Add fight options

This commit is contained in:
2022-03-10 21:05:53 +01:00
parent eacd32927c
commit 02b3dd5e0f
24 changed files with 447 additions and 227 deletions

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@ -26,13 +26,17 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab stats" data-group="primary" data-tab="stats">{{>
"systems/bol/templates/actor/parts/tabs/actor-stats.hbs"}}</div>
"systems/bol/templates/actor/parts/tabs/actor-stats.hbs"}}
</div>
<div class="tab actions" data-group="primary" data-tab="actions">
{{> "systems/bol/templates/actor/parts/tabs/actor-actions.hbs"}}
</div>
<div class="tab combat" data-group="primary" data-tab="combat">
{{> "systems/bol/templates/actor/parts/tabs/actor-combat.hbs"}}
</div>
<div class="tab features" data-group="primary" data-tab="features">
{{> "systems/bol/templates/actor/parts/tabs/actor-features.hbs"}}
</div>

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@ -6,6 +6,7 @@
{{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
{{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if options}}<div class="item-field">{{localize "BOL.ui.status"}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li>
{{#each combatType.items as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
@ -15,6 +16,15 @@
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}</a></div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if ../options}}<div class="item-field">
{{#if item.data.properties.activated}}
<a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
{{else}}
<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>
{{/if}}
</div>{{else}}
<div class="item-field"></div>
{{/if}}
</li>
{{/each}}
</ol>

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@ -0,0 +1,14 @@
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}"/>
<h2 class="good"><strong>{{name}}</strong></h2>
</div>
<div class="flexrow">
{{#if state}}
{{name}} active son option de combat {{foName}} pour ce round !
{{else}}
{{name}} désactive son option de combat {{foName}} pour ce round !
{{/if}}
</div>

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@ -1,41 +0,0 @@
<div class="chat-message-header flexrow">
<img class="chat-icon" src="{{actorImg}}" alt="{{alias}}"/>
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<div class="flexrow">
<h3>
{{#if (eq mode "attribute")}}
{{localize attribute.label}}
{{else}}
{{#if (eq mode "career")}}
{{localize "Career"}} : {{career.name}}
{{else}}
{{#if (eq mode "weapon")}}
{{localize "Attack with"}} {{weapon.name}}
{{/if}}
{{/if}}
{{/if}}
</h3>
</div>
<div class="dice-roll">
<div class="dice-result">
<div class="dice-formula">{{formula}}</div>
<div class="dice-formula">{{modifier}}</div>
<div class="dice-tooltip" style="display: none;">
<section class="tooltip-part">
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">{{formula}}</span>
<span class="part-total">{{finalScore}}</span>
</header>
<ol class="dice-rolls">
<li class="roll die d6 discarded min">1</li>
<li class="roll die d6">2</li>
<li class="roll die d6">3</li>
</ol>
</div>
</section>
</div>
<h4 class="dice-total">{{finalScore}}</h4>
</div>
</div>

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@ -1,5 +1,7 @@
<img class="chat-icon" src="{{img}}" alt="{{name}}"/>
<h3><strong>{{name}}</strong></h3>
<div>
<img class="chat-icon" src="{{img}}" alt="{{name}}"/>
<h2 class="bad"><strong>{{name}}</strong></h2>
</div>
<div class="flexrow">

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@ -5,4 +5,5 @@
<div id="{{applyId}}">
<button class="chat-damage-apply" data-attack-id="{{id}}">Appliquer les dommages à la cible</button>
</div>
<br>
{{/if}}

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@ -1,21 +1,30 @@
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
{{#if isSuccess}}
{{#if isCritical}}
<h2 class="success critical"><i class="fas fa-check-double"></i>&nbsp;{{localize "BOL.ui.critical"}}...</h2>
{{else}}
<h2 class="success"><i class="fas fa-check"></i>&nbsp;{{localize "BOL.ui.success"}}...</h2>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isFumble}}
<h2 class="failure fumble"><i class="fas fa-skull-crossbones"></i>&nbsp;{{localize "BOL.ui.fumble"}}...</h2>
{{else}}
<h2 class="failure"><i class="fas fa-times"></i>&nbsp;{{localize "BOL.ui.failure"}}...</h2>
{{/if}}
{{/if}}
<div>
{{#if isSuccess}}
{{#if isCritical}}
<h2 class="success critical"><i class="fas fa-check-double"></i>&nbsp;{{localize "BOL.ui.critical"}}...
{{else}}
<h2 class="success"><i class="fas fa-check"></i>&nbsp;{{localize "BOL.ui.success"}}...
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isFumble}}
<h2 class="failure fumble"><i class="fas fa-skull-crossbones"></i>&nbsp;{{localize "BOL.ui.fumble"}}...
{{else}}
<h2 class="failure"><i class="fas fa-times"></i>&nbsp;{{localize "BOL.ui.failure"}}...
{{/if}}
{{/if}}
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
</h2>
</div>
<h3><strong>{{description}}</strong></h3>
{{#if fightOption}}
<div>
Option de combat : {{fightOption.name}}
</div>
{{/if}}
<div id="{{optionsId}}">
{{#if (and isSuccess weapon)}}
{{> "systems/bol/templates/chat/rolls/attack-damage-card.hbs"}}
@ -33,4 +42,5 @@
{{#if isRealCritical}}
<button class="chat-button button transform-heroic-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">Transformer en succes héroique (1 P. Heroisme)</button>
{{/if}}
<br>
</div>

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@ -1,6 +1,10 @@
<img class="chat-icon" src="{{defender.img}}" alt="{{defender.name}}"/>
Va encaisser {{damageTotal}} dégats !
{{#if damagesIgnoresArmor}}
<br>C'est une attaque au défaut de l'armure : vous devez encaisser SANS la protection de l'armure !
{{/if}}
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">Encaisser avec la protection de l'armure</button>
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">Encaisser sans la protection de l'armure</button>

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@ -0,0 +1,10 @@
{{#if fightOption}}
<div class="flexrow" style="margin-bottom: 1px;">
<div class="flex1 center bg-darkred">
<label for="fg">{{localize 'BOL.ui.fightOption'}}</label>
</div>
<div class="flex1 center cell">
{{fightOption.name}}
</div>
</div>
{{/if}}

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@ -45,10 +45,12 @@
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/fightoptions-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/total-roll-part.hbs"}}
</form>
</form>

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@ -12,9 +12,9 @@
{{#if (equals data.subtype "career")}}
{{> "systems/bol/templates/item/parts/properties/feature/career-properties.hbs"}}
{{/if}}
{{!#if (equals data.subtype "origin")}}
{{!> "systems/bol/templates/item/parts/properties/feature/origin-properties.hbs"}}
{{!/if}}
{{#if (equals data.subtype "fightoption")}}
{{> "systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs"}}
{{/if}}
{{!#if (equals data.subtype "race")}}
{{!> "systems/bol/templates/item/parts/properties/feature/race-properties.hbs"}}
{{!/if}}

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@ -0,0 +1,19 @@
<h3 class="form-header">{{localize "BOL.ui.fightOption"}}</h3>
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.fightOptionType"}}</label>
<div class="form-fields">
<select name="data.properties.fightoptiontype" data-dtype="String">
{{#select data.properties.fightoptiontype}}
{{#each config.fightOptionTypes as |item id|}}
<option value="{{id}}">{{localize item}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.activated"}}</label>
<input class="field-value" type="checkbox" name="data.properties.activated" {{checked data.properties.activated}}>
</div>