.element.querySelectorAll(".item-add").forEach((el) => {
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el.addEventListener("click", (ev) => {
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ev.preventDefault()
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const { itemType, category, subtype } = ev.currentTarget.dataset
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const system = { category, subtype }
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this.actor.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("BOL.ui.newEquipment"),
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type: itemType || "item",
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system,
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}], { renderSheet: true })
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})
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})
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}
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}
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307
module/applications/sheets/base-actor-sheet.mjs
Normal file
307
module/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,307 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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import { BoLRoll } from "../../controllers/bol-rolls.js"
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import { BoLUtility } from "../../system/bol-utility.js"
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/**
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* Base Actor Sheet for BoL system using AppV2
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* @extends {ActorSheetV2}
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*/
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export default class BoLBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["bol", "sheet", "actor"],
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position: {
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width: 836,
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height: 807,
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},
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form: {
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submitOnChange: true,
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closeOnSubmit: false,
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},
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window: {
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resizable: true,
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},
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tabs: [
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{
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navSelector: "nav[data-group=\"primary\"]",
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contentSelector: "section.sheet-body",
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initial: "stats",
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},
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],
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dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
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actions: {},
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}
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/** Tab groups state */
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tabGroups = { primary: "stats" }
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/** @override */
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async _prepareContext() {
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const actor = this.document
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return {
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actor,
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system: actor.system,
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config: game.bol.config,
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isGM: game.user.isGM,
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isEditable: this.isEditable,
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owner: this.document.isOwner,
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cssClass: this.options.classes.join(" "),
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}
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}
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/** @override */
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_onRender(context, options) {
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super._onRender(context, options)
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this.#dragDrop.forEach((d) => d.bind(this.element))
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this._activateTabs()
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this._activateListeners()
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this._applyBackgroundImage()
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this._activateImageEdit()
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}
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/**
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* Apply background image to the actor form
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* @private
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*/
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_applyBackgroundImage() {
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const logoUrl = BoLUtility.getLogoActorSheet()
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const form = this.element.querySelector(".bol-actor-form")
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if (form) form.style.backgroundImage = `url(${logoUrl})`
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}
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/**
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* Activate image editing via FilePicker
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* @private
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*/
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_activateImageEdit() {
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const img = this.element.querySelector('[data-edit="img"]')
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if (img && this.isEditable) {
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img.style.cursor = "pointer"
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img.addEventListener("click", () => {
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new FilePicker({
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type: "image",
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current: this.document.img,
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callback: (path) => this.document.update({ img: path }),
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}).browse()
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})
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}
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}
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/**
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* Activate tab navigation
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* @private
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*/
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_activateTabs() {
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const nav = this.element.querySelector("nav[data-group]")
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if (!nav) return
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const group = nav.dataset.group
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const activeTab = this.tabGroups[group] || "stats"
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nav.querySelectorAll("[data-tab]").forEach((link) => {
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const tab = link.dataset.tab
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link.classList.toggle("active", tab === activeTab)
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link.addEventListener("click", (event) => {
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event.preventDefault()
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this.tabGroups[group] = tab
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this.render()
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})
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})
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this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach((content) => {
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content.classList.toggle("active", content.dataset.tab === activeTab)
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})
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}
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/**
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* Activate event listeners (replaces activateListeners with vanilla DOM)
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* @private
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*/
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_activateListeners() {
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if (!this.isEditable) return
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// Item edit
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this.element.querySelectorAll(".item-edit").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const li = ev.currentTarget.closest(".item")
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const item = this.actor.items.get(li?.dataset.itemId)
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item?.sheet.render(true)
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})
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})
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// Item delete
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this.element.querySelectorAll(".item-delete").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const li = ev.currentTarget.closest(".item")
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const itemId = li?.dataset.itemId
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Dialog.confirm({
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title: game.i18n.localize("BOL.ui.deletetitle"),
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content: game.i18n.localize("BOL.ui.confirmdelete"),
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yes: () => {
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this.actor.deleteEmbeddedDocuments("Item", [itemId])
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li?.remove()
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},
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no: () => {},
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defaultYes: false,
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})
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})
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})
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// Item equip/unequip
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this.element.querySelectorAll(".item-equip").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const li = ev.currentTarget.closest(".item")
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const item = this.actor.items.get(li?.dataset.itemId)
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if (item) this.actor.toggleEquipItem(item)
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})
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})
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// Toggle fight option
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this.element.querySelectorAll(".toggle-fight-option").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const li = ev.currentTarget.closest(".item")
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this.actor.toggleFightOption(li?.dataset.itemId)
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})
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})
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// Inc/dec alchemy points
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this.element.querySelectorAll(".inc-dec-btns-alchemy").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const li = ev.currentTarget.closest(".item")
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this.actor.spendAlchemyPoint(li?.dataset.itemId, 1)
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})
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})
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// Inc/dec resource buttons
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this.element.querySelectorAll(".inc-dec-btns-resource").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const dataset = ev.currentTarget.dataset
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this.actor.incDecResources(dataset.target, parseInt(dataset.incr))
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})
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})
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// Generic inc/dec buttons for item fields
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this.element.querySelectorAll(".inc-dec-btns").forEach((el) => {
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el.addEventListener("click", (ev) => {
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const li = ev.currentTarget.closest(".item")
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if (!li) return
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const item = this.actor.items.get(li.dataset.itemId)
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if (!item) return
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const dataset = ev.currentTarget.dataset
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const operator = dataset.operator
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const target = dataset.target
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const incr = parseInt(dataset.incr)
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const min = parseInt(dataset.min)
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const max = parseInt(dataset.max) || 10000
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// eslint-disable-next-line no-eval
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let value = eval("item." + target) || 0
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if (operator === "minus") value = value >= min + incr ? value - incr : min
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if (operator === "plus") value = value <= max - incr ? value + incr : max
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item.update({ [target]: value })
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})
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})
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// Rollable elements
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this.element.querySelectorAll(".rollable").forEach((el) => {
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el.addEventListener("click", (ev) => this._onRoll(ev))
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})
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}
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|
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/**
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* Handle clickable rolls (replaces _onRoll with vanilla DOM)
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* @param {Event} event
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* @private
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*/
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_onRoll(event) {
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event.preventDefault()
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const element = event.currentTarget
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const dataset = element.dataset
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const rollType = dataset.rollType
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const li = element.closest(".item")
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const itemId = li?.dataset.itemId
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switch (rollType) {
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case "attribute":
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BoLRoll.attributeCheck(this.actor, dataset.key, event)
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break
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case "aptitude":
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BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
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break
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||||
case "weapon":
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BoLRoll.weaponCheck(this.actor, event)
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break
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case "spell":
|
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BoLRoll.spellCheck(this.actor, event)
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break
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||||
case "alchemy":
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BoLRoll.alchemyCheck(this.actor, event)
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break
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||||
case "protection":
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this.actor.rollProtection(itemId)
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break
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||||
case "damage":
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this.actor.rollWeaponDamage(itemId)
|
||||
break
|
||||
case "aptitudexp":
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this.actor.incAptitudeXP(dataset.key)
|
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break
|
||||
case "attributexp":
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this.actor.incAttributeXP(dataset.key)
|
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break
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||||
case "careerxp":
|
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this.actor.incCareerXP(itemId)
|
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break
|
||||
case "horoscope-minor":
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BoLRoll.horoscopeCheck(this.actor, event, "minor")
|
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break
|
||||
case "horoscope-major":
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BoLRoll.horoscopeCheck(this.actor, event, "major")
|
||||
break
|
||||
case "horoscope-major-group":
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BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
|
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break
|
||||
case "bougette":
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this.actor.rollBougette()
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop
|
||||
|
||||
#createDragDropHandlers() {
|
||||
return (this.options.dragDrop || []).map((dragDrop) =>
|
||||
new foundry.applications.ux.DragDrop.implementation({
|
||||
...dragDrop,
|
||||
permissions: {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
},
|
||||
callbacks: {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
},
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
@@ -25,6 +25,13 @@ export default class BoLBaseItemSheet extends HandlebarsApplicationMixin(foundry
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
editImage: BoLBaseItemSheet.#onEditImage,
|
||||
postItem: BoLBaseItemSheet.#onPostItem,
|
||||
@@ -146,29 +153,34 @@ export default class BoLBaseItemSheet extends HandlebarsApplicationMixin(foundry
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate tab navigation
|
||||
* Activate tab navigation via CSS only (no re-render) to preserve unsaved form state.
|
||||
* @private
|
||||
*/
|
||||
_activateTabs() {
|
||||
const nav = this.element.querySelector('nav.tabs[data-group="primary"]')
|
||||
const nav = this.element.querySelector('nav[data-group="primary"]')
|
||||
if (!nav) return
|
||||
const section = this.element.querySelector('section.sheet-body')
|
||||
if (!section) return
|
||||
|
||||
const activeTab = this.tabGroups.primary || "description"
|
||||
|
||||
// Activate tab links
|
||||
|
||||
// Set initial active state
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups.primary = tab
|
||||
this.render()
|
||||
})
|
||||
link.classList.toggle('active', link.dataset.tab === activeTab)
|
||||
})
|
||||
section.querySelectorAll('[data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('.tab[data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
// Tab click — CSS-only switch, no render()
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
const tab = link.dataset.tab
|
||||
this.tabGroups.primary = tab
|
||||
nav.querySelectorAll('[data-tab]').forEach(l => l.classList.toggle('active', l.dataset.tab === tab))
|
||||
section.querySelectorAll('[data-tab]').forEach(c => c.classList.toggle('active', c.dataset.tab === tab))
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,7 @@ export default class BoLFeatureSheet extends BoLBaseItemSheet {
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes, "item-type-feature"],
|
||||
classes: ["bol", "sheet", "item", "item-type-feature"],
|
||||
}
|
||||
|
||||
/** @override */
|
||||
|
||||
65
module/applications/sheets/horde-sheet.mjs
Normal file
65
module/applications/sheets/horde-sheet.mjs
Normal file
@@ -0,0 +1,65 @@
|
||||
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
/**
|
||||
* Actor Sheet for BoL hordes using AppV2
|
||||
*/
|
||||
export default class BoLHordeSheet extends BoLBaseActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
actions: {
|
||||
...super.DEFAULT_OPTIONS.actions,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/bol/templates/actor/horde-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "stats" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
context.options = this.options
|
||||
context.editScore = this.options.editScore
|
||||
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
actor.system.description || "", { async: true }
|
||||
)
|
||||
|
||||
console.log("HORDE (AppV2)", context)
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_activateListeners() {
|
||||
super._activateListeners()
|
||||
if (!this.isEditable) return
|
||||
|
||||
// Item create via header dataset
|
||||
this.element.querySelectorAll(".item-create").forEach((el) => {
|
||||
el.addEventListener("click", (ev) => {
|
||||
ev.preventDefault()
|
||||
const header = ev.currentTarget
|
||||
const type = header.dataset.type
|
||||
const data = foundry.utils.duplicate(header.dataset)
|
||||
delete data.type
|
||||
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
|
||||
})
|
||||
})
|
||||
|
||||
// Create generic item
|
||||
this.element.querySelectorAll(".create_item").forEach((el) => {
|
||||
el.addEventListener("click", () => {
|
||||
this.actor.createEmbeddedDocuments("Item", [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true })
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -8,8 +8,7 @@ export default class BoLItemSheet extends BoLBaseItemSheet {
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes, "item-type-item"],
|
||||
classes: ["bol", "sheet", "item", "item-type-item"],
|
||||
}
|
||||
|
||||
/** @override */
|
||||
|
||||
66
module/applications/sheets/vehicle-sheet.mjs
Normal file
66
module/applications/sheets/vehicle-sheet.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
/**
|
||||
* Actor Sheet for BoL vehicles using AppV2
|
||||
*/
|
||||
export default class BoLVehicleSheet extends BoLBaseActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
actions: {
|
||||
...super.DEFAULT_OPTIONS.actions,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/bol/templates/actor/vehicle-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "stats" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
context.weapons = actor.vehicleWeapons
|
||||
context.options = this.options
|
||||
context.editScore = this.options.editScore
|
||||
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
actor.system.description || "", { async: true }
|
||||
)
|
||||
|
||||
console.log("VEHICLE (AppV2)", context)
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_activateListeners() {
|
||||
super._activateListeners()
|
||||
if (!this.isEditable) return
|
||||
|
||||
// Item create via header dataset
|
||||
this.element.querySelectorAll(".item-create").forEach((el) => {
|
||||
el.addEventListener("click", (ev) => {
|
||||
ev.preventDefault()
|
||||
const header = ev.currentTarget
|
||||
const type = header.dataset.type
|
||||
const data = foundry.utils.duplicate(header.dataset)
|
||||
delete data.type
|
||||
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
|
||||
})
|
||||
})
|
||||
|
||||
// Create generic item
|
||||
this.element.querySelectorAll(".create_item").forEach((el) => {
|
||||
el.addEventListener("click", () => {
|
||||
this.actor.createEmbeddedDocuments("Item", [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true })
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { BoLActor } from "./actor/actor.js"
|
||||
import { BoLActorSheet } from "./actor/actor-sheet.js"
|
||||
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
|
||||
import { BoLHordeSheet } from "./actor/horde-sheet.js"
|
||||
// AppV1 actor sheets kept for reference only (AppV2 used via sheets.* below)
|
||||
import { BoLItem } from "./item/item.js"
|
||||
// Note: Old BoLItemSheet (AppV1) is now replaced by AppV2 sheets
|
||||
import { System, BOL } from "./system/config.js"
|
||||
@@ -72,9 +70,9 @@ Hooks.once('init', async function () {
|
||||
|
||||
// Register sheet application classes
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("bol", BoLHordeSheet, { types: ["horde"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLHordeSheet, { types: ["horde"], makeDefault: true })
|
||||
|
||||
// Register AppV2 Item Sheets
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
|
||||
@@ -5,14 +5,47 @@ export default class BoLFeatureDataModel extends foundry.abstract.TypeDataModel
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
const nullableNumber = { required: false, nullable: true, initial: null };
|
||||
|
||||
return {
|
||||
// Base fields
|
||||
category: new fields.StringField({ initial: "" }),
|
||||
subtype: new fields.StringField({ initial: "default" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
properties: new fields.SchemaField({}),
|
||||
|
||||
properties: new fields.SchemaField({
|
||||
// Career
|
||||
sorcerer: new fields.BooleanField({ initial: false }),
|
||||
alchemist: new fields.BooleanField({ initial: false }),
|
||||
priest: new fields.BooleanField({ initial: false }),
|
||||
astrologer: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Boon
|
||||
isbonusdice: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Flaw
|
||||
ismalusdice: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Fight option
|
||||
fightoptiontype: new fields.StringField({ initial: "" }),
|
||||
activated: new fields.BooleanField({ initial: false }),
|
||||
isspecial: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Effect (boleffect)
|
||||
identifier: new fields.StringField({ initial: "" }),
|
||||
modifier: new fields.StringField({ initial: "" }),
|
||||
|
||||
// Horoscope
|
||||
horoscopeanswer: new fields.StringField({ initial: "" }),
|
||||
rank: new fields.NumberField({ ...nullableNumber }),
|
||||
|
||||
// XP log
|
||||
xptype: new fields.StringField({ initial: "" }),
|
||||
xpdate: new fields.StringField({ initial: "" }),
|
||||
xpname: new fields.StringField({ initial: "" }),
|
||||
xpcost: new fields.NumberField({ ...nullableNumber }),
|
||||
xpvalue: new fields.NumberField({ ...nullableNumber }),
|
||||
}),
|
||||
|
||||
// Feature-specific fields
|
||||
rank: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
};
|
||||
|
||||
@@ -5,6 +5,7 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
const nullableNumber = { required: false, nullable: true, initial: null };
|
||||
|
||||
return {
|
||||
// Base fields
|
||||
@@ -12,6 +13,7 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
subtype: new fields.StringField({ initial: "default" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
properties: new fields.SchemaField({
|
||||
// Base flags
|
||||
ranged: new fields.BooleanField({ initial: false }),
|
||||
melee: new fields.BooleanField({ initial: false }),
|
||||
spell: new fields.BooleanField({ initial: false }),
|
||||
@@ -27,7 +29,76 @@ export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
reloadable: new fields.BooleanField({ initial: false }),
|
||||
bow: new fields.BooleanField({ initial: false }),
|
||||
crossbow: new fields.BooleanField({ initial: false }),
|
||||
throwing: new fields.BooleanField({ initial: false })
|
||||
throwing: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Equipment
|
||||
stackable: new fields.BooleanField({ initial: false }),
|
||||
stacksize: new fields.NumberField({ ...nullableNumber }),
|
||||
slot: new fields.StringField({ initial: "-" }),
|
||||
|
||||
// Weapon flags
|
||||
natural: new fields.BooleanField({ initial: false }),
|
||||
concealable: new fields.BooleanField({ initial: false }),
|
||||
ignoreshield: new fields.BooleanField({ initial: false }),
|
||||
attackBonusDice: new fields.BooleanField({ initial: false }),
|
||||
attackMalusDice: new fields.BooleanField({ initial: false }),
|
||||
onlymodifier: new fields.BooleanField({ initial: false }),
|
||||
bashing: new fields.BooleanField({ initial: false }),
|
||||
throwable: new fields.BooleanField({ initial: false }),
|
||||
damageReroll1: new fields.BooleanField({ initial: false }),
|
||||
|
||||
// Weapon stats
|
||||
attackAttribute: new fields.StringField({ initial: "vigor" }),
|
||||
attackAptitude: new fields.StringField({ initial: "melee" }),
|
||||
attackModifiers: new fields.NumberField({ ...nullableNumber }),
|
||||
weaponSize: new fields.StringField({ initial: "unarmed" }),
|
||||
damage: new fields.StringField({ initial: "0" }),
|
||||
damageAttribute: new fields.StringField({ initial: "" }),
|
||||
damageModifiers: new fields.NumberField({ ...nullableNumber }),
|
||||
damageMultiplier: new fields.StringField({ initial: "1" }),
|
||||
range: new fields.NumberField({ ...nullableNumber }),
|
||||
reload: new fields.NumberField({ ...nullableNumber }),
|
||||
|
||||
// Protection
|
||||
armorQuality: new fields.StringField({ initial: "" }),
|
||||
soak: new fields.SchemaField({
|
||||
formula: new fields.StringField({ initial: "" }),
|
||||
value: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
modifier: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
}),
|
||||
blocking: new fields.SchemaField({
|
||||
malus: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
blocking1: new fields.BooleanField({ initial: false }),
|
||||
blockingAll: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
modifiers: new fields.SchemaField({
|
||||
init: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
agility: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
powercost: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
social: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
|
||||
// Spell
|
||||
circle: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
difficulty: new fields.StringField({ initial: "" }),
|
||||
ppcost: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
duration: new fields.StringField({ initial: "" }),
|
||||
nbmandatoryconditions: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
mandatoryconditions: new fields.ArrayField(new fields.StringField()),
|
||||
optionnalconditions: new fields.ArrayField(new fields.StringField()),
|
||||
|
||||
// Alchemy
|
||||
alchemytype: new fields.StringField({ initial: "" }),
|
||||
pccost: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
pccurrent: new fields.NumberField({ initial: 0, nullable: true }),
|
||||
|
||||
// Vehicle weapon
|
||||
isfiredamage: new fields.BooleanField({ initial: false }),
|
||||
ishulldamage: new fields.BooleanField({ initial: false }),
|
||||
iscrewdamage: new fields.BooleanField({ initial: false }),
|
||||
isboarding: new fields.BooleanField({ initial: false }),
|
||||
isspur: new fields.BooleanField({ initial: false }),
|
||||
isbreakrow: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
|
||||
// Equipment fields
|
||||
|
||||
@@ -237,6 +237,11 @@ export class BoLUtility {
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null;
|
||||
}
|
||||
// For old-format weapon items lacking stat fields, apply defaults so the chat card can display them
|
||||
if (chatData.system?.properties?.weapon && !chatData.system.properties.damage) {
|
||||
const defaults = game.bol.config.defaultNaturalWeapon?.properties ?? {};
|
||||
chatData.system.properties = Object.assign(foundry.utils.duplicate(defaults), chatData.system.properties);
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify(
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user