Fix weapon damages
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@ -362,10 +362,9 @@ export class BoLActor extends Actor {
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rollWeaponDamage( itemId) {
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let weapon = this.data.items.get(itemId )
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if ( weapon ) {
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console.log("WE", weapon)
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let r = new BoLDefaultRoll( { id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actor: this} )
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r.setSuccess(true)
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r.processResult()
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r.rollDamage()
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}
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}
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