{{#each combatCreature as |combatType id|}}
        <ol class="items-list">
            <li class="item flexrow item-header">
                <div class="item-name flex2">{{localize combatType.label}}</div>
                {{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
                {{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
                {{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
                {{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
                {{#if options}}<div class="item-field">{{localize "BOL.ui.status"}}</div>{{else}}<div class="item-field"></div>{{/if}}
            </li>
            {{#each combatType.items as |item id|}}
                <li class="item flexrow" data-item-id="{{item._id}}">
                    <div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
                    <h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
                    {{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
                    {{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
                    {{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}+{{item.data.properties.damageModifiers}} x{{item.data.properties.damageMultiplier}}</a></div>{{/if}}
                    {{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
                    {{#if ../options}}<div class="item-field">
                      {{#if item.data.properties.activated}}
                        <a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
                      {{else}}
                        <a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>
                      {{/if}}
                      </div>{{else}}
                      <div class="item-field"></div>
                      <div class="item-field flex1 right">
                        <a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
                        <a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
                      </div>
                      {{/if}}
                </li>
            {{/each}}
        </ol>
{{/each}}


{{#each features as | features key|}}
    {{#if (gt (count features.items) 0)}}
        <ol class="items-list">
            <li class="item flexrow item-header">
                <div class="item-name flex4 left">{{localize features.label}}</div>
                {{#if ranked}}
                    <div class="item-field flex2 center">{{localize "BOL.ui.rank"}}</div>
                {{/if}}
                <div class="item-field flex1 right"></div>
            </li>
            {{#each features.items as |item id|}}
                <li class="item flexrow" data-item-id="{{item._id}}">
                    <h4 class="item-name flex4 left">
                        <div class="item-image {{#if (equals key "careers")}}roll-career{{/if}}"><img src="{{item.img}}" title="{{item.name}}"/></div>
                        <a class="item-edit">{{item.name}}</a>
                    </h4>
                    <div class="item-field flex1 right">
                        <a class="item-control item-log" title="Log Item"><i class="far fa-comment"></i></a>
                        <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
                    </div>
                </li>
            {{/each}}
        </ol>
    {{/if}}
{{/each}}
