Fix weapon damages

This commit is contained in:
2022-02-02 09:35:32 +01:00
parent fd82c204d7
commit 1baa51b9de
3 changed files with 18 additions and 8 deletions

View File

@ -362,10 +362,9 @@ export class BoLActor extends Actor {
rollWeaponDamage( itemId) {
let weapon = this.data.items.get(itemId )
if ( weapon ) {
console.log("WE", weapon)
let r = new BoLDefaultRoll( { id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this} )
r.setSuccess(true)
r.processResult()
r.rollDamage()
}
}