bol/module/bol.js

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/* -------------------------------------------- */
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// Import Modules
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import { BoLActor } from "./actor/actor.js"
import { BoLActorSheet } from "./actor/actor-sheet.js"
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
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import { BoLItem } from "./item/item.js"
import { BoLItemSheet } from "./item/item-sheet.js"
import { System, BOL } from "./system/config.js"
import { preloadHandlebarsTemplates } from "./system/templates.js"
import { registerHandlebarsHelpers } from "./system/helpers.js"
import registerHooks from "./system/hooks.js"
import { Macros } from "./system/macros.js"
import { BoLUtility } from "./system/bol-utility.js"
import { BoLCombatManager } from "./system/bol-combat.js"
import { BoLTokenHud } from "./system/bol-action-hud.js"
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import { BoLHotbar } from "./system/bol-hotbar.js"
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import { BoLCommands } from "./system/bol-commands.js"
import { BoLRoll } from "./controllers/bol-rolls.js"
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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game.bol = {
BoLActor,
BoLItem,
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BoLHotbar,
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BoLRoll,
BoLUtility,
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macros: Macros,
config: BOL
};
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// Game socket
game.socket.on("system.bol", sockmsg => {
BoLUtility.onSocketMessage(sockmsg);
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})
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/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 2
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};
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// Define custom Entity classes
CONFIG.Actor.documentClass = BoLActor;
CONFIG.Item.documentClass = BoLItem;
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
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Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
// Inot useful stuff
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BoLUtility.init()
BoLTokenHud.init()
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BoLHotbar.init()
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BoLCommands.init()
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// Preload Handlebars Templates
await preloadHandlebarsTemplates();
// Register Handlebars helpers
registerHandlebarsHelpers();
// Register hooks
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registerHooks()
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});
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/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
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<strong>` + game.i18n.localize("BOL.chat.welcome1") + `</strong><p>` +
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game.i18n.localize("BOL.chat.welcome2") + "<p>" +
game.i18n.localize("BOL.chat.welcome3") + "<p>" +
game.i18n.localize("BOL.chat.welcome4") + "</p>" +
game.i18n.localize("BOL.chat.welcome5") + "<br>" +
game.i18n.localize("BOL.chat.welcome6")
})
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}
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/* -------------------------------------------- */
Hooks.once('ready', async function () {
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BoLUtility.ready()
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
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welcomeMessage()
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// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info(game.i18n.localize("BOL.chat.pcwarning"));
ChatMessage.create({
content: game.i18n.localize("BOL.chat.pcwarningmsg") + game.user.name,
user: game.user._id
});
}
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
ui.notifications.info(game.i18n.localize("BOL.chat.pcnotlinked"));
ChatMessage.create({
content: game.i18n.localize("BOL.chat.pcnotlinkedmsg") + game.user.name,
user: game.user._id
});
}
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})
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