Fix init creature + minor changes
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@ -35,7 +35,7 @@ export class BoLCombatManager extends Combat {
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nextRound() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get( c.data.actorId )
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let actor = game.actors.get( c.actorId )
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actor.clearRoundModifiers()
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}
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super.nextRound()
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@ -45,7 +45,7 @@ export class BoLCombatManager extends Combat {
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_onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.data.actorId)
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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}
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super._onDelete()
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