forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			11 lines
		
	
	
		
			576 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			576 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
let roll = await new Roll("1d10").roll();
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this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}))
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await this.actor.addCondition("deafened", 3)
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty: "average" }, skipTargets: true, appendTitle :  ` - ${this.effect.name}`, context : {failure: "Gain a Broken Condition", success : "Avoided Broken Condition"}})
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await test.roll();
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if (test.failed)
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{
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    this.actor.addCondition("broken")
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} |