Damage multiplier
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@ -381,8 +381,9 @@ export class BoLUtility {
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}
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/* -------------------------------------------- */
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static getDamageFormula(damageString) {
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static getDamageFormula(damageString, modifier=0, multiplier = 1) {
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if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
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if (modifier == null) modifier = 0;
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var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
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let res = myReg.exec(damageString);
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let nbDice = parseInt(res[1]);
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@ -400,7 +401,7 @@ export class BoLUtility {
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modIndex = 4;
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}
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}
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let formula = nbDice + "d" + res[2] + postForm + ((res[modIndex]) ? res[modIndex] : "");
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let formula = "(" + nbDice + "d" + res[2] + postForm + "+" + modifier +") *" + multiplier;
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return formula;
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}
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/* -------------------------------------------- */
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@ -17,6 +17,13 @@ BOL.damageValues = {
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"d6BB" : "d6B + dé bonus",
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}
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BOL.damageMultiplier = {
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"1": "x1",
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"2": "x2",
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"3": "x3",
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"4": "x4",
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}
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BOL.equipmentSlots = {
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"none" : "BOL.equipmentSlots.none",
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"head" : "BOL.equipmentSlots.head",
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