forked from public/foundryvtt-wh4-lang-fr-fr
		
	
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| let characteristics = {
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|     "ws" : 5,
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|     "bs" : 0,
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|     "s" : 5,
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|     "t" : 5,
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|     "i" : 10,
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|     "ag" : 0,
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|     "dex" : 0,
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|     "int" : 0,
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|     "wp" : 5,
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|     "fel" : 5
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| }
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| let skills = ["Calme", "Esquive"]
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| let skillAdvancements = [10, 10]
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| let talents = ["Vigilance", "Déterminé"]
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| let trappings = ["Veste de cuir", "Jambières de cuir", "Callote de cuir", "Arme simple", "Lance", "Bouclier"]
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| let items = [];
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| 
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| let updateObj = this.actor.toObject();
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| 
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| for (let ch in characteristics)
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| {
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|     updateObj.system.characteristics[ch].modifier += characteristics[ch];
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| }
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| 
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| for (let index = 0; index < skills.length; index++)
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| {
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|     let skill = skills[index]
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|     let skillItem;
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|     skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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|     if (skillItem)
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|         skillItem.system.advances.value += skillAdvancements[index]
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|     else 
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|     {
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|         skillItem = await game.wfrp4e.utility.findSkill(skill)
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|         skillItem = skillItem.toObject();
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|         skillItem.system.advances.value = skillAdvancements[index];
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|         items.push(skillItem);
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|     }
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| }
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| 
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| for (let talent of talents)
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| {
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|     let talentItem = await game.wfrp4e.utility.findTalent(talent)
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|     if (talentItem)
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|     {
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|         items.push(talentItem.toObject());
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|     }
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|     else 
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|     {
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|         ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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|     }
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| }
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| 
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| for (let trapping of trappings) 
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| {
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|     let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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|     if (trappingItem)
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|     {
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|         trappingItem = trappingItem.toObject()
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| 
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|         equip(trappingItem)
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| 
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|         items.push(trappingItem);
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|     }
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|     else 
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|     {
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|         ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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|     }
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| }
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| 
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| updateObj.name = updateObj.name += " " + this.effect.name
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| 
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| await this.actor.update(updateObj)
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| this.actor.createEmbeddedDocuments("Item", items);
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| 
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| 
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| function equip(item)
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| {
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|     if (item.type == "armour")
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|         item.system.worn.value = true
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|     else if (item.type == "weapon")
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|         item.system.equipped = true
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|     else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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|         item.system.worn = true
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| } |