Astrologie !
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@ -30,6 +30,19 @@ export class BoLRoll {
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return appEffects
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}
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/* -------------------------------------------- */
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static buildHoroscopeGroupList() {
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let horoscopes = game.settings.get("bol", "horoscope-group")
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let horoList = [ { id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
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for (let id in horoscopes) {
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let horo = horoscopes[id]
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for (let i=0; i<horo.availableDice; i++) {
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horoList.push( { id: id, name: horo.name, type: horo.type, nbDice: i+1})
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}
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}
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return horoList
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}
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/* -------------------------------------------- */
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static getCommonRollData(actor, mode, attribute, aptitude = undefined) {
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@ -53,7 +66,8 @@ export class BoLRoll {
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mod: 0,
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modRanged: 0,
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aptValue: 0,
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bolEffects: actor.boleffects
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bolEffects: actor.boleffects,
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horoscopeGroupList: this.buildHoroscopeGroupList()
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}
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if (aptitude) {
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rollData.aptitude = aptitude
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@ -94,7 +108,7 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static async detectDistance(weapon, target) {
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let visible, dist
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if (weapon.system.properties.ranged || weapon.system.properties.throwing) {
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if (target && (weapon.system.properties.ranged || weapon.system.properties.throwing)) {
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console.log("target", target, weapon)
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visible = canvas.effects.visibility.testVisibility(target.center, { object: _token })
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dist = Number(canvas.grid.measureDistances([{ ray: new Ray(_token.center, target.center) }], { gridSpaces: false })).toFixed(2)
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@ -205,12 +219,17 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static horoscopeCheck(actor, event, horoscopeType) {
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let cost = (horoscopeType == "minor") ? 1 : 2
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if (cost > actor.getAstrologyPoints() ) {
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ui.notifications.warn(game.i18n.localize("BOL.ui.astrologyNoPoints"))
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return
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}
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let rollData = this.getCommonRollData(actor, "horoscope", actor.system.attributes.mind)
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rollData.careerBonus = actor.getAstrologerBonus()
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rollData.horoscopeType = horoscopeType
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rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
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rollData.astrologyPointsCost = (horoscopeType == "minor") ? 1 : 2
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rollData.astrologyPointsCost = cost
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rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
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rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
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@ -276,7 +295,10 @@ export class BoLRoll {
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}
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this.rollData.bmDice += this.rollData.horoscopeBonus
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this.rollData.bmDice -= this.rollData.horoscopeMalus
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if ( this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
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let horo = this.rollData.horoscopeGroupList[this.rollData.selectedGroupHoroscopeIndex]
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this.rollData.bmDice += (horo.type == "malus") ? -horo.nbDice : horo.nbDice;
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}
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// Keep track of the final effect modifier
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this.rollData.effectModifier = effectModifier
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@ -425,21 +447,29 @@ export class BoLRoll {
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this.updateTotalDice()
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})
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html.find('#horoscope-bonus-applied').change((event) => {
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if (event.currentTarget.value != undefined) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(event.currentTarget.value)]) )
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}
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this.rollData.selectedHoroscope = []
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for (let option of event.currentTarget.selectedOptions) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
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}
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let horoscopes = $('#horoscope-bonus-applied').val()
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this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
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this.updateTotalDice()
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})
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html.find('#horoscope-malus-applied').change((event) => {
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if (event.currentTarget.value != undefined) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeMalusList[Number(event.currentTarget.value)]) )
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}
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this.rollData.selectedHoroscope = []
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for (let option of event.currentTarget.selectedOptions) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
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}
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let horoscopes = $('#horoscope-malus-applied').val()
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this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
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this.updateTotalDice()
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})
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html.find('#horoscope-group-applied').change((event) => {
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this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
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this.updateTotalDice()
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})
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}
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@ -608,7 +638,6 @@ export class BoLDefaultRoll {
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if (this.rollData.reroll == undefined) {
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this.rollData.reroll = actor.heroReroll()
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}
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if (this.rollData.registerInit) {
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actor.registerInit(this.rollData)
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this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
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@ -616,20 +645,25 @@ export class BoLDefaultRoll {
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if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
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this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
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}
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if (this.rollData.mode == "alchemy") { // PP cost management
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actor.resetAlchemyStatus(this.rollData.alchemy._id)
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}
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if (this.rollData.mode == "bougette" && this.rollData.isFailure) {
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actor.decBougette()
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}
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await this.sendChatMessage()
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if (this.rollData.mode == "horoscope") { // PP cost management
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actor.manageHoroscope(this.rollData)
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}
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if (this.rollData.selectedHoroscope.length > 0) { // PP cost management
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actor.removeHoroscopeMinor(this.rollData)
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}
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await this.sendChatMessage()
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if (this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) { // PP cost management
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BoLUtility.removeGroupHoroscope(this.rollData)
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}
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}
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/* -------------------------------------------- */
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